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  1. - Top - End - #1
    Ettin in the Playground
     
    gallagher's Avatar

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    Default Gear for the Neverending Dungeon

    say i have about 130 gp left to buy gear. i already have a backpack, bedroll, some torches, some chalk, two sacks, and a holy symbol (im a cloistered cleric/warlock) and i have studded leather armor and a buckler.

    what else should i buy?
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    Quote Originally Posted by 3SecondCultist View Post
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    You're just going to start randomly setting things on fire, aren't you?
    Quote Originally Posted by TechnoScrabble View Post
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    This entire campaign's going to become nothing but partying in a long forgotten world, isn't it?
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    Ettin in the Playground
     
    MonkGuy

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    Default Re: Gear for the Neverending Dungeon

    Everburning torch. What else would be worth having in an unending dungeon crawl, than a torch that will never go out?
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  3. - Top - End - #3
    Troll in the Playground
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    Default Re: Gear for the Neverending Dungeon

    Collapsable 21 ft pole, light and strudy rope (there is this one made of elven hair or something) are essential. Grappling hook might be a good idea as well as as some caltrops and maybe flour (for a cheap See Invisible substitute). Take a look at this thread (and the others linked there) for more ideas.
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  4. - Top - End - #4
    Troll in the Playground
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    Default Re: Gear for the Neverending Dungeon

    Shapesand. It will run you 100g and is found in Sandstorm.
    ,,,,^..^,,,,


    Quote Originally Posted by Haldir View Post
    Edit- I understand it now, Fighters are like a status symbol. If you're well off enough to own a living Fighter, you must be pretty well off!

  5. - Top - End - #5
    Ogre in the Playground
     
    PirateGuy

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    Default Re: Gear for the Neverending Dungeon

    Ditch the bedroll (no mechanical effect), and 1 sack (do you expect to be hauling that much loot?). Ditch the extra torches also (each one can last a while, or I suggest darkvision races. Maybe Dragonborn. That's 100gp spent though)

    Remember your 11' or 12' pole. Also, grappling hooks and other anti-trappy stuff. (NED OP advice)

    Also, get weapons. Yes, you don't need them, but I think you'd rather have a weapon. Quarterstaff maybe. It's free.

  6. - Top - End - #6
    Bugbear in the Playground
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    Default Re: Gear for the Neverending Dungeon

    I vaguely remember penalties for poor quality rest. I'd rule that without a bedroll, you don't sleep well on the hard stone floor.

  7. - Top - End - #7

    Default Re: Gear for the Neverending Dungeon

    Liquid Sunlight is like an Everburning Torch, but cheaper!

    Also, Pitons are useful, I've found. Amazing how hard it is to open a door jammed with a score o' pitons.

  8. - Top - End - #8
    Troll in the Playground
     
    jiriku's Avatar

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    Default Re: Gear for the Neverending Dungeon

    You need a towel, obviously.

    When your fellow party members discover that you have a towel with you, they will automatically assume that you is also in possession of a toothbrush, face flannel, soap, tin of biscuits, flask, compass, map, ball of string, gnat spray, wet weather gear, space suit etc., etc. Furthermore, the others will then happily lend you any of these or a dozen other items that the you might accidentally have "lost". What the party will think is that any man who can hitch the length and breadth of the never-ending dungeon, rough it, slum it, struggle against terrible odds, win through, and still knows where his towel is is clearly a man to be reckoned with.
    Last edited by jiriku; 2010-05-27 at 01:36 PM.
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  9. - Top - End - #9
    Ogre in the Playground
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    Default Re: Gear for the Neverending Dungeon

    You don't seem to have any rope. You need it. I never create a character that doesn't carry at least 100 ft of rope. Also useful are grappling hooks, pitons, flint and steel (how else to light torches?), oil (burning things is good even without a lantern) and the essential 11 foot collapsible pole (Dungeon Scape). That should get you well on your way.
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  10. - Top - End - #10
    Librarian in the Playground Moderator
     
    LibraryOgre's Avatar

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    Default Re: Gear for the Neverending Dungeon

    Rope is good. I also suggest throwing in some candles (occasionally useful to have small amounts of light, or to use them as a timer), and a flint/steel kit. If you've got gold hanging around, it's useful to pick up some tindertwigs.
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  11. - Top - End - #11
    Ettin in the Playground
     
    gallagher's Avatar

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    Default Re: Gear for the Neverending Dungeon

    i forgot that i also had rope! you never leave without rope.

    anyway, this is my character sheet, please feel free to make comments. my first invocation i am taking is summon swarm, as it will be a good use of constant damage. also, as i recall, eldritch blast doesnt break my concentration, though i may be wrong.
    Last edited by gallagher; 2010-05-27 at 03:23 PM.
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    Quote Originally Posted by 3SecondCultist View Post
    ...

    You're just going to start randomly setting things on fire, aren't you?
    Quote Originally Posted by TechnoScrabble View Post
    ...

    This entire campaign's going to become nothing but partying in a long forgotten world, isn't it?
    In the past, I played Sir Theo Roost.
    I am soon to begin playing his heir, Dora the Destroya

    Avatar by Szilard

  12. - Top - End - #12

    Default Re: Gear for the Neverending Dungeon

    Also, toss in another ~150 gp for my character. We're a team :D

  13. - Top - End - #13
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    Redshirt Army's Avatar

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    Default Re: Gear for the Neverending Dungeon

    Consider me another vote for Shapesand- It can replicate most of the other equipment mentioned here.
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  14. - Top - End - #14

    Default Re: Gear for the Neverending Dungeon

    Assuming you have a decent wisdom score. My Warforged, for example, is running around with a 6.

  15. - Top - End - #15
    Ettin in the Playground
     
    gallagher's Avatar

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    Default Re: Gear for the Neverending Dungeon

    Quote Originally Posted by sofawall View Post
    Assuming you have a decent wisdom score. My Warforged, for example, is running around with a 6.
    well i AM half-cleric, so i have a 16 IIRC. i guess i now have shapesand. that runs for 100 gp yes?
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    Quote Originally Posted by 3SecondCultist View Post
    ...

    You're just going to start randomly setting things on fire, aren't you?
    Quote Originally Posted by TechnoScrabble View Post
    ...

    This entire campaign's going to become nothing but partying in a long forgotten world, isn't it?
    In the past, I played Sir Theo Roost.
    I am soon to begin playing his heir, Dora the Destroya

    Avatar by Szilard

  16. - Top - End - #16
    Troll in the Playground
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    Default Re: Gear for the Neverending Dungeon

    100 gp yes. And so long as you can make the check, (I think a wis of 6 can) then it is useful stuff to have.
    Last edited by Vizzerdrix; 2010-05-27 at 04:46 PM.
    ,,,,^..^,,,,


    Quote Originally Posted by Haldir View Post
    Edit- I understand it now, Fighters are like a status symbol. If you're well off enough to own a living Fighter, you must be pretty well off!

  17. - Top - End - #17
    Bugbear in the Playground
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    Default Re: Gear for the Neverending Dungeon

    Quote Originally Posted by gallagher View Post
    well i AM half-cleric, so i have a 16 IIRC. i guess i now have shapesand. that runs for 100 gp yes?
    Your father was a cleric and your mother was a ...
    Last edited by Irreverent Fool; 2010-05-27 at 05:12 PM.
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  18. - Top - End - #18
    Ettin in the Playground
     
    gallagher's Avatar

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    Default Re: Gear for the Neverending Dungeon

    Quote Originally Posted by Irreverent Fool View Post
    Your father was a cleric and your mother was a ...
    ... sinner? she was asked to get on her knees and pray. the cleric then asked her to come into his rectory for the privacy
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    Quote Originally Posted by 3SecondCultist View Post
    ...

    You're just going to start randomly setting things on fire, aren't you?
    Quote Originally Posted by TechnoScrabble View Post
    ...

    This entire campaign's going to become nothing but partying in a long forgotten world, isn't it?
    In the past, I played Sir Theo Roost.
    I am soon to begin playing his heir, Dora the Destroya

    Avatar by Szilard

  19. - Top - End - #19
    Orc in the Playground
     
    BardGuy

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    Default Re: Gear for the Neverending Dungeon

    Quote Originally Posted by jiriku View Post
    You need a towel, obviously.

    When your fellow party members discover that you have a towel with you, they will automatically assume that you is also in possession of a toothbrush, face flannel, soap, tin of biscuits, flask, compass, map, ball of string, gnat spray, wet weather gear, space suit etc., etc. Furthermore, the others will then happily lend you any of these or a dozen other items that the you might accidentally have "lost". What the party will think is that any man who can hitch the length and breadth of the never-ending dungeon, rough it, slum it, struggle against terrible odds, win through, and still knows where his towel is is clearly a man to be reckoned with.
    +1
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  20. - Top - End - #20
    Bugbear in the Playground
     
    Kalaska'Agathas's Avatar

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    Default Re: Gear for the Neverending Dungeon

    In addition to your towel you'll need your hairy string.

    I'd also recommend you take a small steel mirror, marbles (Grease only a mundane item), a knife, a bell (makes a simple alarm when you rest, or useful for discrete signaling), a signal whistle (just in case), a crowbar (in case of zombies, headcrabs, or particularly stuck doors), and I always like to have a flask of whisky on hand for introductions.
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