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  1. - Top - End - #1
    Orc in the Playground
    Join Date
    Dec 2005
    Location
    St. Catharines, Ontario

    Default Iron Heroes - Armiger & Weapon Master Changes

    Hey Folks,
    I'm gearing up for a Iron Heroes game and I've decided that I want to tweak a couple of the classes to make them a touch more playable. I've written up my revisions below and would appreciate some feedback on the changes.

    Armiger Changes:
    Armor Pool: When combat begins you start with the amount of tokens equal to the damage reduction value listed for the armor you are currently wearing. You then accumulate tokens as written. You can use tokens against any opponent in combat. Unspent tokens are lost at the end of combat

    Weapon Master Changes:
    Weapon Pool: When combat begins you start with 1d4 tokens. You accrue additional tokens as written. Unspent token are lost at the end of combat

    What do you guys think?

  2. - Top - End - #2
    Bugbear in the Playground
     
    OrcBarbarianGuy

    Join Date
    Jan 2009
    Gender
    Male

    Default Re: Iron Heroes - Armiger & Weapon Master Changes

    The errata includes some beneficial changes to the Armiger, including better masteries and bonus armor feats. If you have the revised version of the book, you already have that. If not, the errata is available free online.

    Aside from that, I usually just give the Armiger one token when he's hit (like the Berserker) and remove the Weapon Master's targeting restriction on accumulating tokens. Also, consider giving the Weapon Master bonus feats from his chosen mastery at 2nd level and every four levels thereafter.
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  3. - Top - End - #3
    Orc in the Playground
    Join Date
    Dec 2005
    Location
    St. Catharines, Ontario

    Default Re: Iron Heroes - Armiger & Weapon Master Changes

    Thanks Gametime!
    I do indeed have the revised printing as well as the Players Companion.

    Can you suggest any other changes that would be beneficial to implement?

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