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  1. - Top - End - #1
    Dwarf in the Playground
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    Default [3.5] fire into melee vs. reach weapons

    Here's a question -
    My buddy is human with a sword, for example, so he has a 5ft reach. There's a bad dude with a whip, 15ft away who's smacking my buddy. I'm on the other side of the room and want to shoot this annoying bad dude.

    Do I get -4 for firing into melee? The bad guy is in melee, but my buddy isn't. And they're like 15' apart!

  2. - Top - End - #2
    Bugbear in the Playground
     
    PaladinGuy

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    Default Re: [3.5] fire into melee vs. reach weapons

    Quote Originally Posted by bbugg View Post
    Here's a question -
    My buddy is human with a sword, for example, so he has a 5ft reach. There's a bad dude with a whip, 15ft away who's smacking my buddy. I'm on the other side of the room and want to shoot this annoying bad dude.

    Do I get -4 for firing into melee? The bad guy is in melee, but my buddy isn't. And they're like 15' apart!
    Whips worked like ranged weapons with a 15' range, don't they? So no.

    EDIT: I'm wrong. AS a DM, I'd still say no.
    Last edited by AtwasAwamps; 2010-04-23 at 10:45 AM.
    "We speak for the dead. We are all they have when the wicked steal their voice. But we do not owe them our lives."

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    Colossus in the Playground
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    Default Re: [3.5] fire into melee vs. reach weapons

    Quote Originally Posted by AtwasAwamps View Post
    Whips worked like ranged weapons with a 15' range, don't they? So no.

    EDIT: I'm wrong. AS a DM, I'd still say no.
    My friend, you haven't read the fineprint. From PHB:
    "If your target (or the part of your target you’re aiming at, if it’s a big target) is at least 10 feet away from the nearest friendly character, you can avoid the –4 penalty, even if the creature you’re aiming at is engaged in melee with a friendly character."

    So...no issue!
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    Firbolg in the Playground
     
    Draz74's Avatar

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    Default Re: [3.5] fire into melee vs. reach weapons

    Quote Originally Posted by Eldariel View Post
    My friend, you haven't read the fineprint. From PHB:
    "If your target (or the part of your target you’re aiming at, if it’s a big target) is at least 10 feet away from the nearest friendly character, you can avoid the –4 penalty, even if the creature you’re aiming at is engaged in melee with a friendly character."

    So...no issue!
    Weird how, with all the corner cases they tend to miss or ignore, WotC seemingly anticipated this corner case and nicely pre-empted it.
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  5. - Top - End - #5
    Colossus in the Playground
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    Default Re: [3.5] fire into melee vs. reach weapons

    Quote Originally Posted by Draz74 View Post
    Weird how, with all the corner cases they tend to miss or ignore, WotC seemingly anticipated this corner case and nicely pre-empted it.
    A lot of the more generic ones are quite well handled by rules by now, or at the very least covered under suggestions in the DMG. Except things dealing with Magic; I guess WoTC didn't anticipate people actually use it. Which is all as well since it is pretty complex.
    Campaign Journal: Uncovering the Lost World - A Player's Diary in Low-Magic D&D (Latest Update: 8.3.2014)
    Being Bane: A Guide to Barbarians Cracking Small Men - Ever Been Angry?! Then this is for you!
    SRD Averages - An aggregation of all the key stats of all the monster entries on SRD arranged by CR.

  6. - Top - End - #6
    Dwarf in the Playground
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    Default Re: [3.5] fire into melee vs. reach weapons

    Where in the phb did you find that?
    I searched the SRD and could only find the penalty for firing into melee listed in the Precise Shot feat. I couldn't find the rule, let alone the exception! Or is it in the hard copy only?

    Either way - thanks a lot for your help!!

  7. - Top - End - #7
    Colossus in the Playground
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    Default Re: [3.5] fire into melee vs. reach weapons

    Quote Originally Posted by bbugg View Post
    Where in the phb did you find that?
    I searched the SRD and could only find the penalty for firing into melee listed in the Precise Shot feat. I couldn't find the rule, let alone the exception! Or is it in the hard copy only?

    Either way - thanks a lot for your help!!
    The most obvious place: Shooting into melee. Page 140. Here on the SRD.
    Campaign Journal: Uncovering the Lost World - A Player's Diary in Low-Magic D&D (Latest Update: 8.3.2014)
    Being Bane: A Guide to Barbarians Cracking Small Men - Ever Been Angry?! Then this is for you!
    SRD Averages - An aggregation of all the key stats of all the monster entries on SRD arranged by CR.

  8. - Top - End - #8
    Dwarf in the Playground
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    Default Re: [3.5] fire into melee vs. reach weapons

    Would you have a look at that. It would have to be obvious, wouldn't it?

    I rolled a 1 on my search check.

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    Firbolg in the Playground
     
    Person_Man's Avatar

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    Default Re: [3.5] fire into melee vs. reach weapons

    As a side note, the penalties that ranged attacks incur (cover, firing into combat, range penalties, prone) and the resulting feat taxes (Point Blank Shot, Precise Shot, Improved Precise Shot, Far Shot) are one of the main reasons ranged combat tends to be such a poor choice in 3.5.

