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Thread: Undead vs Antimagic
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2010-03-26, 07:11 PM (ISO 8601)
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- Mar 2007
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- San Diego
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Undead vs Antimagic
I thought that undead required magic to function. For example, skeletons don't have any muscles or alternative physical forces powering their movement. But you can't dispel, disjoin, or use antimagic field on them. You could counterspell a spell that creates or summons undead, but after creation, you'd have to resort to Turn or Rebuke Undead.
I guess maybe positive and negative energy aren't just some flavors of divine magic?
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2010-03-26, 07:13 PM (ISO 8601)
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- Mar 2008
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- NYC
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Re: Undead vs Antimagic
"The spell has no effect on golems and other constructs that are imbued with magic during their creation process and are thereafter self-supporting (unless they have been summoned, in which case they are treated like any other summoned creatures). Elementals, corporeal undead, and outsiders are likewise unaffected unless summoned." This seems to suggest that, like constructs, undead creatures are self-supporting after their original bit of magic.
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2010-03-26, 07:20 PM (ISO 8601)
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- Dec 2004
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- The Land of Angles
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2010-03-26, 07:21 PM (ISO 8601)
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- Nov 2008
Re: Undead vs Antimagic
You have lots of creatures in D&D that violate the laws of physics as we know them just by existing. Giant-sized most things, for example. It's much, much easier if you just don't think about it.
Besides, you already have spells that are immune to Dispel Magic and even Antimagic Field. If you need to for your own peace of mind, assume that spells like Animate Dead include the text "the undead animated by this spell are unaffected by Anitmagic Field". Should be simple enough.
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2010-03-26, 07:58 PM (ISO 8601)
- Join Date
- Jan 2009
Re: Undead vs Antimagic
animate dead and the various create undead spells simply establish the link between the corps & the negative energy plane.
to think of it in another way, wizard1 casts wall of iron, wizard2 casts antimagic aura. the wall of iron doesn't disappear since the magic only causes it to be created... the iron itself is very real and non-magical.
undead are the same way: the animate spell just creates the link but doesn't sustain it... it sustains itself until the undead is destroyed by sword, mace or magic.
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2010-03-26, 08:02 PM (ISO 8601)
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- Apr 2007
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- Tampa, FL
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Re: Undead vs Antimagic
Claiming an AMF should disable undead because their souls are linked to the NEP, is like claiming it should disable an elf because their souls are linked to the PEP.
As others have said, the link is a one-time thing. Done deal. Fait accompli.
Note: this is why it does shut down incorporeal undead/deathless - the link there is active, because there's nothing but a soul, which needs an active link to exist on the material.
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2010-03-26, 08:10 PM (ISO 8601)
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- Jul 2008
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- Sweden
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Re: Undead vs Antimagic
Wait, incorporeal undead are auto-killed by AMF? What about incorporeal living? What about those who are on the ethereal plane, are they snuffed out of existence or thrusted back? Or just unaffected?
What if you cast etheralness, and then a antimagic field on you in the etheral plane? Would that make do the above or would it make the primal plane seize to exist?
Oh ok. Nevermind.Last edited by Mastikator; 2010-03-26 at 08:12 PM.
Black text is for sarcasm, also sincerity. You'll just have to read between the lines and infer from context like an animal
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2010-03-26, 08:11 PM (ISO 8601)
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- Dec 2004
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- The Land of Angles
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2010-03-26, 08:55 PM (ISO 8601)
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- Feb 2009
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Re: Undead vs Antimagic
Which, incidentally, means that it's impossible to use an antimagic field to stop a ghost from returning.
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2010-03-26, 09:44 PM (ISO 8601)
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- Jun 2008
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2010-03-26, 09:47 PM (ISO 8601)
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- Nov 2007
Re: Undead vs Antimagic
Funny thing about ghosts is they are ethereal creatures that manifest an incorporeal body onto the material plane. On the ethereal plane they are solid creatures with a strength score and everything.
One could planeshift them so they are entirely in the material plane, making them corporeal creatures. From there you can simply lock them up.
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2010-03-26, 09:57 PM (ISO 8601)
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- Mar 2007
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- San Diego
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Re: Undead vs Antimagic
So, animated skeletons are able to move around because the "backwards soul" has special properties that mimic living things? It still sounds like that only explains the twisted sentience, not mobility, but okay.
Positive and negative energy stuff is pretty quirky.
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2010-03-26, 09:59 PM (ISO 8601)
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- Dec 2004
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- The Land of Angles
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2010-03-26, 10:05 PM (ISO 8601)
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- Dec 2006
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- Missionary Pirate Ship
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2010-03-26, 10:07 PM (ISO 8601)
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- Sep 2008
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- The great state of denial
Re: Undead vs Antimagic
Last edited by Yukitsu; 2010-03-26 at 10:07 PM.
Me: I'd get the paladin to help, but we might end up with a kid that believes in fairy tales.
DM: aye, and it's not like she's been saved by a mysterious little girl and a band of real live puppets from a bad man and worse step-sister to go live with the faries in the happy land.
Me: Yeah, a knight in shining armour might just bring her over the edge.
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2010-03-27, 02:23 AM (ISO 8601)
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- Aug 2005
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2010-03-27, 03:25 AM (ISO 8601)
- Join Date
- May 2007
Re: Undead vs Antimagic
On DMPCs: "Remember, nothing will spice up your campaign quicker than long descriptions of NPC’s doing spectacular stuff while the players sit around and watch." -Shamus Young, DM of the Rings
Divide By Zero: Irreverent Fool, you are my hero.
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2010-03-27, 04:59 AM (ISO 8601)
- Join Date
- Sep 2008
Re: Undead vs Antimagic
I always thought of it as more as an elan vital, a life force. Extrapolating from the D&D laws of physics, there is something that separates the living from non-living objects, a form of energy. In most life, this is called 'positive energy'. In undead, it is an alternate, mutually exclusive, and alien form called 'negative energy'. Wounding someone disrupts this energy, and pumping the respective energy in the proper form will enact healing.