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2010-04-11, 11:29 PM (ISO 8601)
- Join Date
- Sep 2009
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2010-04-11, 11:30 PM (ISO 8601)
- Join Date
- Jun 2006
- Location
- San Francisco
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Re: (Exalted) Reasons to go archery over melee
Righteous Devil Style
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2010-04-11, 11:33 PM (ISO 8601)
- Join Date
- Feb 2009
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2010-04-11, 11:52 PM (ISO 8601)
- Join Date
- Jan 2008
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Re: (Exalted) Reasons to go archery over melee
How about bouncing your arrows off of scenery and whatnot? Shooting at the gaps in an enemy's armor can be stunt-worthy, if you describe it well enough.
You could always do the Robin Hood bit in which you shoot an arrow at another arrow in flight that would otherwise miss, deflecting it back toward the target.
There's the other Robin Hood standby: once you've hit with an arrow, make your next shot in such a way that it hits the exact same spot as your previous shot, splitting the old arrow in the process.Last edited by TheCountAlucard; 2010-04-11 at 11:56 PM.
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2010-04-12, 12:03 AM (ISO 8601)
- Join Date
- Apr 2009
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2010-04-12, 12:07 AM (ISO 8601)
- Join Date
- Jun 2009
- Location
- Ohio
- Gender
Re: (Exalted) Reasons to go archery over melee
Drow Samurai avatar by Ranger Mattos!
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2010-04-12, 12:09 AM (ISO 8601)
- Join Date
- May 2006
- Location
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2010-04-12, 12:10 AM (ISO 8601)
- Join Date
- Jan 2008
- Gender
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2010-04-12, 12:12 AM (ISO 8601)
- Join Date
- Jun 2009
- Location
- Ohio
- Gender
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2010-04-12, 12:19 AM (ISO 8601)
- Join Date
- Nov 2007
Re: (Exalted) Reasons to go archery over melee
Another advantage over melee is that you can engage targets long before they can retaliate, under the right circumstances.
Also, being able to hit two targets that are on two completely different ends of an engagement without moving can be useful.Originally Posted by SkyBoundFencer
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2010-04-12, 12:19 AM (ISO 8601)
- Join Date
- Jun 2007
- Location
- Under the Iron Gauntlet
- Gender
Re: (Exalted) Reasons to go archery over melee
A: As already stated, archery can overcome flurry breakers. The different types of ammunication all you to adapt your attack type for opponents: For example, anyone who isn't wearing armor when they come at you can taste frog crotch. In the case of Solars and Abyssals, you can use Monkey Leap Technique and its Mirror to make consistent use of superior range to evade melee opponents.
B: Describe visualizing the shot, observe elements of the surroundings that could impact your aim like a strong wind or the sun's glare, segue from whatever defensive stunt you may have made the previous round to maintain a fluid mental image of the combat, etc.Half-Orc Scout by Magioth
Founder of the Therkla Fanclub
My Exalted Characters
Spoiler
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2010-04-12, 12:20 AM (ISO 8601)
- Join Date
- Jun 2009
- Location
- ^ Creds to Lord Raziere
Re: (Exalted) Reasons to go archery over melee
Despite the fact that there are reasons to go Archery over Melee, it's common consensus that for the most part, Melee is better than Archery. Unless you go full out damage-optimization, grabbing the +6L 4-Dot Powerbow from Oadenols and the +3 Acc, +3 Dam Hearthstone, you will never really be doing comparable damage. Range is indeed largely arbitrary in a system where you can stunt a hundred-foot leap at basic character creation, but as aforementioned, it defeats some flurry-breakers, which is helpful, makes you immune to many counter-attacks, and is much better at whole-sale mortal slaughtering. Plus, if you stunt it well, it's stylish. And style is Awesome. And Awesome should be what you're going for.
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2010-04-12, 12:31 AM (ISO 8601)
- Join Date
- Jun 2006
- Location
- San Francisco
- Gender
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2010-04-12, 12:19 PM (ISO 8601)
- Join Date
- Jan 2009
- Gender
Re: (Exalted) Reasons to go archery over melee
SpoilerOriginally Posted by JaronKOriginally Posted by TyndmyrOriginally Posted by Zaq
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2010-04-12, 03:04 PM (ISO 8601)
- Join Date
- Aug 2005
- Location
- Toronto, Canada
- Gender
Re: (Exalted) Reasons to go archery over melee
It's worth noting that archery is pretty damned devastating against Creatures of Darkness. Using Essence Arrow in combination with target arrows means that your attacks ignore nonarmor soak and halve armor soak and deal aggravated damage at low cost, from several miles away.
It depends on the situations you get involved in. In a straight fight at close distances, Melee always wins. In a distance fight, a fight where enemies see each other before they engage, or a fight in which the archer has superior movement, the archer wins.
And yeah - movement is the other big one. With melee, better movement just means you decide what tick you're attacked during. With archery, it means the meleeist never actually gets to close to attack you, making his entire build useless.
EDIT: Also, as to the "range is arbitrary" comment - not with a powerbow, it ain't. A hundred-foot leap is all well and good, but a powerbow lets you shoot someone from two thousand feet away before Charms.Last edited by Friv; 2010-04-12 at 03:06 PM.
If you like my thoughts, you'll love my writing. Visit me at www.mishahandman.com.
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2010-04-12, 03:17 PM (ISO 8601)
- Join Date
- Jan 2007
Re: (Exalted) Reasons to go archery over melee
Archery is ranged!
Very ranged. Hundreds of yards at the range low-end, and infinite line of sight as things start to get more absurd. Combo with other perception-improving charms and you might be looking at shooting people across Creation and other crazy stuff like that.
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2010-04-12, 03:27 PM (ISO 8601)
- Join Date
- Nov 2007
Re: (Exalted) Reasons to go archery over melee
For instance, combine There Is No Wind at Essence 3+ with Keen Sight Technique. If you can see it, you can hit it, and you can see a lot of things.
Originally Posted by SkyBoundFencer
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2010-04-12, 04:13 PM (ISO 8601)
- Join Date
- Feb 2009
Re: (Exalted) Reasons to go archery over melee
Stand atop the world, at the very tip of the Elemental Pole of Earth, and observe all Creation.
Then, pick your target.
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2010-04-12, 05:15 PM (ISO 8601)
- Join Date
- Jan 2008
- Gender
Re: (Exalted) Reasons to go archery over melee
Sounds a little convoluted, I know... (it's about four minutes, fifty-five seconds in)