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2010-07-26, 09:19 PM (ISO 8601)
- Join Date
- Mar 2010
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- Rio de Janeiro, Brazil
- Gender
Orbs of Dragonkind and similar artifacts
Hello, playground.
I currently DM a big campaign with two groups of player characters, in a world I created (though I use only official D&D material; homebrewin' takes a lot of time and I bought those books for a reason, after all). This campaign is drawing to a close and I was thinking of starting a Eberron campaign next (since I also bought the adventure path)... but players liked the world. One of 'em mentioned it would be nice to know how things would be like a hundred years after they ended the adventure.
So that's what my next campaign will be - the world a 100 years after the first campaign. I started this game at 6th level (they are now around 10-13), but I'll start the next at first. One player mentioned he wanted to 'value his levels more' and I believe starting at one does exactly that.
That aside, I wanted to focus the new campaign ina huge quest of sorts, one that would only be hinted until they reach the low-to-mid levels (around 5). I wanted to deal with the Orbs of Dragonkind - finding them, fighting people that have them, destroying them. Thing is, villains using one of those would decimate a low level group. So, I wanted to ask the play ground - do you know any other set of artifacts (with at least 5 pieces, 7 would be optional - reminds me of Dragon Ball), potentially one that gives little power per piece but becomes ingreasingly powerful the more pieces you collect?
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2010-07-26, 09:22 PM (ISO 8601)
- Join Date
- Aug 2007
- Location
- Virginia
Re: Orbs of Dragonkind and similar artifacts
Though I have no specific examples for you, the Magic Item Compendium has several sets in it. Wait, no...I do have an example, sort of. There are three-four pieces sets associated with Good, Evil and Neutrality. I know all three turn up in the Arms & Equipment guide...but G&E got reprinted somewhere else.
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2010-07-26, 09:27 PM (ISO 8601)
- Join Date
- Jun 2009
- Gender
Re: Orbs of Dragonkind and similar artifacts
Well, there are the Nine Swords from Tome of Battle.
Masters of the Sword: A Warblade's Handbook
Walking the Way: A Swordsage's Handbook
Avatar by Miss Nobody. Doll by Recaiden.
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2010-07-26, 09:45 PM (ISO 8601)
- Join Date
- Mar 2010
- Location
- Rio de Janeiro, Brazil
- Gender
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2010-07-26, 09:58 PM (ISO 8601)
- Join Date
- Oct 2008
- Gender
Re: Orbs of Dragonkind and similar artifacts
You could alter the orbs to make them weaker. Since the normal orbs are based on an ancient dragon you could alter the effects/AC/saves, based on a Young adult/adult dragon instead, and have the dominate effect only works on dragons of equal age or younger that the dragon's spirit stored in the orb.
Changing the at will powers to :
Black:Darkness
Blue:Create/Destroy Water
Green:Suggestion ?
Red:Locate object
White: Fog cloud,
etc.I am:
Spoiler
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2010-07-26, 10:05 PM (ISO 8601)
- Join Date
- Jun 2009
- Gender
Re: Orbs of Dragonkind and similar artifacts
Masters of the Sword: A Warblade's Handbook
Walking the Way: A Swordsage's Handbook
Avatar by Miss Nobody. Doll by Recaiden.
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2010-07-26, 10:15 PM (ISO 8601)
- Join Date
- Aug 2007
- Location
- Virginia
Re: Orbs of Dragonkind and similar artifacts
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2010-07-26, 10:23 PM (ISO 8601)
- Join Date
- Mar 2010
- Location
- The Flying City Columbia
- Gender
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2010-07-26, 10:27 PM (ISO 8601)
- Join Date
- Feb 2005
- Gender
Re: Orbs of Dragonkind and similar artifacts
Ahh, the Nine Legacy Swords. Because WotC is physically incapable of printing a book that doesn't have at least a few pages of utter fail.
For the topic, why not, instead of Orbs of Dragonkind, have another set of artifacts that are Orbs of [creature]kind? An Orb of Feykind, and Orb of Giantkind, Abberationkind, Elementalkind, etc. Some of these could be extremely devastating in Ebberon (Elemental comes to mind), and naturally the Orb of Humanoidkind would be the most well-hidden and mythical.NOW COMPLETE: Let's Play Starcraft II Trilogy:
Hell, It's About Time: Wings of Liberty
Does This Mutation Make Me Look Fat: Heart of the Swarm
My Life For Aiur? I Barely Know 'Er: Legacy of the Void
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2010-07-27, 12:39 AM (ISO 8601)
- Join Date
- Aug 2007
- Gender
Re: Orbs of Dragonkind and similar artifacts
So you never have to interrupt a game to look up a rule again:
My 3.5e Rules Cheat Sheets: Normal, With Consolidated Skill System
TOGC's 3.5e Spell/etc Cards: rpgnow / drivethru rpg
Utilities: Magic Item Shop Generator (Req. MS Excel), Balanced Low Magic Item System
Printable Cardstock Dungeon Tiles and other terrain stuff (100 MB)
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2010-07-27, 03:39 AM (ISO 8601)
- Join Date
- Feb 2007
Re: Orbs of Dragonkind and similar artifacts
The Regalia of Evil were printed in BoVD prior to being reprinted in Arms & Equipment Guide.
