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    Orc in the Playground
     
    HalflingRangerGuy

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    Default Bard Variant? Which do you prefer?

    I'm going to try out a bard eventually (this will be a reserve character) but I don't like the core bard. So far I'm liking the Savage Bard, Divine Bard, and Harbringer (all found on crystalkeep).

    I'm thinking of combining the Harbringer's bardic abilities with either the Savage Bard or the Divine bard (thus getting rid of the normal bardic powers). Right now I'm leaning torward the Savage Bard so that my bard will stay Charisma based. Anyone have any advice? Also even if I don't use this character anytime soon I want to create him/her anyways.

    I was even thinking of make two sheets, making one by rolling for stats and the other one using a point buy method. *shrug*

    Oh and are there any other Bard variants I should be aware of?

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    Orc in the Playground
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    Default Re: Bard Variant? Which do you prefer?

    If you have Unorthodox Bards, there are loads of variants there. I'm partial to Troubad'war, myself. Just imagine some grizzled old man with a one-handed axe and a guitar strapped to his back, fighting in the name of love.

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    BardGuy

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    Default Re: Bard Variant? Which do you prefer?

    Quote Originally Posted by SSGoW View Post
    Oh and are there any other Bard variants I should be aware of?
    You got the main two. Savage Bard + Harbringer will probably be your best bet, otherwise here is a handy list of Bard ACFs
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    Taken from Alternative Class Features III

    Bardic Knack (PHB 2, p 35): Lose bardic knowledge, gain the ability to use half your class level in place of skill ranks.

    Bardic Sage (UA, p 49): Adds additional spells and bonus to knowledge in exchange for reduced Bardic music abilities.

    Divine Bards (UA, p 50): Wisdom used to determine if you can cast a spell, Charisma used for all other factors, some spells added to the the bard spell list.

    Drow Bard (DU, p 57): Gain poison use, lose bardic knowledge and 1 bardic music use/day.

    Gnome Bard Substitution Levels (RS, p 147):
    1st level: Gnome Cantrips (swap some 0-level spells), Counter Fear (replaces countersong)
    3rd level: Inspire Defiance (resistance to mind-affecting), lose inspire competence
    6th level: Phantasmal Song (fear-like song), lose suggestion
    11th level: Secrets of Bardic Trickery, lose a 4th level spell known, get new spells

    Half-Elf Bard Substitution Levels (RD, p 157):
    1st level: Soothing voice, no countersong
    6th level: Command, no suggesion
    8th level: Secrets of the Diplomat (bonus spells known), lose 4th level spell known

    Healing Hymn (CC, p 47): lose fascinate, boost natural healing and healing spells.

    Hymn of Fortification (CC, p 47): lose inspire competence, use bardic music to generate protection from evil type effects.

    Inspire Awe (DrM, p 13): Gain ability to inspire awe instead of courage.

    Inspire Hatred (EoE, p 21): lose inspire greatness, gain inspire hatred

    Inspire Turning (ECR, p 206): Replace Inspire Competence with the ability to boost an ally's ability to turn undead by spending a bardic music attempt they gain +2 levels on their turn check.

    Loresong (DS, p 8): Give up bardic knowledge. Once per day (more at higher levels) add +4 bonus to an attack, save, or check roll.

    Mimicking Song (DS, p 8): Give up countersong. Use bardic music to give allies a +2 bonus on move silently.

    Nature Bard (UA, p 58): gain animal companion, nature sense, resist nature's lure, and wild empathy as a druid. Lose bardic knowledge, inspire courage, inspire competence, inspire greatness, and inspire heroics.

    Planar Bard (PlH, p 29):
    3rd level: Planar Inspiration (can use music to protect people from planar effects), lose inspire competence
    6th level: Planar Dissonance (can temporarily redirect portals to new locations), lose suggestion
    12h level: Planar Discordance (can use bardic music as a precipitate breach spell), lose song of freedom

    Repel Domination (ECR, p 206): Lose suggestion power. +2 bonus on saves vs mind affecting spells and abilities of the undead, if you succeed in the save they become shaken.

