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    Halfling in the Playground
     
    Zombieboots's Avatar

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    Default Sea Worthy Sea Combat

    Hey Playgrounds.

    I'm running Savage Tide once again for a PbP group. Last time I ran it I used the rules out of Stormwrack. Lets just say the last group and myself were a little underwhelmed with how the Sea-fairing book handled sea combat.

    So I turn to the playground: If someone could point me in the direction or or lay down some hard and fast Sea-Combat rules. Specifically dealing with ship on ship battle/speed/movements, Magic user to Ship battle, and perhaps some sailing DCs.

    Yes I can make my own rule set but we are running Pathfinder which I am already finding overwhelming just converting the STAP into. Also I prefer to dabble around a bit and pick and choose pieces from other systems I like. General suggestions are also good even if they are incomplete. I have mental glue!

    Please and Thank you ofcourse.
    Last edited by Zombieboots; 2010-07-10 at 01:32 PM.

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    Barbarian in the Playground
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    Default Re: Sea Worthy Sea Combat


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    Titan in the Playground
     
    Knaight's Avatar

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    Aug 2008

    Default Re: Sea Worthy Sea Combat

    Doesn't have sea combat rules yet. You might be able to adapt another system, I've heard 7th sea is decent but don't know much about it.
    I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums.

    I'm not joking one bit. I would buy the hell out of that.
    -- ChubbyRain

    Current Design Project: Legacy, a game of masters and apprentices for two players and a GM.

  4. - Top - End - #4
    Titan in the Playground
     
    DracoDei's Avatar

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    Default Re: Sea Worthy Sea Combat

    I haven't really looked at the sea-combat rules, but you MIGHT try "Twin Crowns" if you are willing to edit out the cannons.
    [Public Service Announcement]P.E.A.C.H stands for Please Examine And Critique Honestly[/Public Service Announcement]
    Currently Running: Equestria Begins (A High Tactics campaign)
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    My Homebrew is meant to be used, but, if you do, PLEASE tell me how it goes.

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    Bugbear in the Playground
     
    Dairun Cates's Avatar

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    Default Re: Sea Worthy Sea Combat

    It's actually in the works for Pirates vs. Ninjas, but a system like Serenity does it for spaceships, you might be able to adapt boats. These are for Star Trek-like 1 on 1 dogfight type things. Ditto for Star Wars New Saga edition.

    Otherwise, you might consider statting the two boats out as characters... Actually, that's not a bad idea for Pirates vs. Ninja. Just create an ability set and treat them like characters.

  6. - Top - End - #6
    Barbarian in the Playground
     
    AugustNights's Avatar

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    Default Re: Sea Worthy Sea Combat

    Kingdoms of Kalamar, Salt and Sea Dogs has the best naval combat I've seen, I'm rather found of the idea of breaking it down to Sections of the Boat and Mast/Rigging. Besides their suggested ruling of spells and their effects on boats, I found this book to be an amazing resource for all my pirate themed campaigns.
    Come with me, time out of mind...

  7. - Top - End - #7
    Halfling in the Playground
     
    Zombieboots's Avatar

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    Default Re: Sea Worthy Sea Combat

    Huuuuh... That alot a books to buy or ... acquire through other means and read.

    I was hoping for something that people could actually post online. If not I'm SOL.

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