New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Results 1 to 16 of 16
  1. - Top - End - #1
    Ogre in the Playground
     
    Chainsaw Hobbit's Avatar

    Join Date
    Dec 2009
    Location
    Avatar by Ceika
    Gender
    Male

    eek The Sea-Rotter Golem (3.5)

    The Sea-rotter golem is (in short) a flesh golem made out of parts of sea creatures (squid tentacles, crab claws, shark jaws, ect.).

    Sea-Rotter Golem CR 7
    Usually Neutral Large Construct.
    Init +0

    AC 22 FF 22 Touch 9
    (-1 size, +13 natural)
    HD 11
    HP 85 (11d10+0)
    Fort +8 Ref +2 Will +5

    Speed 5 squares (25 ft), swim 5 squares (25 ft)
    Base Atk +6 Grp +17
    Attack Slam +10 2d8+4 and 1d2 dex damage and 1d2 con damage
    Full Attack 2 Slams +10 2d8+4 and 1d2 dex damage and 1d2 con damage
    Space 10 ft. (2 squares) Reach 10 ft. (2 squares)

    Abilities: Str 25(+7) Dex 10(+0) Con -- Int
    -- Wis 11(+0) Cha 1(-5)
    Total Feats 4
    Gear
    Total Cost of Gear 0gp
    Spell Absorption(Su) Whenever a spell fails to penetrate a Sea-Rotter Golem's spell resistance, the creature gains one of the following benefits, chosen at the time that the spell resolves.
    -Might The Sea-Rotter Golem gains +4 enhancement bonus to Strength for 1 minute.
    -endurance The Sea-Rotter Golem gains +4 enhancement bonus to Constitution for 1 minute.
    -Energy The Sea-Rotter Golem gains temporary hit points equal to 5X the level of the failed spell.
    -Resistance The Sea-Rotter Golem gains resistance 10 to one energy type (acid, cold, electricity, fire, or sonic).
    -Stench Living creatures without any kind of stench power within 3 squares take 1d2 con damage and 1d2 dex damage.
    Spell Resistance(Ex) 20
    Rotting Stench (ex) Living creatures without any kind of stench power within 3 squares take a -2 penalty to attacks, AC, saves, and skill checks.
    Stench Burst (ex) Living creatures without any kind of stench power that hit the Sea-Rotter Golem with a melee attack must make a DC 17 fortitude save or take 1d2 dex damage and 1d2 con damage.
    Damage Reduction 5/-
    Sr 18
    Last edited by Chainsaw Hobbit; 2010-05-14 at 11:03 PM.

  2. - Top - End - #2
    Barbarian in the Playground
     
    Griffon

    Join Date
    Oct 2008
    Location
    South Africa
    Gender
    Male

    Default Re: The Sea-Rotter Golem (3.5)

    The fact that it's a golem and "made" suggests that it should be a construct. There may be other issues, nbut that's the obvious one.

  3. - Top - End - #3
    Ettin in the Playground
     
    Zeta Kai's Avatar

    Join Date
    Feb 2007
    Location
    The Final Chapter
    Gender
    Male

    Default Re: The Sea-Rotter Golem (3.5)

    Uh, yeah. No construct, no golem.

    Cool monster, though. Gross, but cool.

  4. - Top - End - #4
    Colossus in the Playground
     
    hamishspence's Avatar

    Join Date
    Feb 2007

    Default Re: The Sea-Rotter Golem (3.5)

    Stormwrack had an undead which was basically made from the organic debris of the sea floor. The Blackskate, I think it was.
    Marut-2 Avatar by Serpentine
    New Marut Avatar by Linkele

  5. - Top - End - #5
    Ogre in the Playground
     
    Chainsaw Hobbit's Avatar

    Join Date
    Dec 2009
    Location
    Avatar by Ceika
    Gender
    Male

    Question Re: The Sea-Rotter Golem (3.5)

    I'm going to work on a 4e version, and ideas?

  6. - Top - End - #6
    Barbarian in the Playground
     
    HalflingPirate

    Join Date
    Nov 2009

    Default Re: The Sea-Rotter Golem (3.5)

    I may add a penalty against the Stench and Stench Burst for creatures with sent.
    I agree with Hamishspence, you may wish to look into the creature from Stormwrack for further inspiration.
    Last edited by Tibbaerrohwen; 2010-05-13 at 11:50 PM.

  7. - Top - End - #7
    Banned
     
    Milskidasith's Avatar

    Join Date
    Jun 2009
    Gender
    Male

    Default Re: The Sea-Rotter Golem (3.5)

    This is *really* weak for CR 8. It's saves are terrible, so any non SR spell (orb of fire for daze, for instance) will wreck it, and even an unoptimized level eight melee character will kill this thing with a full attack.

    This is about CR 5, maybe, at the moment.

