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  1. - Top - End - #1
    Dwarf in the Playground
     
    AssassinGuy

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    Default 3.5: Increasing Sorcerer's Spells Known

    Again, the title is pretty self-explanatory. I was thinking of being a sorcerer--but the amount of spells known is pretty scant for the class and I was wondering if there was a way around that.

    The spontaneous casting is really appealing and I would like to try a class that can do that.

    Thanks in advance.
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    Flickerdart's Avatar

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    Default Re: 3.5: Increasing Sorcerer's Spells Known

    Mage of the Arcane Order will take some extra qualifying to get into, but it'll make you a versatile monster.
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    DrowGirl

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    Default Re: 3.5: Increasing Sorcerer's Spells Known

    Play a Beholder Mage instead and get infinite spells known.

    I jest. Seriously, Arcane Disciple or Extra Spell.
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    BardGuy

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    Default Re: 3.5: Increasing Sorcerer's Spells Known

    Rainbow Servant (CD)

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    Ettin in the Playground
     
    GreenSorcererElf

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    Default Re: 3.5: Increasing Sorcerer's Spells Known

    Normally I'd suggest Sand Shaper, but it has come to my attention that the Summon Deserty Ally spells suck, so most of that list is worthless. Fiend Blooded from Heroes of Horror is always good. Or Bloodline feats from Dragon Magazine.
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    Barbarian in the Playground
     
    MindFlayer

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    Default Re: 3.5: Increasing Sorcerer's Spells Known

    Sand Shaper PrC from Sandstorm gives some nice utility spells and it has a really neat capstone.

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    Titan in the Playground
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    Default Re: 3.5: Increasing Sorcerer's Spells Known

    Dragon #...330, I believe, has Knowstones. Each one holds a single spell that as long as you have the stone, you know and can cast normally.

    All that I say applies only to myself. You author your own actions and choices. I cannot and will not be responsible for you, nor are you for me, regardless of situation or circumstance.

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    Firbolg in the Playground
     
    Planetar

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    Default Re: 3.5: Increasing Sorcerer's Spells Known

    Items are the best way to do it, once you have a decent amount of WBL to play with, and the Heritage feats help too. The 9th-level Sorcerer I'm currently playing has effectively 40 spells known - enough that it's pretty hard to remember them all.
    I'm the author of the Alex Verus series of urban fantasy novels. Fated is the first, and the final book in the series, Risen, is out as of December 2021. For updates, check my blog!

  9. - Top - End - #9
    Firbolg in the Playground
     
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    Default Re: 3.5: Increasing Sorcerer's Spells Known

    Quote Originally Posted by gorfnab View Post
    Rainbow Servant (CD)
    Doesn't help. It just lets you pick spells known off the Cleric list; you're still limited to the same number of spells known as before.

    Runestaves (Magic Item Compendium) are the best way to increase a Sorcerer's spells known, IMHO. Their 1/day-per-spell limitation is silly and annoying, but easily ignored; and other than that, they're quite well-balanced and thematic.

    You could also look up a different spontaneous casting class, one that knows all of the spells on its list automatically (Beguiler, Warmage, Dread Necromancer), but all of them come with highly specialized spell lists, so I actually like Sorcerer better.

    So yeah. I say just play a Sorcerer, with a Runestaff or two. And Knowstones if your DM allows them.

    EDIT: Of course, you should also pick flexible spells. Never pick See Invisibility, for example, when Glitterdust has almost the same utility and doubles as an attack spell. Shadow Conjuration and, eventually, Greater Shadow Evocation are very nice options, and even with a small XP cost, Limited Wish is a tempting option.
    Last edited by Draz74; 2010-02-08 at 03:32 PM.
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  10. - Top - End - #10
    Bugbear in the Playground
     
    SolithKnightGuy

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    Default Re: 3.5: Increasing Sorcerer's Spells Known

    Quote Originally Posted by Draz74 View Post

    Runestaves (Magic Item Compendium) are the best way to increase a Sorcerer's spells known, IMHO. Their 1/day-per-spell limitation is silly and annoying, but easily ignored; and other than that, they're quite well-balanced and thematic.

    So yeah. I say just play a Sorcerer, with a Runestaff or two. And Knowstones if your DM allows them.
    Actually, you can have up to 3 spells 3/day per staff and their cast at your level. I remember I had a sorcerer with over 100 spells known at level 13 with these. (Ok, some of them were Sandshaper spells)
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  11. - Top - End - #11
    Bugbear in the Playground
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    Default Re: 3.5: Increasing Sorcerer's Spells Known

    Dragon 330 has eleven or so Far Realm themed spells that you can learn by making a Knowledge (the Planes) check, spending a few thousand gold and sacrificing a point of Con. If memory serves, most of them are decent, and you can get more power out of them with a voluntary Will save at some risk to yourself.

