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Thread: Sea Worthy Sea Combat
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2010-07-10, 01:28 PM (ISO 8601)
- Join Date
- Jun 2010
- Gender
Sea Worthy Sea Combat
Hey Playgrounds.
I'm running Savage Tide once again for a PbP group. Last time I ran it I used the rules out of Stormwrack. Lets just say the last group and myself were a little underwhelmed with how the Sea-fairing book handled sea combat.
So I turn to the playground: If someone could point me in the direction or or lay down some hard and fast Sea-Combat rules. Specifically dealing with ship on ship battle/speed/movements, Magic user to Ship battle, and perhaps some sailing DCs.
Yes I can make my own rule set but we are running Pathfinder which I am already finding overwhelming just converting the STAP into. Also I prefer to dabble around a bit and pick and choose pieces from other systems I like. General suggestions are also good even if they are incomplete. I have mental glue!
Please and Thank you ofcourse.Last edited by Zombieboots; 2010-07-10 at 01:32 PM.
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2010-07-10, 02:32 PM (ISO 8601)
- Join Date
- May 2010
- Gender
Re: Sea Worthy Sea Combat
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2010-07-10, 02:41 PM (ISO 8601)
- Join Date
- Aug 2008
Re: Sea Worthy Sea Combat
Doesn't have sea combat rules yet. You might be able to adapt another system, I've heard 7th sea is decent but don't know much about it.
I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums.
I'm not joking one bit. I would buy the hell out of that. -- ChubbyRain
Current Design Project: Legacy, a game of masters and apprentices for two players and a GM.
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2010-07-10, 07:38 PM (ISO 8601)
- Join Date
- May 2007
- Location
- Near Atlanta,GA USA
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Re: Sea Worthy Sea Combat
I haven't really looked at the sea-combat rules, but you MIGHT try "Twin Crowns" if you are willing to edit out the cannons.
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Currently Running: Equestria Begins (A High Tactics campaign)
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2010-07-10, 07:43 PM (ISO 8601)
- Join Date
- Dec 2006
- Gender
Re: Sea Worthy Sea Combat
It's actually in the works for Pirates vs. Ninjas, but a system like Serenity does it for spaceships, you might be able to adapt boats. These are for Star Trek-like 1 on 1 dogfight type things. Ditto for Star Wars New Saga edition.
Otherwise, you might consider statting the two boats out as characters... Actually, that's not a bad idea for Pirates vs. Ninja. Just create an ability set and treat them like characters.
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2010-07-11, 12:13 AM (ISO 8601)
- Join Date
- Aug 2006
- Location
- Portland, OR
- Gender
Re: Sea Worthy Sea Combat
Kingdoms of Kalamar, Salt and Sea Dogs has the best naval combat I've seen, I'm rather found of the idea of breaking it down to Sections of the Boat and Mast/Rigging. Besides their suggested ruling of spells and their effects on boats, I found this book to be an amazing resource for all my pirate themed campaigns.
Come with me, time out of mind...
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2010-07-13, 08:11 PM (ISO 8601)
- Join Date
- Jun 2010
- Gender
Re: Sea Worthy Sea Combat
Huuuuh... That alot a books to buy or ... acquire through other means and read.
I was hoping for something that people could actually post online. If not I'm SOL.