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Thread: One-man nigh-unkillable army?
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2010-01-13, 09:47 PM (ISO 8601)
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One-man nigh-unkillable army?
So, a guy in my group is rather skilled at powergaming, and he once shared an idea to be immune to damage. I made this build as a variation on that.
race: half-dragon human (acid or fire)
wu jen 6/renegade mastermaker 10/warforged juggernaut 2
feats:
H: toughness
1: troll-blooded
3: craft wondrous item
6: craft magic arms and armor
9: <open slot>
12: power attack
15: improved bull rush
*B: adamantine body
18: <open slot>
Kinda convoluted to get there, but the idea is that troll-blooded grants regeneration. I'm not sure of the exact wording, but i'm pretty sure all damage except for fire and acid are converted to non-lethal. Half-dragon grants immunity to one, immunity to the other can be obtained easily via other means (such as a spell). That means that all other sources of damage are converted to non-lethal. The capstone of renegade mastermaker allows the build to qualify for warforged juggernaut--the second level of which grants immunity to non-lethal damage. All damage dealt to you is converted to non-lethal, which you are now immune to. Congratulations. You are now immune to damage.
I chose Wu Jen for the base class so you can clone yourself via Body outside Body and be a small nigh-unkillable army unto yourself.
some other random immunities granted by this build:
criticals
poison
sleep
paralysis
disease
nausea
fatigue
exhaustion
energy drain
comments?
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2010-01-13, 09:50 PM (ISO 8601)
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Re: One-man nigh-unkillable army?
Trollbane (a cheap alchemical item in Dungeonscape) will ruin your day, as will simple [Death] effects, but yeah, this is the skeleton on which the vanilla IKEA Tarrasque is hung.
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2010-01-13, 09:50 PM (ISO 8601)
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Re: One-man nigh-unkillable army?
Bone Knight is a much less convoluted way to do it.
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2010-01-13, 09:55 PM (ISO 8601)
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Re: One-man nigh-unkillable army?
Last edited by unre9istered; 2010-01-13 at 09:56 PM.
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2010-01-13, 10:04 PM (ISO 8601)
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Re: One-man nigh-unkillable army?
May I present to you Lord_of_Procrastination's twice betrayer of shar who is immune to everything in D&D:
http://community.wizards.com/go/thre...trayer_of_SharRules of Life:
1: Everything Burns
2: If something does not burn see rule 1.
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2010-01-13, 10:06 PM (ISO 8601)
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Re: One-man nigh-unkillable army?
I imagined there had to be a simpler way to do it, but an interesting quirk I thought of once regarding Body Outside Body and Renegade Mastermaker is that your battlefist is made +3 via class feature. Body Outside Body gives the clones nonmagical versions of your gear, but they have all of your class features. So if the RM's battlefist is made +3 via class feature, not to mention the fact that the battlefist itself could technically be considered solely a class feature, and not gear. Would that circumvent that line of the spell?
If so, that means that you could spawn an army of loyal warriors with +3 weapons, heavy armor, and immunity to damage.
You gotta admit that that's pretty dangerous.
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2010-01-13, 10:11 PM (ISO 8601)
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Re: One-man nigh-unkillable army?
There are ways of killing that... Searing Spell makes the fire damage stick, Vile damage might interact weirdly with regeneration, and the aforementioned Death effects would work. Disintegrate might also ruin your day, depending on how exactly Troll Blooded works.
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2010-01-13, 10:16 PM (ISO 8601)
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Re: One-man nigh-unkillable army?
Yeah, I know it's not indestructible, just really, really tough. If the only solution to kill it is magical means though, it can just keep an AMF up. The immunity to damage is non-magical in nature.
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2010-01-13, 10:16 PM (ISO 8601)
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Re: One-man nigh-unkillable army?
A Learnen Lumi (4HD, 6LA) is immune to everything except disintegrate, if you want a less complex way to do this.
JaronK
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2010-01-13, 10:18 PM (ISO 8601)
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Re: One-man nigh-unkillable army?
...Or Trollbane, which is nonmagical, costs 90 GP, and requires no special knowledge to use. Sure, you need a lot of it, but that's why you coat arrows with it.