The Regalia of Good were reprinted (with one or two minor changes) in BoED.
Neutrality has other artifacts in the Forgotten Realms splatbook Underdark.- a Talisman of Neutrality, and a divine book (Book of Perfect Balance) as a counterpart to the in-game BoVD and BoED.
And I think Epic Handbook has arcane books for all 3- G, N, E.
So it's only Law and Chaos that don't get books, talismans, or regalia.Marut-2 Avatar by Serpentine
New Marut Avatar by Linkele
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2010-07-27, 08:02 AM (ISO 8601)
- Join Date
- Feb 2008
- Location
- Torres Novas, PT
- Gender
Re: Orbs of Dragonkind and similar artifacts
Liessss!!!!
Also, I can't believe no-one mentioned the Rod of Seven Parts yet
It's a Lawful artifact, IIRC, used by the (Lawful) Wind Dukes to defeat the Queen of Chaos (I think) and her consort, Mishka the Wolf-Spider. Each part has minor powers and points you in the direction of the next one, and they all lock together to form the Rod.
I *THINK* I've seen it statted out somewhere, but I wouldn't be able to tell you where...Morituri nolumus morit - We who are about to die... don't want to
"BUT, LORD, WHAT CAN THE HARVEST HOPE FOR, IF NOT FOR THE CARE OF THE REAPERMAN." - Death, "Reaperman"
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2010-07-27, 08:14 AM (ISO 8601)
- Join Date
- Apr 2010
Re: Orbs of Dragonkind and similar artifacts
You could do a quest for the Rod of Seven parts I think thats its in the equipment guide. I was in a group where we quested for Elminster to get a couple of the parts so he could use the rod to close a portal from hell.
My Motto: Nunquam Iterum
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2010-07-27, 10:32 AM (ISO 8601)
- Join Date
- Feb 2007
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2010-07-27, 10:55 AM (ISO 8601)
- Join Date
- Mar 2010
- Location
- Rio de Janeiro, Brazil
- Gender
Re: Orbs of Dragonkind and similar artifacts
The rod of seven parts looks exactly like what I wanted. I'll try to borrow Arms & Equipment Guide from my friend, since my ex-girlfriend stole mine.
Thanks a lot for the ideas, everyone.
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2010-07-27, 11:17 AM (ISO 8601)
- Join Date
- Oct 2008
- Location
- Freljord
Re: Orbs of Dragonkind and similar artifacts
How about the Bodyparts of Vecna?
There's his Hand, his Eye and I thought I saw his Ear somewhere too. Add some more bodyparts and you're good to go.Homebrewer's Signature | Avatar by Strawberries
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2010-07-27, 11:26 AM (ISO 8601)
- Join Date
- Nov 2008
- Location
- Ireland
- Gender
Re: Orbs of Dragonkind and similar artifacts
There are no extra bodyparts since Vecna still has most of his.
Not that that should stop you from using the Head of Vecna.
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2010-07-27, 11:28 AM (ISO 8601)
- Join Date
- Mar 2010
- Location
- Rio de Janeiro, Brazil
- Gender
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2010-07-27, 11:57 AM (ISO 8601)
- Join Date
- Feb 2007
Re: Orbs of Dragonkind and similar artifacts
4E introduces the Heart of Vecna in Open Grave- but gives it no stats. It is currently in use by the demilichlike ancient lich Osterneth "The Bronze Lich".
Aside from being a skeleton rather than a skull, most of her powers are those of a 4E demilich.Marut-2 Avatar by Serpentine
New Marut Avatar by Linkele
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2010-07-27, 03:37 PM (ISO 8601)
- Join Date
- May 2007
- Location
- Near Atlanta,GA USA
- Gender
Re: Orbs of Dragonkind and similar artifacts
I have got one that I might be willing to share with you via PM (after I find it which might or might not take a bit of looking). The problem is that it requires three things:
1.) The PCs must have a very hard time actually hanging on to any of the parts... basically the goals of the enemy (subordinates) should be to get away with the item, and they should be pretty good at it... only after all the items are either in PC hands or held by the BBEG of the entire campaign should (s)he even consider confronting the PCs.\
2.) The BBEG has to start out with, or unavoidably acquire the most important part of the set.
3.) The BBEG of the entire campaign should probably be practically optimized to make as many attacks as possible without relying on slotted magic items (since the set I have takes up every slot, plus a few unslotted items), no matter how little damage they deal, and BAB is unimportant since these will basically be touch attacks. That is right... you should probably make the BBEG of the entire campaign a MONK. Also, you should balance his abilities such that, if he has the entire set, it will almost certainly be a TPK.
Tell me if that is of interest...Last edited by DracoDei; 2010-07-27 at 03:38 PM.
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2010-07-27, 05:17 PM (ISO 8601)
- Join Date
- Mar 2010
- Location
- Rio de Janeiro, Brazil
- Gender