Results 31 to 52 of 52
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2010-06-14, 09:01 PM (ISO 8601)
- Join Date
- May 2007
- Location
- Near Atlanta,GA USA
- Gender
Re: 1,2,3 and NPC! Homebrew for Lower Levels and Non-Combatants
[Public Service Announcement]P.E.A.C.H stands for Please Examine And Critique Honestly[/Public Service Announcement]
Currently Running: Equestria Begins (A High Tactics campaign)
Extended Signature
My Homebrew is meant to be used, but, if you do, PLEASE tell me how it goes.
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2010-06-14, 09:16 PM (ISO 8601)
- Join Date
- Oct 2009
Re: 1,2,3 and NPC! Homebrew for Lower Levels and Non-Combatants
Squire -- Warrior Variant
Squires are clerics, crusaders, knights, and paladins in training. They sacrifice some martial prowess in exchange for supernatural/divine abilities. Many temples will employ squires in place of or in addition to normal warriors.
Changes:
Base attack bonus decreases from 100% rate (good) to 75% rate (average).
Gain Knowledge (Nobility and Royalty) and Knowledge (Religion) as class skills.
Save DCs based off of Wisdom. Has initiator level = 1/2 class level and caster level = 1/3 class level.
At 1st level, may choose to learn a 1st-level Devoted Spirit maneuver (no refresh mechanic) or gain one 1st-level spell slot for a divine spell off of the Cleric list.
At 4th level, may choose to learn a 1st-level Devoted Spirit maneuver (no refresh mechanic) or gain one 1st-level spell slot for a divine spell off of the Cleric list.
At 8th level, may choose to learn a 2nd-level Devoted Spirit maneuver (no refresh mechanic) or gain one 1st-level spell slot for a divine spell off of the Cleric list.
At 12th level, may choose to learn a 3rd-level Devoted Spirit maneuver (no refresh mechanic) or gain one 2nd-level spell slot for a divine spell off of the Cleric list.
At 16th level, may choose to learn a 4th-level Devoted Spirit maneuver (no refresh mechanic) or gain one 3rd-level spell slot for a divine spell off of the Cleric list.
At 20th level, may choose to learn a 5th-level Devoted Spirit maneuver (no refresh mechanic) or gain one 3rd-level spell slot for a divine spell off of the Cleric list.Last edited by Merk; 2010-06-14 at 09:24 PM.
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2010-06-14, 09:26 PM (ISO 8601)
- Join Date
- May 2010
- Location
- Far East
Re: 1,2,3 and NPC! Homebrew for Lower Levels and Non-Combatants
It was indeed heavily inspired by Sweeny Todd!
In terms of statting famous people, I was thinking about www.badassoftheweek.com and using that list to generate characters. It's something that needs more time than I have, at the moment, but a campaign where Joan of Arc and John Henry get together with some Persian princess or whatever to take on the Viking at Stamford Bridge.
Merk - I like the simplicity of that very, very much. I will probably make use of it, if that's okay with you?It is what it is unless it is what it isn't. Or isn't what it is. But if it isn't what it isn't then it is what it is.
Dungeon! game currently being run. If this tickles your fancy, and you'd like to be notified when the next round of signups opens, come and say hi in the OOC Thread!
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2010-06-14, 09:46 PM (ISO 8601)
- Join Date
- Nov 2008
- Location
- Minnesota
- Gender
Re: 1,2,3 and NPC! Homebrew for Lower Levels and Non-Combatants
Homebrew
Please feel free to PM me any thoughts on my homebrew (or comment in the thread if it's not too old).
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2010-06-14, 09:48 PM (ISO 8601)
- Join Date
- May 2010
- Location
- Far East
Re: 1,2,3 and NPC! Homebrew for Lower Levels and Non-Combatants
:o
How did I not notice that?!It is what it is unless it is what it isn't. Or isn't what it is. But if it isn't what it isn't then it is what it is.
Dungeon! game currently being run. If this tickles your fancy, and you'd like to be notified when the next round of signups opens, come and say hi in the OOC Thread!
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2010-06-14, 09:52 PM (ISO 8601)
- Join Date
- Nov 2008
- Location
- Minnesota
- Gender
Re: 1,2,3 and NPC! Homebrew for Lower Levels and Non-Combatants
Homebrew
Please feel free to PM me any thoughts on my homebrew (or comment in the thread if it's not too old).
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2010-06-14, 11:21 PM (ISO 8601)
- Join Date
- May 2010
- Location
- Far East
Re: 1,2,3 and NPC! Homebrew for Lower Levels and Non-Combatants
I think the barber is done
It is what it is unless it is what it isn't. Or isn't what it is. But if it isn't what it isn't then it is what it is.
Dungeon! game currently being run. If this tickles your fancy, and you'd like to be notified when the next round of signups opens, come and say hi in the OOC Thread!
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2010-06-14, 11:34 PM (ISO 8601)
- Join Date
- Jun 2009
- Location
- Oklahoma
- Gender
Re: 1,2,3 and NPC! Homebrew for Lower Levels and Non-Combatants
See the Domestic Sorcerer in my sig. He's the guy born with Sorcerer blood who never leaves home or hones his energy.
Currently operating the 5e Subclass Contest and the 5e Base Class Contest. Check them out if even just to vote or give feedback, we love that in there.
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2010-06-15, 12:19 AM (ISO 8601)
- Join Date
- Dec 2009
- Location
- England
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2010-06-15, 01:11 AM (ISO 8601)
- Join Date
- May 2010
- Location
- Far East
Re: 1,2,3 and NPC! Homebrew for Lower Levels and Non-Combatants
Stylist also done. Just need to add in a rule about fixing botched haircuts.
It is what it is unless it is what it isn't. Or isn't what it is. But if it isn't what it isn't then it is what it is.
Dungeon! game currently being run. If this tickles your fancy, and you'd like to be notified when the next round of signups opens, come and say hi in the OOC Thread!
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2010-06-15, 10:40 AM (ISO 8601)
- Join Date
- Mar 2010
- Location
- Ingleterra
- Gender
Re: 1,2,3 and NPC! Homebrew for Lower Levels and Non-Combatants
Money per haircut is usually 2gp, and a shave 1gp.
Other stuff: Does this dress make me look like a DRAGON? Rules for Glamerweaving
Excellent gnome scribe avatar to match my username by licoot.
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2010-06-16, 06:29 AM (ISO 8601)
- Join Date
- May 2010
- Location
- Far East
Re: 1,2,3 and NPC! Homebrew for Lower Levels and Non-Combatants
Noted.
Gonna do the butcher next.It is what it is unless it is what it isn't. Or isn't what it is. But if it isn't what it isn't then it is what it is.
Dungeon! game currently being run. If this tickles your fancy, and you'd like to be notified when the next round of signups opens, come and say hi in the OOC Thread!
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2010-06-17, 12:35 PM (ISO 8601)
- Join Date
- Mar 2010
- Location
- Ingleterra
- Gender
Re: 1,2,3 and NPC! Homebrew for Lower Levels and Non-Combatants
Any ideas for the 0 BAB aristocrat and adept?
Other stuff: Does this dress make me look like a DRAGON? Rules for Glamerweaving
Excellent gnome scribe avatar to match my username by licoot.
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2010-06-17, 01:00 PM (ISO 8601)
- Join Date
- May 2010
- Location
- Far East
Re: 1,2,3 and NPC! Homebrew for Lower Levels and Non-Combatants
They should have a high amount of skills from being educated, class skills like ride and decipher script, some sort of leadership-boost if they're minor royals or whatever. Either high will saves if they're the mercantile type who spends his days poring over business reports and company figures, or high reflex if he's the playboy sort who spends all day on a horse hunting deer in his father's forest. In fact, you might split them up into two NPC classes: the playboy aristocrat and the socialite aristocrat. The socialite one is the one with business skills, or inherited money, and spends it on dinner parties and expensive art. Nice things, but the sort of things that get turned into heirlooms. Playboy aristocrats tend to burn through money, favouring orgies and showering in champagne and raiding, with their friends, the wine cellar that their socialite ancestors built up but may well have a large country residence to host these parties in. Just depends if you want them to be built for politics or pleasure.
It is what it is unless it is what it isn't. Or isn't what it is. But if it isn't what it isn't then it is what it is.
Dungeon! game currently being run. If this tickles your fancy, and you'd like to be notified when the next round of signups opens, come and say hi in the OOC Thread!
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2010-07-01, 06:27 PM (ISO 8601)
- Join Date
- May 2010
- Location
- Far East
Re: 1,2,3 and NPC! Homebrew for Lower Levels and Non-Combatants
Just want to say that I have an outline for a "Magician's Assistant" that I'll share once I've had a chance to test it out. I'll say this about it, though:
In our world, when it doesn't seem to obey the laws of science, we are amazed and applaud.
In the DnD world, when it doesn't obey the laws of science, and it's done in an anti-magic field, or "detect magic" does nothing, then they are amazed and applaud.
As you can see, there's still room for rabbits and top hats yet!It is what it is unless it is what it isn't. Or isn't what it is. But if it isn't what it isn't then it is what it is.
Dungeon! game currently being run. If this tickles your fancy, and you'd like to be notified when the next round of signups opens, come and say hi in the OOC Thread!
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2010-07-15, 11:56 AM (ISO 8601)
- Join Date
- Mar 2010
- Location
- Ingleterra
- Gender
Re: 1,2,3 and NPC! Homebrew for Lower Levels and Non-Combatants
The 0-BAB Adept
Change all BAB numbers to 0.