    Savage Bard (UA, p 50): Must be chaotic, good fortitude and will save, poor reflex. Modified skill and spell list. Illiterate.

    Spellbreaker Song (CM, p 35): Lose countersong, can use bardic music to disrupt casters, giving them 20% spell failure chance.

    Spellscale Bard Substitution Levels (RDr, p 110):
    1st level: Draconic Bardic Knowledge (bonus on bardic lore checks involving dragons)
    3rd level: Inspire Arcana (music gives +1 caster levels), no inspire competence
    6th level: Superior Suggestion (higher DC's with suggestion)

    Undead Bardic Knowledge (ECR, p 206): Replace Bard Knowledge with specialized knowledge about the undead, works like normal bardic knowledge but with a +5 competence bonus.

    More can be found here starting on page 16.
    Last edited by gorfnab; 2010-03-17 at 11:56 PM.

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    Leon's Avatar

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    Default Re: Bard Variant? Which do you prefer?

    I like Savage and Nature - my backup character for a current game is a Savage Natural Bard/Druidic Avenger Arcane Hirophant.
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    Optimystik's Avatar

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    Default Re: Bard Variant? Which do you prefer?

    Savage Bard is the best. The only real use for Divine Bard is to give Archivists nifty spells; they are too MAD to be much more use than that, and if you're willing to deal with the MADness you're better off as a Favored Soul.

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    HalflingRangerGuy

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    Default Re: Bard Variant? Which do you prefer?

    Hmmm out of all of them I like the Savage and Harbringer but some of the other ones are interesting.

    As for some fluff...
    I was thinking that the bard will sing like Richard Cheese and look basically what you would think a barbarian would look like (except with a rapier . Anytime he countersongs it will be him doing beat-box :D

    As for less than fluff... For feats at first level I'll get 2 since I'm going human

    Spellcasting Prodigy (first level only)
    For purposes of determining bonus spells, treat your primary spellcasting ability score (i.e., Intelligence for
    Wizards, Wisdom for Clerics, Druids, Paladins, & Rangers, etc.) as 2 higher.
    You may take this feat multiple times, each time applying to a different ability score.
    Note: you do not need to be able to cast spell yet when you take this feat.
    -This will help with the lack of spells that a bard gets (only a bit though)

    Extra Music
    [General]
    (Eb p52)
    (CAdv p109)
    Bardic Music class ability You may use your Bardic Music 4 extra times per day.
    Note: You may take this feat multiple times.

    Since I've never played a bard before I'm not sure what other feats would be good but for later on I figured I would work around this.

    Lyric Spell
    [General]
    (CAdv p113)
    Bardic Music class ability
    Concentration: 12 ranks
    Ability to cast 2nd level
    Spontaneous Arcane
    spells
    As a Standard Action, you may cast one of your available Spontaneous Arcane Spells by expending (1 + spell level) uses of Bardic Music.
    You cannot use this feat to cast a spell with the Silent Spell metamagic feat applied to it.

    Music of Making
    [General]
    (Eb p57)
    Bardic Music class ability
    Perform: 9 ranks
    By consuming one of your daily uses of Bardic Music, you may do one of the following:
    1. The duration of a Conjuration (creation) spell you cast is doubled.
    2. Gain a +4 Sacred bonus on your Craft check.

    I figure this will give me a secnd "pool" for spells and with music of making the summon's will stay around longer

    I'm really liking this character lol

    *edit* I usually get high rolls so I'm not to worried about missing with melee attacks, I'm going for a keen rapier (eventually) for the awesome crit range though.
    Last edited by SSGoW; 2010-03-18 at 03:00 PM.

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    OrcBarbarianGuy

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    Default Re: Bard Variant? Which do you prefer?

    Quote Originally Posted by SSGoW View Post
    Hmmm out of all of them I like the Savage and Harbringer but some of the other ones are interesting.

    As for some fluff...
    I was thinking that the bard will sing like Richard Cheese and look basically what you would think a barbarian would look like (except with a rapier . Anytime he countersongs it will be him doing beat-box :D

    As for less than fluff... For feats at first level I'll get 2 since I'm going human

    Spellcasting Prodigy (first level only)
    For purposes of determining bonus spells, treat your primary spellcasting ability score (i.e., Intelligence for
    Wizards, Wisdom for Clerics, Druids, Paladins, & Rangers, etc.) as 2 higher.
    You may take this feat multiple times, each time applying to a different ability score.
    Note: you do not need to be able to cast spell yet when you take this feat.
    -This will help with the lack of spells that a bard gets (only a bit though)

    Extra Music
    [General]
    (Eb p52)
    (CAdv p109)
    Bardic Music class ability You may use your Bardic Music 4 extra times per day.
    Note: You may take this feat multiple times.

    Since I've never played a bard before I'm not sure what other feats would be good but for later on I figured I would work around this.

    Lyric Spell
    [General]
    (CAdv p113)
    Bardic Music class ability
    Concentration: 12 ranks
    Ability to cast 2nd level
    Spontaneous Arcane
    spells
    As a Standard Action, you may cast one of your available Spontaneous Arcane Spells by expending (1 + spell level) uses of Bardic Music.
    You cannot use this feat to cast a spell with the Silent Spell metamagic feat applied to it.

    Music of Making
    [General]
    (Eb p57)
    Bardic Music class ability
    Perform: 9 ranks
    By consuming one of your daily uses of Bardic Music, you may do one of the following:
    1. The duration of a Conjuration (creation) spell you cast is doubled.
    2. Gain a +4 Sacred bonus on your Craft check.

    I figure this will give me a secnd "pool" for spells and with music of making the summon's will stay around longer

    I'm really liking this character lol
    Extra Music is only really useful if you're planning on multiclassing out of bard. Otherwise, 1 use/level should be fine.

    Music of Making doesn't increase the duration of summoning spells. It only affect Conjuration (creation) spells, not Conjuration (summoning).

    If you're going to be in melee a lot, look into picking up Snowflake Wardance (Frostburn) sometime soon.
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    Default Re: Bard Variant? Which do you prefer?

    Why is savage bard so good? It gets a few nicer spells, but it's not that much...

  9. - Top - End - #9
    Ogre in the Playground
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    Default Re: Bard Variant? Which do you prefer?

    Incidentally, Bardic Knack is awesome. I always take that one. Combine it with that feat (forget what it's called) that makes every skill a class skill, and a bard makes a dang good skill-monkey.
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    Default Re: Bard Variant? Which do you prefer?

    I really enjoy the Bardic Knack variant for some reason. Maybe it fits the jack-of-all-trades thing in my mind.
    It's been a bit, GitP. If you're reading this, you're either digging through old stuff, or I've posted for the first time in forever.

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    Default Re: Bard Variant? Which do you prefer?

    Quote Originally Posted by Starscream View Post
    Incidentally, Bardic Knack is awesome. I always take that one. Combine it with that feat (forget what it's called) that makes every skill a class skill, and a bard makes a dang good skill-monkey.
    Able Learner?

    I'd suggest Dragonfire Inspiration, which, IIRC, allows you to trade the +x bonus from Inspire Competence for xd6 elemental damage.
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    HalflingRangerGuy

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    Default Re: Bard Variant? Which do you prefer?

    Why the extra music? Lyrical Spell, more music then more spells that can be casted (as a standard action). Atleast that is the thought I got from the feat.

    I might be in melee but not really sure exactly how as of right now (although the use of rage might come in play)

    As soon as I have the first level sheet finished I'll post it

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    Default Re: Bard Variant? Which do you prefer?

    Quote Originally Posted by absolmorph View Post
    Able Learner?

    I'd suggest Dragonfire Inspiration, which, IIRC, allows you to trade the +x bonus from Inspire Competence for xd6 elemental damage.
    If we're in the mood for suggesting feats, you absolutely must pick up Words of Creation (BoED). It doubles you IC bonus, and combined with some of the other boosters to it, you can easily get +10d6 fire damage on attacks, or +10 to attack and damage to you and all of your friends.

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    HalflingRangerGuy

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    Default Re: Bard Variant? Which do you prefer?

    The Harbringer will already be getting rid of some of the bard's Inspire's and Songs and replace them with

    Bardic Music – Instill Fear –N
    Requires at least 3 ranks in Perform.
    All opponents that can see & hear you receive a –N penalty on saving throws vs. charm & fear effects, and on attacks & weapon damage (WillNeg, DC is
    Charisma-based). Effect lasts as long as you continue the song and the opponent can hear you plus 5 rounds. This is a Mind-Affecting Fear effect.

    Bardic Music – Encourage Failure
    Requires at least 6 ranks in Perform.
    One opponent that can see & hear and is within 30’ receives a –2 penalty on all rolls for 1 round (WillNeg, DC is Charisma-based). This is a Mind-Affecting
    effect.

    Bardic Music – Dishearten
    Requires at least 12 ranks in Perform.
    One opponent (plus one per three levels above 15th) that can see & hear you for one full round and is within 30’ receives a –4 penalty on saving throws and AC
    (WillNeg, DC is Charisma-based). Effect lasts as long as you continue the song and the opponent(s) can hear you plus 5 rounds. This is a Mind-Affecting effect.

    Bardic Music – Dirge of Binding
    Requires at least 15 ranks in Perform.
    One opponent becomes paralyzed (WillNeg, DC is Charisma-based). Effect lasts as long as you continue the song and the opponent can hear you.

    Bardic Music – Drain Prowess
    Requires at least 21 ranks in Perform.
    One opponent (plus one per three levels above 18th) that can hear you for one full round and is within 30’ receives 2 Negative Levels (WillNeg, DC is Charismabased). Effect lasts as long as you continue the song and the opponent(s) can hear you. The negative levels never result in permanent level loss.

    I love these changes, these will make me feel more useful in terms of combat (if they hit) and with extra musc my bard will be able to sing/spell sling all day long :p

    Anyone know what the starting gold for a bard is?

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    Bugbear in the Playground
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    Default Re: Bard Variant? Which do you prefer?

    There's also the Trickster Spellthief, which gets Bard spellcasting.

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    Default Re: Bard Variant? Which do you prefer?

    Where's Harbringer from?
    Common sense is not so common.

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    You make sense in an annoying way.

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    Default Re: Bard Variant? Which do you prefer?

    Quote Originally Posted by Tinydwarfman View Post
    Why is savage bard so good? It gets a few nicer spells, but it's not that much...
    Generally, its used for the fort save to enter Ur-Priest. Survival is also used in more PrCs than Decipher Script and Speak Language are.

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    HalflingRangerGuy

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    Default Re: Bard Variant? Which do you prefer?

    I got Harbringer from crystalkeep, I forget what book it is from though.

    Savage bard is just for the barbarian feel, using rage will help also.

    *edit*

    Besides the route of skill monkey is there any feats that are worth their weight in salt that a bard should have? So far I will be taking Lyrical Spell and Extra music so I'll have more spells to cast.

    If I take extra music each time (human so extra feat will go to lyrical spell) by level 18 that will be 7 feats X 4 uses (yes it stacks) = 28 bardic music + 18 levels (1 use per level ) = 46 bardic music uses... Lyrical spell lets you as a standard action cast a spell by exspending 1 + spell level bardic music uses.
    This along with the spell the bard already gets would be great

    But i'm afraid I'm missing some other feats (i'm checking crystalkeep again) that really help out bards.

    I may use alot of summoning (for the fun of it :D popping out ALOT of critters could be chaos lol) so Augument Summoning may be worth it (+4 str and con tosummons)
    Last edited by SSGoW; 2010-03-20 at 02:19 PM.

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