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  1. - Top - End - #1
    Pixie in the Playground
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    Default [3.5] Temporal Stasis

    So I've been researching for min-maxing using the player's handbook only. I came across the spell clone and thought, "Yes, how do I preserve this indefinitely?" Obviously I could have someone cast gentle repose every now and then, but I don't want to put my fate in the hands of some NPC, too risky. Or I could carry it around with me and cast gentle repose myself, but that is just limiting and requires me to be protective.

    So I found the spell temporal stasis. The spell clearly states that target is a creature, but could this spell affect an object as well?

    If so, then how would temporal stasis work if I died and then transferred to my clone? Would I roll fortitude save then to negate the spell or would I be stuck in a temporal stasis?

    If the above method isn't possible then I guess I could research an indefinite gentle repose using permanency.
    Last edited by Apollo1776; 2010-02-27 at 12:02 PM.

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    Default Re: [3.5] Temporal Stasis

    Temporal Stasis says creature, it means creature. An unused Clone body is not a creature. I'm not sure why Gentle Repose doesn't work for you, however- it's duration day/level. By the time you can make your own Clone at all an Extended Gentle Repose will preserve it for more than a month per casting. 3 spell slots once per month (1 Gentle Repose, 2 Teleports to get to your safehouse and back) is not a big deal.

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    Colossus in the Playground
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    Default Re: [3.5] Temporal Stasis

    You could just store it in a plane with extremely slow time (Timelessness is a bad idea since leaving that plane would then cause issues) and Extended Gentle Repose it easily for hundreds of years at a time.


    Or you could PAO the body into a creature, Temporal Stasis that and dispel the PAO. Or hell, you could make the body living on its own right; as long as it's mindless, it shouldn't do anything.
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    Pixie in the Playground
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    Default Re: [3.5] Temporal Stasis

    Quote Originally Posted by Eldariel View Post
    You could just store it in a plane with extremely slow time (Timelessness is a bad idea since leaving that plane would then cause issues) and Extended Gentle Repose it easily for hundreds of years at a time.


    Or you could PAO the body into a creature, Temporal Stasis that and dispel the PAO. Or hell, you could make the body living on its own right; as long as it's mindless, it shouldn't do anything.
    If I make the body living and use temporal stasis on it, it will be just as if it wasn't living. Now that I think about it a permanent gentle repose seems feasible.

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    Default Re: [3.5] Temporal Stasis

    Gentle repose should be feasible, because the way I see it you don't really have any other easily usable options. Temporal Stasis just doesn't work here.
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    Colossus in the Playground
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    Default Re: [3.5] Temporal Stasis

    Quote Originally Posted by Apollo1776 View Post
    If I make the body living and use temporal stasis on it, it will be just as if it wasn't living. Now that I think about it a permanent gentle repose seems feasible.
    Well, Temporal Stasis is the better solution as it never needs to be recast. Though you do need to set up some contingent Dispel for when the Clone-spell is activated.
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    Default Re: [3.5] Temporal Stasis

    Quote Originally Posted by Eldariel View Post
    You could just store it in a plane with extremely slow time (Timelessness is a bad idea since leaving that plane would then cause issues) and Extended Gentle Repose it easily for hundreds of years at a time.
    The solution is to cast Gentle Repose and then stash the body on the timeless plane. The preservation spell will never expire on a timeless plane so you will never have retroactive decay after leaving.

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    Colossus in the Playground
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    Default Re: [3.5] Temporal Stasis

    Quote Originally Posted by Lysander View Post
    The solution is to cast Gentle Repose and then stash the body on the timeless plane. The preservation spell will never expire on a timeless plane so you will never have retroactive decay after leaving.
    Far as I know, timelessness doesn't stop spells from expiring. All that's listed in DMG Timeless description is "Age, hunger, thirst, poison and natural healing don't function while on a Timeless plane although they resume once you leave."
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    Pixie in the Playground
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    Default Re: [3.5] Temporal Stasis

    It isn't that temporal stasis is indefinite, because with permanency and a successful research check I can make gentle repose permanent too. It is that temporal stasis is safer. The creature it affects cannot be harmed at all while the spell is active. So say an archenemy comes and tries to hunt down my hideout and got passed all of my defenses. He finds it and finds my clone. He's not a spellcaster. If I had only cast gentle repose he could chop my clone to bits. But with temporal stasis he can't do a thing to it without dispelling it.

