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2010-06-26, 03:14 AM (ISO 8601)
- Join Date
- Jul 2009
[3.5]Alternative Energy Sources aka Never Ending Rage
For my own amusement (and possible use in some ancient ruins) I'm trying to develop a never ending energy source based off of the Goliath Rage Ring from Races of Stone.
Currently I'm working with the idea of a giant hamster wheel made of aurorum (BoED) hooked up to a generator. I figure the aurorum will keep it from being worn out over time.
Throw a Barbarian 6/Frenzier Berserker 4 Killoren (Races of the Wild) in the wheel. Create a permanent illusion of a monster or something they can rage at. Make the illusion appear to run from them. Hook a crossbow that creates its own ammo (similar to the armbow in the Eberron Campaign Setting) and trigger it to fire at set intervals, just to insure the subject stays angry.
Equip a ring of sustenance and boots of the unending journey and it should be able to frenzy forever.
Can anyone spot any glaring flaws in this plan? Other than the obvious impracticality of it, of course. Any suggestion or ways to improve or streamline it would be appreciated as well.Last edited by PapaNachos; 2010-06-26 at 03:16 AM.
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2010-06-26, 03:20 AM (ISO 8601)
- Join Date
- Oct 2008
- Location
- Xin-Shalast
- Gender
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2010-06-26, 03:26 AM (ISO 8601)
- Join Date
- Jul 2009
Re: [3.5]Alternative Energy Sources aka Never Ending Rage
I figured that only a frenzier berserker would be stupid enough to actually chase an illusion forever. It would probably work at level 7, since thats the minimum level for frenzied berserker. Also the boots require that you have at least 7 HD or a 4th level divine slot. I -could- use a warforged or something similar, but that feels like cheating to me.
I went ahead and gave him frenzied berserker 4, so that I don't have to worry about damaging him too much, since he can't actually die. If I had some way to mitigate the damage being dealt to him his level could be lowered to 7.
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2010-06-26, 03:50 AM (ISO 8601)
- Join Date
- Oct 2008
- Location
- Xin-Shalast
- Gender
Re: [3.5]Alternative Energy Sources aka Never Ending Rage
Hmm. A source of DR and a crossbow sized for something small enough that it'll do minimum damage for the infinite trap?
Counts as an attack, but doesn't actually do damage, still annoying enough to sustain a rage, especially if there were multiple bolts, like a hail of mosquitoes or sommat.
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2010-06-26, 03:56 AM (ISO 8601)
- Join Date
- Jul 2009
Re: [3.5]Alternative Energy Sources aka Never Ending Rage
Unfortunately barbarians don't get DR until level 7, so that means either another HD, DR from another source, or no frenzied berserker.
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2010-06-26, 04:05 AM (ISO 8601)
- Join Date
- May 2010
- Location
- The Nether Lands
- Gender
Re: [3.5]Alternative Energy Sources aka Never Ending Rage
Wasn't there a feat to give DR?
Also why the crossbow? Isn't once damaging enough to trigger and after the "enemy/illusion" needs to stay within 40 ft.
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2010-06-26, 04:07 AM (ISO 8601)
- Join Date
- Jan 2008
Re: [3.5]Alternative Energy Sources aka Never Ending Rage
I use black for sarcasm.
Call me Rose, or The Rose Dragon. Rose Dragon is someone else entirely.
If you need me for something, please PM me about it. I am having difficulty keeping track of all my obligations.
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2010-06-26, 04:07 AM (ISO 8601)
- Join Date
- Jul 2009
Re: [3.5]Alternative Energy Sources aka Never Ending Rage
I figure its better to keep pelting him, just to make sure he stays angry.
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2010-06-26, 04:09 AM (ISO 8601)
- Join Date
- Jul 2009
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2010-06-26, 04:11 AM (ISO 8601)
- Join Date
- May 2010
- Location
- The Nether Lands
- Gender
Re: [3.5]Alternative Energy Sources aka Never Ending Rage
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2010-06-26, 04:12 AM (ISO 8601)
- Join Date
- Jan 2008
Re: [3.5]Alternative Energy Sources aka Never Ending Rage
He doesn't have to. The moment you fall into the negative hit points, your non-lethal damage exceeds your hit points, due to 0 being higher than any negative number. Even if you are somehow immune to lethal damage, nothing makes an exception for that rule (mostly because no one really remembers the non-lethal damage rules).
I use black for sarcasm.
Call me Rose, or The Rose Dragon. Rose Dragon is someone else entirely.
