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Thread: Magic Aura
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2010-06-02, 05:12 PM (ISO 8601)
- Join Date
- Dec 2005
- Location
- Bergen
Magic Aura
I somehow recall that the Magic Aura spell in DnD 3.5 had the ability to hide magical auras completely, as well as make up unrelated ones, but I can't find that note again. Did I miss it, or is that the property of a different spell?
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2010-06-02, 05:15 PM (ISO 8601)
- Join Date
- Oct 2007
- Gender
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2010-06-02, 05:19 PM (ISO 8601)
- Join Date
- Dec 2006
Re: Magic Aura
From the SRD: Emphasis mine. There you go. first line in the spell description
Magic Aura
Illusion (Glamer)
Level: Brd 1, Magic 1, Sor/Wiz 1
Components: V, S, F
Casting Time: 1 standard action
Range: Touch
Target: One touched object weighing up to 5 lb./level
Duration: One day/level (D)
Saving Throw: None; see text
Spell Resistance: No
You alter an item’s aura so that it registers to detect spells (and spells with similar capabilities) as though it were nonmagical, or a magic item of a kind you specify, or the subject of a spell you specify.
If the object bearing magic aura has identify cast on it or is similarly examined, the examiner recognizes that the aura is false and detects the object’s actual qualities if he succeeds on a Will save. Otherwise, he believes the aura and no amount of testing reveals what the true magic is.
If the targeted item’s own aura is exceptionally powerful (if it is an artifact, for instance), magic aura doesn’t work.
Note: A magic weapon, shield, or suit of armor must be a masterwork item, so a sword of average make, for example, looks suspicious if it has a magical aura.
Focus
A small square of silk that must be passed over the object that receives the aura.
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2010-06-02, 05:19 PM (ISO 8601)
- Join Date
- Feb 2010
- Location
- Finland
Re: Magic Aura
[Copyrighted Name]'s Aura, otherwise known as Magic Aura.
Quotes:Praise for avatar may be directed to Derjuin.Spoiler