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    imp_fireball's Avatar

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    Jul 2008
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    Default Rogue Stuff [Peach]

    Surprise Weapon
    Prerequisite: Deft Hands, Quick Draw, Sneak Attack (or other precision damage) 1d6

    Whenever you draw a hidden weapon, make a sleight of hand check opposed by the opponent's initiative. Assuming the opponent was not aware of the weapon previously, this weapon may be used to perform precision damage, and the enemy is flat footed towards this weapon for the rest of the round - even if they were not flat footed towards you.

    Improved Quick Draw
    Prerequisite: Quick Draw, BAB +2

    You may draw or put away any manufactured weapon you are wielding or carrying as a free action. You may draw a hidden manufactured weapon as a free action, or hide one on you as a swift or immediate action.

    Weapons Everywhere
    Prerequisite: Surprise Weapon, Flick of the Wrist, Improved Quick Draw

    With a sleight of hand check opposed by the enemy's sense motive, you may perform one attack against the enemy with every weapon you are carrying on you. Each additional weapon used takes an incremental -1 penalty, which applies to all of the attacks. If the weapon is hidden (and the enemy did not spot it in some previous round), then the enemy is denied their dexterity bonus to attacks made with that weapon and thus it may be used to perform precision damage. Theoretically, you may put away weapons you are wielding, hide them, and then draw them again and be granted one attack with each of them.

    Using this maneuver is a full action.

    Quick Draw Mastery
    Prerequisite: Improved Quick Draw, Deft Hands, BAB +8

    You may hide weapons as a free action, even while under observation. You may also draw weapons from adjacent enemies or allies that you hid upon them (note that they take a +8 to search checks to discover those items located upon them) without provoking attacks of opportunity (assuming they are unaware of the weapons hidden upon them; note that for allies this is an exception unless the ally has moved the location of the weapon), as a free action.

    Gut Like a Fish
    Prerequisite: Improved Grapple, Sneak Attack (or other precision damage) 2d6

    Anyone you grapple is always denied their dexterity bonus towards you, meaning you may perform sneak attacks or other precision damage against them. Because you are in such close contact with the enemy, the damage is also doubled.

    Stab Stab Stab
    Prerequisite: Sneak Attack (or other precision damage), Gut Like a Fish

    You may sacrifice sneak attack (or other precision damage) damage die to gain one additional attack at your full BAB bonus per damage die sacrificed. This may only be performed against enemies that are denied their dexterity bonus to you. You may not apply precision damage to these additional attacks.

    Sap the Poor Sap
    Prerequisite: Sneak Attack (or other precision damage).

    If an opponent is denied their dexterity bonus to you, due only to being completely unaware of your presence (ie. you hid and then used move silently to sneak up to them undetected), then you may sneak attack (or deal other precision damage), dealing non-lethal damage and provoking a DC 5 fortitude save. Failure means that the opponent is rendered dazed and helpless for the rest of the round. By sacrificing sneak attack (or other precision damage) damage die, you can either prolong this affect an additional round or increase the save DC by 4 per die sacrificed.

    Bob and Weave
    Prerequisite: Tumble (7 ranks), Acrobatic

    If you tumble through a space that an enemy occupies, they are denied their dexterity bonus to everyone for the rest of the round. If you tumble through a space that an enemy threatens, or multiple enemies threaten, then you may choose which one is denied their dexterity bonus to you for the next round.

    Quick Draw Architect
    Prerequisite: BAB +12, Quick Draw Mastery

    You may draw weapons that enemies have hidden from you, when they are adjacent to you, as a free action without making a spot check against them. You may identify the mundane properties and the existence of every weapon that an enemy is carrying, hiding, or wielding as a free action (including weapons they have concealed with magic or through items such as a bag of holding). You may draw weapons from a bag of holding, handy haversack or other item that serves a similar purpose as a free action.

    Finally, you may plant weapons upon enemies or allies as a free action with a +20 circumstantial modifier to the sleight of hand check opposed by their search check to discover it later. The enemy or ally is only allowed one search check in this way and will otherwise never discover the presence of the weapon whether or not it is magical or if they use magic to identify it. An animated intelligent weapon cannot rid itself of its hidden state when hidden in this way.
    Last edited by imp_fireball; 2010-06-21 at 03:41 PM.

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