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Thread: Archery Enchantments
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2010-03-18, 01:45 AM (ISO 8601)
- Join Date
- Aug 2008
Archery Enchantments
What are the best weapon enhancements for a bow? I was tempted to use brilliant energy as I never had before, but as always I nagged myself that it just isn't worth a +4. So what is better?
ThanksOriginally Posted by Alabenson
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2010-03-18, 01:49 AM (ISO 8601)
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- Jul 2008
Re: Archery Enchantments
Splitting, from champions of ruin.
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2010-03-18, 01:52 AM (ISO 8601)
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- Oct 2009
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- Elsewhen
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Re: Archery Enchantments
Elvencraft isn't an enchantment, but is very nifty.
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2010-03-18, 02:02 AM (ISO 8601)
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- Aug 2008
Re: Archery Enchantments
what is elvencraft in? Races of destiny?
Originally Posted by Alabenson
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2010-03-18, 03:00 AM (ISO 8601)
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- Jul 2008
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Re: Archery Enchantments
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2010-03-18, 03:58 AM (ISO 8601)
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- Jul 2009
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- Athens, GR
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Ellery: "We will not be caught by surprise."
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2010-03-18, 05:36 AM (ISO 8601)
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- Dec 2007
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- Finland
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Re: Archery Enchantments
Force [MiC], Splitting [CoR], Seeking [DMG], Collision [SRD/MiC], Holy [DMG], etc. Basically, it's generally worthwhile to ignore DR, miss chances and such (those tend to crop up at range, especially), and then just focus on upping the damage, starting with Splitting which is completely sick.
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2010-03-18, 06:57 AM (ISO 8601)
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- Aug 2009
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2010-03-18, 07:05 AM (ISO 8601)
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- Jan 2008
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Re: Archery Enchantments
make sure you get the right classes and PrCs... you can end up with a 3000 foot range. As you well know, long range spells are 400 feet + 40ft per CL. that means an enemy caster can only hit you if he has CL of 65 and is using a long ranged spell.
He could teleport to you, but he can't tell WHERE you are at because he can't spot you at this distance, he likely can't use magic to locate you (out of range :P) and there are tricks where your shots seem to come from different directions so they can't just "guess"...
plus, items of teleport are typically 3/day which means you can just run away a few times... they likely don't have enough uses per day of teleport to keep up.I do not have a superman complex; for I am God, not Superman!
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2010-03-18, 07:18 AM (ISO 8601)
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- Dec 2007
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Re: Archery Enchantments
I laugh at your 3000' range and one-up you with 30000'. Every size increase gives you a multiplier of 1.25 on your range increment, you get to start with 130' on a Composite Greatbow and then we get crackin'. Dragonbone up to 150', Ranged Weapon Mastery for 170', Deepwood Sniper up to 270', Far Shot to up to 405', Cragtop Archer to shoot up to 15 increments and Colossal to multiply it by 1.25 4 times for ~14831'. Hell, we could use Flight Arrows for 25' more and Distance weapon for doubling all that. So ~32400'.
Campaign Journal: Uncovering the Lost World - A Player's Diary in Low-Magic D&D (Latest Update: 8.3.2014)
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SRD Averages - An aggregation of all the key stats of all the monster entries on SRD arranged by CR.
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2010-03-18, 07:29 AM (ISO 8601)
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- Oct 2009
Re: Archery Enchantments
Splitting is +3, and is hands down the best possible enchantment. It doubles all of your arrows fired.
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2010-03-18, 08:18 AM (ISO 8601)
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Re: Archery Enchantments
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2010-03-18, 08:38 AM (ISO 8601)
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2010-03-18, 08:53 AM (ISO 8601)
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- Nov 2007
Re: Archery Enchantments
True Strike is always nice, although it only affects a single attack roll.
Originally Posted by SkyBoundFencer
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2010-03-18, 08:53 AM (ISO 8601)
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- Jul 2009
Re: Archery Enchantments
I like Arrowmind from the SpC, lets you shoot arrows while in melee without provoking AoO.
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2010-03-18, 08:55 AM (ISO 8601)
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- Dec 2007
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- Manchester NH
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Re: Archery Enchantments
im gonan have to agree with the person that mentioned collision its one of the best enchants i've found with a bow.
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2010-03-18, 09:04 AM (ISO 8601)
- Join Date
- Aug 2009
Re: Archery Enchantments
Hunter's Mercy makes your next shot crit automatically. Since your arrows are at least x3 on a crit, that is extremely hoss in a variety of situations.
Arrow of bone needs to be made for you by a friendly arcane caster, but it basically gives you the arcane archer's capstone death arrow at a cost of a few gp. Repeatedly. Depending on interpretation, your DM might interpret arrow of bone as a weaponlike spell, since it needs to be fired at the target and requires an attack roll, which would mean that the negative energy damage a target takes on a successful save could be multiplied on a crit. This would synergize very effectively with hunter's mercy.Subclasses for 5E: magus of blades, shadowcraft assassin, spellthief, void disciple
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2010-03-18, 09:27 AM (ISO 8601)
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- Jul 2008
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- Broken Damaged Worthless
Re: Archery Enchantments
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2010-03-18, 12:21 PM (ISO 8601)
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Re: Archery Enchantments
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2010-03-18, 12:28 PM (ISO 8601)
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- Feb 2008
Re: Archery Enchantments
I prefer the Yuan-Ti Serpent Bow. More obscure, more powerful on a Warblade, and doesn't have that "Elf" problem the Elvencraft Bow has.
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2010-03-18, 12:34 PM (ISO 8601)
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- Jul 2008
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- Italy
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Re: Archery Enchantments
I have two players with these weapons. One took the Yuan-ti one, and I've to admit that I like ti more. Because of blades, and because of yuan-ti.
The other one is an elf, so..
Actually, he did a smart thing: he looked for Coldwood for the construction of the Bow, so without many gold you can smash the head of a demon or a fey, or a bodak (maybe).
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2010-03-18, 12:38 PM (ISO 8601)
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- May 2005
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Re: Archery Enchantments
Assuming you can cast hunter's mercy, prismatic burst and coup de grace.
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2010-03-18, 12:53 PM (ISO 8601)
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- Mar 2010
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- Hungary
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Re: Archery Enchantments
Enchantments of arrow are true benefit of archery: u can get more nice abilities than a sword of same enchantment. As i know, if you fire a flaming arrow from +3 longbow they stack. OK its only one shot but you can get a bonus to your shot so archers get more variety of abilities through his weapon than a melee type even at lower levels.
Great spells:
From PH: Magic weapon and greater magic weapon, true strike,Cats grace(PH),
PH2: Blade of blood,
Complete Adventurer: Sonic Weapon ,Arrowmind, Hawkeye, Guided shot, Arrow Storm,Critical Strike
Savage Species: Weapon of energy, Girallon blessing, Fuse arms
And there are lots of spells that enchant sneak attack or add attack bonusI am willing and able to evaluate and critique homebrew material. PM me a link if you want an evaluation or a critique. If this applies to you too, put this in your sig.