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Thread: so...you're a bard...what now?
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2010-05-12, 07:44 AM (ISO 8601)
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- Oct 2009
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so...you're a bard...what now?
I've come to a conundrum. I simply have NO idea what to do with my bard. At level 10 he's already proven to be quite effective as a battlefield controller. His whip is full of trip and his songs make pummeling easier. But being limited to Pathfinder core, unless we ask for permission to take things from other books, I'm at a loss. I simply don't know what to do with him. I do know I want to continue his progression as a bard so he can continue to buff up his songs, but that's about it. Any thoughts/suggestions/guides you can throw at me would be appreciated; excluding Treantmonk's because I've already used it quite thoroughly.
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2010-05-12, 08:01 AM (ISO 8601)
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- Dec 2004
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- The Land of Angles
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2010-05-12, 08:39 AM (ISO 8601)
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- Jul 2008
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- Canada
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Re: so...you're a bard...what now?
Disciple of Metal! Start bringing music to your sessions
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2010-05-12, 09:00 AM (ISO 8601)
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- Dec 2009
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Re: so...you're a bard...what now?
PF's Arcane Archer is quite fine, though, it seems that it won't fit with your build.
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2010-05-12, 09:03 AM (ISO 8601)
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- Jun 2008
Re: so...you're a bard...what now?
It depends on your alignment. I've a sweet Bard/Assassin standing by, not bad in combat and very interesting to play.
You can, instead, take a few levels in fighter (Combat Expertise + Improved Trip is a very classic) or rogue. You can go prestige if your DM allows it, so you can add some level in Virtuoso (defamation is a great class feature: good and very funny to play).
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2010-05-12, 09:39 AM (ISO 8601)
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- Oct 2008
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- Canadia
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Re: so...you're a bard...what now?
If you've got the prereqs (or if your DM will let you retrain to gain them), try Sublime Chord for the last 10 levels. It gives you access to levels 4 - 9 of the wizard and sorcerer spellbook, not to mention you still further your bardic spells.
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2010-05-12, 03:26 PM (ISO 8601)
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- Dec 2007
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- San Antonio, Texas
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Re: so...you're a bard...what now?
See, this may be my variant viewpoint, but... what are you wanting to do? You've got a fun, solid, build. The mechanics are solved. Now you can sit down, sink your teeth into story, and shake it until it stops rattling. Maybe a experiment occasionally... try different spell combos, or new tactics (especially tactics to deal with situations you're not optimized for... what happens if you encounter Oozes, which are immune to your songs and your whip?)... but once you've got your mechanics where you like them, there's not a lot of reason to change.
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2010-05-12, 05:21 PM (ISO 8601)
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- Oct 2009
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- Virginia
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Re: so...you're a bard...what now?
I actually have everything but the ranks in Astrologer, so I ACTUALLY might go with this, especially since I can get some cool crap with Wiz/Sorc spells that Bards definitely don't get. But I don't really want to crossover into areas already filled by the rest of the party since we have a Wizard and Summoner, so I might forgo this for either a more Archery or Melee based PRC or Feats.
I'm actually considering working on "critical" feats since my other melee weapon is a Rapier. Putting Keen on it and criting on a 15 or better is just wrong. I'm just not sure if doing this would be worth it or not. Are critical feats strong enough to make this worth it?The Super Special Awesome Yiuel made my very manly Avatar
The Great Steam Golem, Blitzcrank!
He really has a heart of gold...encased in a framework of iron...in a carapace of steel.
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2010-05-13, 10:34 AM (ISO 8601)
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- Oct 2005
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Re: so...you're a bard...what now?
I was going to play around with a fighter that was for all intense purposes going to be using a high crit weapon to get into the critical feats. You get to apply bleeding to a character that does 2d6 damage a round till they either get some one over to use a heal check. Which will prevent some one elses turn to be wasted, or resources to be wasted as they have use a cure spell to stop it. That is the I think the best one to take at the +11 bab option. The other criticals are defiantly designed with the fighter in mind, the higher BAB plus the fighter only feat that allows to apply two criticals. With all the other critical feats the only problem is that there is a save of 10 + BAB versus fort to negate the effect.
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2010-05-13, 10:58 AM (ISO 8601)
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- Sep 2009
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- Some corn field
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Re: so...you're a bard...what now?
step 1: cast glibness
step 2: bluff the DM, make him think that your homebrewed prestige class is actually underpowered, and has alot of flavor to make up for it. he might have alot of ranks in sense motive, or he could intimidate you, but your +30 will do more than compensate for this.
step 3: create a PRC with full BAB, full casting, and continued song progression. claim that these levels also stack with bard for knowledge checks. say that the class is not allowed to ever eat human flesh, which is what makes the class weak. this is important, so that the DM can walk away satisfied that you didnt get everything you wanted
step 4: ???
step 5: prophetSpoiler
In the past, I played Sir Theo Roost.
I am soon to begin playing his heir, Dora the Destroya
Avatar by Szilard
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2010-05-13, 11:05 AM (ISO 8601)
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- Mar 2007
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2010-05-13, 11:18 AM (ISO 8601)
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- Sep 2009
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- Some corn field
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Re: so...you're a bard...what now?
Spoiler
In the past, I played Sir Theo Roost.
I am soon to begin playing his heir, Dora the Destroya
Avatar by Szilard
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2010-05-13, 12:21 PM (ISO 8601)
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- Jul 2009
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Re: so...you're a bard...what now?
Play a Lightning Warrior with bard song progression. It's already underpowered, so adding that ability shouldn't make it too strong.
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2010-05-13, 02:16 PM (ISO 8601)
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- Mar 2008
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- Scotland
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2010-05-13, 02:17 PM (ISO 8601)
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- Feb 2010
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- Finland
Re: so...you're a bard...what now?
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