At first level they get abilities called Magic Style +0 and Spell Focus
At fifth level they get Magic Style +1.
At tenth level they get Magic Style +2.
At fifteenth level they get Magic Style +3.
At twentieth level they get Magic Style +4.
Spell Focus: All 0 BAB adepts gain Spell Focus as a bonus feat at 1st level. If they already have spell focus they can gain it in a different school. If they already have spell focus in all schools, they can gain any other feat for which they meet the prerequisites.
Magic Style: At first level a 0 BAB adept chooses a magic style. This gives them a limitation, and starts to give them bonuses at 5th level. The magic styles follow:
Place Magic: Place magic adepts choose an area about the size of a village, a district in a city, or a small forest. The DM has the final say on what counts as the right size. They can choose another area of the same size each time their Magic Style bonus increases. Outside of these areas they cast adept spells at -1 caster level. Inside of these areas they add their Magic Style bonus to their caster level.
Spell Style: This is a collection of magic styles that work in the same way. The adept chooses one of the below types of spell. At least half of the spells they prepare every day have to be of that type. When their magic style bonus is +1 they gain an extra 1st-level spell slot in which they can only prepare spells of that type. When it is +2 they gain (in addition to the 1st level spell slot) a bonus 2nd level spell slot in which they can only prepare spells of that type. This pattern continues until 20th level. They also gain a number of extra spells (of their type) on their class list equal to their magic style bonus
Types: Conjuration (Healing), Conjuration (Other), Fire, Water, Acid, Divination, Transmutation, Necromancy
Any other ideas for Magic Styles? Improvements on the current ones?
Other stuff: Does this dress make me look like a DRAGON? Rules for Glamerweaving
Excellent gnome scribe avatar to match my username by licoot.
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2010-07-16, 02:12 AM (ISO 8601)
- Join Date
- Feb 2005
- Location
- Western Australia
- Gender
Re: 1,2,3 and NPC! Homebrew for Lower Levels and Non-Combatants
Coincidentally, I've been working up a list of "hireling feats" for quite a while. These are feats that are within reach of the average commoner, and that make them a little more useful as hirelings for the PCs. I'd hoped to come up with six (one for each ability score -- needing an 11 in each, putting you on the good side of average), but so far I've only got three.
Armour Bearer [General]
You deftly tug straps and shift mail to fit armour in the shortest time possible.
Prerequisite: Dex 11
Benefit: When you assist a character to don or remove armour, the time required is one quarter rather than one half of normal. Actions that would take 5 rounds, such as removing a breastplate, instead take 3 rounds. Removing half-plate or full plate takes 2d6+3 rounds.
You can even assist with armours that cannot normally benefit from assistance, such as hide or light armours, or chainmail donned hastily.
Behind the scenes
SpoilerFor easy comparison, here's how the numbers work out (alone, helper, helper with feat):
{table=head]Armour|Don|Don hastily|Remove
Light or hide|1 min, 1 min, 5 rnds|5 rnds, 5 rnds, 3 rnds|1 min, 5 rnds, 3 rnds
Breastplate, mail|4 min, 2 min, 1 min|1 min, 1 min, 5 rnds|1 min, 5 rnds, 3 rnds
Half- or full plate|N/A, 4 min, 2 min|4 min, 2 min, 1 min|(1d4+1) min, (1d4+1)*5 rnds, 2d6+3 rnds[/table]
Mage’s Assistant [General]
You are able to assist with many of the laboratory tasks and duties of a mage, under direction.
Prerequisite: Int 11
Benefit: You can activate spell trigger and spell completion items as if you had the spell list and caster level, or the Use Magic Device check, of another character. This character guides you through the activation, so you and your guide must be able to see and hear one another. You both take the same action at the same time, but all spell effects (and risks!) are triggered from your location, not the guide’s.
Optional rule: A caster can guide one character with this feat at a time, plus one per 4 points of Int bonus.
Additionally, you may make untrained Craft (Alchemy) checks to perform the aid another action.
Porter [General]
By distributing loads effectively, you can shoulder a pack with less inconvenience than normal.
Prerequisite: Str 11
Benefit: Your Strength score is treated as being 2 points higher for the purposes of determining what is a light or medium load for you. Your heavy load limit does not change.
For example, a character with Strength 11 and this feat treats up to 50 lb. as a light load, and up to 100 lb. as a medium load (up from 38 lb. and 76 lb., respectively). The character’s maximum load is still 115 lb.
Behind the scenes
SpoilerOkay, +2 doesn't sound like much. I had originally intended to make it +4. But it has to be low enough that the new medium load limit doesn't exceed the (unchanged) heavy load limit. +4 would do that, and +3 would make them very close to each other -- sometimes over, sometimes under. +2 works out pretty well anyway, I think. Here's the (before) and after.
