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Thread: A worthy nemesis
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2010-03-13, 06:06 PM (ISO 8601)
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- Feb 2010
A worthy nemesis
Greetings to everyone
I have a request for a build but I wasn't too sure where to put it.. So I placed it in this section.
My request is this: My Character Daggron (A Sand giant fighter) is currently the biggest, meanest and most merciless character that I have ever created. And my DM (a really nice guy but he isn't too good at creating opponents to match Daggrons power) asked me to create my own nemesis.
My first thought was AWESOME. But then I realised that my knowledge of 3.5 d&d is.. well worthless. So I decided that maybe some of you cool people could help me.
Daggrons ECL is 25 so I was thinking that his nemesis should be something around 30 or so (Enough to give him a challenge)
My first idea was Deadpool combined with Cyclopse (For you non-comic readers my idea was a character with an insane regeneration and a sort of optic blast) riding a monstrous toad (So throw in a little bit of Jiraya from Naruto also)
This was my first idea. As said I would like help creating this monstrous character and possible with some good enchanted equipment
Anyone care to help?Last edited by Marvel-dude; 2010-03-13 at 06:06 PM.
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2010-03-13, 06:13 PM (ISO 8601)
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- May 2006
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Re: A worthy nemesis
might I suggest straight warlock? at epic I'm pretty sure they can gain fast healing 25ish and you can fluff EB as eye blasts. this gives you a caster, without epic spellcasting, which makes it possible for you to beat him, while still being really opposed to you.
that's just my opinion, I could be wrongNerd-o-rama Wrote on 10/16/06 at 01:06:57:
Even creatures listed as "Always Alignment" have one-in-a-million exceptions: the Chaotic Good White Dragon Ranger yearning to throw off the reputation of its Evil kin, anybody?
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2010-03-13, 06:17 PM (ISO 8601)
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- Feb 2010
Re: A worthy nemesis
I guess though I had hoped for something melee-ish. I like teh swords and such ^__^
But where will I find this warlock class?
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2010-03-13, 06:18 PM (ISO 8601)
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Re: A worthy nemesis
What's Daggrons magic item list? Because if he's just a sand giant fighter and has no means to fly or has a party member who can do that for him then a level 13 focus specialist wizard should be just fine against you if his cards are played right.
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2010-03-13, 06:21 PM (ISO 8601)
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- May 2006
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Re: A worthy nemesis
Warlock is complete arcane.
Nerd-o-rama Wrote on 10/16/06 at 01:06:57:
Even creatures listed as "Always Alignment" have one-in-a-million exceptions: the Chaotic Good White Dragon Ranger yearning to throw off the reputation of its Evil kin, anybody?
Dice for the Dice God! D20s for the D20 Throne!
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2010-03-13, 06:25 PM (ISO 8601)
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- Feb 2010
Re: A worthy nemesis
A melee build with either a fighting style similar to (to provide the same sort of challenge) or dramatically different from (if you're a 2-h greatsword wielder, he's got a spiked chain) is a good place to start. The trick is to make someone whose style perhaps accomplishes the same that yours does, but in a different manner. He shouldn't be inferior to you, and he shouldn't have abilities that work you after one round (you after all need to function as his rival too).
Also if your rival's a spiked chain fighter for example, you would have been upping your strength even more or gotten some ranks in balance to better succeed on opposed trip checks. If you have an instagib move he should have a very high chance of avoiding that, victory in a one-on-one challenge should come down to tertiary strategies and tactics.
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2010-03-13, 06:29 PM (ISO 8601)
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- Feb 2010
Re: A worthy nemesis
well to call Daggron "just" a sand giant fighter is a bit of a strech.. his real race/template collection is: draconic, half crystal dragon, poisonous, stoneboned, lolth-touched, monster of legend,half vampire sand giant fighter
His movements are 60 by land, 40 burrow, 110 flight and swim 40
He has no magical equipment yet since he is mainly a gladiator (though I had plans on him becomming a famous exploror of forgotten dungeons and a finder of melee artifacts)
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2010-03-13, 06:32 PM (ISO 8601)
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Re: A worthy nemesis
yes, i will help, i know how tough it can be getting a response from someone on here or how long it will take so... you want a Nemisis of level 30?
ok not a problem.
Human Fighter level 30, assume max HP
give it feats such as Mortal-bane dealing an extra 2d6, two weapon fighting, weapon focus battle axe 1D12 each
this way you can easily deal 1d12+2d6 no str mod.
i would sujest for-going the "super strength fighter routine" for a couple of reasons.
one take weapon finesse and buff out your dex con and int if the DM is willing let him use all 18's
this way you have a high AC and HP.
INT you can use for things like Insightful strike, improved critical, keen.
improved critical doesn't stack with other bonuses or modifiers, how ever it doesn't say that others do not stack with it.
lets assume battleaxe has a 20 crit
imrpoved Critical 19 - 20, keen 17 - 20 insightful strike: 13 - 20, increased intelligence will help this using buff's, rings and other magic items or enchantments.
assuming max hp all the way. and using all your ability attributes gained over levels the total +7 modifier to con
10+7 (con) x 30 = 510
if you take the feat improved toughness thats an extra 30hp 540HP
anything extra such as toughness feats only add to the hell, just for kicks your DM could throw on a supernatural ability of fasting healing 10 per round.
if you took toughness for example 23 times thats 69hp +540 = 609HP.a most exellent thank you to RPGsr4me for the brilliant avatars
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2010-03-13, 06:38 PM (ISO 8601)
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- Feb 2010
Re: A worthy nemesis
This "insightful strike" Where do I find it and what does it do?
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2010-03-13, 06:40 PM (ISO 8601)
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Re: A worthy nemesis
erm i think its complete warrior or complete adventurer.
basicly you get to add your int mod to your crit rangea most exellent thank you to RPGsr4me for the brilliant avatars
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2010-03-13, 06:43 PM (ISO 8601)
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Re: A worthy nemesis
Complete Warrior; Swashbuckler level 3 ability.
Homebrew
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2010-03-13, 06:46 PM (ISO 8601)
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Re: A worthy nemesis
oh its a class ability, i thought it was a feat :/ then it might be worth taking a few levels in swash buckler XD!
i appologies for my mistakea most exellent thank you to RPGsr4me for the brilliant avatars
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2010-03-13, 06:47 PM (ISO 8601)
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Re: A worthy nemesis
I would second the warlock. It's the first thing I thought of. You would get your regeneration and your eyeblasts.
You can also put the power of the eldtrich blasts into his swords if you wish with the warlock ability "hideous blow." or Eldtritch Glaive.
Maybe put him into the fiend-blooded PrC and have it advance warlock invocations instead of casting. I'm pretty sure that's legal. You can have a fiendish giant toad as his familiar/dark companion what have you.
Then give him great magic items, and the rest should be cake. He can attack with eye blasts at range, then when you close, draw his swords and go to town full attacking with the swords. He can use a wand or scroll to get full BAB via Divine Might/Divine Power.Click the spoiler to see all the great games I design:
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2010-03-13, 06:49 PM (ISO 8601)
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Re: A worthy nemesis
so basically I can add his int modifier to his attacks... Meh :\
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2010-03-13, 06:52 PM (ISO 8601)
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Re: A worthy nemesis
... Maybe I'm reading you wrong here, but you do realize that Improved Critical does not stack with a keen weapon? Otherwise you end up with scimitars that have a 10-20 crit range at about 6th level. I don't know what insightful strike does, but if it's another crit-doubler, it doesn't stack either.
Leaving aside my tremendous disdain for epic level solo campaigns (I assume it is solo? You didn't mention a party) The best I can do without your actual character sheet to use as a guide is to say: Frost Giant epic blackguard. You can throw in some additional crap to satiate your apparent taste for complicated and templated characters and adventures if you want, but one can never go wrong with blackguards; a pure evil Nemesis for your (I assume good) character, one who's also a giant, with the polarized element thing going against you, opens up a good spot for a backstory. Throw in some fighter if you want, or homebrew some post-10th-level blackguard stuff (I have some I can throw you, if you're interested).
Of course, better advice would be to just run a lower-level campaign, with simple but creative and deep characters and three or four other players, but you seem to be having fun the way you are. Also, Itous, I might be misunderstanding you again (Are you a non-native English speaker? No offense intended) but 23 toughnesses is a recipe for the most lame opponent ever. at 30th level, 600 HP is laughable, and crit buffing a dual-battleaxe guy with straight 18 stats is like playing pokemon blue with 6 level 100 mewtwos and teaching them all Wrap.
And yeah, warlock sounds pretty good too. They're cool, and you'd satisfy your X-men fetish (serious approve of marvel comics, BTW.)Last edited by Mr. Pin; 2010-03-13 at 06:59 PM.
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2010-03-13, 06:59 PM (ISO 8601)
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Re: A worthy nemesis
insightful strike adds your into mod to your crit range. its a 3rd level swashbuckler ability, although i'm sure you can take it as a feat, if not just ignore improved critical. to be honest seeing as it doesn't stack its pointless taking it really, why should it even exisit?
a most exellent thank you to RPGsr4me for the brilliant avatars
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2010-03-13, 07:08 PM (ISO 8601)
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- Feb 2010
Re: A worthy nemesis
Well his full sized character sheet (sorry if it is a bit messy)
Name: Daggron
Race: draconic, half crystal dragon, poisonous, stoneboned, lolth-touched, monster of legend,half vampire sand giant
size large
movement 60 land, 40 burrow, 110 flight, swim 40
Class: Giant 15/Fighter 1
stats: 30 point buy
start
str (20) 70 +30
dex (12) 26 +8
con (20) 56 +23
int (3) 7 -2
wis (3) 11 +0
cha (3) 11 +0
HP: d10*15 + 23*16 + d10*1
Health: 427
total base dex armor NA misc
AC: 39 10 8 20 1
base mod misc total
BAB: (12)12/7 30 2 (44)/44/39
weapon: Great sword 4d6* 17-20/x2
huge because of Powerful build
base mod misc total
fortitude 11 23 3 +37
reflex 5 8 4 +17
willpower 5 23 3 +31
LA: 26
DR: 10/+1
low light vision
darkvision
powerful build: counts as one size larger with weapons, being swallowed and grapple, bull rush and trip attemps
Fearless
fast healing 1
garlic sensitivity
natural weaponry:
2 claws 1d4 (medium)
1 bite 1d10 (medium)* (weakening poison, 1d2/1d6 str) dc:41
1 gore 1d3 (medium)
1 slam 1d6 (large)
breath (light) 6d8, dc: 41 (1/day)
*Bite poison 1d6/1d6 str damage dc: 41
feats: 2
multi-attack
improved initiative
combat reflexes
dodge
endurance
steadfast determination
power attack
cleave
improved critical (swords) double threat range
weapon focus: +1 att
flaws:
merciless
murk-eyed
Skills: mod rank misc total
class skills
Climb str -4 +26
craft int
handle animal cha
intimidate cha +2 +2
jump str
ride dex
swim str -4 +26
cross-class skills
Tumble dex 19 +27
spot wis +6 +6
hide dex +8 +16
move silently dex +8 +16
bluff cha 4 +4
listen wis 4 +10
search int 4 -2
sense motive wis 4 +10
immunitíes;
sleep, paralysis, acid, electricity, fire, cold, poison, stunning, subdual damage, death from massive damage, 25% of negating a critical hit
spell-like abilities:
haste always on
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This is just one of 3 characters. My other friends plays a wizard-ish class and the other is a rogue-ish. Together we slay a hole lot of things :DLast edited by Marvel-dude; 2010-03-13 at 07:09 PM.
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2010-03-13, 07:10 PM (ISO 8601)
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Re: A worthy nemesis
i think my character at level 21 a gestalt class + levels in fate spinner could take you, how about a play by post fight?
i explain in detail how the class works, what feats it has, hp, ac, custom spells, and epic spells, only if your intrested of course.
The Gestalt class is Warblade + wizard but the wizard doesn't have the standard wizard spell list it has the dread necromancer list but still has ability to cast standard wizard spells, also has cure spells at its disposal (as necromancy is the life force of life AND death its in the PHB)Last edited by Itous; 2010-03-13 at 07:13 PM.
a most exellent thank you to RPGsr4me for the brilliant avatars
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2010-03-13, 07:12 PM (ISO 8601)
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Re: A worthy nemesis
I have no idea on how to do that but sure. You might just have to explain what to do now and then
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2010-03-13, 07:15 PM (ISO 8601)
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Re: A worthy nemesis
ok basicly we both take our characters and roll iniative
who ever wins goes first, then we just post up our moves as if it was a normal combat but its just the two of us, if you use feats its best to explain in the briefest possible way how that works, infomation on my gestalt class is above, i call it "the bringer of death" class, simply because it can mess you up, also be warned with my epic spells with an insainly low DC i can deal 30 - 600 points of damage in one round, any dice rolls i sujest are used by the SRD
(www.d20srd.org) dice roller and posted for the matter of fairnessa most exellent thank you to RPGsr4me for the brilliant avatars
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2010-03-13, 07:21 PM (ISO 8601)
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Re: A worthy nemesis
Uhm...the Insightful Strike ability applies to damage rolls, not crit range.
And of course a gestalt Epic Wizard//Warblade would beat this thing. An Epid Gestalt Wizard//Warblade could beat most anything short of a gestalt StP Erudite//Artificer.
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2010-03-13, 07:23 PM (ISO 8601)
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Re: A worthy nemesis
Well to that I can say that I have at least 6 attacks per round (also counting Daggrons natural weaponry) and his ability to drain your strength away. 0 str = no movement >:D
So do we just post in this thread or a new one?
And how do we do the dice rolls? Just into the link and "dicebag"?
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2010-03-13, 07:34 PM (ISO 8601)
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Re: A worthy nemesis
Your Murky-Eyed flaw means that any enemy with miss chance will confound you endlessly, thus the nemesis should have this.
However, your character has many weaknesses. Enervation ruins you utterly, as does stat damage. A 10th level Psion can hit you with a 3d4 Ego Whip; even if you pass the save (which you will) you take an average of 3.5 CHA damage and are killed.
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2010-03-13, 07:36 PM (ISO 8601)
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Re: A worthy nemesis
So you have no magic items, but multiple templates.
No Magic items lowers your ECL in terms of capabilities: I'd put you at CR 19 at most. The right CR 20 should wipe floor with you.
I say Factotum 20 beats you (assuming NPC gear at minimum).
So we need a Gish if we go magic (since you want some melee).
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2010-03-13, 07:44 PM (ISO 8601)
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Re: A worthy nemesis
True, this build has many many flaws and yes a psionic would wipe the floor with me.. But my play style is simple. Hit stuff until it stops moving.
My DM is a guy who rarely uses psionics nor concealments (is that the right word?) So those things are less important.
Regarding Daggons ECL, I have no idea on how to calculate these things. In a book I remember reading that LA = ECL or something like that, so that is what I went with.
But back to fighting style: I really just figured that I would go first in most encounters with a total of +12 to initiative and using both hands on this greatsword well that is 1½ str modifier. 4d6+45 x3 is quite a bit in my head and combine that with his strength draining poisons he should be able to paralyze a decent ammount of opponents.
But I would love to hear how to improve Daggon :D
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2010-03-13, 07:46 PM (ISO 8601)
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Re: A worthy nemesis
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2010-03-13, 07:50 PM (ISO 8601)
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Re: A worthy nemesis
So if we are talking about ECL and gear.. What sort of gear should Daggon have is he was supposed to be his real ECL?
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2010-03-13, 07:53 PM (ISO 8601)
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2010-03-13, 07:56 PM (ISO 8601)
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Re: A worthy nemesis
Umm sorry the newbish question but what is Pelor and Asmodeus?
Because they sound like evil dudes :\
or are they some sort of weapons?
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2010-03-13, 07:58 PM (ISO 8601)
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