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Thread: Feats for Natural healing. (3.5)
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2010-01-20, 02:54 PM (ISO 8601)
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Feats for Natural healing. (3.5)
Heya Guys and gals - Playing a campaign now, we are level 1 (soon to be level 2) and will be away from civilization for a LONG time to come. We have no potions and no cleric for healing. What are some neat feats to enable healing so that I can regain more HP per day when we rest at night. I'm playing fighter - almost anything allowed.
Never forget you are the walls of steel and iron, between Mankind and a thousand horrors too unspeakable to name. You are the walls of Hell.
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My warhammer 40000 Blog: http://bewaretheskinks.blogspot.com/
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2010-01-20, 02:55 PM (ISO 8601)
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Re: Feats for Natural healing. (3.5)
Tomb Tainted Soul, and have someone take a 1 level dip into Dread Necromancer.
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2010-01-20, 02:56 PM (ISO 8601)
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Re: Feats for Natural healing. (3.5)
Tomb-tainted Soul for all of you, and have one person be a Dread Necro.
Alternatively, have someone take Binder.
NINJA!Last edited by Optimystik; 2010-01-20 at 02:57 PM.
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2010-01-20, 02:58 PM (ISO 8601)
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Re: Feats for Natural healing. (3.5)
Wand of lesser vigor + someone with at least one rank in UMD.
Healing Belts.
Binder, but I don't think they get unlimited healing until level 3-4.
Dread Necro + Tomb-Tainted Soul (have to wait for a feat at level 3, most likely, and potential RP problems).Proudly without a signature for 5 years. Wait... crap.
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2010-01-20, 02:58 PM (ISO 8601)
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Re: Feats for Natural healing. (3.5)
Are you absolutely set on Fighter? Crusader fills the same sort of role, but also lets you heal as you smash people.
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2010-01-20, 03:02 PM (ISO 8601)
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Re: Feats for Natural healing. (3.5)
How many feats do you have open?
There not the greatest but the combat focus feats from PHB2(or complete warrior, can't remember) gives fast healing, though i think it requires a couple of feats.When the end comes i shall remember you.
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2010-01-20, 04:20 PM (ISO 8601)
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Re: Feats for Natural healing. (3.5)
Combat Focus + Combat Vigor gives you Fast Healing 2 after you've hit your first enemy in combat. You can up it to Fast Healing 4 if you take another Combat Focus feat.
It's not that good unless your DM let's you use it out of combat though, which a reasonable DM should.
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2010-01-20, 04:25 PM (ISO 8601)
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Re: Feats for Natural healing. (3.5)
You could have a rather extended argument with a party member and make an unarmed attack.
Dragon shamans get an aura that heals allies up to 1/2 hit points eventually, and its available at first level. Dragon shamans are in the PHBII.
Wand of Lesser Vigor is very cost effective if you don't want to engage in one level dips and think that your DM wouldn't be happy about Combat Focus. For 750 gp, you get 550 points of healing.In Dungeons and Dragons, racism is frowned upon, unless you're playing an elf. Then it's an interesting character trait.
Avatar by Darwin.
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2010-01-20, 04:37 PM (ISO 8601)
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Re: Feats for Natural healing. (3.5)
You can take Draconic Aura from Dragon Magic, and select the Vigor aura from PHBII. It'll heal you and your allies 1 hp per round, but only up to 1/2 hp.
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2010-01-20, 04:38 PM (ISO 8601)
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Re: Feats for Natural healing. (3.5)
Shape Soulmeld can give you the ability to heal everyone 1/hour of a small amount of damage, at the cost of some damage to yourself.
Healing Soul (from the same book) can give you a small pool of healing every day, but it's personal and isn't very effective for a non-meldshaper.
A feat from Exemplars of Evil can give everyone a pool of healing to draw from at the cost of 25gp/day you want to use the ability.
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2010-01-20, 04:46 PM (ISO 8601)
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Re: Feats for Natural healing. (3.5)
You could also just avoid combat until you're all fully healed. From a metagame perspective, spending 1 day resting in a cave is exactly the same as spending 5 days resting in a cave. If the DM wants to kill all of you by sending random encounters your way, let him. You'll just re-start the game, except this time he'll give one of you a Wand of Cure Light Wounds.
