Results 1 to 13 of 13
Thread: Monsters in the dark
-
2010-06-18, 03:05 PM (ISO 8601)
- Join Date
- Jun 2010
- Gender
Monsters in the dark
I'm trying to create a demi-plane of darkness that operates as a prison. This demi-plane has absolutely no natural light, and characters will need light sources in order to see anything at all. What kind of monsters would best be suited to this environment to properly challenge a second or third level party?
We're using pathfinder rules, but i could probably convert 3.5 monsters fairly easilyLast edited by DoodlesD; 2010-06-18 at 03:07 PM.
Welcome to Jamaica man, have a nice day!
-
2010-06-18, 03:11 PM (ISO 8601)
- Join Date
- Apr 2007
- Location
- Tampa, FL
- Gender
Re: Monsters in the dark
You can add any creature you want just by slapping them with the "Dark" template from Tome of Magic.
Manual of the Planes has some creatures you could use as well - they are actually native to the Plane of Shadow, but can fit your dark plane in a pinch.
-
2010-06-18, 03:22 PM (ISO 8601)
- Join Date
- Jun 2010
- Gender
Re: Monsters in the dark
Sounds like a good idea, except that i don't have that book
Welcome to Jamaica man, have a nice day!
-
2010-06-18, 03:25 PM (ISO 8601)
- Join Date
- Feb 2006
- Location
Re: Monsters in the dark
First monster that jumps to mind is the grimlock: blind, CR 1, comes in packs. Suitably scary for a level 2/3 group, and the blindness/appearance gives them a kind of eerie feel.
EDIT to clarify the 'pack' comment: knowing that the monsters can 'see' them without light is scary. CR1 means a single grimlock will be swatted aside. But knowing that a large-but-unknown number of them is shuffling around outside the range of their light sources? That'll put a little nervousness into most players.Last edited by Lapak; 2010-06-18 at 03:27 PM.
-
2010-06-18, 03:50 PM (ISO 8601)
- Join Date
- Aug 2009
Re: Monsters in the dark
If you have the Fiend Folio, the shadow asp is nice. CR 1, but you can advance its hit dice to bring it up to CR 2 or 3 if desired. Or just include groups of them. Or do both. It's an intelligent snake that sees in the dark, hides in dim light, and can become incorporeal like a ghost. Strength-draining poisonous bite. Players might mistake them for shadows.
In fact, shadows are a good choice. CR 3. One or two shadows will be a stiff challenge for a 2nd or 3rd level group in a plane of darkness.Subclasses for 5E: magus of blades, shadowcraft assassin, spellthief, void disciple
Guides for 5E: Practical fiend-binding
D&D Remix for 3.x: balanced base classes and feats, all in the authentic flavor of the originals. Most popular: monk and fighter.
-
2010-06-18, 04:03 PM (ISO 8601)
- Join Date
- Apr 2007
- Location
- Tampa, FL
- Gender
Re: Monsters in the dark
What books do you have, OP? Some that you wouldn't expect have shadow/dark-themed creatures.
-
2010-06-18, 04:06 PM (ISO 8601)
- Join Date
- Jun 2010
- Gender
Re: Monsters in the dark
I have the core and bestiary for Pathfinder and the monster manuals, players handbooks, and dungeon master's guides from 3.5
Welcome to Jamaica man, have a nice day!
-
2010-06-18, 04:08 PM (ISO 8601)
- Join Date
- Dec 2007
- Location
- San Antonio, Texas
- Gender
Re: Monsters in the dark
Quite obviously, you should use Grues.
The Cranky Gamer
*It isn't realism, it's verisimilitude; the appearance of truth within the framework of the game.
*Picard management tip: Debate honestly. The goal is to arrive at the truth, not at your preconception.
*Mutant Dawn for Savage Worlds!
*The One Deck Engine: Gaming on a budget
Written by Me on DriveThru RPG
There are almost 400,000 threads on this site. If you need me to address a thread as a moderator, include a link.
-
2010-06-18, 04:14 PM (ISO 8601)
- Join Date
- Aug 2007
- Location
- Imagination Land
- Gender
Re: Monsters in the dark
Nightshades!
Never underestimate the horror of an enormous black creature walking/flying/crawling around in the darkness.
-
2010-06-18, 04:21 PM (ISO 8601)
- Join Date
- Apr 2007
- Location
- Tampa, FL
- Gender
-
2010-06-18, 05:04 PM (ISO 8601)
- Join Date
- Aug 2009
Re: Monsters in the dark
Aranea (MM1)
Barghest (MM1)
Choker (MM1)
Dark ones (FF)
Derro (MM1)
Displacer Beast (MM1)
Doppelganger (MM1)
Ghoul (MM1)
Grell (MM2)
Grimlock (MM1)
Kaorti (FF)
Kuo-Toa (MM1, MM5)
Myconid (MM2)
Shadar-kai (FF)
Shadow (MM1)
Shadow Asp (FF)
Shaedling (MM5)
Skum (MM1) (and hint at the presence of an aboleth)
Vampire Spawn (MM1)
Violet Fungus (MM1)
Vivisector (MM5)
Wight (MM1)Subclasses for 5E: magus of blades, shadowcraft assassin, spellthief, void disciple
Guides for 5E: Practical fiend-binding
D&D Remix for 3.x: balanced base classes and feats, all in the authentic flavor of the originals. Most popular: monk and fighter.
-
2010-06-18, 06:42 PM (ISO 8601)
- Join Date
- Jun 2010
- Gender
Re: Monsters in the dark
Thank you everyone =) i wanted to ask if dark creepers and dark stalkers would be appropriate/feasible for a level 2/3 party? or if there are any real problems i might encounter in this setting.
Also, is that a 3.5 fiend folio? i don't think i have that one, but i will lookLast edited by DoodlesD; 2010-06-18 at 06:44 PM.
Welcome to Jamaica man, have a nice day!
-
2010-06-18, 06:52 PM (ISO 8601)
- Join Date
- Aug 2009
- Gender
Re: Monsters in the dark
Hmm... I just saw the perfect monster. Hunts by smelling magic and can pinpoint prey.
Ah ha! The Essence Reaver from Secrets of Sarlona. Can use locate object and locate creature, Can detect magic and psionics at will and has a few other nasty surprises for a CR 9 critter. All this on an aberration platform.