If you need me for something, please PM me about it. I am having difficulty keeping track of all my obligations.
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2010-06-26, 04:15 AM (ISO 8601)
- Join Date
- May 2010
- Location
- The Nether Lands
- Gender
Re: [3.5]Alternative Energy Sources aka Never Ending Rage
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2010-06-26, 04:16 AM (ISO 8601)
- Join Date
- Jul 2009
Re: [3.5]Alternative Energy Sources aka Never Ending Rage
Okay, so it looks like he either needs to be immune to nonlethal damage or he needs to be able to heal. Ring of regeneration and eternal wands of cure [whatever] wounds hooked up to a setup similar to the crossbow come to mind.
The ring of sustenance takes care of the need for food and water.
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2010-06-26, 04:17 AM (ISO 8601)
- Join Date
- Jan 2008
Re: [3.5]Alternative Energy Sources aka Never Ending Rage
I use black for sarcasm.
Call me Rose, or The Rose Dragon. Rose Dragon is someone else entirely.
If you need me for something, please PM me about it. I am having difficulty keeping track of all my obligations.
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2010-06-26, 04:26 AM (ISO 8601)
- Join Date
- May 2010
- Location
- The Nether Lands
- Gender
Re: [3.5]Alternative Energy Sources aka Never Ending Rage
Either way, damage reduction should prevent negative hit points, thus the whole non lethal damage issue. Other things are covered as well, missed the ring.
I found the (non epic) DR-feat.
Roll With It, from Savage Spieces (p 39)
DR 2/-, stacks with itself. You do need 20 con and the toughness feat.
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2010-06-26, 04:37 AM (ISO 8601)
- Join Date
- Oct 2008
- Location
- Xin-Shalast
- Gender
Re: [3.5]Alternative Energy Sources aka Never Ending Rage
Well, a light adamantine chain shirt would give DR 1/- and thus negate fine or possibly diminuitive crossbowbolts.
Oh. Wait.
What about Trollblooded? That's just a feat and human in exchange for Regeneration 1, right?
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2010-06-26, 04:41 AM (ISO 8601)
- Join Date
- Jul 2009
Re: [3.5]Alternative Energy Sources aka Never Ending Rage
It looks like the 2 nonlethal damage/round from frenzying is more of a problem. If we ditch frenzied berserker for barbarian we just get DR 1/-
Edit: Humans also die of old age, so unless we can find a way around that I don't want to go with them.Last edited by PapaNachos; 2010-06-26 at 04:43 AM.
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2010-06-26, 04:49 AM (ISO 8601)
- Join Date
- May 2010
- Location
- The Nether Lands
- Gender
Re: [3.5]Alternative Energy Sources aka Never Ending Rage
Non lethal damage can be healed with normal healing, right.
Also there is a Dragon Magazine way of becoming an immortal human. Other options are undead humans, but I guess that's A) cheating and B) trollblood wouldn't work.
Edit: If you ditch frenzied berserker, doesn't that mean the barbarian can quit rage and go on a strike?
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2010-06-26, 05:02 AM (ISO 8601)
- Join Date
- Jul 2009
Re: [3.5]Alternative Energy Sources aka Never Ending Rage
A frenzied berserker could end their frenzy as well, if they make a will save. I figured I would come up with some way to make them never want to, or be to stupid to.
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2010-06-26, 05:10 AM (ISO 8601)
- Join Date
- May 2010
- Location
- The Nether Lands
- Gender
Re: [3.5]Alternative Energy Sources aka Never Ending Rage
But a DC20 Will save is quite hard for a barbarian, With a poor save he needs like 15+ on a D20, 25% chance. Owh well, getting annoyed by arrows and seeing a guy would work I guess, especially if wisdom and int are low.
I was also thinking, if you could get a eternal wand of heal, with 3 charges. You could heal him each time he gets fatigued, not needing the shoes and possibly making the minimum level 1. Not sure if that would work.
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2010-06-26, 05:14 AM (ISO 8601)
- Join Date
- Jul 2009
Re: [3.5]Alternative Energy Sources aka Never Ending Rage
Well, I figured that whoever builds this has a lot more money than a standard 7th level character and they're just funding it. As such, WBL isn't terribly important.
Like I said, I want this thing to run forever once its hooked up, so if they even have a chance to roll to escape its unacceptable. I was considering having a triggered geas be cast on them or something similar.
Anyway, I'm going to bed.
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2010-06-26, 05:29 AM (ISO 8601)
- Join Date
- May 2010
- Location
- The Nether Lands
- Gender
Re: [3.5]Alternative Energy Sources aka Never Ending Rage
Anyways, if you afraid for escaping, why don't seal the exits. Or make a closed hamster wheel. If he doesn't die, there is no point of giving a option of him leaving.
Anyways:
A eternal wand of healing that triggers every 8 hours to cure fatigue.
A ring of sustenance.
A Goliath Rage Ring.
A permanent illusion (possible with the ability to taunt)
A crossbow shooting fine or possibly diminutive crossbowbolts (to make the threat "real")
A light adamantine chain shirt.
A Killoren, level 1 barbarian, with a int and wis of 3.
No damage, no hunger, no thirst, a low will save vs illusions, a low int and the feeling the threat is real, endless rage, immortal, immoral and a way to cure fatigue. I think that's all, I still prefer zombie hamsters, less work, but this is more delicious evil.
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2010-06-26, 05:35 AM (ISO 8601)
- Join Date
- Apr 2010
- Location
- The State of Denial
- Gender
Re: [3.5]Alternative Energy Sources aka Never Ending Rage
The biggest flaw in your plan is that the Goliath Rage Ring only works for Rage, not Frenzy, so whatever poor critter you have strapped to your wheel will run out of frenzies after just a minute or two, and then they can stop raging and leave whenever they want. There are some other problems, but that's the biggest one.
Edit: Rannil has the right idea with the undead. Just create some skeletons to run on your wheel. They are undead, so they're immune to aging and fatigue, and they're mindless, so they'll literally do whatever you tell them to do forever (assuming someone else doesn't break your control and tell them to do something else).Last edited by molten_dragon; 2010-06-26 at 05:40 AM.
If build a man a fire, he'll be warm for a day.
If you set a man on fire, he'll be warm for the rest of his life.
My Homebrew
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2010-06-26, 05:40 AM (ISO 8601)
- Join Date
- Oct 2008
- Location
- Xin-Shalast
- Gender
Re: [3.5]Alternative Energy Sources aka Never Ending Rage
There some kind of way to prevent an auto-success on a natural 20?
Some kind of resetting spell turret trap could spam him with a will save debuff. And/Or Allip him down to a low wisdom.
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2010-06-26, 05:44 AM (ISO 8601)
- Join Date
- Feb 2009
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2010-06-26, 05:47 AM (ISO 8601)
- Join Date
- Nov 2008
Re: [3.5]Alternative Energy Sources aka Never Ending Rage
Your plan involves a ring of regeneration, and either an infinitely-resetting crossbow with infinite bolts, or else an infinitely-resetting trap to do energy damage. And you're trying to make a rube-goldberg-esque perpetual motion machine.
Wouldn't it be easier to take the infinitely-resetting energy trap, have it use lightning, and fire into a capacitor repeatedly? Magic already gives you free infinite energy, why include the character and the hamster wheel into the mix?
Edit: Nijna'dLast edited by Reluctance; 2010-06-26 at 05:48 AM.
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2010-06-26, 06:42 AM (ISO 8601)
- Join Date
- Aug 2007
- Gender
Re: [3.5]Alternative Energy Sources aka Never Ending Rage
1. Swap the guy in the wheel with a level 1 warforged commoner
2. Tell him to run until he drops from fatigue.
3. ???
4. PROFIT !**** Photobucket ; RIP avatars
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2010-06-26, 10:39 AM (ISO 8601)
- Join Date
- Jul 2009
Re: [3.5]Alternative Energy Sources aka Never Ending Rage
I'm fully aware I could use undead or a construct to make this work more easily. Thats not the goal here.
Edit: I didn't really want him to actually be trapped in there. Ideally it will use someone too stupid to contemplate escape.Last edited by PapaNachos; 2010-06-26 at 10:44 AM.
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2010-06-26, 11:34 AM (ISO 8601)
- Join Date
- May 2010
- Location
- The Nether Lands
- Gender
Re: [3.5]Alternative Energy Sources aka Never Ending Rage
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2010-06-26, 11:41 AM (ISO 8601)
- Join Date
- May 2009
Re: [3.5]Alternative Energy Sources aka Never Ending Rage
So what you are saying is any ability that allows you to remain conscious at less than 0 HP is totally useless? Or perhaps what you are saying is if you deal non-lethal to them, they fall unconscious, then they proceed to wake up again when you smash their head in?