New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Page 1 of 2 12 LastLast
Results 1 to 30 of 32
  1. - Top - End - #1
    Pixie in the Playground
     
    SamuraiGuy

    Join Date
    Jul 2010

    Default Warforged and Natural attacks [3.5]

    So, I'm looking at making a Warforged that uses just its natural attacks. The Second Slam Feat from page 120 of Races of Eberron is an obvious choice.

    The Improved Natural Attack from page 55 of the Eberron Campaign Setting looks to be another good choice. Every time I take that feat my Slam attack is treated as though I were one size larger. First time I take it my Slam goes from 1d4 to 1d6. Next time is 1d6 to 1d8, then from 1d8 to 2d6 and so on until I'm hitting for 12d6.

    Now is were I am running into a problem. The Battlefist from page 268 of the Eberron Campaign Setting: "A battlefist increases the damage dealt by the character's natural slam attack to 1d8 points of bludgeoning and
    piercing damage (assuming a Medium character)."

    How do the Improved Natural Attack feat and the Battlefist work together, if at all?

  2. - Top - End - #2
    Bugbear in the Playground
     
    FelixG's Avatar

    Join Date
    Dec 2009

    Default Re: Warforged and Natural attacks [3.5]

    Not being an expert...i would assume, that you apply the battlefist first, then you can work up from there with the improved natural attacks

  3. - Top - End - #3
    Banned
     
    Snake-Aes's Avatar

    Join Date
    Sep 2006
    Location
    R'lyeh
    Gender
    Male

    Default Re: Warforged and Natural attacks [3.5]

    Quote Originally Posted by AlphariusOmegon View Post
    So, I'm looking at making a Warforged that uses just its natural attacks. The Second Slam Feat from page 120 of Races of Eberron is an obvious choice.

    The Improved Natural Attack from page 55 of the Eberron Campaign Setting looks to be another good choice. Every time I take that feat my Slam attack is treated as though I were one size larger. First time I take it my Slam goes from 1d4 to 1d6. Next time is 1d6 to 1d8, then from 1d8 to 2d6 and so on until I'm hitting for 12d6.

    Now is were I am running into a problem. The Battlefist from page 268 of the Eberron Campaign Setting: "A battlefist increases the damage dealt by the character's natural slam attack to 1d8 points of bludgeoning and
    piercing damage (assuming a Medium character)."

    How do the Improved Natural Attack feat and the Battlefist work together, if at all?
    Enlarge the damage dice by your natural size, then by the modified size. 1d8 changes to 2d6, for example.


    http://www.d20srd.org/srd/monsterFeats.htm
    Improved natural attack:
    Choose one of the creature’s natural attack forms. The damage for this natural weapon increases by one step, as if the creature’s size had increased by one category: 1d2, 1d3, 1d4, 1d6, 1d8, 2d6, 3d6, 4d6, 6d6, 8d6, 12d6.

    A weapon or attack that deals 1d10 points of damage increases as follows: 1d10, 2d8, 3d8, 4d8, 6d8, 8d8, 12d8.

    This feat may be taken multiple times, but each time it applies to a different natural attack.

  4. - Top - End - #4
    Pixie in the Playground
     
    SamuraiGuy

    Join Date
    Jul 2010

    Default Re: Warforged and Natural attacks [3.5]

    Wow, you guys are really on top of this. Thanks a lot, it helps to get a second and third opinion.

  5. - Top - End - #5
    Pixie in the Playground
     
    Imp

    Join Date
    May 2010

    Default Re: Warforged and Natural attacks [3.5]

    Quote Originally Posted by AlphariusOmegon View Post
    The Improved Natural Attack from page 55 of the Eberron Campaign Setting looks to be another good choice. Every time I take that feat my Slam attack is treated as though I were one size larger. First time I take it my Slam goes from 1d4 to 1d6. Next time is 1d6 to 1d8, then from 1d8 to 2d6 and so on until I'm hitting for 12d6.
    You can't take improved natural attack feat twice for the same natural weapon.