  8. - Top - End - #8
    Ogre in the Playground
     
    Chainsaw Hobbit's Avatar

    Join Date
    Dec 2009
    Location
    Avatar by Ceika
    Gender
    Male

    Default Re: The Sea-Rotter Golem (3.5)

    It is now cr7.

  9. - Top - End - #9
    Troll in the Playground
     
    PirateGirl

    Join Date
    Sep 2007
    Location
    Elemental Plane of Purple
    Gender
    Female

    Default Re: The Sea-Rotter Golem (3.5)

    Constructs have bonus hit points based on size. It should have +30 bonus hit points because it is Large. '

    Endurance is bad because it doesn't have a Constitution score. How does it get a bonus from this?

    Debby
    P.E.A.C.H. Please Evaluate And Critique Honestly. Being nicer and kinder doesn't hurt either. Note I generally only critique 3.5 and Pathfinder material.
    Please, please, please when using non-core material, cite to the books. There are too many books to wade through to find the one with the feat, special ability or spell you use.
    my creations in homebrew signature thread

  10. - Top - End - #10
    Banned
     
    Milskidasith's Avatar

    Join Date
    Jun 2009
    Gender
    Male

    Default Re: The Sea-Rotter Golem (3.5)

    Quote Originally Posted by josha View Post
    It is now cr7.
    It's a very weak CR5. CR 7 is still a vast overestimation of it's abilities.

  11. - Top - End - #11
    Colossus in the Playground
     
    Eldan's Avatar

    Join Date
    Jan 2007
    Location
    Switzerland
    Gender
    Male

    Default Re: The Sea-Rotter Golem (3.5)

    Yeah, it's not really CR7. On level 7, most meleeists should be able to take it down in one round, and with those saves, it has almost no chance to save against spells. I think the spellcasters wouldn't even have to take out the big guns.
    I'd say it needs better saves, more hit points, probably damage reduction. At least.
    Last edited by Eldan; 2010-05-14 at 12:17 PM.
    Resident Vancian Apologist

  12. - Top - End - #12
    Ogre in the Playground
     
    Chainsaw Hobbit's Avatar

    Join Date
    Dec 2009
    Location
    Avatar by Ceika
    Gender
    Male

    Default Re: The Sea-Rotter Golem (3.5)

    I gave it more hp, better saves, and damage reduction.

  13. - Top - End - #13
    Troll in the Playground
     
    PirateGirl

    Join Date
    Sep 2007
    Location
    Elemental Plane of Purple
    Gender
    Female

    Default Re: The Sea-Rotter Golem (3.5)

    HD 11
    HP 59 (11d10+0)
    HP should be 11d10+30 (85 hp)

    Debby
    P.E.A.C.H. Please Evaluate And Critique Honestly. Being nicer and kinder doesn't hurt either. Note I generally only critique 3.5 and Pathfinder material.
    Please, please, please when using non-core material, cite to the books. There are too many books to wade through to find the one with the feat, special ability or spell you use.
    my creations in homebrew signature thread

  14. - Top - End - #14
    Ogre in the Playground
     
    Chainsaw Hobbit's Avatar

    Join Date
    Dec 2009
    Location
    Avatar by Ceika
    Gender
    Male

    Default Re: The Sea-Rotter Golem (3.5)

    Quote Originally Posted by Debihuman View Post
    HP should be 11d10+30 (85 hp)

    Debby
    I fixed it.

  15. - Top - End - #15
    Titan in the Playground
     
    DracoDei's Avatar

    Join Date
    May 2007
    Location
    Near Atlanta,GA USA
    Gender
    Male

    Default Re: The Sea-Rotter Golem (3.5)

    This thing is very easy to power up by throwing 0th level scrolls at.

    The fact that the creator gets to choose at the time the spell hits, even though it has Int -- doesn't make sense... make it random, or specify that it has to be specified in a clear and simple way at the time of creation what power-up it will take under which circumstance.
    [Public Service Announcement]P.E.A.C.H stands for Please Examine And Critique Honestly[/Public Service Announcement]
    Currently Running: Equestria Begins (A High Tactics campaign)
    Extended Signature
    My Homebrew is meant to be used, but, if you do, PLEASE tell me how it goes.

  16. - Top - End - #16
    Halfling in the Playground
     
    Doppelganger's Avatar

    Join Date
    Dec 2009

    Default Re: The Sea-Rotter Golem (3.5)

    Why the spell absorption? Golem's main ability is their immunity to magic, not their resistance to it. Is there a fluff reason it gets power by resisting spells? And with SR 18, a mage who took a few magic items/feats would be hitting it half the time. Someone who optomized to fight monsters with SR would chew right through it. And AC 22? A fighter with a strength mod of +5 and a +1 weapon will hit this on an 8 at seventh level. It either needs to have a higher AC or magic immunity/high SR, or a balanced party is going to hit any aspect of its defences on a 10, at most.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •