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Thread: Non-Standard Offensive Spells
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2010-01-17, 02:01 PM (ISO 8601)
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Non-Standard Offensive Spells
I've been leafing through the SRD and just noticed that the spell Plane Shift can be used on an unwilling target. That's a pretty nice save or die.
Are there any other spells that are normally used for buffing or utility that can be used to good effect offensively? Enlarge person springs to mind against ranged attackers.
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2010-01-17, 02:02 PM (ISO 8601)
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Re: Non-Standard Offensive Spells
Hold Portal. The level 1 Instakill.
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2010-01-17, 02:05 PM (ISO 8601)
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Re: Non-Standard Offensive Spells
Create water?
Conjure up two gallons at first level, using it to find invisible enemies before you're supposed to (see invisibility, true seeing, glitterdust).
Or you could drown someone with it if you trap them somewhere.Last edited by Temotei; 2010-01-17 at 02:05 PM.
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2010-01-17, 02:06 PM (ISO 8601)
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Re: Non-Standard Offensive Spells
Shrink Item.
Ouch.
Reduce Person on a Halfling Rogue. Watch him cry because he can't attack.
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2010-01-17, 02:06 PM (ISO 8601)
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2010-01-17, 02:08 PM (ISO 8601)
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Re: Non-Standard Offensive Spells
Shatter can be used to destroy an opponent's armor or weapon.
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2010-01-17, 02:10 PM (ISO 8601)
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2010-01-17, 02:13 PM (ISO 8601)
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Re: Non-Standard Offensive Spells
It's been a bit, GitP. If you're reading this, you're either digging through old stuff, or I've posted for the first time in forever.
If you want to stay in touch, reach out to me on twitter (same username).
The best answer is always to ask your DM.
Unless you're the DM, in which case you should talk to your players.
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2010-01-17, 02:21 PM (ISO 8601)
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Re: Non-Standard Offensive Spells
The problem is that you have to be able to reach something vital in order to sneak attack: shrink the rogue down to Tiny and he can't reach the vitals on a human-sized opponent. It's one of the more-forgotten rules that ends up screwing rogues at higher levels, where monsters tend to get bigger and bigger.
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2010-01-17, 02:22 PM (ISO 8601)
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Re: Non-Standard Offensive Spells
Dream Travel is a nasty one for Elocators. Not the most effective, but just plain mean.
Rage, on spellcasters.
Fabricate can be used offensively, if you're clever enough and stick to 10' cubes.
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2010-01-17, 02:31 PM (ISO 8601)
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Re: Non-Standard Offensive Spells
I dunno, Tiny's still 1-2 feet tall. Add in another half a foot (estimate) for reach + weapon, and you'll probably be able to reach the groin/stomach on a shorter opponent. Jump if you still can't. (And if you still can't, I'm sure the back of the knee cap is pretty painful.)
It's been a bit, GitP. If you're reading this, you're either digging through old stuff, or I've posted for the first time in forever.
If you want to stay in touch, reach out to me on twitter (same username).
The best answer is always to ask your DM.
Unless you're the DM, in which case you should talk to your players.
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2010-01-17, 02:42 PM (ISO 8601)
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Re: Non-Standard Offensive Spells
In the Test of Spite, I've noticed Helping Hand be used to find enemies whose locations are otherwise unknown. It's not an especially new trick and I certainly didn't think of it, but it's not something you see every day.
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2010-01-17, 02:49 PM (ISO 8601)
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Re: Non-Standard Offensive Spells
Locate Object can be used to find people as well. =)
Shrink Item is great...oooh, nice breastplate there. *blam* Too bad about your chest, though.
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2010-01-17, 02:52 PM (ISO 8601)
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2010-01-17, 02:53 PM (ISO 8601)
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Re: Non-Standard Offensive Spells
The impact of that rule has an unpleasant reliance on DM interpretation (note: I'm not against DM interpretation. I don't think it should be a fundamental part of a class's core combat compentency.) Does 'vitals' mean just the core organs? Do you have to be able to shank something in the kidney/spleen/heart/lungs to score a Sneak Attack? Or does slicing an Achille's tendon or cutting open the wrist count? In the first case, Small or smaller rogues are severely disadvantaged when dealing with Large or large enemies. In the second case, you can Sneak Attack pretty much anything you can reach. I go with the second. Sneak Attack has enough crap to deal with without yet another horribly common "no, you can't do that" condition.
