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    Kobold-Bard's Avatar

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    Default Good concealable weapons [3.5]

    I'm building a Factotum to submit for a D&D game set in a real-world scenario. This means walking around with a greatsword on my back might be noticed/have the swat team on me.

    What weapons would you suggest for someone who wants to be armed with more than a toothpick, but doesn't want to be noticed?

    Level 11, full Factotum, 12/10/12/16 (+2 Levels)/10/14 stats. In case it matters.

    Thanks,

    K-B
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    Default Re: Good concealable weapons [3.5]

    Gnome Quickrazor (3.5 version is RoS), and have your Factotum max out Iaijutsu Focus. For Massive Damage.

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    Default Re: Good concealable weapons [3.5]

    Quote Originally Posted by Optimystik View Post
    Gnome Quickrazor (3.5 version is RoS), and have your Factotum max out Iaijutsu Focus. For Massive Damage.
    I knew there was a Factotum trick I was forgetting. I likes.
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    Orc in the Playground
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    Default Re: Good concealable weapons [3.5]

    If you have the feats to spend, Improved Unarmed Strike + Superior Unarmed Strike gives you a good weapon that doesn't need to be concealed and can't be stolen, sundered, or disarmed.

    A dagger gives you a +2 bonus to Sleight of Hand checks made to conceal it.

    A hand crossbow springs to mind as one of the only ranged weapons that's easily concealable.

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    Default Re: Good concealable weapons [3.5]

    Quote Originally Posted by Merk View Post
    A dagger gives you a +2 bonus to Sleight of Hand checks made to conceal it.
    The Quickrazor gives you +4 to the same. It also gives you a +2 bonus to Bluff to feint. The icing on the cake: drawing it and sheathing it are both free actions.

    It's tailor-made for a Factotum. The one caveat is that sheathing it treats you as unarmed on other attackers turns, but with IF you won't be fighting anybody for long anyway.

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    Barbarian in the Playground
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    Default Re: Good concealable weapons [3.5]

    Quote Originally Posted by Optimystik View Post
    Gnome Quickrazor (3.5 version is RoS), and have your Factotum max out Iaijutsu Focus. For Massive Damage.
    How do you obtain Flat Footed though?

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    Default Re: Good concealable weapons [3.5]

    Quote Originally Posted by Zergrusheddie View Post
    How do you obtain Flat Footed though?
    You don't have to - it also triggers after drawing a weapon, and drawing/sheathing a GQ is a free action like I said. So you can do it any number of times on/during your attack.

    EDIT: I think I'm mistaken, and you need both Flat-footed and just having drawn your weapon to trigger it. But even so, Factotum has many ways to do just that. It's also a very obscure type of weapon - perfect for a brainy type to discover, just like Cadderly and his spindle-disks.
    Last edited by Optimystik; 2010-02-25 at 06:22 PM.

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    Default Re: Good concealable weapons [3.5]

    Quote Originally Posted by Merk View Post
    If you have the feats to spend, Improved Unarmed Strike + Superior Unarmed Strike gives you a good weapon that doesn't need to be concealed and can't be stolen, sundered, or disarmed.
    Well, if you swing your sword hard enough........
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    Default Re: Good concealable weapons [3.5]

    Quote Originally Posted by Optimystik View Post
    You don't have to - it also triggers after drawing a weapon, and drawing/sheathing a GQ is a free action like I said. So you can do it any number of times on/during your attack.

    And even if you did need flat footed, Factotum gets SLAs - plenty of ways to make someone flatfooted there, like the lowly Grease.
    Quote Originally Posted by Oriental Adventures
    If you attack a flat-footed opponent immediately after drawing a melee weapon, you can deal extra damage, based on the result of an Iaijutsu Focus check.
    Grease you say. Is there anything more consistent (besides a UMD'd Wand of Grease obviously )
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    Default Re: Good concealable weapons [3.5]

    Ring of Arming (MiC)...let's you swap between 2 sets of armor/weapons as a standard action. Have cloth armor and a walking stick (or other innocuous item) for blending into the crowd, and your preferred melee set stored in the ring.

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    Default Re: Good concealable weapons [3.5]

    Quote Originally Posted by Kobold-Bard View Post
    I'm building a Factotum to submit for a D&D game set in a real-world scenario. This means walking around with a greatsword on my back might be noticed/have the swat team on me.

    What weapons would you suggest for someone who wants to be armed with more than a toothpick, but doesn't want to be noticed?

    Level 11, full Factotum, 12/10/12/16 (+2 Levels)/10/14 stats. In case it matters.

    Thanks,

    K-B
    So it's a larp game of some sort? Are you carrying metal weapons but resorting to dice rolls for combat or something?
    What about for magic users? Say a lightning bolt. Are they required to have decent aim?

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    Default Re: Good concealable weapons [3.5]

    Quote Originally Posted by herrhauptmann View Post
    So it's a larp game of some sort? Are you carrying metal weapons but resorting to dice rolls for combat or something?
    What about for magic users? Say a lightning bolt. Are they required to have decent aim?
    I think that the SETTING is modernish in nature.

