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2010-03-27, 12:05 AM (ISO 8601)
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item aura strength contradiction in SRD
According to detect magic, http://www.d20srd.org/srd/spells/DetectMagic.htm
{table]Faint|Moderate|Strong|Overwhelming
5th or lower|6th-11th|12th-20th|21st+ (artifact)[/table]
However, in the wondrous items page, http://www.d20srd.org/srd/magicItems/WondrousItems.htm
I have looked and noticed that
Faint = 1-6
Moderate = 7-12
Strong = 13-20
Which is correct? detect magic, or the value given with each item?Last edited by taltamir; 2010-03-27 at 12:10 AM.
I do not have a superman complex; for I am God, not Superman!
the glass is always 100% full. Approximately 50% of its volume is full of dihydrogen monoxide and some dissolved solutes, and approx 50% a mixture of gasses known as "air" which contains roughly (by volume) 78.08% nitrogen, 20.95% oxygen, 0.93% argon, 0.038% carbon dioxide, and trace amounts of other gases.
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2010-03-27, 01:34 AM (ISO 8601)
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Re: item aura strength contradiction in SRD
Text trumps table, so I'd go with the item descriptions prevailing over the Detect Magic table.
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2010-03-27, 01:55 AM (ISO 8601)
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- Feb 2005
Re: item aura strength contradiction in SRD
I'd say the opposite: The Detect Magic spell describes the rules for detecting magic with the Detect Magic spell. So if it states something different then the item descriptions, logically you use the item descriptions for detecting magic without detect magic, while you use the Detect Magic spell rules for when a player casts the spell Detect Magic.
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2010-03-27, 02:01 AM (ISO 8601)
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- Aug 2009
Re: item aura strength contradiction in SRD
Detect magic is in the PHb, and outlines most means of aura detection, even for more powerful spells, such as Arcane Sight.
Magic Item tables are in the DMG.
While "text trumps table" is one of the more often cited Priority clauses, the entire basis is that the more valid source has priority.
PHb has more authority for the functioning of spells than the DMG. Therefore, for Detect Magic and all derivatives, it is primary source.
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2010-03-27, 09:01 AM (ISO 8601)
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Re: item aura strength contradiction in SRD
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2010-03-27, 10:16 AM (ISO 8601)
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- Jan 2008
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Re: item aura strength contradiction in SRD
I do not have a superman complex; for I am God, not Superman!
the glass is always 100% full. Approximately 50% of its volume is full of dihydrogen monoxide and some dissolved solutes, and approx 50% a mixture of gasses known as "air" which contains roughly (by volume) 78.08% nitrogen, 20.95% oxygen, 0.93% argon, 0.038% carbon dioxide, and trace amounts of other gases.
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2010-03-27, 10:26 AM (ISO 8601)
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- Jan 2008
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Re: item aura strength contradiction in SRD
well, I emailed WOTC about it...
"Your reference number is: 100327-000085"I do not have a superman complex; for I am God, not Superman!
the glass is always 100% full. Approximately 50% of its volume is full of dihydrogen monoxide and some dissolved solutes, and approx 50% a mixture of gasses known as "air" which contains roughly (by volume) 78.08% nitrogen, 20.95% oxygen, 0.93% argon, 0.038% carbon dioxide, and trace amounts of other gases.
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2010-03-27, 11:32 AM (ISO 8601)
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- Aug 2007
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- Imagination Land
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Re: item aura strength contradiction in SRD
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2010-03-27, 03:14 PM (ISO 8601)
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- Jan 2008
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Re: item aura strength contradiction in SRD
I do not have a superman complex; for I am God, not Superman!
the glass is always 100% full. Approximately 50% of its volume is full of dihydrogen monoxide and some dissolved solutes, and approx 50% a mixture of gasses known as "air" which contains roughly (by volume) 78.08% nitrogen, 20.95% oxygen, 0.93% argon, 0.038% carbon dioxide, and trace amounts of other gases.
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2010-03-27, 03:22 PM (ISO 8601)
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- Jul 2008
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- Italy
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Re: item aura strength contradiction in SRD
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2010-03-27, 07:44 PM (ISO 8601)
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- Aug 2007
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Re: item aura strength contradiction in SRD
What's worse is that there is a CL 6 ring that's listed as moderate and a CL 12 ring that's listed as strong. Ditto for rods. Ditto for armors. Ditto for weapons, except flame tongue. I think they made a mistake on the wondrous items. If it makes you feel better the guy who screwed it up doesn't work for WotC anymore... b/c no author of 3.5e works at WotC anymore .
Last edited by ericgrau; 2010-03-27 at 07:49 PM.
So you never have to interrupt a game to look up a rule again:
My 3.5e Rules Cheat Sheets: Normal, With Consolidated Skill System
TOGC's 3.5e Spell/etc Cards: rpgnow / drivethru rpg
Utilities: Magic Item Shop Generator (Req. MS Excel), Balanced Low Magic Item System
Printable Cardstock Dungeon Tiles and other terrain stuff (100 MB)
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2010-03-27, 07:55 PM (ISO 8601)
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- Nov 2009
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- A place with no pants
Re: item aura strength contradiction in SRD
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2010-03-27, 08:19 PM (ISO 8601)
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- Aug 2007
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Re: item aura strength contradiction in SRD
Good for those items, worse for wondrous items. A clear contradiction. I think it's best to stick to the detect magic tables on this one.
So you never have to interrupt a game to look up a rule again:
My 3.5e Rules Cheat Sheets: Normal, With Consolidated Skill System
TOGC's 3.5e Spell/etc Cards: rpgnow / drivethru rpg
Utilities: Magic Item Shop Generator (Req. MS Excel), Balanced Low Magic Item System
Printable Cardstock Dungeon Tiles and other terrain stuff (100 MB)
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2010-03-28, 04:30 PM (ISO 8601)
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- Jan 2008
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Re: item aura strength contradiction in SRD
Originally Posted by my original messageOriginally Posted by WOTC response
Originally Posted by my response to thatOriginally Posted by WOTC responseI do not have a superman complex; for I am God, not Superman!
the glass is always 100% full. Approximately 50% of its volume is full of dihydrogen monoxide and some dissolved solutes, and approx 50% a mixture of gasses known as "air" which contains roughly (by volume) 78.08% nitrogen, 20.95% oxygen, 0.93% argon, 0.038% carbon dioxide, and trace amounts of other gases.