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2010-01-17, 02:58 PM (ISO 8601)
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2010-01-17, 03:00 PM (ISO 8601)
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Re: Non-Standard Offensive Spells
Reverse Gravity on an open plane is pretty deadly against non-flying opponents.
Shadow Walk can be used to abandon people on the Shadow plane.
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2010-01-17, 03:00 PM (ISO 8601)
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Re: Non-Standard Offensive Spells
Last edited by lsfreak; 2010-01-17 at 03:01 PM.
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2010-01-17, 03:01 PM (ISO 8601)
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Re: Non-Standard Offensive Spells
Last edited by Wind d8/d12; 2010-01-17 at 03:06 PM. Reason: added content
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2010-01-17, 03:03 PM (ISO 8601)
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Re: Non-Standard Offensive Spells
"I can reach his foot, can't I? I'm sure there's a vein or a muscle or something there that's 'vital'!" (My point being "vital" isn't well enough defined. I could see it being ruled that as long as you can hit someone, you can hit a vital spot.)
And besides, this is all a bit unrelated to the original Shrink the Halfling Rogue suggestion, because he'll still reach the groin, most likely. I'd like to see the DM that doesn't rule the groin as counting for a Sneak Attack vital spot.It's been a bit, GitP. If you're reading this, you're either digging through old stuff, or I've posted for the first time in forever.
If you want to stay in touch, reach out to me on twitter (same username).
The best answer is always to ask your DM.
Unless you're the DM, in which case you should talk to your players.
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2010-01-17, 03:03 PM (ISO 8601)
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2010-01-17, 03:05 PM (ISO 8601)
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2010-01-17, 03:07 PM (ISO 8601)
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Re: Non-Standard Offensive Spells
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2010-01-17, 03:08 PM (ISO 8601)
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Re: Non-Standard Offensive Spells
Actually, I believe there is a feat somewhere to attack someone in that particular vital area... implying you cannot normally do it otherwise.
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2010-01-17, 03:13 PM (ISO 8601)
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Re: Non-Standard Offensive Spells
They take a -4 penalty to attack, the monster gets an AoO and there is no benefit other than that you looked cool doing it, maybe if you want you can get into a grapple? That's how I would handle it, I mean it would look cool if you suddenly dropped your weapon and tried to punch the monster in the face without Improved Unarmed Attack but...consequences.
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2010-01-17, 03:15 PM (ISO 8601)
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Re: Non-Standard Offensive Spells
Actually, from higher ground you get a +1 to your attack. This includes jumping. No other rule-written benefits, though.
EDIT: And yes, there exists specific feats to attack Achilles' tendon areas. And can you still attack such a place on Gargantuan dragon? How about an aberration that still has discernible anatomy, but no legs to really speak of? Animals with enough legs that one leg out doesn't really hurt it?Last edited by lsfreak; 2010-01-17 at 03:17 PM.
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2010-01-17, 03:16 PM (ISO 8601)
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Re: Non-Standard Offensive Spells
If you make a Leap Attack without the feat, you just get to ignore some difficult terrain when you charge. Anyone can jump during a charge; only Leap Attackers get damages bonuses. I don't think you can time the jump in such a way that you get the +1 higher ground bonus, unless you have Spring Attack.
Last edited by Foryn Gilnith; 2010-01-17 at 03:17 PM.
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2010-01-17, 03:33 PM (ISO 8601)
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Re: Non-Standard Offensive Spells
Inner legs/thighs typically have arteries that are extremely lethal if cut/ruptured.
I'd say that rogues would have to be very small indeed to be entirely unable to sneak attack something.
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2010-01-17, 03:35 PM (ISO 8601)
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2010-01-17, 03:41 PM (ISO 8601)
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Re: Non-Standard Offensive Spells
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