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Thread: Resilience Feat (PEACH)
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2010-03-25, 05:25 PM (ISO 8601)
- Join Date
- Aug 2005
- Location
Resilience Feat (PEACH)
A defensive feat I thought up:
Resilience
Prerequisite
Diehard
Benefit
You no longer die at -10 hp. Instead your health may go as low as -15 before you expire. The benefit of the diehard feat extends to -14 hitpoints. If you are ever a creature that is destroyed at 0hp, such as an undead or construct creature that retains their feats, resilience instead functions as the toughness feat.
Special
This feat may be taken multiple times, each time allowing your health to go 5 lower before dying. The diehard feat's benefit extends to non-fatal negative health totals.
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2010-03-25, 05:42 PM (ISO 8601)
- Join Date
- Sep 2009
- Location
- Good question
Re: Resilience Feat (PEACH)
Seems good to me. Not sure I would take it, though... doesn't strike me as worth it. *shrug* But I don't play melee, so...
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2010-03-25, 05:48 PM (ISO 8601)
- Join Date
- Jan 2009
- Gender
Re: Resilience Feat (PEACH)
This isn't functionally different from a feat that simply adds +5 hp. Toughness is weaksauce, and Toughness +2 hp isn't much different.
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2010-03-25, 05:58 PM (ISO 8601)
- Join Date
- Nov 2008
- Location
- Minnesota
- Gender
Re: Resilience Feat (PEACH)
Homebrew
Please feel free to PM me any thoughts on my homebrew (or comment in the thread if it's not too old).
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2010-03-25, 06:28 PM (ISO 8601)
- Join Date
- Nov 2008
- Location
- Chania, Greece
- Gender
Re: Resilience Feat (PEACH)
raising the cap to -(2*HD+10) would be a good step to improve this feat. Even with diehard, where you can take a standard action, anything below that cap is just weak.
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