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Thread: [3.5] Temporal Stasis
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2010-02-27, 11:57 AM (ISO 8601)
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[3.5] Temporal Stasis
So I've been researching for min-maxing using the player's handbook only. I came across the spell clone and thought, "Yes, how do I preserve this indefinitely?" Obviously I could have someone cast gentle repose every now and then, but I don't want to put my fate in the hands of some NPC, too risky. Or I could carry it around with me and cast gentle repose myself, but that is just limiting and requires me to be protective.
So I found the spell temporal stasis. The spell clearly states that target is a creature, but could this spell affect an object as well?
If so, then how would temporal stasis work if I died and then transferred to my clone? Would I roll fortitude save then to negate the spell or would I be stuck in a temporal stasis?
If the above method isn't possible then I guess I could research an indefinite gentle repose using permanency.Last edited by Apollo1776; 2010-02-27 at 12:02 PM.
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2010-02-27, 12:11 PM (ISO 8601)
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Re: [3.5] Temporal Stasis
Temporal Stasis says creature, it means creature. An unused Clone body is not a creature. I'm not sure why Gentle Repose doesn't work for you, however- it's duration day/level. By the time you can make your own Clone at all an Extended Gentle Repose will preserve it for more than a month per casting. 3 spell slots once per month (1 Gentle Repose, 2 Teleports to get to your safehouse and back) is not a big deal.
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2010-02-27, 12:21 PM (ISO 8601)
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Re: [3.5] Temporal Stasis
You could just store it in a plane with extremely slow time (Timelessness is a bad idea since leaving that plane would then cause issues) and Extended Gentle Repose it easily for hundreds of years at a time.
Or you could PAO the body into a creature, Temporal Stasis that and dispel the PAO. Or hell, you could make the body living on its own right; as long as it's mindless, it shouldn't do anything.Campaign Journal: Uncovering the Lost World - A Player's Diary in Low-Magic D&D (Latest Update: 8.3.2014)
Being Bane: A Guide to Barbarians Cracking Small Men - Ever Been Angry?! Then this is for you!
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2010-02-27, 12:27 PM (ISO 8601)
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2010-02-27, 12:40 PM (ISO 8601)
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Re: [3.5] Temporal Stasis
Gentle repose should be feasible, because the way I see it you don't really have any other easily usable options. Temporal Stasis just doesn't work here.
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2010-02-27, 12:48 PM (ISO 8601)
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Re: [3.5] Temporal Stasis
Campaign Journal: Uncovering the Lost World - A Player's Diary in Low-Magic D&D (Latest Update: 8.3.2014)
Being Bane: A Guide to Barbarians Cracking Small Men - Ever Been Angry?! Then this is for you!
SRD Averages - An aggregation of all the key stats of all the monster entries on SRD arranged by CR.
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2010-02-27, 12:58 PM (ISO 8601)
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2010-02-27, 01:02 PM (ISO 8601)
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Re: [3.5] Temporal Stasis
Campaign Journal: Uncovering the Lost World - A Player's Diary in Low-Magic D&D (Latest Update: 8.3.2014)
Being Bane: A Guide to Barbarians Cracking Small Men - Ever Been Angry?! Then this is for you!
SRD Averages - An aggregation of all the key stats of all the monster entries on SRD arranged by CR.
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2010-02-27, 01:04 PM (ISO 8601)
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Re: [3.5] Temporal Stasis
It isn't that temporal stasis is indefinite, because with permanency and a successful research check I can make gentle repose permanent too. It is that temporal stasis is safer. The creature it affects cannot be harmed at all while the spell is active. So say an archenemy comes and tries to hunt down my hideout and got passed all of my defenses. He finds it and finds my clone. He's not a spellcaster. If I had only cast gentle repose he could chop my clone to bits. But with temporal stasis he can't do a thing to it without dispelling it.
Why not just get a trap that tells me when someone enters? I would, and then teleport to my house. But say I'm trapped in a antimagic field, what then? Who's to say I won't be caught up in a bind and be unable to see to the problem. The temporal stasis would buy me enough time to get out of whatever situation I may be in and return to my clone.
Consider me a cautious villain. I'm thinking intelligently and taking precautions just in case everything that can go wrong does go wrong. Don't leave anything up to chance, that's when the dice fail you the most.Last edited by Apollo1776; 2010-02-27 at 01:06 PM.
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2010-02-27, 01:18 PM (ISO 8601)
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Re: [3.5] Temporal Stasis
In City of the Spider Queen, there is a Robe of Gentle Repose. Cost- 10000 gp. Effect- Constant gentle repose on the wearer.
If it can be put on a dead body, not just an undead body, it should solve the problem.Marut-2 Avatar by Serpentine
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2010-02-27, 01:22 PM (ISO 8601)
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Re: [3.5] Temporal Stasis
Finally, a use for quintessence.
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2010-02-27, 01:25 PM (ISO 8601)
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Re: [3.5] Temporal Stasis
Campaign Journal: Uncovering the Lost World - A Player's Diary in Low-Magic D&D (Latest Update: 8.3.2014)
Being Bane: A Guide to Barbarians Cracking Small Men - Ever Been Angry?! Then this is for you!
