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2010-04-08, 12:31 PM (ISO 8601)
- Join Date
- Aug 2005
- Location
Musical Marksmanship (Bard Feat - PEACH)
Here's something I've been thinking up for a character concept for a long time:
Musical Marksmanship
Prerequisite: Perform (Stringed Instruments) 4 ranks, Weapons Focus (longbow or shortbow)
Benefit: You may use a lute, guitar, or other stringed instrument as an improvised longbow or a shortbow (which depends on the instrument's size). A masterwork instrument instead functions as an improvised composite bow. You can commission or construct a custom-made masterwork instrument that you can use as a non-improvised weapon. This weapon has the combined costs of the masterwork instrument and bow it functions as, or has a separate craft check for each of its functions.
Secondly, you are skilled at firing arrows while playing. Even when taking a standard action to play a stringed instrument, such as with some bardic music abilities, you may still fire one arrow at your highest base attack bonus as a free action. If you are using a bardic music ability when you fire the arrow if unmagical becomes magical and gains a +1 enhancement bonus.
You also gain the ability to strum a normal non-musical bow as a poor musical instrument, taking -10 on your perform check.Last edited by Lysander; 2010-04-08 at 12:37 PM.
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2010-04-08, 02:10 PM (ISO 8601)
- Join Date
- Jul 2005
- Gender
Re: Musical Marksmanship (Bard Feat - PEACH)
I probably wouldn't allow this one in my games, but good job on creativity.
I'd make the magical enhancement bonus require a use of bardic music, and scale by level (maybe in keeping with Inspire Courage's bonus.) And I'd make shooting the arrow a swift action, because hypothetically you could use bardic music, shoot an arrow, and cast a quickened spell all in the same round.I make games.
"...I worry that modern gaming is gradually shrinking the wide spectrum of gameplay mechanics into a single narrow red bar with "KILL" written on it sideways. Exploration, navigation, puzzles, platforming, all gradually shrinking away until only one thing remains, being taken by the hand from room to room, moving on only when nothing remains alive in each one." - Yhatzee Crosshaw
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2010-04-08, 02:27 PM (ISO 8601)
- Join Date
- Aug 2005
- Location
Re: Musical Marksmanship (Bard Feat - PEACH)
It does require bardic music. The magic arrow only comes into play while you're also playing magical bardic music. The idea is that some of the magic rubs off on the arrow, so to speak. A +1 enhancement isn't that big a deal later on, considering that it only applies to non-magical arrows. The second the bard gets a magic bow that ability becomes redundant.
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2010-04-08, 09:25 PM (ISO 8601)
- Join Date
- Jul 2005
- Gender
Re: Musical Marksmanship (Bard Feat - PEACH)
I make games.
"...I worry that modern gaming is gradually shrinking the wide spectrum of gameplay mechanics into a single narrow red bar with "KILL" written on it sideways. Exploration, navigation, puzzles, platforming, all gradually shrinking away until only one thing remains, being taken by the hand from room to room, moving on only when nothing remains alive in each one." - Yhatzee Crosshaw
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2010-04-08, 09:53 PM (ISO 8601)
- Join Date
- Mar 2010
Re: Musical Marksmanship (Bard Feat - PEACH)
OH GOD, YOU WOULD DESTROY YOUR INSTRUMENT! Mechanically, sure, have fun, but no musician would EVER do this.
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2010-05-28, 04:51 PM (ISO 8601)
- Join Date
- Jun 2008
Re: Musical Marksmanship (Bard Feat - PEACH)
Might want to tighten up the wording. As written, you've made firing arrows out of your instrument a free action.
Even when taking a standard action to play a stringed instrument, such as with some bardic music abilities, you may still fire one arrow at your highest base attack bonus as a free action.
What you probably want instead, is to phrase it as "You can make a single ranged attack at your highest BAB as part of the action to maintain bardic music" or something like that.Last edited by Hyooz; 2010-05-28 at 04:51 PM.
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