  6. - Top - End - #6
    Bugbear in the Playground
     
    FelixG's Avatar

    Join Date
    Dec 2009

    Default Re: Warforged and Natural attacks [3.5]

    Ah so you cant stack it to get up to 12d6 with a natural attack, as it can only be applied once to the slam

  7. - Top - End - #7
    Ogre in the Playground
     
    Devil

    Join Date
    Dec 2006

    Default Re: Warforged and Natural attacks [3.5]

    well, there are grafts that can grant you claw attacks

    Snap Kick might be a nice addition.

    Warforged also qualify for the Soul Eater PrC from BoVD. (combine with things like Improved Energy Drain for all sorts of shenanigans.)

  8. - Top - End - #8
    Firbolg in the Playground
     
    HalflingPirate

    Join Date
    May 2008
    Location
    In an Octopus's Garden

    Default Re: Warforged and Natural attacks [3.5]

    It's also not really worth it. Unless you have a base damage in the Xd6/Yd8 range, You are getting between 1 and 2 extra damage per attack on average. At level one that's okay, but by level 5 - meh.

    You are probably better off going PsyWarrior and getting Expansion.

  9. - Top - End - #9
    Titan in the Playground
    Join Date
    Jun 2006
    Location
    Fairfield, CA
    Gender
    Male

    Default Re: Warforged and Natural attacks [3.5]

    Doesn't Warforged Juggernaut get damage increases to its slam attack? You could mix it with that. Barbarian/Warforged Juggernaut with the feats mentioned could be pretty cool.
    Last edited by Fax Celestis; 2010-07-06 at 04:12 PM.

  10. - Top - End - #10
    Dwarf in the Playground
     
    Jorda75's Avatar

    Join Date
    Oct 2009

    Default Re: Warforged and Natural attacks [3.5]

    I had a build once for just this type of character, but the details escape me now. You may want to try what I did and adjust/create a PRC that focuses on natural attacks specifically, I don't recall finding one in any WOTC released books but I may be mistaken.

  11. - Top - End - #11
    Halfling in the Playground
     
    Saya's Avatar

    Join Date
    Jun 2010

    Default Re: Warforged and Natural attacks [3.5]

    The battlefist increases more if you're a monk or use a monk-like progression IIRC, treating you as a one size larger monk by default.

    Not sure if you can apply Improved Nat Attack to unarmed though...

  12. - Top - End - #12
    Orc in the Playground
     
    Marriclay's Avatar

    Join Date
    May 2010

    Default Re: Warforged and Natural attacks [3.5]

    Quote Originally Posted by Jorda75 View Post
    I had a build once for just this type of character, but the details escape me now. You may want to try what I did and adjust/create a PRC that focuses on natural attacks specifically, I don't recall finding one in any WOTC released books but I may be mistaken.
    In that case the best bet is to get an amulet of natural attacks (I think that's what it's called...) from savage species. it's a great amount cheaper than an amulet of mighty fists and you can choose different enchantments (Like vorpal, or brilliant energy) Every wanted Flaming Hands for your slam? So did I.

    Also, be sure to get the Second Slam feat from races of eberron at level 6. Itterative attacks when you can get them are massive.
    Spoiler
    Show
    Quote Originally Posted by Optimystik View Post
    This thrown DMG is not whacking you in the face. It's violently caressing you.
    Thanks to Kwarkpudding for the amazing avatar!

  13. - Top - End - #13
    Titan in the Playground
    Join Date
    Jun 2006
    Location
    Fairfield, CA
    Gender
    Male

    Default Re: Warforged and Natural attacks [3.5]

    Quote Originally Posted by Saya View Post
    The battlefist increases more if you're a monk or use a monk-like progression IIRC, treating you as a one size larger monk by default.
    Uh, does it explicitly say that? Natural attacks aren't monk weapons.

