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    imp_fireball's Avatar

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    Jul 2008
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    Default Warhammer 40k (3.5 - PEACH)

    Space Marine

    OP Notes (looking for input!)
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    - I'm thinking of making the space marine a blood line that varies according to chapter. Each chapter is an organization that offers benefits for ranking up. Each time a level in the blood line is taken, the person has to receive surgery or what have you. Scouts probably only have the minor blood line.


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    {table][th]Character Level| Minor| Intermediate| Major[/th]|
    1st|
    2nd|
    3rd|
    4th|
    5th|
    6th|
    7th|
    8th|
    9th|
    10th|
    11th|
    12th|
    13th|
    14th|
    15th|
    16th|
    17th|
    18th|
    19th|
    20th|
    [/table]


    Orks

    Racial Notes
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    - +4 Str, +4 Con, -2 Int, -2 Wis, -4 Cha
    - -2 Initiative
    - Powerful Build (always treat as one size category larger for everything beneficial to do with size except natural reach)
    - Orc Blood for purposes of spell effects and magic item activation etc.
    - Low-light vision
    - Size Medium
    - Treat choppa as simple weapon instead of exotic
    - Choppa is a weighted, large size machete (machete is one handed, 1d8 slashing, 19-20/x2 at medium size). The choppa differs slightly from this in that it does bludgeoning and slashing damage, 20/x2.
    - +1 LA?


    Blood Line
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    Prerequisite: Must be any Ork
    Special: Taking levels in this blood line is like taking levels in humanoid. This means, you gain HD, even when the blood line rules in the SRD list otherwise. Ultimately, the blood line is stronger, but makes up for it by doubling the number of levels required to attain each grade of Minor, Intermediate or Major.

    {table=head]{rowsp=2}Bloodline Level|{colsp=3}
    Bloodline Strength

    |Minor| Intermediate| Major|
    1st| 6th| 3rd| 1st|
    2nd| 12th| 6th| 3rd|
    3rd| n/a| 9th| 4th|
    4th| n/a| 12th| 6th|
    5th| n/a| n/a| 9th|
    6th| n/a| n/a| 12th|
    [/table]

    {table]Character Level| Minor| Intermediate| Major
    1st| - | - | DR 5/lethal, 1 Slam (1d6 Bludgeoning)|
    2nd| - | DR 5/lethal, 1 Slam (1d6 Bludgeoning)| Endurance, Savage Swipe|
    3rd| - | - | +8 Racial Bonus to Resist Fear Effects and Torture, Can use Intimidate to oppose intimidate checks made against them|
    4th| DR 5/lethal, 1 Slam (1d6 Bludgeoning)| Endurance, Savage Swipe| Growth, +2 Str, +2 Con
    5th|- | - | Choose either Ork Cunning or Ork Bully: +2 Str, +2 Con and Second Slam (1d6 Bludgeoning)|
    6th| - | +8 Racial Bonus to Resist Fear Effects and Torture, Can use intimidate checks to oppose intimidate made against them| +1 Str, +1 Con
    7th| - | - | Waaagh!, +1 Str, +1 Con
    8th| Endurance, Savage Swipe| Growth, +2 Str, +2 Con| Tear Asunder, +1 Str, +1 Con
    9th| - | - | Choose either Ork Greater Cunning, Ork Warmaster, Ork Assassinator, or Ork Brutalizer; +1 Str, +1 Con
    10th| - | Choose either Ork Cunning or +2 Str, +2 Con and Second Slam (1d6 Bludgeoning)| DR = Con Modifier/-, +1 Str, +1 Con
    11th| - | - | Warmonger (Full BAB progression equal to ECL)
    12th| +8 Racial Bonus to Resist Fear Effects and Torture, Can use intimidate checks to oppose intimidate made against them| - | Regenerates Naturally, +1 Str, +1 Con
    13th|
    14th| - | Waaagh!, +1 Str, +1 Con| Final Growth, +1 Str, +1 Con
    15th| - | - | Choose Either Ork Warmaster Surpeme, Ork Ultimate Cunning, Ork Assassinator Max, or Ork Stomper; +1 Str, +1 Con|
    16th| Growth, +2 Str, +2 Con| Tear Asunder, +1 Str, +1 Con|
    17th|
    18th| - | Choose either Ork Greater Cunning, Ork Warmaster, Ork Assassinator, or Ork Brutalizer; +1 Str, +1 Con|
    19th|
    20th| Choose either Ork Cunning or +2 Str, +2 Con and Second Slam (1d6 Bludgeoning)| Regenerates Naturally, +1 Str, +1 Con|
    [/table]


    OP's Notes (looking for input!)
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    Still haven't finished major blood line stuff.

    - Ork Cunning (second and third tiers are greater and ultimate cunning), Ork Bully (second and third tiers are brutalizer and stomper), Ork Assassinator (second tier is assassinator max), Ork Warmaster (second tier is warmaster supreme) all grant extraordinary ability and bonus trees.

    - Ork Cunning grants a choice of either Mekboy or Shaman and removes the int and wis penalties
    - Mekboys increase the top speed of vehicles by painting them red
    - Mekboys have a bonus to a chosen craft check
    - Shamans have minor spell-likes which improve over time

    - Ork Bully allows the eventual path to the equivalent of 'black orc' in WHFB


    EDIT: Will need help fixing my tables, please.
    Last edited by imp_fireball; 2010-08-09 at 02:28 AM.

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