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Thread: WOTC doesn't know their own game
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2010-06-29, 12:08 AM (ISO 8601)
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WOTC doesn't know their own game
http://www.wizards.com/default.asp?x=dnd/cwc/20050630a
I was struck by how clueless this article sounded to me. I mean, I am no char op guru but I see tons of terrible errors. for example:
Winning Ways: A warlock needs to have a high Charisma score because that ability governs his spellcasting. But high Charisma also gives him an edge in negotiations.
Also, the notion that charisma makes you a good party face is a joke. What makes a good party face is lots of social skills. Warlocks have terrible skillpoints, and lack some key social skills as class skills (ex, no diplomacy)
Good Will Saves: A warlock uses the best save progression in the game for Will saves (see Table 3-1 in the Player's Handbook). This natural mental strength helps him resist most effects that fool his mind or assault his spirit, including charms, compulsions, illusions, fear effects, and even inflict spells.
Fair Weapon Selection: The warlock is proficient only with simple weaponry. Though simple weapons aren't the most deadly ones available, the fact that the warlock has access to the whole category gives him more options than most other arcane spellcasters have. That versatility can be a lifesaver if his spells happen to fail him.
Now as to what is missing:
UMD is referred to, but not mentioned by name, it is a huge and awesome power afforded to warlocks.
Unlimited flight at level 6 is plain awesome, and a very strong power. So is unlimited dispelling... invisibility, faster travel (path of shadows), baleful polymorph, foresight...
The warlock has a good selection of really awesome spells (and quite a lot of really worthless ones).Last edited by taltamir; 2010-06-29 at 12:26 AM.
I do not have a superman complex; for I am God, not Superman!
the glass is always 100% full. Approximately 50% of its volume is full of dihydrogen monoxide and some dissolved solutes, and approx 50% a mixture of gasses known as "air" which contains roughly (by volume) 78.08% nitrogen, 20.95% oxygen, 0.93% argon, 0.038% carbon dioxide, and trace amounts of other gases.
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2010-06-29, 12:23 AM (ISO 8601)
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Re: WOTC doesn't know their own game
From the Dead Levels article:
The monk is the only other core class, aside from the barbarian, that has no dead levels. Players always have something to look forward to with the monk, which boasts the most colorful and unique special abilities of all the character classes.
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2010-06-29, 12:25 AM (ISO 8601)
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Re: WOTC doesn't know their own game
And this is news how? This is the reason the entire Core + early Completes are as effed up as they are. Seriously, we've got at least half a dozen books as a proof of them trying to play AD&D with 3.5 rules. And then there's horrors like CW Samurai. Oh, and someone should fire the editors of every single Faerun-book except like Unapproachable East.
Last edited by Eldariel; 2010-06-29 at 12:28 AM.
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SRD Averages - An aggregation of all the key stats of all the monster entries on SRD arranged by CR.
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2010-06-29, 12:25 AM (ISO 8601)
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Re: WOTC doesn't know their own game
I do not have a superman complex; for I am God, not Superman!
the glass is always 100% full. Approximately 50% of its volume is full of dihydrogen monoxide and some dissolved solutes, and approx 50% a mixture of gasses known as "air" which contains roughly (by volume) 78.08% nitrogen, 20.95% oxygen, 0.93% argon, 0.038% carbon dioxide, and trace amounts of other gases.
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2010-06-29, 12:31 AM (ISO 8601)
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Re: WOTC doesn't know their own game
To be fair, those articles always list good saves/BaB as a positive feature. And compared to the alternative, I guess it is. But, yeah, they really didn't understand the game when they started out. And it's debatable if they ever really figured it out.
He fears his fate too much, and his reward is small, who will not put it to the touch, to win or lose it all.
-James Graham, 1st Marquess of Montrose
Satomi by Elagune
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2010-06-29, 12:33 AM (ISO 8601)
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2010-06-29, 12:38 AM (ISO 8601)
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Re: WOTC doesn't know their own game
I do not have a superman complex; for I am God, not Superman!
the glass is always 100% full. Approximately 50% of its volume is full of dihydrogen monoxide and some dissolved solutes, and approx 50% a mixture of gasses known as "air" which contains roughly (by volume) 78.08% nitrogen, 20.95% oxygen, 0.93% argon, 0.038% carbon dioxide, and trace amounts of other gases.
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2010-06-29, 12:40 AM (ISO 8601)
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Re: WOTC doesn't know their own game
Last edited by Wonton; 2010-06-29 at 12:40 AM.
Rules that supersede Rule 0:
Rule -1: You're all there to have fun. The GM and the players should never do anything that would limit people's fun, for any in-game or real-life reason.
Rule -0.5 (corollary): That means that if someone's fun is getting in the way of other people's fun, that person needs to change how they're playing.