{table=head]Str|Light|Medium|Heavy
11|(38) 50|(76) 100|115
12|(43) 58|(86) 116|130
13|(50) 66|(100) 133|150
...
18|(100) 133|(200) 266|300
19|(116) 153|(233) 306|350
[/table]
As for cantrips, I've posted quite a few from time to time. Rather than hunting them down, let me just point you to a list of spells I maintain elsewhere. Or formerly maintained; it really needs updating.
Really? I would have priced a shave and a haircut, two cp.I support paladins and the alignment system.
My Homebrew Gaming Stuff (not updated lately) - My Campaign (ended)
Homebrew licence:
SpoilerAll my homebrew stuff is released under the Open Game License, except where based on non-OGC work or otherwise stated. For Section 15:
<name of homebrew here> Copyright <year first posted>, T. Pederick
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2010-07-16, 07:34 AM (ISO 8601)
- Join Date
- May 2007
- Location
- Near Atlanta,GA USA
- Gender
Re: 1,2,3 and NPC! Homebrew for Lower Levels and Non-Combatants
[Public Service Announcement]P.E.A.C.H stands for Please Examine And Critique Honestly[/Public Service Announcement]
Currently Running: Equestria Begins (A High Tactics campaign)
Extended Signature
My Homebrew is meant to be used, but, if you do, PLEASE tell me how it goes.
-
2010-07-16, 03:35 PM (ISO 8601)
- Join Date
- Feb 2005
- Location
- Western Australia
- Gender
Re: 1,2,3 and NPC! Homebrew for Lower Levels and Non-Combatants
The main reason is that the feat isn't meant to make the character "stronger" -- that is, able to carry heavier loads. It's just meant to make loads they could already carry less cumbersome.
An alternative means to this end would be to reduce the penalties for encumbrance (but only due to loads, not due to armour).I support paladins and the alignment system.
My Homebrew Gaming Stuff (not updated lately) - My Campaign (ended)
Homebrew licence:
SpoilerAll my homebrew stuff is released under the Open Game License, except where based on non-OGC work or otherwise stated. For Section 15:
<name of homebrew here> Copyright <year first posted>, T. Pederick
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2010-07-18, 04:08 PM (ISO 8601)
- Join Date
- Mar 2010
- Location
- Ingleterra
- Gender
Re: 1,2,3 and NPC! Homebrew for Lower Levels and Non-Combatants
Found an interesting link on commoners, NPCs and children. Very much the kind of thing I like: http://www.giantitp.com/forums/showthread.php?t=96043
Other stuff: Does this dress make me look like a DRAGON? Rules for Glamerweaving
Excellent gnome scribe avatar to match my username by licoot.
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2010-07-19, 10:16 AM (ISO 8601)
- Join Date
- Feb 2005
- Location
- Western Australia
- Gender
Re: 1,2,3 and NPC! Homebrew for Lower Levels and Non-Combatants
And now, the circle is complete. (Check the fine print for where the childhood rules started. I still mean to pick them up one day and hammer out the kinks.)
Last edited by Peregrine; 2010-07-19 at 10:17 AM.
I support paladins and the alignment system.
My Homebrew Gaming Stuff (not updated lately) - My Campaign (ended)
Homebrew licence:
SpoilerAll my homebrew stuff is released under the Open Game License, except where based on non-OGC work or otherwise stated. For Section 15:
<name of homebrew here> Copyright <year first posted>, T. Pederick
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2010-08-24, 04:57 PM (ISO 8601)
- Join Date
- Jul 2008
- Gender
Re: 1,2,3 and NPC! Homebrew for Lower Levels and Non-Combatants
Go ahead, but I would have thought that those things would probably be covered by the Expert.
Heck, I could do it with a half-orc butcher with 3 Int. Has 4 skill points, 1st level commoner. Take skill focus as feat for +7 in profession: butcher.
"Dur Uh... me cut meat. Meat make good delicious, you buy stranger."
"Yes, but I would like the pork and tenderloin..."
"You want pork and tendy loins? Yah, yah, yah me do that me do that get for you wait."
*gets pork and tenderloin*
"Oh wow, okay. Thanks."
"No worry but now pay. Money you pay now."
"Um right... right, thanks. I'll be going now."
"Bye come again it fun see you. We good chat good. Meat good. Want meat but it for customers so me wait."
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Adult
Size: Size same as base creature.
Abilities: Subtract the lowest die rolled, add the remaining die.
Feat: Youth feat is kept or subsided and a new one is chosen.
HD and hp: HD is dependent on class; PC classes receive maximized hp, Commoner receives average.
But then again, it's GM discretion I suppose. A human could learn their first human bonus feat at any age.Last edited by imp_fireball; 2010-08-24 at 05:18 PM.