That's not to say it isn't fun. Just saying that yeah, counters exist.In the Beginning Was the Word, and the Word Was Suck: A Guide to Truenamers
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2010-01-13, 10:18 PM (ISO 8601)
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2010-01-13, 10:26 PM (ISO 8601)
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2010-01-13, 10:30 PM (ISO 8601)
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Re: One-man nigh-unkillable army?
The link in my signature might interest you.
But otherwise, you lack immunity to abilty damage and drain, which are relatively common attacks used by monsters (such as shadows and allips). You lack immunity to mind affecting so Fey and Wizards can dominate you. You are still vulnerable to polymorph effects (baleful polymorph and petrification). And there are the various exotic methods of death (half illithid brain eating insta-kill attack).ESPRE Super Powers Roleplay Engine: An open game RPG about super powers.
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Trissociate 3.5 Homebrew Base Class. Mix & match abilites & templates to make virtually any sort of character! Emerald Legion A Mind Flayer's guide to breeding Ikea Tarrasques The Blob Ikea Tarrasques Redux through Fusion+Astral Seed Spellblade Tennis Throw out nigh infinite spells per round Sleeping Raven Infinite Blood Frenzy Nigh infinite melee damage exploit
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2010-01-13, 10:32 PM (ISO 8601)
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Re: One-man nigh-unkillable army?
Ah, there we go. Cleric-20, Initiate of Mystra, using Miracle to duplicate Flesh to Stone. Sure, it may take a few castings to get through both SR and saves, but once the twice-betrayer is stoned, you simply wait out the buffs duration (24 hours or so), break the twice-betrayer into little bitty pices, then use Miracle for Stone to Flesh. And watch the twice-betrayer die, as it's not immune to transmutation. A couple of Greater Dispels for if the twice-betrayer brings up something to let it ignore Transmutations. This counter was available at the same time the twice-betrayer was created, as it's Core + one ... and that one is in the twice-betrayer's build.
Last edited by Jack_Simth; 2010-01-13 at 10:33 PM.
Of course, by the time I finish this post, it will already be obsolete. C'est la vie.
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2010-01-13, 10:41 PM (ISO 8601)
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2010-01-13, 10:43 PM (ISO 8601)
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Re: One-man nigh-unkillable army?
ok so so far:
1. Searing spell is a metamagic that makes fire spells do 1/2 their listed damage to opponent who are immune to fire, and do full damage to anyone who has fire resistance. AMF can counter that
2. Disintegrate affects him normally. AMF
3. can some clarify trollbane?
4. can someone clarify vile damage?I do not have a superman complex; for I am God, not Superman!
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2010-01-13, 10:44 PM (ISO 8601)
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Re: One-man nigh-unkillable army?
Last edited by Signmaker; 2010-01-13 at 10:46 PM.
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2010-01-13, 10:51 PM (ISO 8601)
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Re: One-man nigh-unkillable army?
AFAIK Trollbane is an alchemical substance; hence non magical, that can be applied to a weapon or grouping of ammunition that renders it immune to the effects of regeneration.
Vile damage is a special type of damage associated with evil clerics and creatures that must first be 'blessed' (Not neccessarily the spell) before it can be healed. Even Regeration and Fast Healing do not heal vile damage unless the person is in an area that negates the effect like certai Hallowed churches.
As a result I would see Vile damage as its own stacking up as incurable nonlethal damage unless trollbane was applied to the weapon in question. This however would be moot unless it was the DM (Which it normally is) using the weapon as players rarely have to worry about a foe healing and coming after them again.
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2010-01-13, 10:53 PM (ISO 8601)
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2010-01-13, 10:55 PM (ISO 8601)
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Re: One-man nigh-unkillable army?
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2010-01-13, 11:25 PM (ISO 8601)
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Re: One-man nigh-unkillable army?
AMF does not work on instantaneous conjuration spells, most notably the famed Orb of X series. So a Searing Orb of Fire will ignore AMF and still deal half damage against fire immune creatures. Also see: Emperor Tippy's Cindy
Aside from instantaneous conjuration (and its psionic equivalent) mentioned above, Initiate of Mystra feat lets you cast in an AMF so long as you succeeds a reasonably easy caster level check.