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2010-06-29, 12:44 AM (ISO 8601)
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Re: WOTC doesn't know their own game
A point we've covered many times on these boards: the entire purpose behind the 3rd edition of D&D was to have a game with AD&D-style play (blaster wizards, healbot clerics, etc) with a less complex, more versatile, and more balanced set of rules. It was only playtested as such - when played in an AD&D-style game, the core classes have practically no balance issues whatsoever. If you choose to play the game in a different manner than the way it was intended and manufactured by the designers, then it's on your head when it doesn't work.
The Monte Cook article about "deliberate bad choices to reward system mastery" is a load of BS to save face. Each of the designers I've talked to, and the one I'm related to, says differently.
EDIT: The point being - WotC knew the game they intended to make, and knows the game they want you to play (look at all the published material telling you to play healing clerics, druids who use their Wildshape for transport, spells for healing, and animal companion for scouting, and the stuff telling you to be a blaster caster). People are playing something totally different...thus it's not totally fair to rip WotC for giving you "official" advice that isn't about the game you're actually playing. You may was well rip into White Wolf for not giving you good advice either - both "official lines" have about the same relevance to the game that you're actually playing (that of the ubercharger, chaintripper, CoDzilla, and Batman).Last edited by Swordguy; 2010-06-29 at 01:13 AM.
Originally Posted by Dervag
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2010-06-29, 12:45 AM (ISO 8601)
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Re: WOTC doesn't know their own game
You can call me Draz.
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I have a number of ongoing projects that I manically jump between to spend my free time ... so don't be surprised when I post a lot about something for a few days, then burn out and abandon it.
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2010-06-29, 12:48 AM (ISO 8601)
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2010-06-29, 12:51 AM (ISO 8601)
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Re: WOTC doesn't know their own game
He fears his fate too much, and his reward is small, who will not put it to the touch, to win or lose it all.
-James Graham, 1st Marquess of Montrose
Satomi by Elagune
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2010-06-29, 12:51 AM (ISO 8601)
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Re: WOTC doesn't know their own game
I like how they call it spellcasting. Invocations don't exist anymore?
Homebrew
Please feel free to PM me any thoughts on my homebrew (or comment in the thread if it's not too old).
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2010-06-29, 12:51 AM (ISO 8601)
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Re: WOTC doesn't know their own game
If they intended it to be this why, why did they create classes, spells, skills, and rules that are completely different than that?
Anyways, I actually did a playbypost game where the intent was to play "as WOTC intended"... I got to play the blaster wizard, called ray mcboom. we had cleric McHealbot, etc... Not the perfectly balanced game you claim it to be. Rogue and fighter got their butt handed to them, while my wizard one shotted entire encounters and proved great out of combat utility even without taking any utility spells (thanks to skill points).
I actually read a development journal that claimed nobody wanted to play cleric during play-testing because of the flavor of the class, fear of being heal-bots, and the restrictions on behavior (must stick to your alignment and god as played by DM), so they just beefed it up until "enough" people wanted to (talking about appealing to the wrong crowd)
So I wouldn't call it "perfectly balanced as intended"
name them. do keep in mind you have an extremely limited amount of spells known...
At first I thought the shatter at will one did... but it turns it doesn't (magic items are immune to shatter)Last edited by taltamir; 2010-06-29 at 12:57 AM.
I do not have a superman complex; for I am God, not Superman!
the glass is always 100% full. Approximately 50% of its volume is full of dihydrogen monoxide and some dissolved solutes, and approx 50% a mixture of gasses known as "air" which contains roughly (by volume) 78.08% nitrogen, 20.95% oxygen, 0.93% argon, 0.038% carbon dioxide, and trace amounts of other gases.
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2010-06-29, 12:57 AM (ISO 8601)
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Re: WOTC doesn't know their own game
For shatter, not many people enchant pants. Or Hair ties. Really, there are a multitude of items that are never made magical, and each one gets a saving throw.
He fears his fate too much, and his reward is small, who will not put it to the touch, to win or lose it all.
-James Graham, 1st Marquess of Montrose
Satomi by Elagune
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2010-06-29, 12:58 AM (ISO 8601)
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Re: WOTC doesn't know their own game
No. Close though. Through a variety of red and yellow cards from the mods, I've come to realize that my attitudes and opinions on gaming and the fetishation of optimization simply don't mesh well with the vast majority of the people who frequent these forums, so I just don't post anymore...except in topics that intrigue me, that I can bring a unique viewpoint to (like this one), or ones in which I'm exceptionally qualified in which to post (Shadowrun and BattleTech threads almost exclusively, since I'm a Demo Agent for Catalyst Game Labs).
