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  1. - Top - End - #1
    Ogre in the Playground
     
    GnomePirate

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    May 2005
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    Appalachian Mountains

    Default Carrying Capacity

    Aside from boosting strength, is there another way to increase carrying capacity, or reduce the weight of armor? My 8 strength can hardly handle a chain shirt, and there is no mithril in the setting.
    Aratos Tell
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    Megiddo
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  2. - Top - End - #2
    Titan in the Playground
     
    Greenish's Avatar

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    Feb 2010
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    Finland

    Default Re: Carrying Capacity

    Play smaller character / reduce person.
    Last edited by Greenish; 2010-02-28 at 08:57 PM.
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  3. - Top - End - #3
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    Dr.Epic's Avatar

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    Jan 2010

    Default Re: Carrying Capacity

    Doesn't the carrying capacity increase with larger creatures even if the strength is the same?

  4. - Top - End - #4
    Firbolg in the Playground
     
    Draz74's Avatar

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    Aug 2006
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    Utah
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    Default Re: Carrying Capacity

    What you want is the Easy Travel enhancement to your armor. Lets you treat a medium load as a light load. Only costs 1500 gp. Found in the Magic Item Compendium.

    There's also the Belt of the Wide Earth, which flat out doubles your carrying capacity (all categories), but that's a more expensive option (8000 gp).
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  5. - Top - End - #5
    Titan in the Playground
     
    Greenish's Avatar

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    Default Re: Carrying Capacity

    Quote Originally Posted by Dr.Epic View Post
    Doesn't the carrying capacity increase with larger creatures even if the strength is the same?
    Yes, but so does the weight of the armour.

    A large creature has carrying capacity double that of a medium creature, but armour, weapons and other stuff that scales by size is now twice as heavy too.

    On the other hand, a small creature has carrying capacity 3/4 of that of a medium one, but the weight of armour etc. is halved.
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  6. - Top - End - #6
    Titan in the Playground
    Join Date
    Aug 2007
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    Default Re: Carrying Capacity

    Darkwood is the mithral of wood, and it's much cheaper at only 10 gp per pound of original weight (20 gp per pound of halved weight). Except the item must be masterwork, so that may add a little more to the price. Like mithral it lessens the armor check penalty by 2 (1 more than masterwork), but unlike mithral it has no effect on spell failure. Get it for all your wooden items. If you have a party druid he can cast ironwood on some wooden replacements for metal armor. You just need an NPC to craft the specialty armor once, and the party druid to keep recasting ironwood every few days.
    Last edited by ericgrau; 2010-02-28 at 09:46 PM.
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  7. - Top - End - #7
    Orc in the Playground
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    Feb 2010

    Default Re: Carrying Capacity

    Quadrapeds can also carry something like two times the weight of their biped counterparts.

  8. - Top - End - #8
    Titan in the Playground
     
    Greenish's Avatar

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    Default Re: Carrying Capacity

    Quote Originally Posted by Apropos View Post
    Quadrapeds can also carry something like two times the weight of their biped counterparts.
    1.5 times or so. Carrying capacity is here.
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  9. - Top - End - #9
    Dwarf in the Playground
     
    yilduz's Avatar

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    May 2009

    Default Re: Carrying Capacity

    Well, it won't really help with the armor issue, but the Handy Haversack is beyond awesome for characters with a low carrying capacity.
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  10. - Top - End - #10
    Barbarian in the Playground
     
    BardGuy

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    Jan 2010
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    Default Re: Carrying Capacity

    Quote Originally Posted by yilduz View Post
    Well, it won't really help with the armor issue, but the Handy Haversack is beyond awesome for characters with a low carrying capacity.
    Easy Travel plus Handy Haversack = problem solved for 3500 gp.

    At low levels -- hmm ...

  11. - Top - End - #11
    Ogre in the Playground
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    Mar 2004
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    Default Re: Carrying Capacity

    Dungeon Master's Guide II 274 has the Feycraft and Githcraft templates for 10% less weight.
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  12. - Top - End - #12
    Barbarian in the Playground
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    Jun 2009

    Default Re: Carrying Capacity

    Hirelings!

    A character of mine in a pretty low wealth campaign wanted all sorts of things to carry with him and I couldn't trust that we'd always have horses, mules or wagons at hand but a hireling just costs a single gold piece every 5 days and unlike a HHH you can make him pour the wine and set up the tent you hired him to carry.

  13. - Top - End - #13
    Titan in the Playground
     
    Tyndmyr's Avatar

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    Aug 2009
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    Maryland
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    Default Re: Carrying Capacity

    Belt of the Wide Earth. From SpC, part of the Rainment of Four. Doubles carrying capacity. IIRC, it was only like 4k, and has other uses as well.

  14. - Top - End - #14
    Colossus in the Playground
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    Dec 2007
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    Default Re: Carrying Capacity

    Quote Originally Posted by Apropos View Post
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  15. - Top - End - #15
    Barbarian in the Playground
     
    DruidGuy

    Join Date
    Oct 2007

    Default Re: Carrying Capacity

    It might be useful to note that the penalties for medium or heavy loads and the penalties for wearing medium or heavy armor DO NOT stack. You use the worse of the two. So if you're wearing medium armor you may as well be carrying a medium load, too, it wont make much of a difference.
    Last edited by Moriato; 2010-03-01 at 01:20 PM.
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