  10. - Top - End - #10
    Colossus in the Playground
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    Default Re: [3.5] fire into melee vs. reach weapons

    Quote Originally Posted by Person_Man View Post
    As a side note, the penalties that ranged attacks incur (cover, firing into combat, range penalties, prone) and the resulting feat taxes (Point Blank Shot, Precise Shot, Improved Precise Shot, Far Shot) are one of the main reasons ranged combat tends to be such a poor choice in 3.5.
    PBS is the big one; it DOES nothing really... Just cutting it away would help a lot.
    Campaign Journal: Uncovering the Lost World - A Player's Diary in Low-Magic D&D (Latest Update: 8.3.2014)
    Being Bane: A Guide to Barbarians Cracking Small Men - Ever Been Angry?! Then this is for you!
    SRD Averages - An aggregation of all the key stats of all the monster entries on SRD arranged by CR.

  11. - Top - End - #11
    Ettin in the Playground
     
    DruidGuy

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    Default Re: [3.5] fire into melee vs. reach weapons

    Don't forget the awful that is firing into a grapple. We had a hit-and-run style BBEG in our last game that someone got lucky and managed to grapple. The meleers all cheered and went over to rock his world. The ranged guys all either stood around with readied actions hoping for him to escape, or joined the grapple figuring that they could keep him locked down if the big bad rolled below a 5 and the archer rolled like a 20.

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    Ogre in the Playground
     
    AssassinGuy

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    Default Re: [3.5] fire into melee vs. reach weapons

    My preferred method is something along the lines of:
    - PBS removes the penalty for shooting into melee, and allows Dex-to-damage as precision damage is the target is unaware.
    - Far Shot removes the penalty for shooting into melee, and increases projectile weapon range by 50% and thrown weapon range by 100%.
    - Precise Shot removes partial cover and concealment, allows firing into grapples without risk, and has a +6BAB requirement.
    - Improved Precise Shot allows ranged 'flanking' for the purposes of precision damage (including PBS damage bonus) out to 30 feet, and increases precision damage range by 30 feet.
    - Everything that did require PBS now requires either PBS or Far Shot.
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    Titan in the Playground
     
    Ravens_cry's Avatar

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    Default Re: [3.5] fire into melee vs. reach weapons

    Quote Originally Posted by Eldariel View Post
    A lot of the more generic ones are quite well handled by rules by now, or at the very least covered under suggestions in the DMG. Except things dealing with Magic; I guess WoTC didn't anticipate people actually use it. Which is all as well since it is pretty complex.
    And with complexity comes interaction. And with interaction comes unintended consequences. Look at Wizards other property, Magic: The Gathering. Sure, there are cards that are game breaking on their own occasionally. But usually, for the really 'you lose' decks, it's a combination, a combo, sometimes with cards that are otherwise near worthless. Even in Core, the number of possible builds is so high, it's impossible to play test them all. Another thing they didn't realize was how the Internet allowed people to come together and pool their ideas and resources. I doubt Pun-pun would exist without the internet, and certainly wouldn't be as well known. It would be, at most, something one gamer put together, tried once, laughed about ,then put away.
    Quote Originally Posted by Calanon View Post
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    Banned
     
    Optimystik's Avatar

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    Default Re: [3.5] fire into melee vs. reach weapons

    Quote Originally Posted by Ravens_cry View Post
    And with complexity comes interaction. And with interaction comes unintended consequences. Look at Wizards other property, Magic: The Gathering. Sure, there are cards that are game breaking on their own occasionally. But usually, for the really 'you lose' decks, it's a combination, a combo, sometimes with cards that are otherwise near worthless. Even in Core, the number of possible builds is so high, it's impossible to play test them all. Another thing they didn't realize was how the Internet allowed people to come together and pool their ideas and resources. I doubt Pun-pun would exist without the internet, and certainly wouldn't be as well known. It would be, at most, something one gamer put together, tried once, laughed about ,then put away.
    But that's a double-edged sword. The existence of the internet means they have an untapped pool of hundreds to thousands of playtesters that can catch bugs for them, and digital distribution (thanks to DDI and the Char Builder) means they can continuously incorporate that feedback and address those balance issues through errata, which they can guarantee will be read and used in games - unlike the FAQs, errata and Rules Compendiums of the past.

    If they put out a call to, say, CharOp, or BG - and said, "we have these new powers planned for 4e, can [trusted poster] gather a team of other [trusted posters] and try to break these wide open?" They don't even have to pay them - the exposure to unreleased content, maybe even a forum tag, would be compensation enough for most members of the community.

    And the best part is, we the players don't have to do anything special to benefit from these enhancements. They will get added to the Character Builder without us having to lift a finger.
    Last edited by Optimystik; 2010-04-23 at 02:24 PM.

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    Dwarf in the Playground
     
    Planetar

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    Default Re: [3.5] fire into melee vs. reach weapons

    Quote Originally Posted by Person_Man View Post
    As a side note, the penalties that ranged attacks incur (cover, firing into combat, range penalties, prone) and the resulting feat taxes (Point Blank Shot, Precise Shot, Improved Precise Shot, Far Shot) are one of the main reasons ranged combat tends to be such a poor choice in 3.5.
    Which is why you play a Neraph Cleric/wizard. :) (Poly into Arrow Demon, takes a little bit more smarts to get poly on the cleric spell list. But it has the benefit af Zen Archery)

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