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Thread: Halp!
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2010-03-10, 07:22 PM (ISO 8601)
- Join Date
- Sep 2008
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- Gotham City
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Halp!
Sup, all
Tonight I rolled my stats for a newcoming character (ninth level, btw) ...aaand, what i got was:
15, 15, 8, 16, 14, 9
which is not so bad, after all, if it wasn't for those two -1s.
So. I was thinking abount going Beguiler, here, but I'm now open to suggestions. Those stats really seem to kill any hope to optimize him. Perhaps a mere Enchanter could do? What would you choose, apart from the evergreen, balanced, and unsurpassable Monk, of course?
Any opinion would be welcome
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2010-03-10, 07:25 PM (ISO 8601)
- Join Date
- Mar 2010
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2010-03-10, 07:27 PM (ISO 8601)
- Join Date
- Jan 2009
- Gender
Re: Halp!
A beguiler could still work. Strength is easily dumpable, and you can probably afford to live without either Wisdom (if you don't mind being less good at scouting) or Charisma (if you don't mind being a less good party face).
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2010-03-10, 08:09 PM (ISO 8601)
- Join Date
- Jan 2008
Re: Halp!
What sources are allowed?
Beguiler could work since, as mentioned above, it really only requires 3 good stats. The bigger question is what do you want to play? Skill Monkey (Rogue)? Arcanist (Wizard)? Melee/Divine (Cleric or Druid)? Beguiler is sort of a Skill Monkey Arcanist hybrid in this case.ESPRE Super Powers Roleplay Engine: An open game RPG about super powers.
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2010-03-10, 08:11 PM (ISO 8601)
- Join Date
- Oct 2009
Re: Halp!
Having too -1 stats does kinda suck, but it hardly makes optimization impossible. Even the MADness of monk only requires four abilities (specifically, str, con, dex, wis; roughly in that order.) With that comment out of the way, play what you wanna play, and have fun with it. I've heard that beguiler can be all kinds of amusing.
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2010-03-10, 08:27 PM (ISO 8601)
- Join Date
- Dec 2006
Re: Halp!
Last edited by Amphetryon; 2010-03-10 at 11:45 PM.
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2010-03-10, 08:38 PM (ISO 8601)
- Join Date
- Aug 2007
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2010-03-10, 09:31 PM (ISO 8601)
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- Sep 2008
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- Gotham City
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Re: Halp!
Amphetryon, in the end I decided to go exactly for that choice of stats :) though I don't know about the Spellwarp Sniper, I'm going to get a look at it right now :)
Crow, I am fnicky :D No, well, let's just say I could have gone for a 10 instead of that nine, that's all :P
As for JeminiZero's question, I usually go for Skill Monkey all the way, being a huge rogue/bard fan. I don't mind having some spellcasting ability too and, since this new character will pretty much have to be evil, Beguiler seemed like a good twist towards some "evil bard-like class"
of course, I could just go for a multiclass fighter/rogue/sorcerer who spe- ...no, wait.
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2010-03-10, 09:54 PM (ISO 8601)
- Join Date
- Jan 2010
Re: Halp!
Seriously. If there's no 18, it's unplayable!!! Bah. You can get 9th level spells. Stop complaining.
str 9
con 15
dex 15
int 16
wis 8
cha 14
Then go with middle aged & put your level 4 ability point in int for
str 8
con 14
dex 14
int 18
wis 9
cha 15
Perfectly serviceable.
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2010-03-11, 12:24 AM (ISO 8601)
- Join Date
- Jun 2005
Re: Halp!
Note that Str 9 gets you better carrying capacity than Str 8, while Wis 9 gets you jack all that Wis 8 doesn't give you. Strength is special like that. This is a very minor consideration, but I thought it bore mentioning.
Man, what? I realize that you effectively don't really have any better than a 16 14 14 14 8 8 array, but that's a perfectly good use of a 28 point buy for plenty of builds, so what's your problem? There's nothing unplayable about two dump stats but four good stats.
Also, "optimize" means doing the best one can with what's available. You can optimize anything. It seems like you're using the word as a synonym for "overpower". In which case you're still wrong.
Now, you may personally dislike your character being numerically inferior to an average Commoner at anything, but that's a different issue entirely. Personally, I'd feel quite comfortable dumping both Str and Wis for a Beguiler, especially gnome Beguiler. I'd certainly rather have that 9 and 14 than a 10 and a 13, anyway.
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2010-03-11, 01:57 AM (ISO 8601)
- Join Date
- Jan 2010
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2010-03-11, 07:00 AM (ISO 8601)
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- Sep 2008
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- Gotham City
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Re: Halp!
Well, that was mainly because, being the Beguiler's spells of the save-or-die kind, I would have hoped to have at least int mexed out for better enchantments :P but that's not really a big issue, the DCs can still be raised through feats or prestige classes (like Shadow Adept, if I'm not wrong)..so yeah, it's not that bad after all :)