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Thread: Summons? [3.5]
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2010-01-20, 12:18 PM (ISO 8601)
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Summons? [3.5]
Is there a way to get all summon spells onto one list?
those summons would be:
summon monster 1-9
summon natures ally 1-9
summon undead
summon swarm
I think there is another one...
summon elemental monilith?
Doesn't matter what full caster(no manifesters) you use. any sources cept UA.
The other condition is you must be able to memorise or cast then in normal slots... so domain slots don't count..
bonus points if you can get them all spontanious as well.(spontanious like a druids SNA)
Edit:
Add Summon desert ally and the forstburn equivelent...
What im looking for is to get all the spells with summon X on it in one spell list that can eaither be spontaniously cast or cast through a regular spell slot.Last edited by RagnaroksChosen; 2010-01-20 at 12:43 PM.
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2010-01-20, 12:19 PM (ISO 8601)
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Re: Summons? [3.5]
Archivist, though he doesn't get Spont casting.
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FAQ is not RAW!Avatar by the incredible CrimsonAngel.
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I play primarily 3.5 D&D. Most of my advice will be based off of this. If my advice doesn't apply, specify a version in your post.
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2010-01-20, 12:23 PM (ISO 8601)
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Re: Summons? [3.5]
bagh forgot about archavist...
Can he get the summon undead though ? I can't remember if thats divine or arcane or both...
if thats the case though
Rules amended no archivist.When the end comes i shall remember you.
I sorry i fail Englimish...(appologise for Spelling/Grammer Errors) Please don't correct my spelling or grammer eaither.
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2010-01-20, 12:24 PM (ISO 8601)
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Re: Summons? [3.5]
Spell-to-Power Erudite as well, coupled with the cheesier ways of making divine spells arcane.
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2010-01-20, 12:24 PM (ISO 8601)
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Re: Summons? [3.5]
hmm... thats lame...
Edit:
Now that i think of it erudite wouldn't count isn't that using a variant rule? the spells to power?Last edited by RagnaroksChosen; 2010-01-20 at 12:26 PM.
When the end comes i shall remember you.
I sorry i fail Englimish...(appologise for Spelling/Grammer Errors) Please don't correct my spelling or grammer eaither.
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2010-01-20, 12:29 PM (ISO 8601)
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2010-01-20, 12:29 PM (ISO 8601)
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Re: Summons? [3.5]
true... well then are there any other ways?
When the end comes i shall remember you.
I sorry i fail Englimish...(appologise for Spelling/Grammer Errors) Please don't correct my spelling or grammer eaither.
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2010-01-20, 12:31 PM (ISO 8601)
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Re: Summons? [3.5]
is there really a summon undead from 6th level on? if so in which book?
just asking 'cause I really dislike the way it stops at SU V in Complete Arcane...
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2010-01-20, 12:33 PM (ISO 8601)
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Re: Summons? [3.5]
When the end comes i shall remember you.
I sorry i fail Englimish...(appologise for Spelling/Grammer Errors) Please don't correct my spelling or grammer eaither.
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2010-01-20, 12:39 PM (ISO 8601)
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Re: Summons? [3.5]
A Wizard or Sorcerer with a dip in Sand Shaper and the Arcane Disciple (Animal Domain) gets Summon Monster, Summon Desert Ally and Summon Undead, and Summon Nature's Ally 4 and 8 (which can of course be used to summon from the lower level lists, too).
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2010-01-20, 12:43 PM (ISO 8601)
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2010-01-20, 12:48 PM (ISO 8601)
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Re: Summons? [3.5]
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2010-01-20, 01:04 PM (ISO 8601)
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2010-01-20, 01:10 PM (ISO 8601)
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2010-01-20, 01:21 PM (ISO 8601)
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Re: Summons? [3.5]
It only goes up to V in SpC. Perhaps WotC thought powerful undead should be left to the Necromancers?
Regardless, you could always research your own (if a wiz/sorc), using the existing monsters as a guide for the lists.
Why? What exactly are you trying to do? Because Archivist seems like the best answer to your question.Last edited by Optimystik; 2010-01-20 at 01:22 PM.
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2010-01-20, 01:24 PM (ISO 8601)
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Re: Summons? [3.5]
Not sure how to achieve your goal, but you also need to add Summon Golem to your list if you want it to be complete.
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2010-01-20, 01:30 PM (ISO 8601)
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Re: Summons? [3.5]
Not to mention Astral Construct, and the specific outsider line (Summon Kolaryut etc.)
