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  1. - Top - End - #1
    Pixie in the Playground
     
    HalfOrcPirate

    Join Date
    Jun 2005
    Location

    cool Pathfinder Inquisitor Suggestions

    I'm looking over the Inquisitor Class from the free Pathfinder Advanced Player's Guide and I think I want to give it a go...The abilities fit the concept I wanted to go for and are quite potent-appearing, at least on paper. I have god-like stats to use (18, 18, 16, 16, 14, 14) and 5 levels to play with. Playing in Ravenloft as agents of a wealthy noble house trying to come up in the politics of the region.

    Party consists of a Barbarian/Fighter, a Druid, a Ranger, a Wizard, a Ninja, and a Drunken Master Monk. (interesting choices of agents for an aspiring nobility ) My main concerns are whether to go with Archery or Melee...Melee seems doable, but I'm worried I'll suck as levels progress; kind of like a Bard, who the class strongly resembles. Archery seems to be the way to go, though feat-intensive and it doesn't seem to make very good use of the free teamwork feats...

    So ideas on builds? Knowledge Devotion seems a gimme. Oh, and my deity will be Pharasia (sort of a fusion of Wee Jas and Kelemvor as far as I can tell) and my chosen domain is Knowledge. That touch ability will pair nicely with Knowledge Devotion and it fits my concept so not getting rid of that.

    Ah, and any 3.5 source materials printed by WoTC can be used so long as they're Pathfinder-compatible. Including Dragon Magazine stuff.
    Last edited by Drekk; 2010-07-06 at 07:12 PM.

  2. - Top - End - #2
    Pixie in the Playground
     
    HalfOrcPirate

    Join Date
    Jun 2005
    Location

    Default Re: Pathfinder Inquisitor Suggestions

    Anything at all? Did I give all the relevant info?

    So looking over my build idea; I'm thinking I'd like to use a Great Crossbow. Pathfinder's Rise of the Crimson Throne has a great feat that lets you load any crossbow as a free action; so with a single flaw, I can start using a Great Crossbow at 5th as a human! I'm sure there's an anime equvalent of a steampunk inquisitor wielding a gigantic crossbow, but nothing comes to mind..


    (1) Precise Shot
    (1H) Point-Blank Shot
    (1Flaw) Rapid Shot
    (3) Crossbow Mastery
    (3Inquisitor) Shielded Caster
    (5) Exotic Weapon Prof: Great Crossbow
    ---------------
    (6Inquisitor) Outflank/Precise Strike
    (7) Knowledge Devotion
    (9) Zen Archery

    Since I'm pumping my Wis and not my Dex, the feat that gives 1/2 dex to dmg is pretty useless. But with 2d8 base damage, Divine Spellcasting (Divine Favor, Heroism, and GMW are all Inquisitor spells ), Knowledge Devotion, and the Inquisitor's Judgments, I don't think I'll be lacking for damage. Thoughts?
    Last edited by Drekk; 2010-07-07 at 11:32 AM.

  3. - Top - End - #3
    Bugbear in the Playground
     
    DruidGuy

    Join Date
    Oct 2008

    Default Re: Pathfinder Inquisitor Suggestions

    I have a player in a game that I'm running that's playing a wearbear inquisitor. He's using thrown weapons to pretty good effect.

    Try the harpoons from Sandstorm. They're pretty brutal.

  4. - Top - End - #4
    Pixie in the Playground
     
    HalfOrcPirate

    Join Date
    Jun 2005
    Location

    Default Re: Pathfinder Inquisitor Suggestions

    Couldn't find the harpoons there...Under a different name?

  5. - Top - End - #5
    Bugbear in the Playground
     
    DruidGuy

    Join Date
    Oct 2008

    Default Re: Pathfinder Inquisitor Suggestions

    Sorry, Stormwrack. The other place book.

  6. - Top - End - #6
    Pixie in the Playground
     
    Zombie

    Join Date
    Jan 2011

    Default Re: Pathfinder Inquisitor Suggestions

    From my own experience with my current Inquisitor, I have found that the melee build is more effective then the range build.

    I'm playing a Half-Orc Inquisitor using a Great-Axe with the Evil devotion (yes I know not the best choice). This is an evil campaign. I'm playing with a cavalier, summoner, rogue, and werewolf sorcerer (<== we'll just ignore that last one).

    I did a range build at first but I was lacking in damage and I did not feel like I was aiding in the fights at all. Where as with the melee build I was able to do some substantial damage and contribute to the fights. I was also able to make use of the Piercing attack Team Feat.

    I took the judgments Destruction and Healing so far. Destruction really helps out with the lack of Base Attack and the Healing is nice since I cannot actually take any healing spells.

    Not sure if this sways you one way or the other.

  7. - Top - End - #7
    Barbarian in the Playground
     
    RogueGuy

    Join Date
    Aug 2010
    Location
    Meandering Around My Mind
    Gender
    Male

    Default Re: Pathfinder Inquisitor Suggestions

    dude, if he hasnt started playing that inquisitor (5 months ago!) He has more problems to deal with that whether to be in melee or ranged as an inquisitor.

  8. - Top - End - #8
    Troll in the Playground
     
    OrcBarbarianGuy

    Join Date
    Feb 2010
    Location
    Ponyville
    Gender
    Male

    Default Re: Pathfinder Inquisitor Suggestions

    Quote Originally Posted by OutCold View Post
    *threadcomancy*
    *uses turn unthread*
    [retired]

    Horribly out of date guide goes here:
    Oradin Guide

  9. - Top - End - #9
    Halfling in the Playground
    Join Date
    Oct 2009

    Default Re: Pathfinder Inquisitor Suggestions

    my DM is allowing most 3.5 content... so I'm building a TWF catfolk inquisitor, and supplementing it with Pathfinderized Ordained Champion (From Complete Champion... PM me if you want a copy of my converted version of the PrC PDF).

    Net result:
    1. 40ft movement speed (via catfolk race... tweaked the racial stat boost to be just +2 to any to get rid of +1 LA)
    2. pounce attack (via catfolk pounce; full attack with a charge, as long as target is flat-footed)
    3. can channel spells through my weapon (Use a move action to channel the spell, and if I don't hit, it lasts for 8 hours)
    4. gain Smite, without a descripter, i.e. works on any alignment
    5. can sacrifice spell slots to gain temporary DR
    6. sacrifice spell slot for extra damage


    Pretty good for a 5 level PrC that continues spellcasting progression :)
    Last edited by Quirken; 2011-01-25 at 04:40 AM.

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