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2010-02-08, 01:27 PM (ISO 8601)
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- Jun 2009
3.5: Increasing Sorcerer's Spells Known
Again, the title is pretty self-explanatory. I was thinking of being a sorcerer--but the amount of spells known is pretty scant for the class and I was wondering if there was a way around that.
The spontaneous casting is really appealing and I would like to try a class that can do that.
Thanks in advance.
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2010-02-08, 01:28 PM (ISO 8601)
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- Mar 2008
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- NYC
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2010-02-08, 03:09 PM (ISO 8601)
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- Jan 2009
Re: 3.5: Increasing Sorcerer's Spells Known
Play a Beholder Mage instead and get infinite spells known.
I jest. Seriously, Arcane Disciple or Extra Spell.
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2010-02-08, 03:19 PM (ISO 8601)
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- Sep 2009
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- Minot, ND
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Re: 3.5: Increasing Sorcerer's Spells Known
Rainbow Servant (CD)
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2010-02-08, 03:23 PM (ISO 8601)
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- Jun 2006
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- Oregon
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Re: 3.5: Increasing Sorcerer's Spells Known
Normally I'd suggest Sand Shaper, but it has come to my attention that the Summon Deserty Ally spells suck, so most of that list is worthless. Fiend Blooded from Heroes of Horror is always good. Or Bloodline feats from Dragon Magazine.
Fizban's Tweaks and Brew: Google Drive (PDF), Thread
A collection of over 200 pages of individually small bans, tweaks, brews, and rule changes, usable piecemeal or nearly altogether, and even some convenient lists. Everything I've done that I'd call done enough to use in one place (plus a number of things I'm working on that aren't quite done, of course).
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2010-02-08, 03:23 PM (ISO 8601)
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- Jan 2008
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2010-02-08, 03:25 PM (ISO 8601)
- Join Date
- Jul 2008
- Location
- Broken Damaged Worthless
Re: 3.5: Increasing Sorcerer's Spells Known
Dragon #...330, I believe, has Knowstones. Each one holds a single spell that as long as you have the stone, you know and can cast normally.
All that I say applies only to myself. You author your own actions and choices. I cannot and will not be responsible for you, nor are you for me, regardless of situation or circumstance.
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2010-02-08, 03:26 PM (ISO 8601)
- Join Date
- Dec 2006
- Location
- London, England.
Re: 3.5: Increasing Sorcerer's Spells Known
Items are the best way to do it, once you have a decent amount of WBL to play with, and the Heritage feats help too. The 9th-level Sorcerer I'm currently playing has effectively 40 spells known - enough that it's pretty hard to remember them all.
I'm the author of the Alex Verus series of urban fantasy novels. Fated is the first, and the final book in the series, Risen, is out as of December 2021. For updates, check my blog!
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2010-02-08, 03:30 PM (ISO 8601)
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- Aug 2006
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- Utah
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Re: 3.5: Increasing Sorcerer's Spells Known
Doesn't help. It just lets you pick spells known off the Cleric list; you're still limited to the same number of spells known as before.
Runestaves (Magic Item Compendium) are the best way to increase a Sorcerer's spells known, IMHO. Their 1/day-per-spell limitation is silly and annoying, but easily ignored; and other than that, they're quite well-balanced and thematic.
You could also look up a different spontaneous casting class, one that knows all of the spells on its list automatically (Beguiler, Warmage, Dread Necromancer), but all of them come with highly specialized spell lists, so I actually like Sorcerer better.
So yeah. I say just play a Sorcerer, with a Runestaff or two. And Knowstones if your DM allows them.
EDIT: Of course, you should also pick flexible spells. Never pick See Invisibility, for example, when Glitterdust has almost the same utility and doubles as an attack spell. Shadow Conjuration and, eventually, Greater Shadow Evocation are very nice options, and even with a small XP cost, Limited Wish is a tempting option.Last edited by Draz74; 2010-02-08 at 03:32 PM.
You can call me Draz.
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2010-02-08, 04:10 PM (ISO 8601)
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- Jun 2008
Re: 3.5: Increasing Sorcerer's Spells Known
The accuracy of this post is questionable
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2010-02-08, 04:10 PM (ISO 8601)
- Join Date
- Jan 2006
Re: 3.5: Increasing Sorcerer's Spells Known
Dragon 330 has eleven or so Far Realm themed spells that you can learn by making a Knowledge (the Planes) check, spending a few thousand gold and sacrificing a point of Con. If memory serves, most of them are decent, and you can get more power out of them with a voluntary Will save at some risk to yourself.
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2010-02-08, 04:15 PM (ISO 8601)
- Join Date
- Jun 2009
Re: 3.5: Increasing Sorcerer's Spells Known
A lot of interesting responses I hadn't found on my own. Is there a way to access these dragon magazines online?
Also, where can I find these things:
Rainbow Servant
Arcane Disciple
Extra Spell
Thanks again to the replies, they are all appreciated!
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2010-02-08, 04:16 PM (ISO 8601)
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- May 2005
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- Somerville, MA
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Re: 3.5: Increasing Sorcerer's Spells Known
If you like what I have to say, please check out my GMing Blog where I discuss writing and roleplaying in greater depth.
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2010-02-08, 04:23 PM (ISO 8601)
- Join Date
- Jul 2008
- Location
- Broken Damaged Worthless
Re: 3.5: Increasing Sorcerer's Spells Known
All that I say applies only to myself. You author your own actions and choices. I cannot and will not be responsible for you, nor are you for me, regardless of situation or circumstance.
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2010-02-08, 04:25 PM (ISO 8601)
- Join Date
- Dec 2006
- Location
- London, England.
Re: 3.5: Increasing Sorcerer's Spells Known
I'm the author of the Alex Verus series of urban fantasy novels. Fated is the first, and the final book in the series, Risen, is out as of December 2021. For updates, check my blog!
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2010-02-08, 04:41 PM (ISO 8601)
- Join Date
- Dec 2004
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- The Land of Angles
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2010-02-08, 04:42 PM (ISO 8601)
- Join Date
- Aug 2006
- Location
- Utah
- Gender
Re: 3.5: Increasing Sorcerer's Spells Known
You can call me Draz.
Trophies:
Spoiler
Also of note:
- Winning Entry of Gestalt Build Challenge IV
- 3rd Place in Iron Chef XI (Blade Bravo)
- Judge of Iron Chef XXIII (Divine Champion)
I have a number of ongoing projects that I manically jump between to spend my free time ... so don't be surprised when I post a lot about something for a few days, then burn out and abandon it.
... yes, I need to be tested for ADHD.
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2010-02-08, 04:42 PM (ISO 8601)
- Join Date
- Jun 2009
Re: 3.5: Increasing Sorcerer's Spells Known
Last edited by Protecar; 2010-02-08 at 04:43 PM.
Do you like reading? Then check out my personal site dedicated to my fiction writing! The more interest/comments I get, the more writings I'll put on there! Thanks
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2010-02-08, 04:44 PM (ISO 8601)
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- Jun 2009
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- Rawr
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Re: 3.5: Increasing Sorcerer's Spells Known
Mage of the Arcane Order, while bearing significant limitations, essentially enables a sorcerer to cast anything he wants.
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2010-02-08, 04:44 PM (ISO 8601)
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2010-02-08, 04:46 PM (ISO 8601)
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- Jun 2009
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Re: 3.5: Increasing Sorcerer's Spells Known
It's certainly geared more for wizards, but there's a feat in Complete Arcane (Arcane Preparation) that allows a sorcerer to meet the essential requirements for the MotAO class just like a wizard.
EDIT: And, for reference's sake, MotAO is also from Complete Arcane, so this isn't some weird multi-source book cross-reference cheese.Last edited by Chaelos; 2010-02-08 at 04:46 PM.
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2010-02-08, 04:50 PM (ISO 8601)
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- Dec 2004
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- The Land of Angles
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2010-02-08, 04:56 PM (ISO 8601)
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- Apr 2007
- Location
- Boston, MA
Re: 3.5: Increasing Sorcerer's Spells Known
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2010-02-08, 04:58 PM (ISO 8601)
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- Jun 2009
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Re: 3.5: Increasing Sorcerer's Spells Known
Also, I just looked the class up once again. There's expressly a line about "Spellcasters who do not use spellbooks" not getting the benefit of the "New Spells" added at some of the levels in this class; this implies that spontaneous casters are able to join the class and receive all other benefits from it.
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2010-02-08, 05:04 PM (ISO 8601)
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- Dec 2004
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- The Land of Angles
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2010-02-08, 05:11 PM (ISO 8601)
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- Jun 2009
Re: 3.5: Increasing Sorcerer's Spells Known
Yeah, I've looked at MotAO but I was trying to make a sorcerer/binder/Anima Mage to give me some room to play around with different things(vestiges and spontaneous magic)--so I don't really have room for that prestige class.
Of course, I'm open to any suggestions though.
Do you like reading? Then check out my personal site dedicated to my fiction writing! The more interest/comments I get, the more writings I'll put on there! Thanks
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Did you participate in my psyc research? PM me any questions you have and I'll try to answer them!
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2010-02-08, 05:12 PM (ISO 8601)
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- Apr 2007
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- Boston, MA
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2010-02-08, 05:18 PM (ISO 8601)
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- Jun 2009
Re: 3.5: Increasing Sorcerer's Spells Known
Bolded the key words. I'm pretty open to admitting that I'm far from an optimal player. I like to play with more fun little things like evocation spells(sometimes) and even leering at the vestiges for a while, they don't seem like they provide much synergy for what the sorcerer does.
Then again, what do I know? *shrug*
Do you like reading? Then check out my personal site dedicated to my fiction writing! The more interest/comments I get, the more writings I'll put on there! Thanks
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Did you participate in my psyc research? PM me any questions you have and I'll try to answer them!
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2010-02-08, 05:22 PM (ISO 8601)
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- Aug 2005
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Re: 3.5: Increasing Sorcerer's Spells Known
What about carrying eternal wands of spells not on your spell list? It'd let you cast it twice daily.
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2010-02-08, 05:26 PM (ISO 8601)
- Join Date
- Apr 2007
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- Boston, MA
Re: 3.5: Increasing Sorcerer's Spells Known
Ok. In that case, you probably want the vestige (whose name I forget, it isn't in ToM but is in some official WoTC webpage) that allows you to summon monsters. That gives you a lot of fairly obvious on the fly tricks. After that, change your vestiges based on what you are expecting to fight. A lot of vestiges have abilities that specifically effect specific creature types or are obviously useful when dealing with specific creatures.