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    Default [3.5] Template project: Breather template [Peach]


    A Breather human

    The Breather Template:
    The Breather Template: can be add to any non-Dragon:
    Size and type: Size remain unchanged, type change to Dragon

    Hit Dice: All racial Hit dice (including those gain after the application of this template) become d12

    Armor class: A Breather body become covered in hard scale, her natural armor improve by 2

    Base Attack Bonus: Bab equal racial Hit dice

    Special abilities: Same as base creature, and a Breather gain a breath weapon depending on their type before gaining this template as describe on the table below:
    {table=head]Original type|Breath weapon
    Aberration|Sickening Breath
    Animal|Frightening Breath
    Construct|Slowing Breath
    Elemental|Energy Breath
    Fey|Confusing Breath
    Giant|Boulder Breath
    Humanoid|Weakening Breath
    Magical beast|Dispelling Breath
    Monstrous Humanoid|Stunning Breath
    Ooze|Paralysing Breath
    Outsider|Blinding Breath
    Plant|Entangling Breath
    Undead|Negative Breath
    Vermin|Poisoning Breath
    [/table]

    Special qualities: A Breather lose all the trait from it’s previous type but otherwise retain all special qualities of the base creature, she also gain Darkvision out to 60 feet, low-light vision and Immunity to magic sleep effects and paralysis effects.

    Base save Bonus: All good save

    Skills: 6+int (x4 for the first), Intimidate is always a class skill and a Breather gain a +4 racial bonus on such check

    Feats: Same as base creature, as a creature with the dragon type Breather qualify for feat, prestige class, racial substitution level, power or spell that require the dragonblood subtype

    Challenge Rating: +1

    Level adjustement: +1

    Type of Breath:

    Sickening Breath(Su): If the Breather was an Aberration prior to gaining this template she gain a Sickening Breath weapon usable once every 1d4 round it’s a 30 foot cone dealing 1d6 untyped damage per three Hit dice of the creature. A successful Reflex save (DC equal 10 + half hit dice + Constitution modifier) reduce damage by half. Any creature taking damage must also make a Fortituded save (same DC) or become sickened for 1 minute, if already sickened the creature become nauseated instead.

    Frightening Breath(Su): If the Breather was an Animal prior to gaining this template she gain a Frightening Breath weapon usable once every 1d4 round it’s a 30 foot cone dealing 1d4 untyped damage per two Hit dice of the creature. A successful Reflex save (DC equal 10 + half hit dice + Constitution modifier) reduce damage by half. Any creature taking damage must also make a Will save (same DC) or become shaken for 5 round, if already shaken the creature become frightened instead, if already frightened the creature become panicked instead.

    Slowing Breath(Su): If the Breather was a Construct prior to gaining this template she gain a Slowing Breath weapon usable once every 1d4 round it’s a 30 foot cone dealing 1d4 untyped damage per two Hit dice of the creature. A successful Reflex save (DC equal 10 + half hit dice + Constitution modifier) reduce damage by half. Any creature taking damage must also make a Will save (same DC) or become Slowed as the spell for 1 minute.

    Energy Breath(Su): If the Breather was an Elemental prior to gaining this template she gain an Energy Breath weapon usable once every 1d4 round it’s a 60 foot line dealing 1d8 damage (type depending on subtype before gaining the template, see table) per two Hit dice of the creature. A successful Reflex save (DC equal 10 + half hit dice + Constitution modifier) reduce damage by half.
    {table=head]Subtype|Damage
    Air|Electricity
    Earth|Acid
    Fire|Fire
    Water or Cold|Cold
    [/table]
    If she had multiple subtype before gaining this template she choose one for the purpose of this ability.

    Confusing Breath(Su):If the Breather was a Fey prior to gaining this template she gain a Confusing Breath weapon usable once every 1d4 round it’s a 15 foot cone dealing 1d4 untyped damage per three Hit dice of the creature. A successful Reflex save (DC equal 10 + half hit dice + Constitution modifier) reduce damage by half. Any creature taking damage must also make a Will save (same DC) or become confused for 5 round.

    Boulder Breath(Su): If the Breather was a Giant prior to gaining this template she gain a Boulder Breath weapon usable once every 1d4 round it’s a 60 foot line dealing 1d10 bludgeoning damage per two Hit dice of the creature. A successful Reflex save (DC equal 10 + half hit dice + Constitution modifier) reduce damage by half. Any creature taking damage must also make a Strength check (same DC) or be push back 5 feet + 5 feet for each five point below the DC.