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2010-01-20, 04:48 PM (ISO 8601)
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Re: Feats for Natural healing. (3.5)
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2010-01-20, 08:21 PM (ISO 8601)
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Re: Feats for Natural healing. (3.5)
Faster Healing(Complete Warrior), or Mind Over Body and Rapid Metabolism(Expanded Psionic Handbook).
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2010-01-20, 10:35 PM (ISO 8601)
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2010-01-20, 11:12 PM (ISO 8601)
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Re: Feats for Natural healing. (3.5)
Thanks for the reply - We already started the campaign so I think that going with perhaps psywar and grab rapid metabolism. That way I can heal a fair amount in the evenings rest. Unfortunately Items are out since we out in the middle of nowhere with no dedicated arcane casters (1 Bard) and no devine magic. So it's all down to mundane means.
Never forget you are the walls of steel and iron, between Mankind and a thousand horrors too unspeakable to name. You are the walls of Hell.
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My warhammer 40000 Blog: http://bewaretheskinks.blogspot.com/
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2010-01-20, 11:28 PM (ISO 8601)
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2010-01-21, 12:04 AM (ISO 8601)
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Re: Feats for Natural healing. (3.5)
You have a bard? Maybe he could grab CLW as a spell know at level up. He can always switch it out at one of his later level ups.
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2010-01-21, 12:17 AM (ISO 8601)
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2010-01-21, 01:57 AM (ISO 8601)
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Re: Feats for Natural healing. (3.5)
Unfortunately the chance of rolling up a wand of lesser vigor at level 1 in a dungeon is pretty low - hence me not bargaining on getting one. As I said we are FAR away from civilization.
Never forget you are the walls of steel and iron, between Mankind and a thousand horrors too unspeakable to name. You are the walls of Hell.
Avatar by Bradakhan
My warhammer 40000 Blog: http://bewaretheskinks.blogspot.com/
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2010-01-21, 02:15 AM (ISO 8601)
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2010-01-21, 02:30 AM (ISO 8601)
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Re: Feats for Natural healing. (3.5)
Rapid metabolism is a general feat, so you don't need to be a psychic warrior. Also, the bard may choose to pick up the healthful rest spell, which allows multiple creatures to heal double the normal amount of hitpoints over a night's rest. Add in someone with the heal skill (if applicable) and ask the DM how he feels about stacking those.
The faster healing feat, as mentioned, works pretty well if the dm finds a way to agree with all these effects adding up. However, that feat requires you to have a considerable base fort save bonus.
If the DM is generous on the stacking part, you can go without out of combat healing with these resources (provided you are not 'random encountered' all the time).Avatar by Recaiden
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2010-01-21, 02:58 AM (ISO 8601)
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Re: Feats for Natural healing. (3.5)
Thanks for all the suggestions everyone - I' m sure between these ones we can wing a combo or two that will do.
Never forget you are the walls of steel and iron, between Mankind and a thousand horrors too unspeakable to name. You are the walls of Hell.
Avatar by Bradakhan
My warhammer 40000 Blog: http://bewaretheskinks.blogspot.com/
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2010-01-21, 09:33 AM (ISO 8601)
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Re: Feats for Natural healing. (3.5)
An interesting mechanic, and one not quite available for you until a little later is "Poison healer". I think it's in a Fiendish Codex.
Everytime you pass your fort save vs a poison, you get healed for a small amount of hit points.
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2010-01-21, 09:45 AM (ISO 8601)
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Re: Feats for Natural healing. (3.5)
Their is an alchemical item that heals you of 1d6. maybe the DM will let you make up a bunch.
Hags have an item that has some restorative powers. I don't remember the specifics of it though
I thought assassin vine berries where mentioned in some book as working like a Good Berry spell. That may have been third party though.
You may want to see if the DM will allow Herbalisim. If he's okay with it, I can list several books with mechanics for it.