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2010-02-10, 12:33 AM (ISO 8601)
- Join Date
- Feb 2010
[3.x] capping bonus HP per Hit Die
Ok, long-time reader here finally signed up for an account so I can start posting. I've spent a lot of time on my own theorizing about 3.x rules, but I'm looking for feedback from the board, as I don't get a lot of play time nowadays.
One oft-cited reason for the decline of pure HP damage and the rise of Save-or-X effects is HP inflation, to the point where for some characters overall HP is decided more by Constitution than by base Hit Die. Well, what if max HP bonuses were capped by the size of the Hit Die to swing this back the other direction? I'm thinking of something like this:
HD | Max CON bonus to HP
d3 | +1
d4 | +2
d6 | +2
d8 | +3
d10 | +4
d12 | +5
YMMV with the exact caps, but here's what happens to some iconic monsters:
Troll: 6d8+36=63 becomes 6d8+18=45.
Gelatinous Cube: 4d10+32=54 becomes 4d10+16=38.
Mature Black Dragon: 22d12+110 is unchanged. In fact, only the oldest dragons lose anything, because of their d12 hit dice.
So, what do you think?
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2010-02-10, 12:51 AM (ISO 8601)
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- Nov 2008
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- Minnesota
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Re: [3.x] capping bonus HP per Hit Die
Honestly, I don't like it. Limiting characters and monsters based on hit dice isn't very nice.
Especially for players who want really high Constitution or for poison-based builds (are there any of those?).
Casters aren't really penalized because they usually won't have Constitution above 14 anyway. Melee characters are penalized somewhat though, since they often do have more than will cover their hit dice. Dwarf fighter who rolled 18 and put it on Constitution? Screwed over.
I suppose it would work in a more gritty setting though.Homebrew
Please feel free to PM me any thoughts on my homebrew (or comment in the thread if it's not too old).
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2010-02-10, 12:51 AM (ISO 8601)
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- Nov 2007
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- The Imagination
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Re: [3.x] capping bonus HP per Hit Die
I think that's a bit silly. I find that the super-high fortitude saves from high Con provide much more of a challenge than the high hit points. Besides, for monsters, what HD (d8, d10, d12) they use depends on type, which severely limits things. What if I want to have an aberration that has as much HP as a Dragon? No, all in all I think this is a poor idea. If you're the DM, just arbitrarily lower the hit points of the creatures if you want them to have lower HP.
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2010-02-10, 12:57 AM (ISO 8601)
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- Nov 2008
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- Minnesota
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Re: [3.x] capping bonus HP per Hit Die
By the way, what has d3 hit dice?
Homebrew
Please feel free to PM me any thoughts on my homebrew (or comment in the thread if it's not too old).
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2010-02-10, 12:57 AM (ISO 8601)
- Join Date
- Feb 2010
Re: [3.x] capping bonus HP per Hit Die
Wow, fast feedback! Thanks for the insight; I suppose this is just an example of where DM Fiat (reduce monster HP when desired) is the best.
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2010-02-10, 12:59 AM (ISO 8601)
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- Feb 2010
Re: [3.x] capping bonus HP per Hit Die
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2010-02-10, 01:01 AM (ISO 8601)
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- Nov 2008
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- Minnesota
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Re: [3.x] capping bonus HP per Hit Die
Last edited by Temotei; 2010-02-10 at 01:01 AM.
Homebrew
Please feel free to PM me any thoughts on my homebrew (or comment in the thread if it's not too old).
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2010-02-10, 01:19 AM (ISO 8601)
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- Aug 2006
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- Utah
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Re: [3.x] capping bonus HP per Hit Die
I like the 4e method for this: use the Constitution score to modify Hit Points, not just the Constitution modifier. But do it only once, at Level 1; not every level.
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2010-02-10, 01:49 AM (ISO 8601)
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- May 2007
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- Near Atlanta,GA USA
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Re: [3.x] capping bonus HP per Hit Die
Based on what I am seeing here, the solution might be not to apply it to class levels (or maybe just not to PCs???) and then to have a monsterous feat that uncaps it.
Just brainstorming...[Public Service Announcement]P.E.A.C.H stands for Please Examine And Critique Honestly[/Public Service Announcement]
Currently Running: Equestria Begins (A High Tactics campaign)
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2010-02-10, 06:14 AM (ISO 8601)
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- Feb 2007
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- The Final Chapter
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Re: [3.x] capping bonus HP per Hit Die
But then you'll get a scenario where the DM will just make sure that any monster they want will have that feat, whether it's legal or not. DMs aren't bound by the same rules, & fiat = fiat.
No, capping HP is a Bad Idea. This rule would nerf casters, but it would hurt melee users even more. I guess they really can't have nice things.
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2010-02-10, 06:50 AM (ISO 8601)
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- Jan 2007
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- Switzerland
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Re: [3.x] capping bonus HP per Hit Die
Not giving it to PCs would mean that fighters would only have an average of 5.5 HP per HD. Monks would have 4.5. Even barbarians would only have 6.5, and they could never have more, except with feats like (Improved) Toughness. That would severely limit them.
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2010-02-10, 09:42 AM (ISO 8601)
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- May 2007
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- Near Atlanta,GA USA
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Re: [3.x] capping bonus HP per Hit Die
[Public Service Announcement]P.E.A.C.H stands for Please Examine And Critique Honestly[/Public Service Announcement]
Currently Running: Equestria Begins (A High Tactics campaign)
Extended Signature
My Homebrew is meant to be used, but, if you do, PLEASE tell me how it goes.
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2010-02-10, 10:19 AM (ISO 8601)
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- Feb 2007
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- The Final Chapter
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Re: [3.x] capping bonus HP per Hit Die
The real averages (with maximum CON bonuses) are thus:
{table=head]HD|Max CON Bonus|Average HP|Classes
d3|+1|3|Wtf
d4|+2|4.5|Sor/Wiz
d6|+2|5.5|Brd/Rog
d8|+3|7.5|Clr/Drd/Mnk/Rgr
d10|+4|9.5|Ftr/Pal
d12|+5|11.5|Brb[/table]
Overall, this does nothing to improve the game, as far as I can see. It's arbitrary, & adds another layer of complexity to the game without any tangible benefit. I would recommend against using these caps.Last edited by Zeta Kai; 2010-02-10 at 10:21 AM.
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2010-02-11, 11:31 AM (ISO 8601)
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- Apr 2005
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- Avatar by Kymme
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Re: [3.x] capping bonus HP per Hit Die
I don't think large amounts of HP is a problem for any melee character in an optimized setting. They deal many times more damage than their opponents have health. In a non-optimized setting, the casters won't always choose spells which can end encounters instantly, so it's still not a problem.
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2010-02-11, 11:46 PM (ISO 8601)
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2010-02-11, 11:55 PM (ISO 8601)
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- Mar 2006
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Re: [3.x] capping bonus HP per Hit Die
Things like ranger and monk get the shaft a little harder than other melee types too