    Weakening Breath(Su): If the Breather was an Humanoid prior to gaining this template she gain a Weakening Breath weapon usable once every 1d4 round it’s a 30 foot cone dealing 1d6 untyped damage per two Hit dice of the creature. A successful Reflex save (DC equal 10 + half hit dice + Constitution modifier) reduce damage by half. Any creature taking damage must also make a Fortitude save (same DC) or become fatigued for 1 minute, if already fatigued the creature become ehxausted instead.

    Dispelling Breath(Su): If the Breather was a Magical Beast prior to gaining this template she gain a Dispelling Breath weapon usable once every 1d4 round it’s a 30 foot cone dealing 1d6 untyped damage per three Hit dice of the creature. A successful Reflex save (DC equal 10 + half hit dice + Constitution modifier) reduce damage by half. Any creature taking damage il also the subject of Dispel Magic as the spell, the Area option. For this purpose the caster level is equal to the Breather creature Hit dice, this is not subject to the normal +10 maximum from Dispel Magic

    Stunning Breath(Su): If the Breather was a Monstrous Humanoid prior to gaining this template she gain a Stunning Breath weapon usable once every 1d4 round it’s a 30 foot line dealing 1d6 untyped damage per three Hit dice of the creature. A successful Reflex save (DC equal 10 + half hit dice + Constitution modifier) reduce damage by half. Any creature taking damage must also make a Fortitude save (same DC) or become stunned for 1 round.

    Paralysing Breath(Su): If the Breather was a Ooze prior to gaining this template she gain a Paralysing Breath weapon usable once every 1d4 round it’s a 30 foot line dealing 1d6 untyped damage per three Hit dice of the creature. A successful Reflex save (DC equal 10 + half hit dice + Constitution modifier) reduce damage by half. Any creature taking damage must also make a Fortitude save (same DC) or become paralysed for 1 round.

    Blinding Breath(Su): If the Breather was a Outsider prior to gaining this template she gain a Blinding Breath weapon usable once every 1d4 round it’s a 30 foot cone dealing 1d8 untyped damage per two Hit dice of the creature. A successful Reflex save (DC equal 10 + half hit dice + Constitution modifier) reduce damage by half. Any creature taking damage must also make a Fortitude save (same DC) or become blinded for 1 minute.

    Entangling Breath(Su): If the Breather was a Plant prior to gaining this template she gain an Entangling Breath weapon usable once every 1d4 round it’s a 30 foot cone dealing 1d6 untyped damage per two Hit dice of the creature. A successful Reflex save (DC equal 10 + half hit dice + Constitution modifier) reduce damage by half. Any creature taking damage must also make a Fortitude save (same DC) or become entangle for 5 round.

    Negative Breath(Su): If the Breather was an Undead prior to gaining this template she gain an Negative Breath weapon usable once every 1d4 round it’s a 30 foot cone dealing 1d4 negative energy damage per two Hit dice of the creature. A successful Reflex save (DC equal 10 + half hit dice + Constitution modifier) reduce damage by half. Any creature taking damage must also make a Fortitude save (same DC) or also take 1 point of Strength drain

    Poisoning Breath(Su): If the Breather was a Vermin prior to gaining this template she gain a Poisoning Breath weapon usable once every 1d4 round it’s a 30 foot cone dealing 1d6 untyped damage per two Hit dice of the creature. A successful Reflex save (DC equal 10 + half hit dice + Constitution modifier) reduce damage by half. Any creature taking damage is also poisonned, the poison does inititial and secondary damage 1d4 Constitution (same DC)


    *Note on cosmetic change: A Breather look a lot like before he gained the template but with scale of various size on diverse part of their body. They can be of any color but on any one creature their the smae color.
    Sometimes breather also gain a small budge in their throat.
    -----------------------------------------------------------------------------------


    The Template Project

    Designer note:

    For rhis template I focused on the dragon main characteristic in my mind the breath weapon and I choose to make one for each type of creature that can qualify. I hope they are balanced, I've played with the damage, the range, the shape and mostly the secondary effect.
    If you have any idea for a better name I would like to hear it.

    I only made one feat for it because they have acces to dragonblood feat, breath channeling feat and metabreath feat.

