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    The Vorpal Tribble's Avatar

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    Default Harpoon + Exit Wound enchantment = ow?

    In one of the 3.5 books there is a weapon special ability called Penetrating or something to that effect. You use it on a ranged weapon and it shoots through them.

    Any recall which book it's in?
    Last edited by The Vorpal Tribble; 2010-03-07 at 10:56 AM.

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    Default Re: Looking for a weapon special ability

    Perhaps your thinking about Exit wound ? Complete warrior p 134
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    The Vorpal Tribble's Avatar

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    Default Re: Looking for a weapon special ability

    Thanks, that's it.

    Now, question... suppose you have an exit wound harpoon which is capable of lodging itself in the wound and automatically deals the same amount to remove.

    I'm wonder if this wouldn't thus deal 1d10 damage twice. 'Also', if you have a rope attached does this mean, with sufficient strength, you could technically pull on any creature you've punctured? Could grab up a whole posse in one go.

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    Default Re: Harpoon + Exit Wound enchantment = ow?

    I have no idea, it's possible I suppose this is probably a DM call. Still the image is nice.
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    Lizardfolk

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    Default Re: Harpoon + Exit Wound enchantment = ow?

    The harpoon only deals secondary damage (the damage dealt if it is pulled out) if the creature it is in tries to remove it.
    Last edited by Tehnar; 2010-03-07 at 11:17 AM. Reason: clarification

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    Default Re: Harpoon + Exit Wound enchantment = ow?

    What you want to do is combine it with the fleshgrinding enchantment (BoVD), which causes a weapon to stick in the target and keep attacking them until they pull it out.

    Rather amusingly, BoVD also has a quality which allows you to command anyone else who holds your weapon to attack themselves with it as a free action. So you can do this whenever they try to pull the harpoon out.
    Last edited by Prime32; 2010-03-07 at 11:08 AM.

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    Default Re: Looking for a weapon special ability

    Quote Originally Posted by The Vorpal Tribble View Post
    Thanks, that's it.

    Now, question... suppose you have an exit wound harpoon which is capable of lodging itself in the wound and automatically deals the same amount to remove.

    I'm wonder if this wouldn't thus deal 1d10 damage twice. 'Also', if you have a rope attached does this mean, with sufficient strength, you could technically pull on any creature you've punctured? Could grab up a whole posse in one go.
    I wondered about this some time ago, except my question was "what happens when you make it a Returning harpoon."
    Last edited by AmberVael; 2010-03-07 at 11:24 AM.

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    The Vorpal Tribble's Avatar

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    Default Re: Looking for a weapon special ability

    Quote Originally Posted by Vael View Post
    I wondered about this some time ago, except my question was "what happens when you make it a Returning harpoon."
    ah, that question too. I'm wanting to give such a harpoon to a Bloodstorm blade

  9. - Top - End - #9
    Barbarian in the Playground
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    Default Re: Looking for a weapon special ability

    Quote Originally Posted by The Vorpal Tribble View Post
    ah, that question too. I'm wanting to give such a harpoon to a Bloodstorm blade
    I can't quote RAW, but I think a returning weapon just disappears from its location and reappears in your hand

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    Default Re: Looking for a weapon special ability

    Quote Originally Posted by BenTheJester View Post
    I can't quote RAW, but I think a returning weapon just disappears from its location and reappears in your hand
    No, that is the Psionic version of returning. Returning zooms across the battlefield.

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    The Vorpal Tribble's Avatar

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    Default Re: Looking for a weapon special ability

    Quote Originally Posted by Gralamin View Post
    No, that is the Psionic version of returning. Returning zooms across the battlefield.
    And the bloodstorm blade specifically says you can call it back to your hand.

  12. - Top - End - #12
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    Default Re: Harpoon + Exit Wound enchantment = ow?

    It'd be nice to add ropes, then bounce it off everything (BSB 10).

    Needle and threading everything in sight FTW.

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    Default Re: Harpoon + Exit Wound enchantment = ow?

    Quote Originally Posted by 2xMachina View Post
    It'd be nice to add ropes, then bounce it off everything (BSB 10).

    Needle and threading everything in sight FTW.
    See if you can get it some Warmind as well for Sweeping Strike.

  14. - Top - End - #14
    Barbarian in the Playground
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    Default Re: Harpoon + Exit Wound enchantment = ow?

    A Fleshgrinding Harpoon isn't better than other Fleshgrinding weapon. The Fleshgrinding special ability sticks your weapon in your opponent no matter what.

    A Cursed Unholy/Holy/Anarchic/Axiomatic Fleshgrinding Weapon could be nice

    The enemy has the choice between having the weapon deal damage every turn, or permanently lose 1 level(well, until it receives a Remove Curse).

  15. - Top - End - #15
    Titan in the Playground
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    Default Re: Harpoon + Exit Wound enchantment = ow?

    Quote Originally Posted by BenTheJester View Post
    A Fleshgrinding Harpoon isn't better than other Fleshgrinding weapon. The Fleshgrinding special ability sticks your weapon in your opponent no matter what.
    Actually, it is. Removing the harpoon deals extra damage, no matter WHY it's imbedded into the opponent.

    Now, this is a fairly small amount of damage, but hey, it's free damage right?

    Also, yeah, I like your suggestion too.

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    Default Re: Harpoon + Exit Wound enchantment = ow?

    Hm, if only you could get some sort of slashing Harpoon, so you could do Whirling blade!
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    Default Re: Harpoon + Exit Wound enchantment = ow?

    Quote Originally Posted by arguskos View Post
    Actually, it is. Removing the harpoon deals extra damage, no matter WHY it's imbedded into the opponent.

    Now, this is a fairly small amount of damage, but hey, it's free damage right?
    Not so small when you add a massive amount of sneak attack or power attack damage to it. The harpoon has shown up in a few different sourcebooks, but most of them say the damage done on the way out is the same as the damage done on the way in, which usually includes bonuses from Strength, favored enemy, sneak attack, and so on.

    As far as I know, the harpoon + returning weapon combo has never really been addressed via an official ruling, so you've got to get the DM to agree that something like the Returning ability does the same damage as the target removing the harpoon himself. So... good luck with that.

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    Default Re: Harpoon + Exit Wound enchantment = ow?

    Quote Originally Posted by Darrin View Post
    Not so small when you add a massive amount of sneak attack or power attack damage to it. The harpoon has shown up in a few different sourcebooks, but most of them say the damage done on the way out is the same as the damage done on the way in, which usually includes bonuses from Strength, favored enemy, sneak attack, and so on.

    As far as I know, the harpoon + returning weapon combo has never really been addressed via an official ruling, so you've got to get the DM to agree that something like the Returning ability does the same damage as the target removing the harpoon himself. So... good luck with that.
    Well, yeah, but I was addressing a simple Fleshgrinding Harpoon vs. Fleshgrinding non-Harpoon, in which case, the damage on the Harpoon isn't massively major, but is still enough to count as better than the non-Harpoon (free damage and all).

    Course, if I was making a Harpoon user, I'd totally do what you're suggesting, cause uh, Harpoons are pretty sweet.

    All that I say applies only to myself. You author your own actions and choices. I cannot and will not be responsible for you, nor are you for me, regardless of situation or circumstance.

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    Default Re: Harpoon + Exit Wound enchantment = ow?

    Quote Originally Posted by BenTheJester View Post
    A Cursed Unholy/Holy/Anarchic/Axiomatic Fleshgrinding Weapon could be nice

    The enemy has the choice between having the weapon deal damage every turn, or permanently lose 1 level(well, until it receives a Remove Curse).
    The negative level goes away when they drop the weapon. It can't be fixed via Restoration, or Remove Curse.
    Last edited by Glimbur; 2010-03-07 at 11:56 PM.

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    Default Re: Harpoon + Exit Wound enchantment = ow?

    Quote Originally Posted by Glimbur View Post
    The negative level goes away when they drop the weapon. It can't be fixed via Restoration, or Remove Curse.
    And I just looked that up. Dang ninjas.

  21. - Top - End - #21
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    Default Re: Harpoon + Exit Wound enchantment = ow?

    This all sounds like a recipe for harpoon powered anti-gravity.
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    Barbarian in the Playground
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    Default Re: Harpoon + Exit Wound enchantment = ow?

    Quote Originally Posted by Glimbur View Post
    The negative level goes away when they drop the weapon. It can't be fixed via Restoration, or Remove Curse.
    Except you can't drop a cursed weapon.

    (Although I guess you can sheath it)

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    Default Re: Harpoon + Exit Wound enchantment = ow?

    I cant recall if it is a Feat or a enhancement but there is something that lets you shoot multiple targets in a line.
    That coupled with the Harpoon should be nasty as you would then have several foes on a Rope
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    Default Re: Harpoon + Exit Wound enchantment = ow?

    Then you attach the rope to a catapult...
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    Default Re: Harpoon + Exit Wound enchantment = ow?

    Quote Originally Posted by Eldan View Post
    Then you attach the rope to a catapult...
    Then you cast Rope Trick. Forget the pocket universe - just use it to make the rope go vertical and stay there for hours.
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    Default Re: Harpoon + Exit Wound enchantment = ow?

    1) Attach chain to above harpoon.

    2) Skewer all your hapless targets

    3) Have the party gimps standing by, dual wielding "shocking" weapons, to strike that nice conductive, metal chain, and/or have the thrower hold it with a pair of 'shocking' gauntlets...

    4) Perhaps insert some 'animate rope' for more fun?
    Last edited by Shalist; 2010-03-08 at 03:00 AM.
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    Default Re: Harpoon + Exit Wound enchantment = ow?

    Hmm.

    Okay. I think with three people, we can make this work.

    Person one throws a harpoon. He's probably just a bloodstorm blade.

    Person two needs ranks in use rope, and has to be a catapult operator. An expert can do this.

    Person three is a wizard flying near the apex of the trajectory, ready to cast rope trick. He has to be pretty fast, most likely.

    Result: several enemies hanging from the sky.
    Last edited by Eldan; 2010-03-08 at 02:58 AM.
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    Default Re: Harpoon + Exit Wound enchantment = ow?

    If you don't mind me spilling a little physics on your D&D, the shock loading of a couple people tied the the projectile of a typcial catapult would pretty much damp it's trajectory immediately. You'd need a REALLY large catapult (talkin ~1-1.5 ton projectile, GL with that) to have any luck with launching a couple people tied to the projectile. In fact, you'd probably break either the rope or the person at that point, depending on the quality of rope used. Either way, it wouldn't really work...
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    Default Re: Harpoon + Exit Wound enchantment = ow?

    Now you make me sad.

    In that case, let's use a giant throwing the boulder, instead of a catapult
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    Default Re: Harpoon + Exit Wound enchantment = ow?

    Quote Originally Posted by Eldan View Post
    Now you make me sad.

    In that case, let's use a giant throwing the boulder, instead of a catapult


    You know boulders are like Godwin's law; bringing them in means that, eventually, a hulking hurler will be brought into the equation and the world will be destroyed.
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