SRD Averages - An aggregation of all the key stats of all the monster entries on SRD arranged by CR.
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2010-02-27, 08:04 PM (ISO 8601)
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2010-02-27, 08:12 PM (ISO 8601)
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Re: [3.5] Temporal Stasis
Campaign Journal: Uncovering the Lost World - A Player's Diary in Low-Magic D&D (Latest Update: 8.3.2014)
Being Bane: A Guide to Barbarians Cracking Small Men - Ever Been Angry?! Then this is for you!
SRD Averages - An aggregation of all the key stats of all the monster entries on SRD arranged by CR.
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2010-02-27, 08:17 PM (ISO 8601)
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2010-02-27, 08:34 PM (ISO 8601)
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2010-02-27, 08:43 PM (ISO 8601)
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It's been a bit, GitP. If you're reading this, you're either digging through old stuff, or I've posted for the first time in forever.
If you want to stay in touch, reach out to me on twitter (same username).
The best answer is always to ask your DM.
Unless you're the DM, in which case you should talk to your players.
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2010-02-27, 09:02 PM (ISO 8601)
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Re: [3.5] Temporal Stasis
Campaign Journal: Uncovering the Lost World - A Player's Diary in Low-Magic D&D (Latest Update: 8.3.2014)
Being Bane: A Guide to Barbarians Cracking Small Men - Ever Been Angry?! Then this is for you!
SRD Averages - An aggregation of all the key stats of all the monster entries on SRD arranged by CR.
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2010-02-27, 09:23 PM (ISO 8601)
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2010-02-28, 12:35 AM (ISO 8601)
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2010-02-28, 12:43 AM (ISO 8601)
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Re: [3.5] Temporal Stasis
This seems appropriate to link to.
Nighty night.
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2010-02-28, 02:55 PM (ISO 8601)
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Re: [3.5] Temporal Stasis
Last edited by Darrin; 2010-02-28 at 02:56 PM.
Handbooks:
Shax's Indispensable Haversack, TWF OffHandbook
Builds:
Archon of Nine, Jellobomber, King of Pong, Lightning Thief
Spells:
Druidzilla, Healbot, Gish
Iron Chef:
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2010-02-28, 03:05 PM (ISO 8601)
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Re: [3.5] Temporal Stasis
Spells with creatures as targets usually affect their possesions too. Get some random mook to carry it, preferably something completely under your control so it can attack anything that dispels the Temporal Stasis, then zap them. Make sure you have a Stilled Silenced Teleport always prepared and you can bury your Clone-holder under a mountain and 'port out if you happen to die.
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2010-02-28, 03:35 PM (ISO 8601)
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Re: [3.5] Temporal Stasis
A dead body counts as an object, right?
Put it in a bag of holding or haversack. Food doesn't spoil, drinks don't spill. As a lump of meat, the clone is technically food to something.
Now after your clone wakes up, you have to figure out a way to get yourself out of the bag within 10 minutes before suffocating.
Though you could stuff a bottle of air and everburning torch in there. Wake up, find the bottle and torch. Now start equipping yourself with all the loot you had been carrying around and not gotten around to selling. Bonus points if your spell book, scrolls, food, extra reagent bag is in there.
Now, even if you don't have a way to get out of there, you just have to wait until someone opens the bag.
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2010-02-28, 04:17 PM (ISO 8601)
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Re: [3.5] Temporal Stasis
Originally Posted by cloneOriginally Posted by gentle reposeSo you never have to interrupt a game to look up a rule again:
My 3.5e Rules Cheat Sheets: Normal, With Consolidated Skill System
TOGC's 3.5e Spell/etc Cards: rpgnow / drivethru rpg
Utilities: Magic Item Shop Generator (Req. MS Excel), Balanced Low Magic Item System
Printable Cardstock Dungeon Tiles and other terrain stuff (100 MB)
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2010-02-28, 08:07 PM (ISO 8601)
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Re: [3.5] Temporal Stasis
If you don't want to trust someone to keep casting gentle repose, just get a continues item of it. Blam, problem solved. Or possibly, with some DM wrangling, purify food and drink. Might turn your blood to water though.
Last edited by Ravens_cry; 2010-02-28 at 08:07 PM.
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2010-03-01, 02:14 AM (ISO 8601)
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Re: [3.5] Temporal Stasis
Another option: cast Flesh to Stone on the clone. Leave it with someone you trust along with a jar of Stone Solve with instructions to spread the salve on it should you ever die.
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2010-03-01, 03:20 AM (ISO 8601)
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Re: [3.5] Temporal Stasis
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2010-03-01, 03:40 AM (ISO 8601)
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Re: [3.5] Temporal Stasis
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2010-03-01, 05:15 AM (ISO 8601)
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Re: [3.5] Temporal Stasis
Assuming FR-specific 3.0 stuff isn't a problem, you could just use Stasis Clone from Lords of Darkness.
At any rate, it does set a precedence for Stasis'd Clones.If a tree falls in a forest, the Druid will make sure you hear about it.