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2010-01-20, 01:34 PM (ISO 8601)
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Re: Summons? [3.5]
Um, what is it you want, exactly, cause quote 1 and 2 here contradict(Archivist is a full-caster that isn't from UA and isn't a manifester).
As far as being able to cast the spontaneously, there's the feat Signature Spell(PGF, iirc) that allows you to convert spells in a way similar to a cleric. Problem is, it is expensive, at only one spell per feat(So, with 9 SM spells, 9 SNA spells, plus others, that's 20+ feats to take).
Mage of the Arcane Order will let you cast up to SNA VI(Savage Bard) and anything else that's arcane, albeit rather slowly(2 full round actions, total). But it doesn't get spells on your spell list, so no way to combine it with signature spell.Avatar by Assassin89
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2010-01-20, 01:38 PM (ISO 8601)
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Re: Summons? [3.5]
Ok hmm i guess i have gotten off track a bit, serves me right for trying to type it up during my 15 minute break. I'm looking for ways to expand full casters from core, and completes to have all the summon spells on them...
So i meen idealy like a wizard with the summon monster 1-9, SNA 1-9, sumon undead, elemental monelith, sumon swarm, etc.. though if there is an easyer way with a wujen or sorcerer that is fine..
I agree that archavist/erudite is the best way to do it.. but are there any others?When the end comes i shall remember you.
I sorry i fail Englimish...(appologise for Spelling/Grammer Errors) Please don't correct my spelling or grammer eaither.
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2010-01-20, 01:41 PM (ISO 8601)
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Re: Summons? [3.5]
Im specificaly leaving out astral construct... as it is not a summon X spell its astral construct, though if you can work it in thats more bonus points for you sir. though you do bring up a good point i belive there are some realy random summon's that i didn't mention...
Archavist is a good solution the main reason i don't want to use it is 99% of the groups i play with don't allow heros of horror or erudite or UALast edited by RagnaroksChosen; 2010-01-20 at 01:43 PM.
When the end comes i shall remember you.
I sorry i fail Englimish...(appologise for Spelling/Grammer Errors) Please don't correct my spelling or grammer eaither.
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2010-01-20, 02:41 PM (ISO 8601)
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Re: Summons? [3.5]
Tome Summoner.
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2010-01-20, 02:45 PM (ISO 8601)
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2010-01-20, 03:31 PM (ISO 8601)
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Re: Summons? [3.5]
Homebrew, but Arguskos' Summoner is exactly what you seem to want (Post #3)
Piratebold-Bard by Elder Tsofu | Backer #121 of the Giantitp Kickstarter | My homebrew
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2010-01-20, 03:35 PM (ISO 8601)
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2010-01-20, 03:37 PM (ISO 8601)
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Re: Summons? [3.5]
Piratebold-Bard by Elder Tsofu | Backer #121 of the Giantitp Kickstarter | My homebrew
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2010-01-20, 03:40 PM (ISO 8601)
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Re: Summons? [3.5]
I was always under the impression that summoning (mini)hordes of monsters was among the weakest things that a wizard could do.
In any case, it's still theoretically viable to present to your DM, and he can take out things as he sees fit.But... but... You can't Wake Up Dead
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2010-01-20, 03:45 PM (ISO 8601)
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Re: Summons? [3.5]
When the end comes i shall remember you.
I sorry i fail Englimish...(appologise for Spelling/Grammer Errors) Please don't correct my spelling or grammer eaither.
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2010-01-20, 03:46 PM (ISO 8601)
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Re: Summons? [3.5]
They remove the need for melee-ers because they're expendable meatbags.
They remove the need for trap-monkeys because they're expendable meatbags.
Different Summons have all kinds of very high skill ranks you can make use of.
Summon Nature's Ally lets you Summon Unicorns for healing ()
If done right it makes the party truly obsolete.Piratebold-Bard by Elder Tsofu | Backer #121 of the Giantitp Kickstarter | My homebrew
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2010-01-20, 03:53 PM (ISO 8601)
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2010-01-20, 03:58 PM (ISO 8601)
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Re: Summons? [3.5]
Out of the box, summoning is weak because a) it takes a full-round action, which screams "Disrupt me!" and b) generally, everything you can summon is under-CR'ed.
A dedicated summoner can surpass all of these limitations. Rapid Summoning, Rapid Spell, Augment Summoning, Greenbound Summoning, and many prestige classes make summoning worthwhile.