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Thread: [3.5] Critical Hit Optimization
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2010-05-11, 02:54 PM (ISO 8601)
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[3.5] Critical Hit Optimization
So, how does one fully optimize critical hits in DnD 3.5? I'd like to avoid 3.0 and
Tome of Battle, if possible.
There's no real level cap, but the lower the level the more impressive the build.
The feats I know of that would potentially help would be Power Critical + Commander (preq) + Inspire Bloodletting, and take a keen falchion, for a range of 16-20 (I think...), with + 4 to confirmation. Needlessly to say, I fail at optimizing.
So what am I missing? Feats, classes, PrCs, racial stuff, weapon enhancements, what?
Thanks in advance.
EDIT: Meh, I guess ToB is fair game.Last edited by GenPol; 2010-05-11 at 03:29 PM.
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2010-05-11, 03:03 PM (ISO 8601)
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Re: [3.5] Critical Hit Optimization
It's a shame that you're avoiding Tome of Battle, because Blood in the Water is a nice stance. A stacking +1 to hit and damage for every crit you score is nice if you're going the "lots and lots of 15-20 crit range attacks."
Oh, and there's the aptitude weapon enchantment + Lightning Mace. Whenever you threaten a crit, instead of rolling to confirm, you just take an extra attack.
EDIT: I think Disciple of Dispater gets a stacking bonus to crit range... and the Arcane Duelist can create a pesudo-keen effect that stacks with a keen weapon or improved critical.Last edited by Eurus; 2010-05-11 at 03:04 PM.
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2010-05-11, 03:06 PM (ISO 8601)
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Re: [3.5] Critical Hit Optimization
If you're only worried about fighting evil foes...
Blessed (+1) from MIC. Weapon is aligned Good and automatically confirms Crits against Evil 3/day.
Or just cast Bless Weapon (Pal 1) to do so for 1min/level (Extend/Persist as desired).
Oh yeah, these don't stack with Keen... so you should get Improved Critical (which they do stack with).Last edited by The Cat Goddess; 2010-05-11 at 03:07 PM.
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2010-05-11, 03:12 PM (ISO 8601)
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Re: [3.5] Critical Hit Optimization
Better Lucky than Good, from complete scoundrel, turn a natural 1 into a natural 20 on attack rolls X times/day...
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2010-05-11, 03:12 PM (ISO 8601)
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2010-05-11, 03:15 PM (ISO 8601)
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Re: [3.5] Critical Hit Optimization
Ignoring ToB and 3.0.
Keen Falchion (15-20). Kaorti Resin if you can use web material for 4x crit, though I believe it's actually dated to 3.0 time period. Add on good crit enhancements (Collision, Prismatic Burst, Bodyfeeder) and make yourself a Charger + AoO build (Shock Trooper + Robilar's Gambit). Once you get the Bodyfeeder enhancement, the loads of temporary hit points will hopefully let you live through the -10 AC you have between rage/frenzy/shock trooper/not wasting your money on armor/whatever else.
ToB gets you the brokenness of Lightning Maces, or ignoring that the not-so-brokenness of Blood in the Water. 3.0 gets you Disciple of Dispater, which drops your crit range down to 9-20, iirc.Proudly without a signature for 5 years. Wait... crap.
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2010-05-11, 03:23 PM (ISO 8601)
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Re: [3.5] Critical Hit Optimization
"Blessed" is a magical property for melee weapons, +1 price level, from BoED. It automatically confirms the critical threat on any evil foe. Minor problem: it doesn't work if the weapon has something magically increasing the threat range. Solution: take Improved Critical instead.
Edit: Ninja'd, and apparently superseded by MiC.Last edited by Telonius; 2010-05-11 at 03:24 PM.
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2010-05-11, 03:32 PM (ISO 8601)
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Re: [3.5] Critical Hit Optimization
Last edited by GenPol; 2010-05-11 at 03:48 PM.
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2010-05-11, 03:57 PM (ISO 8601)
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Re: [3.5] Critical Hit Optimization
Psychic Weapons Master could work here. PWM starts increases critical multipliers by 1, starting at ECL 9 (assuming Psychic Warrior 7 entry) and can add 2 to the critical threat range at ECL 14. So with Improved Critical (Falchion), it could have a 13-20/x3. Including powers* and augmentations, it's not a bad framework for this sort of build.
*even with only half-advancement, it can do more crazy things than most melee classes
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2010-05-11, 04:01 PM (ISO 8601)
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Re: [3.5] Critical Hit Optimization
Warblade + Disciple of Dispater + Lightning Mace + Aptituded Keen Kukri's + Improved Critical. Done.
Last edited by Critical; 2010-05-11 at 04:02 PM.
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2010-05-11, 04:09 PM (ISO 8601)
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Re: [3.5] Critical Hit Optimization
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2010-05-11, 04:13 PM (ISO 8601)
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Re: [3.5] Critical Hit Optimization
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Re: [3.5] Critical Hit Optimization
Last edited by lsfreak; 2010-05-11 at 04:24 PM.
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2010-05-11, 04:27 PM (ISO 8601)
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Re: [3.5] Critical Hit Optimization
Last edited by absolmorph; 2010-05-11 at 04:28 PM.
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2010-05-11, 04:31 PM (ISO 8601)
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Re: [3.5] Critical Hit Optimization
Ow, right, sorry, my bad. Still, it rocks. Perhaps, Dervish on top of it, so you can wipe out some freaking battlefield.
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2010-05-11, 04:34 PM (ISO 8601)
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Re: [3.5] Critical Hit Optimization
Swashbuckler 3/Duskblade 3/Disciple of Dispater 8/Arcane Duelist 7 is 21 levels, which is annoying, but otherwise fits very well.