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Thread: buying better ability scores
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2010-03-21, 11:00 PM (ISO 8601)
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buying better ability scores
I think it should be possible to spend exp on increasing you ability scores.
Has anyone ever built a system for this?
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2010-03-21, 11:44 PM (ISO 8601)
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- Nov 2007
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2010-03-21, 11:47 PM (ISO 8601)
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- Nov 2008
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Re: buying better ability scores
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2010-03-22, 12:16 AM (ISO 8601)
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2010-03-22, 12:20 AM (ISO 8601)
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Re: buying better ability scores
Last edited by Temotei; 2010-03-22 at 12:20 AM.
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2010-03-22, 03:49 AM (ISO 8601)
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2010-03-25, 07:44 AM (ISO 8601)
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Re: buying better ability scores
Either that or it works, and it sucks. XD
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2010-03-25, 01:05 PM (ISO 8601)
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Re: buying better ability scores
World of Darkness?
Sarcasm aside, I think the only balanced way to do this is if you:
1) put a limit on how far you can boost your ability scores by burning experience; even wish can only give you a +5 bonus, at 5,000 XP per casting. Anything much more than that simply makes it too good - why would my wizard bother burning XP to craft scrolls, when I can instead burn it to bump my Intelligence score and get bonus spells per day?
2) keep in mind that XP is a renewable resource. With the way XP is set up in 3.5, you will eventually regain any amount of XP you burn and catch up with the rest of the party. Spending XP to boost an ability score is thus less costly than buying a corresponding item in the long run, since you can't make gold back like you can XP (boosting the ability score also saves you an item slot for more useful/interesting magic items). A character who regularly boosts his ability scores would come out noticeably stronger than an identical character who does not choose to boost.
3) have the XP cost to increase an ability score scale quadratically like the gold cost of magic items (say, something like New Ability Score ^ 2 * 10 XP), and make it so you have to buy each point of an ability score increase individually (you can't go from 10 to 18; you'd have to go from 10 to 11, 11 to 12, and so on until you hit 18). Using that formula, increasing an ability from a 9 to a 10 would thus cost 1,000 XP. Increasing it from 19 to 20 would cost 4,000 XP.Last edited by Dracomortis; 2010-03-25 at 01:06 PM.
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2010-03-25, 01:27 PM (ISO 8601)
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Re: buying better ability scores
#1 isn't necessary a good argument if he doesn't agree with that design decision.
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2010-03-25, 01:43 PM (ISO 8601)
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Re: buying better ability scores
I can't think of anyway to exclude a limit that would still be balanced, though. With magic items, there is no hard limit, but you're effectively limited in how high you can boost a certain ability score by the cost of the item and how much you can feasibly afford at a given level. Because XP is a completely renewable resource as per #2, you're not nearly as limited by your ability to spend it.
Now, the limit on how high you can boost it doesn't have to be a constant value - it can scale upwards with level, so that you can continue to invest more into it as you level up. But letting a character boost it as much as he wants as long as he has the XP to do so would probably be unbalancing. At the very least, I think there needs to be a stipulation that you can't burn off more XP than the amount required for your current level (so, a level 5 character couldn't drop below 10,000 XP by boosting ability scores, because that would drop him to level 4), if only because you would then have characters in the party spread out over two or more different levels, depending on who boosts and how heavily they choose to do so.Sincerest thanks to Qwernt for the amazing avatar.
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2010-03-25, 01:48 PM (ISO 8601)
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- Jun 2008
Re: buying better ability scores
Actually... no they're not. Wish can only backfire if it is outside the boundaries of what Wish can do without fail. One of which is 'Create a magic item.' So you just wish for a magic item that casts 'Dominate Monster' chained with no save and bam, you rule the world, no drawbacks.
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2010-03-25, 01:51 PM (ISO 8601)
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Re: buying better ability scores
I for one don't see any reason to limit how high you can raise your stats, what's so different between tacking a class level (higher saves, attack and skills) and increasing your abilities (higher saves, attack and skills) It's obviously a better Idea to spend exp on levels than ability score. It's just that some abilities have an ability requirement that you might not ever be able to meet without a system to buy ability scores.
While we are on the topic of pointless limits in power, why don't they properly stat artifacts? Someone had to have made them.
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2010-03-25, 02:04 PM (ISO 8601)
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- Sep 2008
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Re: buying better ability scores
Because when you take an ability boost, you're not actually choosing it instead of anything - you will get all of the XP you spent back over the course of several encounters, at which time you can then take a class level in addition to the ability boost you already took. Over time, a character who boosts his ability scores will becomes noticeably better than one who does not. Now, if you're fine with bumping the power level of the characters, there's nothing wrong with that. Just be aware that it is going to make the characters more powerful in the long run.
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2010-03-25, 06:34 PM (ISO 8601)
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- Sep 2007
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2010-03-25, 06:44 PM (ISO 8601)
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- Nov 2008
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Re: buying better ability scores
Homebrew
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2010-03-25, 07:27 PM (ISO 8601)
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- Jan 2010
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- Tor zur Welt
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Re: buying better ability scores
if you fall far enough behind the other party members you actually gain XP faster than them, due to your lower level.
I'd go for the quadratical increase Dracomortis suggested plus a max of 5 increases (not +5 on each)
seeing how arbitrary the rules for roling/buying the ability scores generally are I don't see the big deal to allow increasing them for XP
or even a shift of single points later on (at least amongst the physical ones)
like
-1 Dex -> +1 Str (pumping iron, costing agility)
-1 Con -> +1 Charisma (going on a diet, loosing body mass/fat for loking fiter/stronger)* my emphasis
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2010-03-25, 07:40 PM (ISO 8601)
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- Sep 2007
Re: buying better ability scores
If you want a simple, balanced way of boosting ability scores, just allow the epic feat to be taken pre-epic. a +1 untyped ability boost for a feat isn't exactly overpowered (take it twice for strength and you gain less attack and damage bonuses than if you invested in weapon focus and specialisation, even for a two-hander).
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2010-03-25, 11:06 PM (ISO 8601)
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2010-03-26, 11:15 AM (ISO 8601)
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- Nov 2006
Re: buying better ability scores
A 3e solution would be a PrC:
"I'm awesome".
10 levels, each level grants you a +1 to all ability scores, medium BaB and all 3 saves are weak.
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2010-03-26, 06:44 PM (ISO 8601)
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Re: buying better ability scores
The thing is as you reach higher and higher levels it gets more and more expensive to get an additional +2 to a stat. There's no way to balance a flat cost as even if it's appropriate now it'll be too cheap in the future at which time you'll continue to enjoy the benefit. I'd use LA instead. A PrC or anything else involving levels works too.
Last edited by ericgrau; 2010-03-26 at 06:44 PM.
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2010-03-26, 08:40 PM (ISO 8601)
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Re: buying better ability scores
I think a limitless, but exponentially rising cost system would work best.
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2010-03-26, 08:53 PM (ISO 8601)
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2010-03-27, 03:42 AM (ISO 8601)
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Re: buying better ability scores
I think he means after you've already bought that item. Or if you mean allowing a 2nd one as an inherent bonus, that still poses a problem. 2 +2's are cheaper than 1 +4, so you've already made things too cheap. Hence the reason why you need LA or something else that gets more valuable at higher levels; b/c any flat gp cost will be too expensive early on and too cheap later on now matter how little or how much it costs. Changing the price merely changes the point at which it is too cheap or too expensive.
So you never have to interrupt a game to look up a rule again:
My 3.5e Rules Cheat Sheets: Normal, With Consolidated Skill System
TOGC's 3.5e Spell/etc Cards: rpgnow / drivethru rpg
Utilities: Magic Item Shop Generator (Req. MS Excel), Balanced Low Magic Item System
Printable Cardstock Dungeon Tiles and other terrain stuff (100 MB)