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    Halfling in the Playground
     
    DoodlesD's Avatar

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    Question Monsters in the dark

    I'm trying to create a demi-plane of darkness that operates as a prison. This demi-plane has absolutely no natural light, and characters will need light sources in order to see anything at all. What kind of monsters would best be suited to this environment to properly challenge a second or third level party?

    We're using pathfinder rules, but i could probably convert 3.5 monsters fairly easily
    Last edited by DoodlesD; 2010-06-18 at 03:07 PM.
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    Optimystik's Avatar

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    Default Re: Monsters in the dark

    You can add any creature you want just by slapping them with the "Dark" template from Tome of Magic.

    Manual of the Planes has some creatures you could use as well - they are actually native to the Plane of Shadow, but can fit your dark plane in a pinch.

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    Default Re: Monsters in the dark

    Sounds like a good idea, except that i don't have that book
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    Ogre in the Playground
     
    Kobold

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    Default Re: Monsters in the dark

    First monster that jumps to mind is the grimlock: blind, CR 1, comes in packs. Suitably scary for a level 2/3 group, and the blindness/appearance gives them a kind of eerie feel.

    EDIT to clarify the 'pack' comment: knowing that the monsters can 'see' them without light is scary. CR1 means a single grimlock will be swatted aside. But knowing that a large-but-unknown number of them is shuffling around outside the range of their light sources? That'll put a little nervousness into most players.
    Last edited by Lapak; 2010-06-18 at 03:27 PM.

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    Default Re: Monsters in the dark

    If you have the Fiend Folio, the shadow asp is nice. CR 1, but you can advance its hit dice to bring it up to CR 2 or 3 if desired. Or just include groups of them. Or do both. It's an intelligent snake that sees in the dark, hides in dim light, and can become incorporeal like a ghost. Strength-draining poisonous bite. Players might mistake them for shadows.

    In fact, shadows are a good choice. CR 3. One or two shadows will be a stiff challenge for a 2nd or 3rd level group in a plane of darkness.
    Subclasses for 5E: magus of blades, shadowcraft assassin, spellthief, void disciple
    Guides for 5E: Practical fiend-binding

    D&D Remix for 3.x: balanced base classes and feats, all in the authentic flavor of the originals. Most popular: monk and fighter.


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    Optimystik's Avatar

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    Default Re: Monsters in the dark

    What books do you have, OP? Some that you wouldn't expect have shadow/dark-themed creatures.

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    Default Re: Monsters in the dark

    I have the core and bestiary for Pathfinder and the monster manuals, players handbooks, and dungeon master's guides from 3.5
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    Default Re: Monsters in the dark

    Quite obviously, you should use Grues.
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    ElfRangerGuy

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    Default Re: Monsters in the dark

    Nightshades!

    Never underestimate the horror of an enormous black creature walking/flying/crawling around in the darkness.
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    Default Re: Monsters in the dark

    Quote Originally Posted by Mark Hall View Post
    Quite obviously, you should use Grues.
    Note: the D&D grue is highly disappointing and unrelated to its more famous In-Name-Only cousin from Zork.

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    Default Re: Monsters in the dark

    Aranea (MM1)
    Barghest (MM1)
    Choker (MM1)
    Dark ones (FF)
    Derro (MM1)
    Displacer Beast (MM1)
    Doppelganger (MM1)
    Ghoul (MM1)
    Grell (MM2)
    Grimlock (MM1)
    Kaorti (FF)
    Kuo-Toa (MM1, MM5)
    Myconid (MM2)
    Shadar-kai (FF)
    Shadow (MM1)
    Shadow Asp (FF)
    Shaedling (MM5)
    Skum (MM1) (and hint at the presence of an aboleth)
    Vampire Spawn (MM1)
    Violet Fungus (MM1)
    Vivisector (MM5)
    Wight (MM1)
    Subclasses for 5E: magus of blades, shadowcraft assassin, spellthief, void disciple
    Guides for 5E: Practical fiend-binding

    D&D Remix for 3.x: balanced base classes and feats, all in the authentic flavor of the originals. Most popular: monk and fighter.


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    Halfling in the Playground
     
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    Default Re: Monsters in the dark

    Thank you everyone =) i wanted to ask if dark creepers and dark stalkers would be appropriate/feasible for a level 2/3 party? or if there are any real problems i might encounter in this setting.

    Also, is that a 3.5 fiend folio? i don't think i have that one, but i will look
    Last edited by DoodlesD; 2010-06-18 at 06:44 PM.
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    Troll in the Playground
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    Default Re: Monsters in the dark

    Hmm... I just saw the perfect monster. Hunts by smelling magic and can pinpoint prey.


    Ah ha! The Essence Reaver from Secrets of Sarlona. Can use locate object and locate creature, Can detect magic and psionics at will and has a few other nasty surprises for a CR 9 critter. All this on an aberration platform.
    ,,,,^..^,,,,


    Quote Originally Posted by Haldir View Post
    Edit- I understand it now, Fighters are like a status symbol. If you're well off enough to own a living Fighter, you must be pretty well off!

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