    Strong Heritage [Template] [Heritage]
    One of your ancestor was different by tapping into this heritage you can use your breath weapon differently
    Prerequisite
    Breather template, Air heritagePlH/bloodlineDC or Anarchic heritagePlH/bloodlineDC or Axiomatic heritagePlH/bloodlineDC or Celestial heritagePlH/bloodlineDC or Earth heritagePlH/bloodlineDC or Fey heritageCM/bloodlineDC or Fiendish heritagePlH/bloodlineDC or Fire heritagePlH/bloodlineDC or Illithid heritageCP/bloodlineDC or Necromantic bloddlineDC or Plant bloodlineDC or Serpent BloodlineDC or Water heritagePlH/bloodlineDC
    Benefit
    You gain acces to a second type of breath weapon from your Breather template depending on your heritage (see below), when you use any of your breath weapon you must wait the normal 1d4 round before you can use either of them again, in effect you have one breath weapon but with two effect of your choice.
    Air heritage/bloodline: Energy Breath dealing Electricity damage
    Anarchic heritage/bloodline: Blinding Breath, also Lawful creature take 1 more die of damage
    Axiomatic heritage/bloodline: Blinding Breath, also Chaotic creature take 1 more die of damage
    Celestial heritage/bloodline: Blinding Breath, also Evil creature take 1 more die of damage
    Earth heritage/bloodline: Energy Breath dealing Acid damage
    Fiendish heritage/bloodline: Blinding Breath, also Good creature take 1 more die of damage
    Fire heritage/bloodline: Energy Breath dealing Fire damage
    Illithid heritage/bloodline: Sickening Breath
    Necromantic bloddline: Negative Breath
    Plant bloodline: Entangling Breath
    Serpent Bloodline: Frightening Breath
    Water heritage/bloodline: Energy Breath dealing Cold damage
    CM: Complete Mage, CP: Complete Psionic, DC: Dragon Compendium, PlH: Planar Handbook
    Last edited by zagan; 2010-11-12 at 03:59 PM.
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  2. - Top - End - #2
    Firbolg in the Playground
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    Default Re: [3.5] Template project: Breather template [Peach]

    I like how the previous type determines the breath weapon they get.

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    Default Re: [3.5] Template project: Breather template [Peach]

    Quote Originally Posted by volthawk View Post
    I like how the previous type determines the breath weapon they get.
    Yes, it mean that techincally there's 14 type of Breather template.
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    Default Re: [3.5] Template project: Breather template [Peach]

    This is the best of your templates, by far. Although I'm not a fan of the outsider one. Perhaps base it on their subtype?
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    Default Re: [3.5] Template project: Breather template [Peach]

    Quote Originally Posted by Lord Loss View Post
    This is the best of your templates, by far. Although I'm not a fan of the outsider one. Perhaps base it on their subtype?
    Thank you for the compliment it's appreciate.
    I'm not sure that all outsider have a subtype I need to check. Do you have idea of what effect it could give ?

    Edit: Yeah, I've made a quick check and not all outsider have subtype and those that have them varie widly, the four alignement + at least four or five elemental subtype. That seem like a lot.
    Last edited by zagan; 2010-05-16 at 12:38 PM.
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    Default Re: [3.5] Template project: Breather template [Peach]

    My suggestion for Strong Heritage:
    Prerequisites: Breather template, at least one heritage feat with no feat prerequisites.
    Benefit: You gain an additional breath weapon. Treat the creature type represented by the heritage feat you used to qualify for this class as though it were your original type for purposes of determining the type of breath weapon.

    Edit: Oh, and maybe make "Boulder Breath" sonic or bludgeoning?
    Last edited by sidhe3141; 2010-06-16 at 12:02 AM.
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    Default Re: [3.5] Template project: Breather template [Peach]

    Not going to look at this in depth... at least not right now.

    The template name is somewhat lacking, and "Boulder Breath" is just... bad, despite technically being thematic.

    Still... not bad.

    I would recommend making sure that types that get the most HP, Saves, and/or Skills boost get the least powerful breathweapons.
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    Default Re: [3.5] Template project: Breather template [Peach]

    Quote Originally Posted by sidhe3141 View Post
    My suggestion for Strong Heritage:
    Prerequisites: Breather template, at least one heritage feat with no feat prerequisites.
    Benefit: You gain an additional breath weapon. Treat the creature type represented by the heritage feat you used to qualify for this class as though it were your original type for purposes of determining the type of breath weapon.
    I prefer my wording more complex but with less room for interpretation.

    Edit: Oh, and maybe make "Boulder Breath" sonic or bludgeoning?
    Why boulder would make sonic damage ?

    Quote Originally Posted by DracoDei View Post
    Not going to look at this in depth... at least not right now.
    Don't worry about it.

    The template name is somewhat lacking
    Isearch a long time for better and not already taken.

    , and "Boulder Breath" is just... bad, despite technically being thematic.
    The name or tha breath is bad ? I really like the name myself.

    Still... not bad.

    I would recommend making sure that types that get the most HP, Saves, and/or Skills boost get the least powerful breathweapons.
    The type change to dragon for everyone, I don't understand what you mean.
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    Default Re: [3.5] Template project: Breather template [Peach]

    Although I posted this here, this applies to most of the templates. If you apply a template to an unliving creature such as an undead or a construct, how much CON do they have?