Also, his plan was to get one immunity (fire and acid) via half dragon and the other via spell. Which means running around in an AMF may render him vulnerable to one elemental damage (for which there are mundane sources, either flasks of alchemical fire or acid).
Perhaps, but magical equipment and spells seem to be incompatible with his plan for running around in an AMF.ESPRE Super Powers Roleplay Engine: An open game RPG about super powers.
Spoiler
Trissociate 3.5 Homebrew Base Class. Mix & match abilites & templates to make virtually any sort of character! Emerald Legion A Mind Flayer's guide to breeding Ikea Tarrasques The Blob Ikea Tarrasques Redux through Fusion+Astral Seed Spellblade Tennis Throw out nigh infinite spells per round Sleeping Raven Infinite Blood Frenzy Nigh infinite melee damage exploit
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2010-01-13, 11:30 PM (ISO 8601)
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2010-01-13, 11:34 PM (ISO 8601)
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Re: One-man nigh-unkillable army?
Check again; instantaneous conjurations are specifically exempted from antimagic field's effects, although you probably can't cast them inside the field.
"(The effects of instantaneous conjurations are not affected by an antimagic field because the conjuration itself is no longer in effect, only its result.)"Last edited by Lycanthromancer; 2010-01-13 at 11:35 PM.
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2010-01-14, 12:19 AM (ISO 8601)
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2010-01-14, 12:33 AM (ISO 8601)
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Re: One-man nigh-unkillable army?
Yes. Initiate of Mystra. Lets you cast in AMF.
See above. Also dysjunction, rod of negation, rod of absorption, similar effects, instantaneous conjurations, summon X spells with good SR. I'm sure there are lots more as I don't stray far from core much these days.Originally Posted by Alabenson
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2010-01-14, 12:42 AM (ISO 8601)
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Re: One-man nigh-unkillable army?
Lernean is in Savage Species; your head(s) grow back twice over if severed and you can only be killed by damage via disintegrate or cutting off your head(s) and cauterizing the stump with fire or acid before they grow back. Lumi are a race of creatures with floating, glowing heads who are thus immune to having their heads cut off, thus you can't damage a Lernean Lumi except via disintegrate.
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2010-01-14, 01:18 AM (ISO 8601)
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Re: One-man nigh-unkillable army?
One way to become invincible is have someone cast Flesh to Stone > Rock to Mud > Purify Food and Drink > then pour you into the ocean. Now even if they blow up the planet, you'd still survive as ice particles in space. The only way you could die without the huge expense of destroying every single water molecule is to push the planet into a sun and let it's fusion reaction take care of you.
...of course, it does have the downside of hurting you just a little bit everytime someone disjunction-ed water. And it would make your friends queasy whenever they took a drink of water and someone whispered 'S/He's inside you now...'Last edited by Tokiko Mima; 2010-01-14 at 01:18 AM.
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2010-01-14, 01:29 AM (ISO 8601)
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Re: One-man nigh-unkillable army?
In the Beginning Was the Word, and the Word Was Suck: A Guide to Truenamers
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2010-01-14, 01:53 AM (ISO 8601)
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Re: One-man nigh-unkillable army?
Hellfire Warlock will also ruin your day, as the damage dealt is Hellfire, which counts as fire damage, but hotter, so it bypasses Fire immunities.
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2010-01-14, 03:03 AM (ISO 8601)
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Re: One-man nigh-unkillable army?
the biggest problem is, that while alive, you are incapable of doing anything. You are essentially in stasis... it is not different then Imprisonment.
this is something you do to someone else to prevent his resurrection, or the DM does to you if you are stupid enough to cast SuicideLast edited by taltamir; 2010-01-14 at 03:04 AM.
I do not have a superman complex; for I am God, not Superman!
the glass is always 100% full. Approximately 50% of its volume is full of dihydrogen monoxide and some dissolved solutes, and approx 50% a mixture of gasses known as "air" which contains roughly (by volume) 78.08% nitrogen, 20.95% oxygen, 0.93% argon, 0.038% carbon dioxide, and trace amounts of other gases.