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Thread: "Traditional" D&D elements.
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2010-05-22, 01:02 AM (ISO 8601)
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- Mar 2009
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"Traditional" D&D elements.
I feel like with trying all new systems, settings, and house rules that I've gone and strayed to far from the "theme" of "traditional" D&D. So this thread is all about listing and discussing the original cookie cutter world of D&D and original D&D game play.
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2010-05-22, 01:05 AM (ISO 8601)
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- May 2009
Re: "Traditional" D&D elements.
Thief, Fighter, Cleric, and Magic User is as traditional and cookie cutter as possible really.
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2010-05-22, 01:09 AM (ISO 8601)
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- Nov 2006
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- Watching the world go by
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Re: "Traditional" D&D elements.
Hmmm, the world is littered with temples to nefarious gods. No matter what, if you barge in you will reach the sanctuary just in time to off the priests and free the sacrificial virgins. Said virgins will be most forward in their attempts to thank you.
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2010-05-22, 01:59 AM (ISO 8601)
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- Sep 2008
Re: "Traditional" D&D elements.
Did that actually come up? I know it's a trope of the literature D&D is often based on but I have never actually encountered it in an actual game. Is that how you people played in the 80's?
Here's another trope of the trade. Ancient tombs thousands of years old will have still functioning traps, no matter how complex or dependent on ammunition.
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2010-05-22, 02:05 AM (ISO 8601)
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- Jul 2007
Re: "Traditional" D&D elements.
The villain will at first be able to utterly destroy the heroes, but the course of the heroes' adventures will always give them just enough experience that when they finally meet and fight their nemesis, he'll be a challenging but defeatable enemy.
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2010-05-22, 02:13 AM (ISO 8601)
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- Feb 2010
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2010-05-22, 05:26 AM (ISO 8601)
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- Nov 2006
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- Watching the world go by
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Re: "Traditional" D&D elements.
Well, mostly I was remembering reading The Color of Magic, which seems as much based on D&D as D&D is based on it. I haven't ever done that to anybody in a game, and probably wouldn't unless I was trying to get a reaction out of somebody. Or their girlfriend was going to come walking in in 10 minutes and I wanted blackmail so I could get a pizza.
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2010-05-22, 05:50 AM (ISO 8601)
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- Mar 2009
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- Long Shiny Cloud-land
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Re: "Traditional" D&D elements.
Heroes frequently meet in taverns, and get quests there.
If I creep into your house in the dead of night and strangle you while you sleep, you probably messed up your grammar.
I'm always extremely careful to hedge myself against absolute statements.
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2010-05-22, 06:03 AM (ISO 8601)
- Join Date
- May 2007
Re: "Traditional" D&D elements.
No. All worlds are populated completely by male characters except for the occasional stereotypical Drow priestess or human female barbarian/fighter, like you people play nowadays. /sarcasm
Stating it that way is borderline insulting, but I'll imagine you didn't mean it to be. Classically, yes, there is a girl to be rescued in some way, shape, or form. The advances would be something along the lines of, "She seems very greatful and has taken to hanging on Gordon the Barbarian's arm on the way out of the dungeon, being particularly amorous." A later session might begin by mentioning her (adventurers tended to be episodic in my experience, with weeks or months of downtime in-between while the adventurers spent theirill-gotten gainslegitimately-acquired wealth and tended to personal obligations) in passing, or that her royal father offered the hero her hand (gaining marital ties to the badass and his friends who can destroy the entire evil cult is good business, as they could probably do the same to his castle). It might even go so far as to mention a child later on, assuming Gordon accepted the advances. (And what good barbarian wouldn't?)
Roleplaying it out scene-for-scene might flow with some players, but I can't think of any situation (short of a solo campaign with a significant other) in which it wouldn't just be creepy.
My head. It hurts and stings.
I love Terry Pratchett and just happened to watch the film version of The Colour of Magic last night. It was one of the first Discworld books I read, as well. D&D was quite alive before this book was written, though it did come in the midst of the 80's "fantasy craze". While one might be able to trace some instances of the 'absent-minded wizard' trope to Pratchett's work,
You know, thinking on some of the items, characters, and settings in AD&D, I wonder if Discworld didn't influence the game. My Encyclopedia Magica has a few things I'm certain came directly from Discworld.
More on topic: There absolutely must be a dragon sitting on piles of treasure too great to carry out. (You would think this to be a problem in 3.x, but if the lair is sufficiently far from civilization and the players don't have transportation magic or heavy-duty extradimensional spaces, encumbrance rules keep them from carrying off much more than their WBL.) Other iconic monsters include orcs, gelatinous cubes, giant spiders (and situations forcing the characters to burn the webs), narrow bridges in giant caverns spanning oceans of lava, giant mushrooms, carrion crawlers, mind flayers, and many other things that I am sure other posters will list.
obnoxious
sigLast edited by Irreverent Fool; 2010-05-22 at 06:11 AM.
On DMPCs: "Remember, nothing will spice up your campaign quicker than long descriptions of NPC’s doing spectacular stuff while the players sit around and watch." -Shamus Young, DM of the Rings
Divide By Zero: Irreverent Fool, you are my hero.
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2010-05-22, 06:08 AM (ISO 8601)
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- Aug 2007
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- The Serpent's Throne
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Re: "Traditional" D&D elements.
NPCs are good for two things; giving you crap, and dying. You get one dragon for the whole game; don't waste it. Every dungeon is known as 'the PC Killer'. Guess why.
SpoilerMy Characters
According to this test, I am a LN Half-Orc Cleric, Lvl.2.
"And in the layer of the Deep Ones, we shall dwell amidst wonder and glory forever." - H.P. Lovecraft
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2010-05-22, 10:32 AM (ISO 8601)
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- Mar 2006
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Re: "Traditional" D&D elements.
Last edited by hewhosaysfish; 2010-05-22 at 10:33 AM.
If a tree falls in the forest and the PCs aren't around to hear it... what do I roll to see how loud it is?
Is 3.5 a fried-egg, chili-chutney sandwich?
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2010-05-22, 10:38 AM (ISO 8601)
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- Apr 2007
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- Tampa, FL
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Re: "Traditional" D&D elements.
1st Edition: "A player may orgy continuously for as many days as he has constitution points."
Now that's classic.
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2010-05-22, 10:57 AM (ISO 8601)
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- Sep 2005
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- ...
Re: "Traditional" D&D elements.
Warriors & Wuxia: A community world-building project focused on low-magic wuxia/kung-fu action using ToB.
"These 'no-nonsense' solutions of yours just don't hold water in a complex world of jet-powered apes and time travel."