  14. - Top - End - #14
    Troll in the Playground
     
    NEO|Phyte's Avatar

    Join Date
    Jan 2005
    Location
    Eberron
    Gender
    Male

    Default Re: Warforged and Natural attacks [3.5]

    Quote Originally Posted by Fax Celestis View Post
    Uh, does it explicitly say that? Natural attacks aren't monk weapons.
    Monks get a size increase on their unarmed strike if they use a battlefist. They can also enchant the battlefist, making them pretty good monks.
    Last edited by NEO|Phyte; 2010-07-06 at 05:18 PM.
    Man this thing was full of outdated stuff.
    Swoop Falcon
    I make(made?) avatars! Last updated 12-23-2008. Requests not unwelcome. Last request 01-12-2010.
    Avatar by me.

  15. - Top - End - #15
    Titan in the Playground
     
    Keld Denar's Avatar

    Join Date
    Feb 2006
    Location
    Seattle, WA
    Gender
    Male

    Default Re: Warforged and Natural attacks [3.5]

    Also, since we all know that Monks invest a ton in UMD to use their partially charged wands, a non-Warforged Monk can UMD a Battlefist to emulate the Warforged race to attach the Battlefist. I'm not sure the EXACT biochemistery to make it work, but I'm guessing it would look something like this:
    Spoiler
    Show


    Also, there is a PrC floating around from The Demented One, IIRC, specifically for Warforged using Iron Heart or Stone Dragon manevuers that gives you several options to augement your Adamantine Body feature and your natural slam attack, and one of the options is a size increase to your slam damage.

    On top of that, there is a Wiz/Sorc spell in Races of the Dragon called Greater Mighty Wallop. It augements a bludgeoning weapon by 1 size catagory per 4 CLs. At CL20, thats 5 size increases, a pretty potent step up in damage.

    1d8 Battlefist goes up to 2d6 with INA, then GMWallop makes it 3d6, 4d6, 6d6, 8d6, 12d6. Tack on a magical size boost (Expansion or Alter Self or Polymorph) and you get 16d6 easy.
    Quote Originally Posted by Fax Celestis View Post
    AILHAY THULUCAY! AILHAY THULUCAY! AILHAY THULUCAY!
    _________________________________
    A beholder’s favorite foods include small live mammals, exotic mushrooms and other fungi, gnomes, beef, pork, colorful leafy vegetables, leaves, flower petals, insects, and birds.

  16. - Top - End - #16
    Bugbear in the Playground
     
    Wings of Peace's Avatar

    Join Date
    Jun 2009
    Gender
    Male

    Default Re: Warforged and Natural attacks [3.5]

    Quote Originally Posted by mabriss lethe View Post
    well, there are grafts that can grant you claw attacks

    Snap Kick might be a nice addition.

    Warforged also qualify for the Soul Eater PrC from BoVD. (combine with things like Improved Energy Drain for all sorts of shenanigans.)
    Soul Eater also goes well with Stormguard Warrior: Combat Rhythm
    Doc Roc: We're going to eat ourselves.

  17. - Top - End - #17
    Titan in the Playground
    Join Date
    Jun 2006
    Location
    Fairfield, CA
    Gender
    Male

    Default Re: Warforged and Natural attacks [3.5]

    Quote Originally Posted by Keld Denar View Post
    Also, since we all know that Monks invest a ton in UMD to use their partially charged wands, a non-Warforged Monk can UMD a Battlefist to emulate the Warforged race to attach the Battlefist. I'm not sure the EXACT biochemistery to make it work, but I'm guessing it would look something like this:
    Why bother? Take one level of Renegade Mastermaker.

  18. - Top - End - #18
    Titan in the Playground
     
    Greenish's Avatar

    Join Date
    Feb 2010
    Location
    Finland

    Default Re: Warforged and Natural attacks [3.5]

    Quote Originally Posted by Fax Celestis View Post
    Why bother? Take one level of Renegade Mastermaker.
    But then you can never take monk levels again! (Oh woe!)
    Quotes:
    Spoiler
    Show
    Quote Originally Posted by Claudius Maximus View Post
    Also fixed the money issue by sacrificing a goat.
    Quote Originally Posted by subject42 View Post
    This board needs a "you're technically right but I still want to crawl into the fetal position and cry" emoticon.
    Quote Originally Posted by Yukitsu View Post
    I define [optimization] as "the process by which one attains a build meeting all mechanical and characterization goals set out by the creator prior to its creation."
    Praise for avatar may be directed to Derjuin.

