New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Results 1 to 12 of 12

Thread: Bestiary Design

  1. - Top - End - #1
    Ogre in the Playground
     
    GnomePirate

    Join Date
    May 2005
    Location
    Appalachian Mountains

    Default Bestiary Design

    Do you think it is better to organize a bestiary or monster manual (I prefer bestiary) alphabetically, by creature type, or by challenge rating?
    Aratos Tell
    HP:53/53 AC:19,FlatFooted:16,Touch:13
    Active Effects: Speak w/Animals
    Spells Prepared: Cure Minor Wounds*4, Flare, Calm Animals, Charm Animal, Cure Light Wounds, Animal Messenger, Flaming Sphere, Lesser Restoration, Hold Animal, Cure Mod. Wounds*2, Speak w/Plants

    Megiddo
    HP:26/26 PP: 40/40 AC:14,FlatFooted:13,Touch:13
    Active Effects:
    Spells Prepared: Light*2, Burning Hands*2, Protection f/Evil, Magic Missile, Shocking Grasp, See Invis., Acid Arrow, Scorching Ray*2

  2. - Top - End - #2
    Firbolg in the Playground
    Join Date
    Dec 2009
    Location
    England

    Default Re: Bestiary Design

    Well:

    Alphabetically: Easier to find a particular monster.

    Creature Type: Easier to find a monster that fits a theme.

    Challenge Rating: Easier to find a monster that's level-appropriate.

    Personally, I don't really mind. Alphabetical seems to be the normal way, though.

  3. - Top - End - #3
    Troll in the Playground
     
    Ashtagon's Avatar

    Join Date
    Jan 2009
    Gender
    Female

    Default Re: Bestiary Design

    Probably the best approach is to have it sorted by creature type, and have complete indices for each of the other two. Creature type organisation is the one best-suited toward casual browsing for inspiration.

  4. - Top - End - #4
    Pixie in the Playground
    Join Date
    Sep 2009

    Default Re: Bestiary Design

    This doesn't have to be an exclusive choice. If your bestiary is electronic, you can make it easily searchable by any combination of these terms (and others). If it isn't, you can make an index, free program or online resource (wiki perhaps?) to go with it that can list things any way you like and quote the relevant text or refer readers to the correct page numbers.

    Different players will want different things at different times, so it's best to be flexible. However, during play people are more likely to be looking for particular monsters so I'd suggest you default to alphabetical in either case, since the primary design goal of such a resource is to streamline play as much as possible (or should be, in my opinion).
    Last edited by Vermithrax; 2010-07-11 at 08:31 AM.

  5. - Top - End - #5
    Ogre in the Playground
     
    GnomePirate

    Join Date
    May 2005
    Location
    Appalachian Mountains

    Default Re: Bestiary Design

    I'm working with wordpad at the moment. I aspire to having a Wiki at some point though.

    I'm thinking alphabetical may be best, since a monster might be hard to fit into a category, and you might not have a good concept of the challenge rating of a monster until you're done with it, or maybe not until playtesting.
    Aratos Tell
    HP:53/53 AC:19,FlatFooted:16,Touch:13
    Active Effects: Speak w/Animals
    Spells Prepared: Cure Minor Wounds*4, Flare, Calm Animals, Charm Animal, Cure Light Wounds, Animal Messenger, Flaming Sphere, Lesser Restoration, Hold Animal, Cure Mod. Wounds*2, Speak w/Plants

    Megiddo
    HP:26/26 PP: 40/40 AC:14,FlatFooted:13,Touch:13
    Active Effects:
    Spells Prepared: Light*2, Burning Hands*2, Protection f/Evil, Magic Missile, Shocking Grasp, See Invis., Acid Arrow, Scorching Ray*2

  6. - Top - End - #6
    Firbolg in the Playground
     
    Temotei's Avatar

    Join Date
    Nov 2008
    Location
    Minnesota
    Gender
    Male

    Default Re: Bestiary Design

    I'm curious. Is this bestiary filled with all of your monsters? With a bunch of homebrew monsters?
    Homebrew
    Please feel free to PM me any thoughts on my homebrew (or comment in the thread if it's not too old).

  7. - Top - End - #7
    Ogre in the Playground
     
    DMBlackhart's Avatar

    Join Date
    Nov 2008
    Location
    Stockton, California
    Gender
    Male

    Default Re: Bestiary Design

    I personally find that, anyone who has put enough thought into a game (as im assuming you've been around the RPG "block" for some time) already knows most the mainstream and homebrew monsters well enough that name nor theme is an issue. That is why I would say, in my own personal opinion, that I find sorting by challenge to be best. Since you know you will generally need to stay in a specific area without screwing the players over, and that way you can sort through them more easily due to only needing to even bother with the ones that will fit your theme.

    Hence, go with challenge rating/power levels.

  8. - Top - End - #8
    Banned
     
    The Vorpal Tribble's Avatar

    Join Date
    Dec 2004
    Location
    The Mindfields
    Gender
    Female

    Default Re: Bestiary Design

    As in the MM I find it best to do it first Alphabetically, then make two more lists for by type and then by CR.

    Here is my own personal bestiary to give an example.

  9. - Top - End - #9
    Ogre in the Playground
     
    GnomePirate

    Join Date
    May 2005
    Location
    Appalachian Mountains

    Default Re: Bestiary Design

    Actually, it is a bestiary for a game system I am working on, designed for playing on forums.
    Aratos Tell
    HP:53/53 AC:19,FlatFooted:16,Touch:13
    Active Effects: Speak w/Animals
    Spells Prepared: Cure Minor Wounds*4, Flare, Calm Animals, Charm Animal, Cure Light Wounds, Animal Messenger, Flaming Sphere, Lesser Restoration, Hold Animal, Cure Mod. Wounds*2, Speak w/Plants

    Megiddo
    HP:26/26 PP: 40/40 AC:14,FlatFooted:13,Touch:13
    Active Effects:
    Spells Prepared: Light*2, Burning Hands*2, Protection f/Evil, Magic Missile, Shocking Grasp, See Invis., Acid Arrow, Scorching Ray*2

  10. - Top - End - #10
    Ogre in the Playground
     
    Chainsaw Hobbit's Avatar

    Join Date
    Dec 2009
    Location
    Avatar by Ceika
    Gender
    Male

    Default Re: Bestiary Design

    I like a chapter for each creature type sorted by CR within the chapters and an alphabetical index.

  11. - Top - End - #11
    Bugbear in the Playground
     
    Peregrine's Avatar

    Join Date
    Feb 2005
    Location
    Western Australia
    Gender
    Male

    Default Re: Bestiary Design

    Alphabetical is the way it's usually done -- while I don't like to encourage following the crowd, one shouldn't discount the value of "what people are used to" when choosing a system.

    That said, alphabetical bestiaries usually aren't purely alphabetical. The Monster Manual (v3.5 at any rate) is mostly alphabetical, but it has angels, demons, dragons, oozes, etc. categorised as single entries (with their own alphabetical ordering of sub-entries). There are CR and type indexes, and some of the group entries (demons, devils, dragons) also have their own CR index. Animals and vermin have completely separate chapters.

    A lot of the decisions in these are pretty arbitrary; the gelatinous cube is with the oozes, the phantom fungus isn't with the fungi, the dragon CR table is with the main CR index whereas the demon and devil tables are in the respective entries, animal and vermin swarms are under "Swarm" rather than in their chapters... The alphabetical table of contents and the CR index list all individual monsters, though, with mention of their group entry as necessary, which is nice.

    I actually really like entries grouped by type*. But as I said at the top, don't discount the value of doing it the way people are used to. (I definitely don't like the idea of organising a whole bestiary by CR, though.) Whichever way you go, have an index for each of the other orderings!

    * By which I don't necessarily mean "creature type", as in humanoid, outsider, etc. Rather I mean groups or categories, like demons, dragons, etc. in the Monster Manual. Or even themes, as per the next reply down.
    Last edited by Peregrine; 2010-07-14 at 04:14 AM. Reason: Clarify that "type" doesn't need to mean "creature type"
    I support paladins and the alignment system.

    My Homebrew Gaming Stuff (not updated lately) - My Campaign (ended)
    Homebrew licence:
    Spoiler
    Show
    All my homebrew stuff is released under the Open Game License, except where based on non-OGC work or otherwise stated. For Section 15:

    <name of homebrew here> Copyright <year first posted>, T. Pederick

  12. - Top - End - #12
    Ogre in the Playground
     
    Mulletmanalive's Avatar

    Join Date
    Jul 2009
    Location
    WOTC ≱ my opinion

    Default Re: Bestiary Design

    If this is a homebrew system, then possibly CR is inappropriate. Creature type isn't much of a linker and isn't something people necessarily remember; whether things are magical beasts or aberrations or outsiders seems to have no pattern to it, for instance...

    Alphabetical is simple to find your way through and is the most practical option by far: it's adopted in academia for good reason.

    The fourth option is to connect things thematically. All wibbly tentacle monsters over there, all mythic seeming stuff over there, all humanoids with bad breath in the corner and for god's sake, take a mint, Perkins!

    The last one was actually used in the bestiary of a game i once played from Sweden and was really handy.
    Mine is not so much a Peter Pan Complex as a Peter Pan Doom Fortress and Underground LairTM!
    Fae-o-matic Want a fae from folklore stated? Give me the lore and I'll do it for you!
    Le Cirque Funeste Evil Fairy Circus! Ray Bradbury, refined down to snortable powder!

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •