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2010-04-23, 10:42 AM (ISO 8601)
- Join Date
- Dec 2005
- Location
[3.5] fire into melee vs. reach weapons
Here's a question -
My buddy is human with a sword, for example, so he has a 5ft reach. There's a bad dude with a whip, 15ft away who's smacking my buddy. I'm on the other side of the room and want to shoot this annoying bad dude.
Do I get -4 for firing into melee? The bad guy is in melee, but my buddy isn't. And they're like 15' apart!
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2010-04-23, 10:44 AM (ISO 8601)
- Join Date
- Aug 2009
Re: [3.5] fire into melee vs. reach weapons
Last edited by AtwasAwamps; 2010-04-23 at 10:45 AM.
"We speak for the dead. We are all they have when the wicked steal their voice. But we do not owe them our lives."
Roy Montgomery, NYPD Sgt., Castle
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2010-04-23, 11:24 AM (ISO 8601)
- Join Date
- Dec 2007
- Location
- Finland
- Gender
Re: [3.5] fire into melee vs. reach weapons
My friend, you haven't read the fineprint. From PHB:
"If your target (or the part of your target you’re aiming at, if it’s a big target) is at least 10 feet away from the nearest friendly character, you can avoid the –4 penalty, even if the creature you’re aiming at is engaged in melee with a friendly character."
So...no issue!Campaign Journal: Uncovering the Lost World - A Player's Diary in Low-Magic D&D (Latest Update: 8.3.2014)
Being Bane: A Guide to Barbarians Cracking Small Men - Ever Been Angry?! Then this is for you!
SRD Averages - An aggregation of all the key stats of all the monster entries on SRD arranged by CR.
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2010-04-23, 11:29 AM (ISO 8601)
- Join Date
- Aug 2006
- Location
- Utah
- Gender
Re: [3.5] fire into melee vs. reach weapons
You can call me Draz.
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I have a number of ongoing projects that I manically jump between to spend my free time ... so don't be surprised when I post a lot about something for a few days, then burn out and abandon it.
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2010-04-23, 11:58 AM (ISO 8601)
- Join Date
- Dec 2007
- Location
- Finland
- Gender
Re: [3.5] fire into melee vs. reach weapons
Campaign Journal: Uncovering the Lost World - A Player's Diary in Low-Magic D&D (Latest Update: 8.3.2014)
Being Bane: A Guide to Barbarians Cracking Small Men - Ever Been Angry?! Then this is for you!
SRD Averages - An aggregation of all the key stats of all the monster entries on SRD arranged by CR.
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2010-04-23, 12:01 PM (ISO 8601)
- Join Date
- Dec 2005
- Location
Re: [3.5] fire into melee vs. reach weapons
Where in the phb did you find that?
I searched the SRD and could only find the penalty for firing into melee listed in the Precise Shot feat. I couldn't find the rule, let alone the exception! Or is it in the hard copy only?
Either way - thanks a lot for your help!!
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2010-04-23, 12:05 PM (ISO 8601)
- Join Date
- Dec 2007
- Location
- Finland
- Gender
Re: [3.5] fire into melee vs. reach weapons
The most obvious place: Shooting into melee. Page 140. Here on the SRD.
Campaign Journal: Uncovering the Lost World - A Player's Diary in Low-Magic D&D (Latest Update: 8.3.2014)
Being Bane: A Guide to Barbarians Cracking Small Men - Ever Been Angry?! Then this is for you!
SRD Averages - An aggregation of all the key stats of all the monster entries on SRD arranged by CR.
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2010-04-23, 12:22 PM (ISO 8601)
- Join Date
- Dec 2005
- Location
Re: [3.5] fire into melee vs. reach weapons
Would you have a look at that. It would have to be obvious, wouldn't it?
I rolled a 1 on my search check.
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2010-04-23, 12:40 PM (ISO 8601)
- Join Date
- Feb 2006
- Location
- Washington, DC
- Gender
Re: [3.5] fire into melee vs. reach weapons
As a side note, the penalties that ranged attacks incur (cover, firing into combat, range penalties, prone) and the resulting feat taxes (Point Blank Shot, Precise Shot, Improved Precise Shot, Far Shot) are one of the main reasons ranged combat tends to be such a poor choice in 3.5.
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2010-04-23, 12:41 PM (ISO 8601)
- Join Date
- Dec 2007
- Location
- Finland
- Gender
Re: [3.5] fire into melee vs. reach weapons
Campaign Journal: Uncovering the Lost World - A Player's Diary in Low-Magic D&D (Latest Update: 8.3.2014)
Being Bane: A Guide to Barbarians Cracking Small Men - Ever Been Angry?! Then this is for you!
SRD Averages - An aggregation of all the key stats of all the monster entries on SRD arranged by CR.
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2010-04-23, 01:08 PM (ISO 8601)
- Join Date
- Jun 2009
- Location
- Atlanta, Georgia
- Gender
Re: [3.5] fire into melee vs. reach weapons
Don't forget the awful that is firing into a grapple. We had a hit-and-run style BBEG in our last game that someone got lucky and managed to grapple. The meleers all cheered and went over to rock his world. The ranged guys all either stood around with readied actions hoping for him to escape, or joined the grapple figuring that they could keep him locked down if the big bad rolled below a 5 and the archer rolled like a 20.
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2010-04-23, 01:46 PM (ISO 8601)
- Join Date
- Aug 2006
- Gender
Re: [3.5] fire into melee vs. reach weapons
My preferred method is something along the lines of:
- PBS removes the penalty for shooting into melee, and allows Dex-to-damage as precision damage is the target is unaware.
- Far Shot removes the penalty for shooting into melee, and increases projectile weapon range by 50% and thrown weapon range by 100%.
- Precise Shot removes partial cover and concealment, allows firing into grapples without risk, and has a +6BAB requirement.
- Improved Precise Shot allows ranged 'flanking' for the purposes of precision damage (including PBS damage bonus) out to 30 feet, and increases precision damage range by 30 feet.
- Everything that did require PBS now requires either PBS or Far Shot.Proudly without a signature for 5 years. Wait... crap.
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2010-04-23, 01:59 PM (ISO 8601)
- Join Date
- Sep 2008
Re: [3.5] fire into melee vs. reach weapons
And with complexity comes interaction. And with interaction comes unintended consequences. Look at Wizards other property, Magic: The Gathering. Sure, there are cards that are game breaking on their own occasionally. But usually, for the really 'you lose' decks, it's a combination, a combo, sometimes with cards that are otherwise near worthless. Even in Core, the number of possible builds is so high, it's impossible to play test them all. Another thing they didn't realize was how the Internet allowed people to come together and pool their ideas and resources. I doubt Pun-pun would exist without the internet, and certainly wouldn't be as well known. It would be, at most, something one gamer put together, tried once, laughed about ,then put away.
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2010-04-23, 02:22 PM (ISO 8601)
- Join Date
- Apr 2007
- Location
- Tampa, FL
- Gender
Re: [3.5] fire into melee vs. reach weapons
But that's a double-edged sword. The existence of the internet means they have an untapped pool of hundreds to thousands of playtesters that can catch bugs for them, and digital distribution (thanks to DDI and the Char Builder) means they can continuously incorporate that feedback and address those balance issues through errata, which they can guarantee will be read and used in games - unlike the FAQs, errata and Rules Compendiums of the past.
If they put out a call to, say, CharOp, or BG - and said, "we have these new powers planned for 4e, can [trusted poster] gather a team of other [trusted posters] and try to break these wide open?" They don't even have to pay them - the exposure to unreleased content, maybe even a forum tag, would be compensation enough for most members of the community.
And the best part is, we the players don't have to do anything special to benefit from these enhancements. They will get added to the Character Builder without us having to lift a finger.Last edited by Optimystik; 2010-04-23 at 02:24 PM.
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2010-04-23, 02:26 PM (ISO 8601)
- Join Date
- Apr 2009