  19. - Top - End - #19
    Titan in the Playground
     
    Keld Denar's Avatar

    Join Date
    Feb 2006
    Location
    Seattle, WA
    Gender
    Male

    Default Re: Warforged and Natural attacks [3.5]

    Quote Originally Posted by Fax Celestis View Post
    Why bother? Take one level of Renegade Mastermaker.
    Because Renegade Mastermaker doesn't have the [Epic Chin] class feature.

    Also, because I like the snark inherant in monks with UMD and partially charged wands...if you have to explain it, its not funny anymore...
    Quote Originally Posted by Fax Celestis View Post
    AILHAY THULUCAY! AILHAY THULUCAY! AILHAY THULUCAY!
    _________________________________
    A beholder’s favorite foods include small live mammals, exotic mushrooms and other fungi, gnomes, beef, pork, colorful leafy vegetables, leaves, flower petals, insects, and birds.

  20. - Top - End - #20
    Titan in the Playground
    Join Date
    Jun 2006
    Location
    Fairfield, CA
    Gender
    Male

    Default Re: Warforged and Natural attacks [3.5]

    Quote Originally Posted by Greenish View Post
    But then you can never take monk levels again! (Oh woe!)
    ...only if your DM is a total jerk and follows the book completely. There's no reason monks should carry a special multiclass restriction other than that WotC seems to think that monks aren't shafted enough already.

    "How could we possibly make this class worse?" said Monte Cook.

    "I've got it! We'll add an arbitrary multiclass restriction to represent loyalty to monasticism that is present nowhere else in the class!" replied Skip Williams.

    "GENIUS!" cried Monte Cook, "and I know how to make it worse: let's make Flurry of Blows a full-attack action."

    Skip smiled wryly and relplied, "I knew there was a reason I loved you." He moved closer to Monte, putting his arms around him and tousling his hair. "Now come here and kiss me, you fool."







    <_<
    >_>

  21. - Top - End - #21
    Orc in the Playground
     
    Marriclay's Avatar

    Join Date
    May 2010

    Default Re: Warforged and Natural attacks [3.5]

    Quote Originally Posted by Greenish View Post
    But then you can never take monk levels again! (Oh woe!)
    Monastic training obviates this silly rule.
    Quote Originally Posted by Fax Celestis View Post
    ...only if your DM is a total jerk and follows the book completely. There's no reason monks should carry a special multiclass restriction other than that WotC seems to think that monks aren't shafted enough already.

    "How could we possibly make this class worse?" said Monte Cook.

    "I've got it! We'll add an arbitrary multiclass restriction to represent loyalty to monasticism that is present nowhere else in the class!" replied Skip Williams.

    "GENIUS!" cried Monte Cook, "and I know how to make it worse: let's make Flurry of Blows a full-attack action."

    Skip smiled wryly and relplied, "I knew there was a reason I loved you." He moved closer to Monte, putting his arms around him and tousling his hair. "Now come here and kiss me, you fool."







    <_<
    >_>
    ...

    ...

    ...
    Last edited by Marriclay; 2010-07-06 at 06:00 PM.
    Spoiler
    Show
    Quote Originally Posted by Optimystik View Post
    This thrown DMG is not whacking you in the face. It's violently caressing you.
    Thanks to Kwarkpudding for the amazing avatar!

  22. - Top - End - #22
    Titan in the Playground
     
    Keld Denar's Avatar

    Join Date
    Feb 2006
    Location
    Seattle, WA
    Gender
    Male

    Default Re: Warforged and Natural attacks [3.5]

    Wow Fax...just wow.

    Really? D&D Dev slash fic? I mean, what they did in game design is unexcusable, but do they really deserve that?

