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Thread: The Worm That Walks
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2009-12-29, 10:38 AM (ISO 8601)
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The Worm That Walks
I was browsing epic monsters and came across The Worm That Walks. Interestingly, it's a template that can theoretically be applied to any arcane spellcaster:
Worm That Walks Characters
By making eldritch preparations on a burial plot, a powerful spellcaster can improve the likelihood of a worm that walks emerging from the ground. The body is buried in an elaborate ritual that, the spellcaster hopes, will attract a critical mass of worms or maggots. The spellcaster performing the ritual must spend 10,000 gp in rare reagents for the ceremony. Furthermore, the ritual drains 2,000 XP from the spell-caster and requires the following spells: limited wish, polymorph any object, summon swarm (heightened to 7th level), and sympathy. Even if the ritual is performed correctly, there is only a chance that the deceased spellcaster will arise as a worm that walks. For each prepared but uncast arcane spell the deceased had at the moment of death (or unused spell slots if a spontaneous caster), there’s a 1% chance that a worm that walks will slither from the grave soil in 1d4 days. Some worms that walk arise spontaneously from ordinary burial plots, but such an event is exceedingly rare. And an epic spell can create worms that walk every time without fail.
My question is, what would a low level Worm That Walks be like?
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2009-12-29, 11:00 AM (ISO 8601)
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Re: The Worm That Walks
Hmm, with no level adjustment, that could be...well, extremely powerful.
I also don't see where it requires that the recipient be an arcane caster.
“Worm that walks” is a template that can be added to any evil wizard or sorcerer.
Also, the Discorporate ability is giving me a nice idea. It seems logical that the WTW could seperate a few maggots off of itself and keep them alive in a nutrient-rich environment and basically have a phylactery. Or several hundred of them.Last edited by Zom B; 2009-12-29 at 11:03 AM.
Zombitar courtesy of Djinn_In_Tonic.
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2009-12-29, 11:01 AM (ISO 8601)
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2009-12-29, 11:04 AM (ISO 8601)
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Re: The Worm That Walks
Could the caster use the epic spell that forces the 'walking'?
I imagine a low-level Worm that Walks would quickly be taken by a Control Undead or Rebuking, becoming a powerful minion. Or be turned and destroyed by the clerics that rumors of a Worm that Walks would attract.
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2009-12-29, 11:05 AM (ISO 8601)
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2009-12-29, 11:09 AM (ISO 8601)
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2009-12-29, 11:16 AM (ISO 8601)
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Re: The Worm That Walks
Only thing I'm finding is the Wild Domain from the D&D Wiki. Other than that, googling "turn aberrations", "turn or destroy aberrations", and "rebuke aberrations" shows a plethora of more homebrew domains and feats.
Last edited by Zom B; 2009-12-29 at 11:19 AM.
Zombitar courtesy of Djinn_In_Tonic.
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2009-12-29, 11:19 AM (ISO 8601)
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Re: The Worm That Walks
Its the same cost to perform on another creature as on yourself. It would probably easier to just cast it on yourself and then simulacrum up a copy under your control.
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2009-12-29, 11:21 AM (ISO 8601)
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Re: The Worm That Walks
Last edited by Lysander; 2009-12-29 at 11:26 AM.
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2009-12-29, 11:28 AM (ISO 8601)
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2009-12-29, 11:29 AM (ISO 8601)
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2009-12-29, 11:33 AM (ISO 8601)
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Re: The Worm That Walks
Simple. Multiclass for one level to qualify. Fighter 9/Sorcerer 1 can become a Worm That Walks.
You know, a Worm That Walks is effectively immortal since its insects can always breed anew and replace themselves. Is becoming a Worm a better alternatively to lichdom for an evil caster? You get immortality without undead weaknesses.
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2009-12-29, 11:40 AM (ISO 8601)
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Re: The Worm That Walks
An Ultimate Magus would probably have the best shot at rising.
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2009-12-29, 11:59 AM (ISO 8601)
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2009-12-29, 12:08 PM (ISO 8601)
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Re: The Worm That Walks
However, I have a personal question:
Could a PC "resist" the evil urge, such as an evil wizard who does this to a good wizard, who in retaliation, kills the evil one and continues his holy path
either that, or he becomes Neutral axis, and at the end, reobtains his "goodness"
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2009-12-29, 12:23 PM (ISO 8601)
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2009-12-29, 12:34 PM (ISO 8601)
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Re: The Worm That Walks
What could prevent that is that is that you might have to stay disincorporated to use the bugs like phylacteries. The second you reform whatever is stored back in your laboratory isn't really part of you anymore. When the bugs separate and breed I think you can only choose one cluster to become you again. The other ones just become normal worms I assume.
What if a caster became evil with a Helm of Opposite alignment, became the Worm That Walks, and then had the curse removed?Last edited by Lysander; 2009-12-29 at 12:38 PM.
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2009-12-29, 12:48 PM (ISO 8601)
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Re: The Worm That Walks
Zombitar courtesy of Djinn_In_Tonic.
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2009-12-29, 12:51 PM (ISO 8601)
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Re: The Worm That Walks
All that I say applies only to myself. You author your own actions and choices. I cannot and will not be responsible for you, nor are you for me, regardless of situation or circumstance.
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2009-12-29, 02:12 PM (ISO 8601)
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Re: The Worm That Walks
How to guarantee that you became a worm that walks via the ritual:
A wand of mnemonic enhancer.
Take ranks in UMD, and you have a wormy walking rogue.
Factotums would still be better, though...
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2009-12-29, 04:01 PM (ISO 8601)
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Re: The Worm That Walks
What's kind of ridiculous here is that you can have a level 1 character that's capable of dealing 100 damage with a successful touch attack.
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2009-12-29, 04:18 PM (ISO 8601)
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Re: The Worm That Walks
Yes, you can do this. It's a fairly good Ikea Tarrasque (not great, but good). Epic Sorcerer takes Epic Leadership, gains 1500 little sorcerer followers. Epic sorcerer has feat that lets you sacrifice people to gain XP for spells and item creation. Sacrifice followers, use resultant XP to fuel development of "Gathering of Maggots" in a mass version. Use resulting bodies as components to cast gathering of maggots.
Congrats, you now have sorcerer minions who are virtually unkillable by anything in their range, great melee-ers, have some 20th CL SLAs, continue to advance as rapidly as they would have before, and provide no XP to anything nasty enough to dispose of them because... they're only CR 4. Slap a contingency Celerity on them (any attack that would destroy them grants them enough time to discorporate instead) and point them in the general direction of your enemies.
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2009-12-29, 08:19 PM (ISO 8601)
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Re: The Worm That Walks
Can it be stack with lich, to create a mass of undead maggots, or just a mass of maggots on a skeleton?
By either burying a "body" (lich) or making a phylactery?
Mmmm, Demilich That Walks. Almost impossible to kill, and you don't lose your items when you discorporate. Sure, you lose a few levels, but with these bonuses and the way epic magic works it isn't really a problem.Come one, come all! GitP MLP Steam Group is open!
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2009-12-29, 08:36 PM (ISO 8601)
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2009-12-29, 08:47 PM (ISO 8601)
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Re: The Worm That Walks
Is there any reason why a Good character couldn't create minions using something like the following process:
Step 1: Take Epic Leadership, and Legendary Commander if you feel it necessary.
Step 2: Put Helms of Opposite Alignment on all your followers, one by one.
Step 3: Develop an epic spell which converts a living creature directly into a worm that walks.
Step 4: Cast said spell on your followers, one by one.
Step 5: After each casting, follow it up with remove curse.
Step 6: ???
Step 7: Profit!If I creep into your house in the dead of night and strangle you while you sleep, you probably messed up your grammar.
I'm always extremely careful to hedge myself against absolute statements.
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2009-12-29, 09:25 PM (ISO 8601)
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Re: The Worm That Walks
Does a dragon disciple sorcerer become a wyrm that walks? ...
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2009-12-29, 09:48 PM (ISO 8601)
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2009-12-29, 10:01 PM (ISO 8601)
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Re: The Worm That Walks
And yet, Soon didn't mention to these people that by signing up they would be stuck in the throne room instead of going to Celestia. I'm sure that you could found an order of
schmuckspaladins to help youremake the world in your own imagesave the multiverse.In Dungeons and Dragons, racism is frowned upon, unless you're playing an elf. Then it's an interesting character trait.
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2009-12-29, 10:08 PM (ISO 8601)
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Re: The Worm That Walks
...Who says he didn't?
And it's not like they were there for long. They got to go to Celestia right after being 'killed' - that's one of the reasons why Deathless are considered Good.
Now, turning a bunch of people into walking horrors by using magic to mess with their minds? Kinda iffy.
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2009-12-29, 10:33 PM (ISO 8601)
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Re: The Worm That Walks
Who says they didn't? What if the souls of the fallen Sapphire Guard were set to a "recall" spell of epic proportions (powered by the Guard's Oath) that allowed them to return to the mortal realm in case of danger to the gate? (like a personal legion of not-quite-angels) The ones that died in the throne room just shifted into the Deathless state immediately rather than possibly resting in Celestia first.