    All that I say applies only to myself. You author your own actions and choices. I cannot and will not be responsible for you, nor are you for me, regardless of situation or circumstance.

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    Default Re: Good concealable weapons [3.5]

    Quote Originally Posted by arguskos View Post
    I think that the SETTING is modernish in nature.
    Hey, how about the character pose as a LARPer in-game? That would he could walk around in full armor and weapons, and people would think they were fake?

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    Default Re: Good concealable weapons [3.5]

    Quote Originally Posted by arguskos View Post
    I think that the SETTING is modernish in nature.
    Correct. Have some nerd cookies



    It's essentially an Urban Arcana scenario in a homebrew world/timeline. I'm basically going for know-it-all jackass who makes a living hustling minor gameshows and pub quizzes (he used Autohypnosis to memorize every Wikipedia article one by one )
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    Default Re: Good concealable weapons [3.5]

    The weapon shift (Sor/Wiz 1, SpC) spell lets you turn that hidden toothpick into any weapon you want. That is, it doesn't actually work with improvised weapons like toothpicks, but the smallest "proper" weapon possible should be easy to hide.

    If magic weapons are available the sizing (+5000, MIC) property could be useful.

    The spinning sword from Secrets of Sarlona can be disguised as a belt and grants a +6 bonus on the sleight of hand check to hide it.
    Last edited by Iku Rex; 2010-02-25 at 07:49 PM.

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    HalflingRogueGuy

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    Default Re: Good concealable weapons [3.5]

    Quote Originally Posted by Zergrusheddie View Post
    How do you obtain Flat Footed though?
    Grease, high initiative, and blurstriking weapons gets you most of the way there actually, especially considering Factotums get Int to initiative and are primarily Int based with Dex as a secondary. There's a variety of skill tricks that help too, and remember that enemies are helpless when they cower... why helo thar, Imperious Command.

    JaronK

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    AssassinGuy

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    Default Re: Good concealable weapons [3.5]

    I had a character that fought with 2 kukris, 2 boot blades, 2 elbow blades and 2 wrist blades. Not all at the same time, but things got pretty awesome.

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    Default Re: Good concealable weapons [3.5]

    You can also just buy marbles - Arms & Equipment guide, forces a balance check.

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    Default Re: Good concealable weapons [3.5]

    Also, from OA, Eggshell Dust Grenades (or something similar-sounding) are useful.

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    Default Re: Good concealable weapons [3.5]

    If Seta is any indication, there is someway you can had a greatsword in a school uniform.


    In this "real-world scenario" what is stopping you from using a gun?

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    Default Re: Good concealable weapons [3.5]

    IIRC that ribbon stick from RoE has a spot check to be recognized as a weapon. You could probably get a circumstance modifier on that. Otherwise it's basically a finessable longsword.

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    Default Re: Good concealable weapons [3.5]

    Quote Originally Posted by deuxhero View Post
    If Seta is any indication, there is someway you can had a greatsword in a school uniform.


    In this "real-world scenario" what is stopping you from using a gun?
    Nothing except having to spend a feat on Firearms Proficiency, and all those Font of Inspirations don't come cheap, especially when Flaws are banned.
    Piratebold-Bard by Elder Tsofu | Backer #121 of the Giantitp Kickstarter | My homebrew
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    SamuraiGuy

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    Default Re: Good concealable weapons [3.5]

    There's a magic weapon quality in the MiC that lets you "collapse" a weapon to two size categories smaller, thus making it easier to conceal.
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    Default Re: Good concealable weapons [3.5]

    Quote Originally Posted by Kobold-Bard View Post
    Nothing except having to spend a feat on Firearms Proficiency, and all those Font of Inspirations don't come cheap, especially when Flaws are banned.
    In a "real-world scenario" a pistol would be martial at worst and LTIC, Factotum had martial weapons.

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    HalfOrcPirate

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    Default Re: Good concealable weapons [3.5]

    Can you just keep your weapon in a Bag of Holding?

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    Default Re: Good concealable weapons [3.5]

    Quote Originally Posted by Lysander View Post
    Can you just keep your weapon in a Bag of Holding?
    Searching for a specific item in a BoH is at least a move action, and can be as much as a full-round action if there's multiple items inside. Also, sharp objects placed in the bag can tear it.

    I finally got to look at OA and yes, you would need a way to keep enemies flatfooted to use Iaijutsu Focus properly, but a Factotum should have no problem doing so anyway.

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    Default Re: Good concealable weapons [3.5]

    Look at Complete Scoundrel. Boot/wrist knives are highly concealable.

    I would recommend getting two Boot Heel Compartments, keep a lockpick set in one, and some money in the other.
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    Default Re: Good concealable weapons [3.5]

    Whatever medium weapon you want + Cloak of Weaponry from the Magic Item Compendium.

    the cloak can hold a single weapon in an extra dimensional place

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    Default Re: Good concealable weapons [3.5]

    Wield one of the other PCs.

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    Default Re: Good concealable weapons [3.5]

    Quote Originally Posted by Sinfire Titan View Post
    Wield one of the other PCs.
    Hulking Hurler means wieldling as many PC's as you want.

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