Mostly I just lurk (and quietly rage to myself when necessary, such as here and here). Not being logged in most of the time is a wonderful way to keep myself from posting something I'd regret - by the time I've logged back in, I've generally calmed down.
So yeah. Sorry man. Kinda nice to be missed, though.Originally Posted by Dervag
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2010-06-29, 01:00 AM (ISO 8601)
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Re: WOTC doesn't know their own game
Ah, yes, I seem to recall the long angry arguments that were all the rage a year ago that you seemed to get rolled up into. Good to see you still live though!
So yeah. Sorry man. Kinda nice to be missed, though.
As for the topic, concerning class balance, if you actually play as they intended and do so Core-only, it does work (tested it a few times, I have). It's not really that enjoyable honestly, but it works.
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2010-06-29, 01:02 AM (ISO 8601)
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Re: WOTC doesn't know their own game
http://www.d20srd.org/srd/exploration.htm
Saving Throws
Nonmagical, unattended items never make saving throws. They are considered to have failed their saving throws, so they always are affected by spells. An item attended by a character (being grasped, touched, or worn) makes saving throws as the character (that is, using the character’s saving throw bonus).
Magic items always get saving throws. A magic item’s Fortitude, Reflex, and Will save bonuses are equal to 2 + one-half its caster level. An attended magic item either makes saving throws as its owner or uses its own saving throw bonus, whichever is better.
2. Non magic items always fail their saving throw automatically (making shatter a no save spell) unless being grasped, touched, or worn by a character.
that being said, upon further I think it actually DOES grant a saving throw if I target the weapon someone is wielding.I do not have a superman complex; for I am God, not Superman!
the glass is always 100% full. Approximately 50% of its volume is full of dihydrogen monoxide and some dissolved solutes, and approx 50% a mixture of gasses known as "air" which contains roughly (by volume) 78.08% nitrogen, 20.95% oxygen, 0.93% argon, 0.038% carbon dioxide, and trace amounts of other gases.
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2010-06-29, 01:04 AM (ISO 8601)
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Re: WOTC doesn't know their own game
Or anything touching/on them. Which is everything that would trigger the save or suck portion of the invocation.
He fears his fate too much, and his reward is small, who will not put it to the touch, to win or lose it all.
-James Graham, 1st Marquess of Montrose
Satomi by Elagune
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2010-06-29, 01:06 AM (ISO 8601)
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Re: WOTC doesn't know their own game
I don't see it... so I shatter the clothes of the person I am fighting... they become invisible (sorry, had to make that OOTS reference there :P)
No really, I shatter the clothes someone is wearing, its creepy and earns me some odd looks and comments... and has no effect in combat.
There is no suck part.
Only by shattering a weapon or armor do you benefit... problem is, unless the enemy is powerful enough to have magic weapon and armor (which are immune), then you don't really need it and it just wastes good money (loot).. believe me, I tried to use it. I shattered a bunch of weapons and armor... it was just more effective to kill the mooks and keep the loot, and anything worth shattering the weapons of had magic ones (which, btw, you wouldn't want to shatter since they are worth even more money)Last edited by taltamir; 2010-06-29 at 01:08 AM.
I do not have a superman complex; for I am God, not Superman!
the glass is always 100% full. Approximately 50% of its volume is full of dihydrogen monoxide and some dissolved solutes, and approx 50% a mixture of gasses known as "air" which contains roughly (by volume) 78.08% nitrogen, 20.95% oxygen, 0.93% argon, 0.038% carbon dioxide, and trace amounts of other gases.
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2010-06-29, 01:13 AM (ISO 8601)
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Re: WOTC doesn't know their own game
Really? Huh, I'm away from that book right now, but groups I've been in have always had the shatter work if it hit anything the enemy had.
He fears his fate too much, and his reward is small, who will not put it to the touch, to win or lose it all.
-James Graham, 1st Marquess of Montrose
Satomi by Elagune
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2010-06-29, 01:17 AM (ISO 8601)
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Re: WOTC doesn't know their own game
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2010-06-29, 01:18 AM (ISO 8601)
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Re: WOTC doesn't know their own game
Because Craft Contingent Spell, Place Magic + Acorn of Far Travel (+ Sanctum Spell), Force Orb, and Valorous weapons are always reasonable.
Granted, they're certainly nowhere near as bad as Incantatrix or circle magic, but it is a bit worrying that Unapproachable East is the best exemplar of balanced mechanics in the FR books.
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2010-06-29, 01:20 AM (ISO 8601)
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Re: WOTC doesn't know their own game
IRL... in fantasy long flowing hair does not impede combat at the least. :P
And how often do you fight a warrior who has long hair which is tied in a hair tie? (and uses only one, despite the risk... If I had to I would tied it with three separate ties, its cheap and protects against it tearing or something.)Last edited by taltamir; 2010-06-29 at 01:22 AM.
I do not have a superman complex; for I am God, not Superman!
the glass is always 100% full. Approximately 50% of its volume is full of dihydrogen monoxide and some dissolved solutes, and approx 50% a mixture of gasses known as "air" which contains roughly (by volume) 78.08% nitrogen, 20.95% oxygen, 0.93% argon, 0.038% carbon dioxide, and trace amounts of other gases.
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2010-06-29, 01:20 AM (ISO 8601)
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Re: WOTC doesn't know their own game
They know what they were going for when designing the game, just not what they wound up creating.
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2010-06-29, 01:24 AM (ISO 8601)
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Re: WOTC doesn't know their own game
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2010-06-29, 01:38 AM (ISO 8601)
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Re: WOTC doesn't know their own game
Keep in mind that a warlock knows a grand total of 3 least, 3 lesser, 3 greater, and 3 dark invocations by level 20. Even if you optimize your save DCs, you will still have a difficult time to get enemies to fail saves. especially later on when monsters have ridonculous saves... its better to just use no-save spells.
for the dark invocations for example, they have to compete with retributive invisibility, dark foresight, and path of shadow.
Baleful polymorph - granted this is the most tempting of the bunch, it is an at will save or lose. Hampered only by being so late to acquire, and by competing with such good other spells. (that, and your party will hate you if you use it)
Utterdark blast - also tempting, 2 negative levels per blast. (if failed save).
Curse: lose half actions sounds awesome... but it has a range of TOUCH (you are a squishy caster!)... and it competes with dispel, flight, dimension door, invisiblity, eldritch chain, and create undead... choose only 3 of those. frankly I don't think you can. I will invest a feat to get dispel, flight, dimension door, and invisibility (trade invisibility for chain when you can take greater invis)
Charm, Cone, and Eldritch Doom all suck.
What book is devil whispers from?
Those all require saves, but you shouldn't be taking most of them compare to some of the really awesome stuff warlock gets which doesn't require saves.
So you end up with literally a handful of good choices for spells.
Basically, you only need cha if you intend to trade great power elsewhere for baleful polymorph at will and utterdark blast.
mmm, although, in retrospect, utterdark will be ridiculously awesome for a glaivelock... 8 negative levels a round FTW.
So it seems I was wrong. For some specific builds CHA is useful. But I think for most it would be a dump stat.Last edited by taltamir; 2010-06-29 at 01:48 AM.
I do not have a superman complex; for I am God, not Superman!
the glass is always 100% full. Approximately 50% of its volume is full of dihydrogen monoxide and some dissolved solutes, and approx 50% a mixture of gasses known as "air" which contains roughly (by volume) 78.08% nitrogen, 20.95% oxygen, 0.93% argon, 0.038% carbon dioxide, and trace amounts of other gases.
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2010-06-29, 01:40 AM (ISO 8601)
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Re: WOTC doesn't know their own game
Rules that supersede Rule 0:
Rule -1: You're all there to have fun. The GM and the players should never do anything that would limit people's fun, for any in-game or real-life reason.
Rule -0.5 (corollary): That means that if someone's fun is getting in the way of other people's fun, that person needs to change how they're playing.
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2010-06-29, 01:59 AM (ISO 8601)
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Re: WOTC doesn't know their own game
actually I rescind my statement about cha being a legitimate choice for a warlock for certain builds...
since the only useful selections for it are Baleful polymorph and utterdark blast... which, while awesome:
1. Compete with other awesome stuff.
2. Still offer a save.
3. require a min level of 16. Vast majority of games will not get you to that high a level. And the rare few that are high powered enough to do so? well, for those you should play a wizard or cleric or some such instead of a warlock. And even if you disregard those two issues, you will NOT use it for the majority of your career. its too much of an investment (attribute wise), for something that only pans out at such a high level.Last edited by taltamir; 2010-06-29 at 02:10 AM.
I do not have a superman complex; for I am God, not Superman!
the glass is always 100% full. Approximately 50% of its volume is full of dihydrogen monoxide and some dissolved solutes, and approx 50% a mixture of gasses known as "air" which contains roughly (by volume) 78.08% nitrogen, 20.95% oxygen, 0.93% argon, 0.038% carbon dioxide, and trace amounts of other gases.
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2010-06-29, 02:03 AM (ISO 8601)
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Re: WOTC doesn't know their own game
The design of games is generally really cool! This stuff is particularly neat, but you should see some of the stuff that's gone down re: the dev of shadowrun. Regardless of how people feel about WotC did, the fact of the matter is that a "classic" party of supposedly appropriate level is going to get demolished by the majority of equivalently CR'd outsiders. Hezrou's a great example.
Last edited by Doc Roc; 2010-06-29 at 02:11 AM.
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