    Excuse my while I go try to find a cure for SAN loss...
    Quote Originally Posted by Fax Celestis View Post
    AILHAY THULUCAY! AILHAY THULUCAY! AILHAY THULUCAY!
    _________________________________
    A beholder’s favorite foods include small live mammals, exotic mushrooms and other fungi, gnomes, beef, pork, colorful leafy vegetables, leaves, flower petals, insects, and birds.

  23. - Top - End - #23
    Banned
     
    Optimystik's Avatar

    Join Date
    Apr 2007
    Location
    Tampa, FL
    Gender
    Male

    Default Re: Warforged and Natural attacks [3.5]

    Well, it would explain why the ToB errata is taking so long to finish.

  24. - Top - End - #24
    Bugbear in the Playground
     
    Partysan's Avatar

    Join Date
    Sep 2006
    Location
    Germany
    Gender
    Male

    Default Re: Warforged and Natural attacks [3.5]

    Fax, if I'd not already know that you're a god, I'd believe in it now.
    "Ceterum censeo mediomundum esse delendum."
    Quote Originally Posted by Claudius Maximus View Post
    A balor is literally made of evil - for all we know it's composed of malecules and cruelectrons.
    I will leave this world like I entered it - screaming and bathed in blood.

    Martial Avatartist by the amazing yldenfrei

  25. - Top - End - #25
    Barbarian in the Playground
     
    Devil

    Join Date
    Oct 2006
    Location
    Brasilia, Brazil
    Gender
    Male

    Default Re: Warforged and Natural attacks [3.5]

    Quote Originally Posted by Fax Celestis View Post
    ...only if your DM is a total jerk and follows the book completely. There's no reason monks should carry a special multiclass restriction other than that WotC seems to think that monks aren't shafted enough already.

    "How could we possibly make this class worse?" said Monte Cook.

    "I've got it! We'll add an arbitrary multiclass restriction to represent loyalty to monasticism that is present nowhere else in the class!" replied Skip Williams.

    "GENIUS!" cried Monte Cook, "and I know how to make it worse: let's make Flurry of Blows a full-attack action."

    Skip smiled wryly and relplied, "I knew there was a reason I loved you." He moved closer to Monte, putting his arms around him and tousling his hair. "Now come here and kiss me, you fool."







    <_<
    >_>

    Seriously, stored for when I need to laugh my self to death again!
    Paladin Review - A Class Balance by me
    Link

    Originally Posted by Dyllan

    Fawsto is definitely a lawyer. Nothing against what you said, Fawsto - but I've never read anything that sounded more like it came from a lawyer. :-)
    "Justice and liberty/You can't buy/But you don't get it free"
    - Bruce Dickinson, Born in 58

  26. - Top - End - #26
    Ettin in the Playground
     
    Godskook's Avatar

    Join Date
    Oct 2008

    Default Re: Warforged and Natural attacks [3.5]

    The attack routine:

    Spoiler
    Show
    Attack: Claw +8 melee (1d4+4)
    Full attack: Claw +8 melee (1d4+4) and 3 Claws +6 melee (1d4+2) and Bite +5 melee (1d6+1) and Tail +5 melee (1d6+1) and Tail +5 melee (1d8+1)

    Raging:
    Attack: Claw +10 melee (1d4+6)
    Full attack: Claw +10 melee (1d4+6) and 3 Claws +8 melee (1d4+3) and Bite +7 melee (1d6+2) and Tail +7 melee (1d6+2) and Tail +7 melee (1d8+2)

    Charging Pounce:
    Full attack: Claw +10 melee (1d4+4) and 3 Claws +8 melee (1d4+2) and Bite +7 melee (1d6+1) and Tail +7 melee (1d6+1) and Tail +7 melee (1d8+1)

    Raging Charging Pounce:
    Full attack: Claw +12 melee (1d4+6) and 3 Claws +10 melee (1d4+3) and Bite +9 melee (1d6+2) and Tail +9 melee (1d6+2) and Tail +9 melee (1d8+2)


    The build:

    http://www.myth-weavers.com/sheetvie...sheetid=201155

    However, at this point, you want to start tacking on sources of damage, since while you have 7 natural attacks, you have little recourse against DR. I suggest 2 levels of fighter, 1 now, then immediately enter Totem Rager, and one later, to snag Shock Trooper(use a level-up feat on whichever feat you didn't snatch with fighter levels). Combine with a source of an Enhancement bonus to damage(A druid with that can de-personalize Superior Magic Fang, or chain Greater MF does it *really* cheaply)

    Avatar by Assassin89
    I started my first campaign around a campfire, having pancakes. They were blueberry.
    My homebrew(updated 6/17):

  27. - Top - End - #27
    Titan in the Playground
     
    Darrin's Avatar

    Join Date
    Oct 2006
    Location
    Cleveland, OH
    Gender
    Male

    Default Re: Warforged and Natural attacks [3.5]

    Quote Originally Posted by Saya View Post
    The battlefist increases more if you're a monk or use a monk-like progression IIRC, treating you as a one size larger monk by default.
    The wording is a bit wonky and difficult to parse, actually:

    "A warforged monk who uses a battlefist deals increased unarmed damage as though the character were one size larger than actual, and he can add the battle fist’s enhancement bonus to his unarmed attack and damage rolls."

    There is no clarification on how the monk "uses" the battlefist. Is it still a slam attack, or is it a monk's unarmed strike? Is the battlefist considered a special monk weapon? Is it a light weapon or one-handed weapon? Can the monk flurry with it? Can he still attack with it if both hands are bound/occupied with something else?

    Quote Originally Posted by Saya View Post
    Not sure if you can apply Improved Nat Attack to unarmed though...
    To a monk's unarmed strike, yes. To a non-monk's unarmed strike (which does not directly benefit from the dual manufactured/natural weapon clause defined in the monk's class abilities), then it's not all that clear.

  28. - Top - End - #28
    Firbolg in the Playground
     
    RogueGuy

    Join Date
    May 2010
    Location
    ganiseville GA
    Gender
    Male

    Default Re: Warforged and Natural attacks [3.5]

    There is rapid strike and it's followup that can get you a fourth slam per round as a natural attack. Two levels of totemest can get you 4 claws. There is a helm that gives you a gore attack and dip cleric 1 for the domain that gives you a bite. Take a level of monk, add snapkick. Get improved Multiattack

    Now you have an attack routine that looks like this
    slam, slam, slam, slam, claw, claw, claw, claw, gore, bite, unarmed strike, unarmed strike, unarmed strike.

    All at BaB-4

    Grab levels of souleater.
    Laugh as you can drain 13 levels per round.
    - take the feat that gives you +1 to hit per level drained. (liber mortis I think)
    - laugh even harder.
    Last edited by Fouredged Sword; 2010-07-06 at 07:37 PM.

  29. - Top - End - #29
    Titan in the Playground
     
    Keld Denar's Avatar

    Join Date
    Feb 2006
    Location
    Seattle, WA
    Gender
    Male

    Default Re: Warforged and Natural attacks [3.5]

    Rapid Strike is pretty good, but its got some wonky racial reqs. Humanoids and Monsterous Humanoids don't qualify.

    Types that qualify include: Aberration, Dragon, Elemental, Magical Beast, or Plant.

    Of those, only Aberration and Dragon are easy to get. Plant requires at least a +3 LA or such (Woodling?), Magical Beasts typically don't make good characters, and I don't think I've EVER seen something that gives you the Elemental type.
    Quote Originally Posted by Fax Celestis View Post
    AILHAY THULUCAY! AILHAY THULUCAY! AILHAY THULUCAY!
    _________________________________
    A beholder’s favorite foods include small live mammals, exotic mushrooms and other fungi, gnomes, beef, pork, colorful leafy vegetables, leaves, flower petals, insects, and birds.

  30. - Top - End - #30
    Firbolg in the Playground
     
    RogueGuy

    Join Date
    May 2010
    Location
    ganiseville GA
    Gender
    Male

    Default Re: Warforged and Natural attacks [3.5]

    It is the capstone of a few classes, but that doesn't help much.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •