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Thread: [Feat] Educated Guess
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2010-05-29, 09:00 PM (ISO 8601)
- Join Date
- Aug 2005
- Location
[Feat] Educated Guess
A fun feat in a game that places a high value on information:
Educated Guess
Prerequisite: Int 14
Whenever you fail a knowledge check by 5 or less, or fail a spellcraft check to identify a spell being cast or identify a spell already in place, you remember two pieces of information or think of two spells. One is the correct answer you were seeking, the other is incorrect and misleading, but you do not know which is which. This feat can still apply if you were partially successful on a knowledge check, but you only gain the one correct answer for any information you reached the normal DC of.
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2010-05-29, 09:02 PM (ISO 8601)
- Join Date
- Apr 2008
- Location
- USA
- Gender
Re: [Feat] Educated Guess
Normally I'd complain that ability score requirements are always odd, but... it seems fitting. Not sure why.
Must think... +2 modifier, 2 sevens...
Very interesting feat.
EDIT: Not quite sure if it's worth a whole feat slot in most games, though. Perhaps as a house rule for anybody with the requisite Intelligence.Last edited by Siosilvar; 2010-05-29 at 09:03 PM.
ze/zir | she/her
Omnia Vincit Amor
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2010-05-29, 09:13 PM (ISO 8601)
- Join Date
- May 2007
- Location
- The Southern Wildlands
- Gender
Re: [Feat] Educated Guess
Feat? No.
Skill trick? I will guess yes.
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2010-05-30, 12:15 AM (ISO 8601)
- Join Date
- Sep 2009
- Location
- Craig, Co
- Gender
Re: [Feat] Educated Guess
Agree on the skill trick idea, not worth a feat.
Warforged Upgrades
Blade Lord Vestige
Soulforged PrC
Transformers RPG Now Updated as PDFs on Google Drive.
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2010-05-30, 01:47 AM (ISO 8601)
- Join Date
- Apr 2009