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  1. - Top - End - #1
    Pixie in the Playground
     
    DrowGuy

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    Question Good Magic Items

    a friend of mine just started DMing, now I have to make a character at 6th level

    the question is what are some good magic items for a wizard in the 3,000gp price range
    Last edited by alpha9, aka Jim; 2010-03-25 at 12:35 AM.
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    Colossus in the Playground
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    Default Re: Good Magic Items

    Quote Originally Posted by alpha9, aka Jim View Post
    a friend of mine just started DMing, now I have to a character at 6th level

    the question is what are some good magic items for a wizard in the 3,000gp price range
    Heward's Handy Haversack [DMG]
    Lesser Metamagic Rod of Extend [DMG]
    Artificer's Monocle [MiC]
    Heward's Fortifying Bedroll [MiC]
    Healing Belt [MiC]

    As few examples. Wands of level 1s are useful, of course, too (as backup for running outta spells; Grease/Nerveskitter/Orb of X/etc. are good).
    Last edited by Eldariel; 2010-03-24 at 11:57 PM.
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    DrowGuy

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    Default Re: Good Magic Items

    I looked into these and they all are great

    just one more quetion, are the Dragon Spirit Cicnture and Vanishing Cloak
    Dragon Spirit Cicnture: increases the daage of your breath weapon by
    one die
    Vanashing Cloak: allows for you to go invisable for 4 rounds 3 times a
    day or hide you and your allies once a day

    my character is an elf half-dragon
    Last edited by alpha9, aka Jim; 2010-03-25 at 10:05 AM.
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    Ranos's Avatar

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    Default Re: Good Magic Items

    Quote Originally Posted by Eldariel View Post
    As few examples. Wands of level 1s are useful, of course, too (as backup for running outta spells; Grease/Nerveskitter/Orb of X/etc. are good).
    Especially eternal wands, since they allow him to get arcane spells outside his usual list. Bard, assassin, duskblade...Can have some pretty useful stuff. And if you want to get a bit cheesy, the trapsmith's spells are arcane too.

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    Default Re: Good Magic Items

    Quote Originally Posted by alpha9, aka Jim View Post
    I looked into these and they all are great

    just one more quetion, is the Dragon Spirit Cicnture any good
    my character is an elf half-dragon
    Just for the breath weapon? Not unless you have some race that actually gets it; Half-Dragon's breath weapon is a joke, low damage and once per day. E.g. Dragonborn of Bahamut [Races of the Dragon] does the firebreathing much better.

    So if you're Dragonborn of Bahamut, consider it. If you're a Dragonfire Adept [Dragon Magic], it's a must. If you're anything else short of a True Dragon, don't bother. Half-Dragon's 1/day limit really kills any benefit you might get outta that making it definitely not worth the money.
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    DrowGuy

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    Default Re: Good Magic Items

    I have taken a feet from races of dragons that lets me use it every 1d4 rounds
    Last edited by alpha9, aka Jim; 2010-03-25 at 10:14 AM.
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    Default Re: Good Magic Items

    Quote Originally Posted by alpha9, aka Jim View Post
    I have take a feet from races of dragons that lets me use it every 1d4 rounds
    Might as well then. What class are you? It might not be a priority, tho it might be useful. Would rock if it actually scaled in damage tho. That's another reason to prefer the Dragonborn. But yeah, if you're gonna pick it up, might as well pick it now that your breath weapon still remains useful.
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    Default Re: Good Magic Items

    Quote Originally Posted by Ranos View Post
    Especially eternal wands, since they allow him to get arcane spells outside his usual list. Bard, assassin, duskblade...Can have some pretty useful stuff. And if you want to get a bit cheesy, the trapsmith's spells are arcane too.
    You cannot activate a wand that is not on your spell list sans Use Magic Device.


    Wands use the spell trigger activation method

    Spell trigger activation... Anyone with a spell on his or her spell list knows how to use a spell trigger item that stores that spell.
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    Default Re: Good Magic Items

    Quote Originally Posted by cZak View Post
    You cannot activate a wand that is not on your spell list sans Use Magic Device.
    Except of course Eternal Wands, which you can use if you're able to cast arcane spells.
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    Also fixed the money issue by sacrificing a goat.
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    This board needs a "you're technically right but I still want to crawl into the fetal position and cry" emoticon.
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    SolithKnightGuy

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    Default Re: Good Magic Items

    be sure to check out the Guide to Wizards: Playing a GOD and the Utility Belt; or what you should be wearing around your waist


    they're 2 great handbooks with good wizard and adventurer items in them. I especially love the list of items from the utility belt since many of them are under 100 gp like marbles, insectbane candles, masterwork manacles, silver holy symbols, holy water, garlic, frenzy water, and universal solvent

    also never forget a mirror (for looking at yourself, scaring vampires and looking around corners inconspicuously)


    ~~~


    "An eternal wand holds a single arcane spell of 3rd level or lower, determined during creation. Any character who can cast arcane spells can activate the wand to use the spell contained in it, regardless of whether the spell appears on his class spell list."


    Wait a sec, can you put Glibness on that?
    Last edited by HunterOfJello; 2010-03-25 at 12:08 PM.

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    Default Re: Good Magic Items

    Quote Originally Posted by HunterOfJello View Post
    "An eternal wand holds a single arcane spell of 3rd level or lower, determined during creation. Any character who can cast arcane spells can activate the wand to use the spell contained in it, regardless of whether the spell appears on his class spell list."


    Wait a sec, can you put Glibness on that?
    As far as I know, yes, you can put Glibness into an Eternal Wand.
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    HalfOrcPirate

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    Default Re: Good Magic Items

    How about a Rust Bag of Tricks. What flimsy wizard wouldn't like to summon a bear or wolverine to protect them whenever needed?

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    BardGuy

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    Default Re: Good Magic Items

    Quote Originally Posted by HunterOfJello View Post

    "An eternal wand holds a single arcane spell of 3rd level or lower, determined during creation. Any character who can cast arcane spells can activate the wand to use the spell contained in it, regardless of whether the spell appears on his class spell list."
    Wow. I was not aware of that. Thanx
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    Default Re: Good Magic Items

    Lemme get this straight: You're a Half-Dragon Wizard? Please say no.

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    Default Re: Good Magic Items

    Quote Originally Posted by Sinfire Titan View Post
    Lemme get this straight: You're a Half-Dragon Wizard?
    An elf half-dragon wizard. Each for their own.
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    Quote Originally Posted by Yukitsu View Post
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    Default Re: Good Magic Items

    Quote Originally Posted by Greenish View Post
    An elf half-dragon wizard. Each for their own.
    And he's sixth level to boot...

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    SolithKnightGuy

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    Default Re: Good Magic Items

    Quote Originally Posted by senrath View Post
    As far as I know, yes, you can put Glibness into an Eternal Wand.
    k, i'm banning that from my campaign asap


    i'm glad i noticed that before one of my creative players did

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    DrowGuy

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    biggrin Re: Good Magic Items

    Quote Originally Posted by Greenish View Post
    An elf half-dragon wizard. Each for their own.
    the rest of my gaming group is out to get me and I'm playing a wizard one way or another

    I figure it's best if I can snap their necks if they try anything stuped

    rolled up my stats and got: 18, 17, 16, 14, 14
    my stats are
    Str 18, Dex 16, Con 17, Int 20, Wis 16, Cha 16
    Last edited by alpha9, aka Jim; 2010-03-25 at 06:50 PM.
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    Colossus in the Playground
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    Default Re: Good Magic Items

    Quote Originally Posted by alpha9, aka Jim View Post
    the rest of my gaming group is out to get me and I'm playing a wizard one way or another

    I figure it's best if I can snap their necks if they try anything stuped

    rolled up my stats and got: 18, 17, 16, 14, 14
    my stats are
    Str 18, Dex 16, Con 17, Int 20, Wis 16, Cha 16
    Are the rest of 'em level 9 or how are you dealing with the Level Adjustment?
    Last edited by Eldariel; 2010-03-25 at 06:58 PM.
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    Default Re: Good Magic Items

    Quote Originally Posted by HunterOfJello View Post
    k, i'm banning that from my campaign asap


    i'm glad i noticed that before one of my creative players did
    Not that I want to get into a discussion, but that seems to be a bit... overkill?

    On a more relevant topic, after the requisite Item of Statistic and Cloak/Vest of Resistance, I've always been impartial to grabbing an eternal wand of an good spell - if you pick well, it's like 2 extra spell slots.
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    Default Re: Good Magic Items

    Quote Originally Posted by alpha9, aka Jim View Post
    the rest of my gaming group is out to get me and I'm playing a wizard one way or another

    I figure it's best if I can snap their necks if they try anything stuped

    rolled up my stats and got: 18, 17, 16, 14, 14
    my stats are
    Str 18, Dex 16, Con 17, Int 20, Wis 16, Cha 16
    If this is a game where you're expecting the other PCs to come after you, either hit them back first, or let them dogpile you and kill you. In either case, don't come running to the forums regarding escalation and hurt feelings. I swear this pops up at least once a week.

    Better than being a halfdragon wizard, is to wait a few levels, and then build a frenzied berserker ubercharger. Crush them all in one awe-inspiring frenzy, then sit down with the group and ask if they want this junk to keep happening.
    What are you doing in regards to level adjustment?

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    GreenSorcererElf

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    Default Re: Good Magic Items

    Playing a wizard with LA seems like a dangerous idea, regardless of your party. I'd stick with straight elf; if you don't suffer the LA, you can screw reality over that much more.

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    DrowGuy

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    Default Re: Good Magic Items

    Quote Originally Posted by Eldariel View Post
    Are the rest of 'em level 9 or how are you dealing with the Level Adjustment?
    no character level is 6 all except one other are at class level 6
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    Default Re: Good Magic Items

    Quote Originally Posted by alpha9, aka Jim View Post
    no character level is 6 all except one other are at class level 6
    So DM is ignoring LA? So the human fighter is supposed to maintain parity with the halfdragon wizard and perhaps the half celestial paladin?
    If everyone had equal amounts of LA, I can't see it being a problem in terms of game balance. But if you're the only person ignoring LA, that sounds more than a bit umm, unfair.

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    MonkGirl

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    Default Re: Good Magic Items

    hmm a campy where everyone gets free LA hmmm


    anyways I say a +2 cloak of resistance since it helps with saves (your fort and reflex will need help even with your good ability scores)
    I have to give Paizo credit...

    They took an established work and said they fixed it but didn't actually fix it and yet still made money off from it.

    How can you beat that?

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    Default Re: Good Magic Items

    Wand of Cure Minor Wounds, I know your a half dragon o your hp is probably not going to me too much of an issue, but a healing source is still wonderful to have.
    awesome blues brothers avatar by strategos

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    Default Re: Good Magic Items

    Quote Originally Posted by Cisturn View Post
    Wand of Cure Minor Wounds, I know your a half dragon o your hp is probably not going to me too much of an issue, but a healing source is still wonderful to have.
    wand of lesser vigor is more useful; just more bang for your buck.
    *note: not all advice by this poster is meant to be taken seriously.

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    SolithKnightGuy

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    Default Re: Good Magic Items

    Step 1: Check out the Magic Item Compendium

    Step 2: Check out the Crystal Keep Index in the Magic Items sections





    Note: Crystal Keep seems to be down at the moment, it should be back online later though.

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