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    Default Re: [3.5] Template project: Breather template [Peach]

    Quote Originally Posted by radmelon View Post
    Although I posted this here, this applies to most of the templates. If you apply a template to an unliving creature such as an undead or a construct, how much CON do they have?
    I didn't think about that, I've been concentrating on the player angle. I need to think about it.
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    Default Re: [3.5] Template project: Breather template [Peach]

    Quote Originally Posted by zagan View Post
    I prefer my wording more complex but with less room for interpretation.
    Yeah, I suppose, but it's not really comprehensive unless that's a complete list of the allowed heritage feats in your game*

    *and a bit of a personal note: brute-forcing things makes my programmer instincts itch a bit. So I start thinking "must find general solution".

    Quote Originally Posted by zagan View Post
    Why boulder would make sonic damage ?
    Sonic's always underrepresented. Besides, a bone-shaking "FEE FIE FO FUM!" or a huge-lung-emptying yell that rips trees from the ground seems to fit giants better than spitting boulders.


    Quote Originally Posted by zagan View Post
    Don't worry about it.



    Isearch a long time for better and not already taken.
    Dracofied? Bescaled? Niddhoggic?


    Quote Originally Posted by zagan View Post
    The name or tha breath is bad ? I really like the name myself.



    The type change to dragon for everyone, I don't understand what you mean.
    I think that's supposed to be the things that get the biggest hit die size increases (d6 to d12 as opposed to d10 to d12), the biggest increases in skill points (Int+2 to Int+6 as opposed to no change), and the best increases in saves (all poor to all good as opposed to no change) get the worst breath weapons to keep the template an even increase to anything that takes it.
    Last edited by sidhe3141; 2010-06-18 at 08:56 PM.
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    Default Re: [3.5] Template project: Breather template [Peach]

    Quote Originally Posted by sidhe3141 View Post
    Yeah, I suppose, but it's not really comprehensive unless that's a complete list of the allowed heritage feats in your game*

    *and a bit of a personal note: brute-forcing things makes my programmer instincts itch a bit. So I start thinking "must find general solution".
    It's a complete list of the one that would fit with the template, draconic heritage isn't include because the template can't be applied to dragon for example and aberrant heritage can't be use because only humanoide qualify for it so once you have the template you can't qualify for it anymore.

    Sonic's always underrepresented. Besides, a bone-shaking "FEE FIE FO FUM!" or a huge-lung-emptying yell that rips trees from the ground seems to fit giants better than spitting boulders.
    Yeah, but i like the boulder idea.

    Dracofied? Bescaled? Niddhoggic?
    Bescaled might have work.

    I think that's supposed to be the things that get the biggest hit die size increases (d6 to d12 as opposed to d10 to d12), the biggest increases in skill points (Int+2 to Int+6 as opposed to no change), and the best increases in saves (all poor to all good as opposed to no change) get the worst breath weapons to keep the template an even increase to anything that takes it.
    Ah i see but as I said before it's mostly made with player character in mind so those point are moot for them.
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    Default Re: [3.5] Template project: Breather template [Peach]

    Quote Originally Posted by sidhe3141 View Post
    I think that's supposed to be the things that get the biggest hit die size increases (d6 to d12 as opposed to d10 to d12), the biggest increases in skill points (Int+2 to Int+6 as opposed to no change), and the best increases in saves (all poor to all good as opposed to no change) get the worst breath weapons to keep the template an even increase to anything that takes it.
    Precisely.


    As for my not liking the Giant thing, that has NOTHING to do with the name. The name fits the effect, but the effect is ridiculous to me. I would change the effect, and, if necessary, the name.
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    Default Re: [3.5] Template project: Breather template [Peach]

    Quote Originally Posted by DracoDei View Post
    Precisely.


    As for my not liking the Giant thing, that has NOTHING to do with the name. The name fits the effect, but the effect is ridiculous to me. I would change the effect, and, if necessary, the name.
    Ah, ok. What do you think would made a good breath weapon for giant based breather ?
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    Default Re: [3.5] Template project: Breather template [Peach]

    Quote Originally Posted by zagan View Post
    Ah, ok. What do you think would made a good breath weapon for giant based breather ?
    It is a very difficult question... the sonic thing for damage is almost as ridiculous, but if you replaced the damage with a dazing effect it might work? Yeah... that could be good (unless someone has a better idea...).
    Last edited by DracoDei; 2010-06-19 at 08:49 AM.
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    Default Re: [3.5] Template project: Breather template [Peach]

    Quote Originally Posted by DracoDei View Post
    It is a very difficult question... the sonic thing for damage is almost as ridiculous, but if you replaced the damage with a dazing effect it might work? Yeah... that could be good (unless someone has a better idea...).
    Yes, it might work but I'm hesitant to change it because I have a player currently using the template. I'll ask him what he think about it.
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