  12. - Top - End - #12
    Dwarf in the Playground
     
    AssassinGuy

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    Default Re: 3.5: Increasing Sorcerer's Spells Known

    A lot of interesting responses I hadn't found on my own. Is there a way to access these dragon magazines online?

    Also, where can I find these things:

    Rainbow Servant
    Arcane Disciple
    Extra Spell

    Thanks again to the replies, they are all appreciated!
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  13. - Top - End - #13
    Ettin in the Playground
     
    Kobold

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    Default Re: 3.5: Increasing Sorcerer's Spells Known

    Quote Originally Posted by Fizban View Post
    Normally I'd suggest Sand Shaper, but it has come to my attention that the Summon Deserty Ally spells suck, so most of that list is worthless. Fiend Blooded from Heroes of Horror is always good. Or Bloodline feats from Dragon Magazine.
    I'm a big fan of the Bloodline feats. They give you a preselected spell of each level. Usually there are two or three good spells per list. Keep in mind that the only prereq is a level 1 spontaneous caster, so they can expand your bard, duskblade, or beguiler lists too.
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  14. - Top - End - #14
    Titan in the Playground
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    Default Re: 3.5: Increasing Sorcerer's Spells Known

    Quote Originally Posted by valadil View Post
    I'm a big fan of the Bloodline feats. They give you a preselected spell of each level. Usually there are two or three good spells per list. Keep in mind that the only prereq is a level 1 spontaneous caster, so they can expand your bard, duskblade, or beguiler lists too.
    The Bloodline feats were reprinted in Dragon Compendium, so no need to hunt through old Dragon magazines for them. If only Knowstones were too.

    All that I say applies only to myself. You author your own actions and choices. I cannot and will not be responsible for you, nor are you for me, regardless of situation or circumstance.

  15. - Top - End - #15
    Firbolg in the Playground
     
    Planetar

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    Default Re: 3.5: Increasing Sorcerer's Spells Known

    Quote Originally Posted by lvl 1 sharnian View Post
    Actually, you can have up to 3 spells 3/day per staff and their cast at your level. I remember I had a sorcerer with over 100 spells known at level 13 with these. (Ok, some of them were Sandshaper spells)
    You know you can only be attuned to one Runestaff at a time, right? Or did you miss that rule? :P
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  16. - Top - End - #16
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    Yuki Akuma's Avatar

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    Default Re: 3.5: Increasing Sorcerer's Spells Known

    Quote Originally Posted by Protecar View Post
    A lot of interesting responses I hadn't found on my own. Is there a way to access these dragon magazines online?

    Also, where can I find these things:

    Rainbow Servant
    Arcane Disciple
    Extra Spell

    Thanks again to the replies, they are all appreciated!
    Those first two don't do anything. They expand your spell list, not your spells known.
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  17. - Top - End - #17
    Firbolg in the Playground
     
    Draz74's Avatar

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    Default Re: 3.5: Increasing Sorcerer's Spells Known

    Quote Originally Posted by Protecar View Post
    Also, where can I find these things:

    Rainbow Servant
    A PrC in Complete Divine, I believe.

    Arcane Disciple
    A feat in Complete Divine.

    Extra Spell
    A feat in Complete Arcane.
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  18. - Top - End - #18
    Dwarf in the Playground
     
    AssassinGuy

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    Default Re: 3.5: Increasing Sorcerer's Spells Known

    Quote Originally Posted by Yuki_Akuma View Post
    Those first two don't do anything. They expand your spell list, not your spells known.
    Awww... But now how am I gonna make a sorceror with extra spells?

    Edit: Thanks Draz, does Extra Spell give another spell known?
    Last edited by Protecar; 2010-02-08 at 04:43 PM.
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    Chaelos's Avatar

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    Default Re: 3.5: Increasing Sorcerer's Spells Known

    Mage of the Arcane Order, while bearing significant limitations, essentially enables a sorcerer to cast anything he wants.

  20. - Top - End - #20
    Ogre in the Playground
     
    AssassinGuy

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    Default Re: 3.5: Increasing Sorcerer's Spells Known

    Quote Originally Posted by Flickerdart View Post
    Mage of the Arcane Order will take some extra qualifying to get into, but it'll make you a versatile monster.
    I've never been entirely sure about this prestige class. It says that your bonus for certain levels is to get an extra spell in your spellbook. Sorcerers don't use spellbooks.

  21. - Top - End - #21
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    Default Re: 3.5: Increasing Sorcerer's Spells Known

    It's certainly geared more for wizards, but there's a feat in Complete Arcane (Arcane Preparation) that allows a sorcerer to meet the essential requirements for the MotAO class just like a wizard.

    EDIT: And, for reference's sake, MotAO is also from Complete Arcane, so this isn't some weird multi-source book cross-reference cheese.
    Last edited by Chaelos; 2010-02-08 at 04:46 PM.

  22. - Top - End - #22
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    Yuki Akuma's Avatar

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    Default Re: 3.5: Increasing Sorcerer's Spells Known

    Quote Originally Posted by holywhippet View Post
    I've never been entirely sure about this prestige class. It says that your bonus for certain levels is to get an extra spell in your spellbook. Sorcerers don't use spellbooks.
    Who cares? It gives you basically the entire Wizard/Sorcerer spell list as your spells known.
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    Quote Originally Posted by archaeo View Post
    Man, this is just one of those things you see and realize, "I live in a weird and banal future."

  23. - Top - End - #23
    Ogre in the Playground
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    Default Re: 3.5: Increasing Sorcerer's Spells Known

    Quote Originally Posted by holywhippet View Post
    I've never been entirely sure about this prestige class. It says that your bonus for certain levels is to get an extra spell in your spellbook. Sorcerers don't use spellbooks.
    Right, but if you've taken the feats that allows you to prepare spells from a spellbook (can someone remind wha they are) then you're ok. Moreover, what is really nice about Mage of the Arcane Order is the ability to get pretty close to any spell on the fly.

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    Default Re: 3.5: Increasing Sorcerer's Spells Known

    Also, I just looked the class up once again. There's expressly a line about "Spellcasters who do not use spellbooks" not getting the benefit of the "New Spells" added at some of the levels in this class; this implies that spontaneous casters are able to join the class and receive all other benefits from it.

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    Yuki Akuma's Avatar

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    Default Re: 3.5: Increasing Sorcerer's Spells Known

    Quote Originally Posted by Chaelos View Post
    Also, I just looked the class up once again. There's expressly a line about "Spellcasters who do not use spellbooks" not getting the benefit of the "New Spells" added at some of the levels in this class; this implies that spontaneous casters are able to join the class and receive all other benefits from it.
    Alternatively, prepared spellcasters who don't use spellbooks. There are a couple.
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    Quote Originally Posted by archaeo View Post
    Man, this is just one of those things you see and realize, "I live in a weird and banal future."

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    Dwarf in the Playground
     
    AssassinGuy

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    Default Re: 3.5: Increasing Sorcerer's Spells Known

    Yeah, I've looked at MotAO but I was trying to make a sorcerer/binder/Anima Mage to give me some room to play around with different things(vestiges and spontaneous magic)--so I don't really have room for that prestige class.

    Of course, I'm open to any suggestions though.
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  27. - Top - End - #27
    Ogre in the Playground
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    Default Re: 3.5: Increasing Sorcerer's Spells Known

    Quote Originally Posted by Protecar View Post
    Yeah, I've looked at MotAO but I was trying to make a sorcerer/binder/Anima Mage to give me some room to play around with different things(vestiges and spontaneous magic)--so I don't really have room for that prestige class.

    Of course, I'm open to any suggestions though.
    That's a very strong build if well-played. If you pick your daily vestiges well you won't have much need for additional spells known.

  28. - Top - End - #28
    Dwarf in the Playground
     
    AssassinGuy

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    Default Re: 3.5: Increasing Sorcerer's Spells Known

    Quote Originally Posted by JoshuaZ View Post
    That's a very strong build if well-played. If you pick your daily vestiges well you won't have much need for additional spells known.
    Bolded the key words. I'm pretty open to admitting that I'm far from an optimal player. I like to play with more fun little things like evocation spells(sometimes) and even leering at the vestiges for a while, they don't seem like they provide much synergy for what the sorcerer does.

    Then again, what do I know? *shrug*
    Quote Originally Posted by Ancalagon View Post
    Wow. You must be at least... 5000 years old. Probably even more! ;)

    Do you like reading? Then check out my personal site dedicated to my fiction writing! The more interest/comments I get, the more writings I'll put on there! Thanks
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    HalfOrcPirate

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    Default Re: 3.5: Increasing Sorcerer's Spells Known

    What about carrying eternal wands of spells not on your spell list? It'd let you cast it twice daily.

  30. - Top - End - #30
    Ogre in the Playground
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    Default Re: 3.5: Increasing Sorcerer's Spells Known

    Quote Originally Posted by Protecar View Post
    Bolded the key words. I'm pretty open to admitting that I'm far from an optimal player. I like to play with more fun little things like evocation spells(sometimes) and even leering at the vestiges for a while, they don't seem like they provide much synergy for what the sorcerer does.

    Then again, what do I know? *shrug*
    Ok. In that case, you probably want the vestige (whose name I forget, it isn't in ToM but is in some official WoTC webpage) that allows you to summon monsters. That gives you a lot of fairly obvious on the fly tricks. After that, change your vestiges based on what you are expecting to fight. A lot of vestiges have abilities that specifically effect specific creature types or are obviously useful when dealing with specific creatures.

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