    Why not just get a trap that tells me when someone enters? I would, and then teleport to my house. But say I'm trapped in a antimagic field, what then? Who's to say I won't be caught up in a bind and be unable to see to the problem. The temporal stasis would buy me enough time to get out of whatever situation I may be in and return to my clone.

    Consider me a cautious villain. I'm thinking intelligently and taking precautions just in case everything that can go wrong does go wrong. Don't leave anything up to chance, that's when the dice fail you the most.
    Last edited by Apollo1776; 2010-02-27 at 01:06 PM.

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    Default Re: [3.5] Temporal Stasis

    In City of the Spider Queen, there is a Robe of Gentle Repose. Cost- 10000 gp. Effect- Constant gentle repose on the wearer.

    If it can be put on a dead body, not just an undead body, it should solve the problem.
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    Default Re: [3.5] Temporal Stasis

    Finally, a use for quintessence.

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    Colossus in the Playground
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    Default Re: [3.5] Temporal Stasis

    Quote Originally Posted by Sophismata View Post
    Finally, a use for quintessence.
    Beyond all the "Ending the world"-stuff? 'cause it's plenty useful for that with Forced Dream.
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    Default Re: [3.5] Temporal Stasis

    Quote Originally Posted by Eldariel View Post
    Beyond all the "Ending the world"-stuff? 'cause it's plenty useful for that with Forced Dream.
    That doesn't end the world. It makes an imaginary world which never happened.
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    Colossus in the Playground
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    Default Re: [3.5] Temporal Stasis

    Quote Originally Posted by magic9mushroom View Post
    That doesn't end the world. It makes an imaginary world which never happened.
    That's purely a matter of perspective.
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    Default Re: [3.5] Temporal Stasis

    Quote Originally Posted by Sophismata View Post
    Finally, a use for quintessence.
    You're kidding right? All my spare power points at the end of the day got dumped into Quintessence, and stuffed into my bag of holding. I had enough to preserve a Dragon.

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    Default Re: [3.5] Temporal Stasis

    Quote Originally Posted by Eldariel View Post
    That's purely a matter of perspective.
    Forced Dream is "you were only dreaming the last round".

    So it all never happened.
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    Default Re: [3.5] Temporal Stasis

    Quote Originally Posted by Eldariel View Post
    Beyond all the "Ending the world"-stuff? 'cause it's plenty useful for that with Forced Dream.
    Link please? This intrigues me...
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    Colossus in the Playground
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    Default Re: [3.5] Temporal Stasis

    Quote Originally Posted by The Dark Fiddler View Post
    Link please? This intrigues me...
    Google Forced Dream.


    @magic: Sure, but that hardly changes anything since by game mechanics all those years and people did exist. And then promptly got erased from history 'cause someone was dreaming.
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    Default Re: [3.5] Temporal Stasis

    Quote Originally Posted by hamishspence View Post
    In City of the Spider Queen, there is a Robe of Gentle Repose. Cost- 10000 gp. Effect- Constant gentle repose on the wearer.

    If it can be put on a dead body, not just an undead body, it should solve the problem.
    Wow, 10k gp for that? What a ripoff.

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    Default Re: [3.5] Temporal Stasis

    Quote Originally Posted by Eldariel View Post
    Google Forced Dream.


    @magic: Sure, but that hardly changes anything since by game mechanics all those years and people did exist. And then promptly got erased from history 'cause someone was dreaming.
    Well, no. Once he's manifested Forced Dream, everything from then on is only a dream to begin with.
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    Default Re: [3.5] Temporal Stasis

    Quote Originally Posted by magic9mushroom View Post
    Well, no. Once he's manifested Forced Dream, everything from then on is only a dream to begin with.
    This seems appropriate to link to.
    Nighty night.
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    Default Re: [3.5] Temporal Stasis

    Quote Originally Posted by hamishspence View Post
    In City of the Spider Queen, there is a Robe of Gentle Repose. Cost- 10000 gp. Effect- Constant gentle repose on the wearer.
    Unguent of Timelessness (150 GP, DMG) and Agriz' Chest (1000 GP, Races of the Dragon) are cheaper. Also, I think there's a Preserving Jar in Arms & Equipment Guide.

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    Default Re: [3.5] Temporal Stasis

    Spells with creatures as targets usually affect their possesions too. Get some random mook to carry it, preferably something completely under your control so it can attack anything that dispels the Temporal Stasis, then zap them. Make sure you have a Stilled Silenced Teleport always prepared and you can bury your Clone-holder under a mountain and 'port out if you happen to die.

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    Default Re: [3.5] Temporal Stasis

    A dead body counts as an object, right?
    Put it in a bag of holding or haversack. Food doesn't spoil, drinks don't spill. As a lump of meat, the clone is technically food to something.
    Now after your clone wakes up, you have to figure out a way to get yourself out of the bag within 10 minutes before suffocating.

    Though you could stuff a bottle of air and everburning torch in there. Wake up, find the bottle and torch. Now start equipping yourself with all the loot you had been carrying around and not gotten around to selling. Bonus points if your spell book, scrolls, food, extra reagent bag is in there.
    Now, even if you don't have a way to get out of there, you just have to wait until someone opens the bag.

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    Default Re: [3.5] Temporal Stasis

    Quote Originally Posted by clone
    A duplicate can be grown while the original still lives, or when the original soul is unavailable, but the resulting body is merely a soulless bit of inert flesh, which rots if not preserved.
    Quote Originally Posted by gentle repose
    You preserve the remains of a dead creature so that they do not decay. Doing so effectively extends the time limit on raising that creature from the dead (see raise dead). Days spent under the influence of this spell don’t count against the time limit. Additionally, this spell makes transporting a fallen comrade more pleasant.

    The spell also works on severed body parts and the like.
    I think a clone is more than close enough.
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    Default Re: [3.5] Temporal Stasis

    If you don't want to trust someone to keep casting gentle repose, just get a continues item of it. Blam, problem solved. Or possibly, with some DM wrangling, purify food and drink. Might turn your blood to water though.
    Last edited by Ravens_cry; 2010-02-28 at 08:07 PM.
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    HalfOrcPirate

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    Default Re: [3.5] Temporal Stasis

    Another option: cast Flesh to Stone on the clone. Leave it with someone you trust along with a jar of Stone Solve with instructions to spread the salve on it should you ever die.

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    Default Re: [3.5] Temporal Stasis

    Quote Originally Posted by Ravens_cry View Post
    This seems appropriate to link to.
    Nighty night.
    I'd seen that.

    Yes, I know it turns the dreamer into Azathoth. I was trying to dupe you into conceding without getting into a huge derailing metaphysics debate. Oh well.
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    Default Re: [3.5] Temporal Stasis

    Quote Originally Posted by magic9mushroom View Post
    I'd seen that.

    Yes, I know it turns the dreamer into Azathoth. I was trying to dupe you into conceding without getting into a huge derailing metaphysics debate. Oh well.
    OK, I no more want to derail this thread then you. But metaphysical implications of a spell resulting in xenocide writ large are just too much fun to ignore.
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    Default Re: [3.5] Temporal Stasis

    Assuming FR-specific 3.0 stuff isn't a problem, you could just use Stasis Clone from Lords of Darkness.

    At any rate, it does set a precedence for Stasis'd Clones.
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