New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Results 1 to 4 of 4
  1. - Top - End - #1
    Ogre in the Playground
     
    Ditto's Avatar

    Join Date
    Dec 2005

    Default Skill Mastery & UMD

    Stemming from a FAQ thread question, I'm branching this off for discussion: Can you use Skill Mastery on a UMD check to take 10?

    Here, the Skill Mastery blurb referenced on the Wizards site for Artificers states Skill Mastery allows an Artificer to take 10 on UMD or Spellcraft checks. I don't have the Eberron books - does this version of Skill Mastery say something different for how it works with Artificers vs. the Rogue version? (For instance, the Swashbuckler has 'Acrobatic Skill Mastery' that is restricted to Jump and Tumble checks.)

    I'm trying to find the reference, but someone on the Wizards board indicated the Sage had answered this question before that you CAN use Skill Mastery.
    Quote Originally Posted by zyphyr View Post
    They don't actually love Gold, they only say that to get it into bed.
    John Dies At The End
    Sauron vs. Voldemort

  2. - Top - End - #2
    Firbolg in the Playground
     
    Kobold

    Join Date
    Aug 2007
    Gender
    Male

    Default Re: Skill Mastery & UMD

    Specific situations troump general. In this case, the Artificier gains Skill MAstery in UMD and Spellcraft checks. It specifically states that this ability circumverts the normal limits on UMD.
    **** Photobucket ; RIP avatars

  3. - Top - End - #3
    Ogre in the Playground
     
    Lizardfolk

    Join Date
    Jun 2005
    Location
    Zagreb

    Default Re: Skill Mastery & UMD

    I think by RAW the answer is yes, but it is still very ambiguous.

    Skill Mastery

    The rogue becomes so certain in the use of certain skills that she can use them reliably even under adverse conditions.

    Upon gaining this ability, she selects a number of skills equal to 3 + her Intelligence modifier. When making a skill check with one of these skills, she may take 10 even if stress and distractions would normally prevent her from doing so. A rogue may gain this special ability multiple times, selecting additional skills for it to apply to each time.
    Quote Originally Posted by UMD
    Special

    You cannot take 10 with this skill.
    A case for yes can be made from the wording of the warlocks Deceive Item ability, which is very similar to the Skill Mastery description.

    When making a Use Magic Device check, a warlock can take 10 even if distracted or threatened.
    In the end I feel it is not unbalancing that you allow skill mastery to apply to UMD.
    Last edited by Tehnar; 2010-01-27 at 12:56 PM.

  4. - Top - End - #4
    Orc in the Playground
     
    Nate the Snake's Avatar

    Join Date
    Feb 2009
    Location
    Seattle, WA
    Gender
    Male

    Default Re: Skill Mastery & UMD

    Quote Originally Posted by Tehnar View Post
    In the end I feel it is not unbalancing that you allow skill mastery to apply to UMD.
    The problem is the skill, not Skill Mastery. UMD is considered the most powerful skill in the game, and "no taking 10" is supposed to be a balancing factor by forcing the UMDer to accept the small chance of catastrophic failure. You can fake being a wizard, but there's always the possibility that it will go horribly wrong.

    Artificers and warlocks, however, can take 10 on UMD because they specialize in it by design. Crafting and using magic items is the point of the artificer's existence, so it has the ability to do so effectively. The warlock's class concept is that it uses the magic of others; UMD is an extension of that, and the fact that their class feature is Deceive Item instead of Skill Mastery highlights the fact that they gain and use magical power through guile instead of training.
    SnakePirate avatar by CheesePirate

    Running Emerald City Knights (OOC)

    Spoiler
    Show
    Quote Originally Posted by Grumman View Post
    Translation: when Bahamut called "Dibs!" on your soul the devils sat back down, muttering under their breaths.
    Quote Originally Posted by TricksyAndFalse View Post
    4E Druids tap into the Primal Beast to wild shape. The Primal Beast cares not for your technicalities.
    Quote Originally Posted by Gametime View Post
    I think we can all agree that optimizing a Beholder Mage beyond being a Beholder Mage is safely in the realm of "overkill" to begin with.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •