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  1. - Top - End - #1
    Troll in the Playground
     
    DruidGirl

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    Default Geist: the sin-eaters

    So, any thoughts on it?

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    BlueKnightGuy

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    Default Re: Geist: the sin-eaters

    I like it.

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    GnomeWizardGuy

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    Default Re: Geist: the sin-eaters

    stimulating topic guys.

  4. - Top - End - #4
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    DruidGirl

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    Default Re: Geist: the sin-eaters

    Quote Originally Posted by Shinizak View Post
    stimulating topic guys.
    Yeah, my fault. I should've been more eloquent

    I am now somewhat experienced in storystelling normal/core nWod, and would like to move to one of the expansions, however I can't seem to make up my mind on which one to buy. The regular Vampire seems nice, but I'd like opinions on the others and Geist seems interesting and quite non-cliché.

  5. - Top - End - #5
    Barbarian in the Playground
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    Default Re: Geist: the sin-eaters

    It is a role-playing game, published by White Wolf
    please excuse my splling, im dysgraic

  6. - Top - End - #6
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    Tengu_temp's Avatar

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    Default Re: Geist: the sin-eaters

    Looks like someone in White Wolf liked the Persona games.

    Siela Tempo by the talented Kasanip. Tengu by myself.
    Spoiler
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  7. - Top - End - #7
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    DruidGuy

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    Default Re: Geist: the sin-eaters

    I've not played it since the only ST I know who runs WoD isn't familiar enough with the game. (Not like she hasn't had time to read the book. I happen to know it's been sitting on her bed stand for a few months. I know this because she snagged it from my side of the bed!)

    One thing I found interesting is in the Morality system. As it reads, it isn't a basis for good --> evil acts like the Morality in other games. It is a measure of how closely your acts coincide with what your geist wants. If you have an Evil geist, you could have a high Morality (whatever it is called) and still be (in D&D terms) Chaotic Evil.
    Hello. My name is Inigo Montoya. You killed my father. Prepare to die.

  8. - Top - End - #8
    Eldritch Horror in the Playground Moderator
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    Default Re: Geist: the sin-eaters

    Geist is awesome, easily my favorite of the NWoD games, with Mage a close second.

    And as mentioned, it's easily got the most unusual Morality-equivalent of all the NWoD games. Manslaughter is a Synergy hit, but premediated murder isn't.
    Last edited by The Glyphstone; 2010-07-31 at 10:16 AM.

  9. - Top - End - #9
    Halfling in the Playground
     
    Planetar

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    Default Re: Geist: the sin-eaters

    Quote Originally Posted by Kesnit View Post
    One thing I found interesting is in the Morality system. As it reads, it isn't a basis for good --> evil acts like the Morality in other games. It is a measure of how closely your acts coincide with what your geist wants. If you have an Evil geist, you could have a high Morality (whatever it is called) and still be (in D&D terms) Chaotic Evil.
    Yeah, its called Synergy. It keeps things interesting, since even non-evil Geists generally have a very alien morality, so there is always some conflict between what your char wants and what the geist wants to keep things interesting.

    In general, I like it. Don't know if its the best of nWoD, but its one of the better ones. Certainly worth giving a try if you are interested in nWoD.

  10. - Top - End - #10
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    DruidGirl

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    Default Re: Geist: the sin-eaters

    What kind of powers do the players have in Geist? I have some idea what vampires would be able to do, but with Geist, well, what is it like?

  11. - Top - End - #11
    Eldritch Horror in the Playground Moderator
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    Default Re: Geist: the sin-eaters

    Geist is probably the second-most complicated power system after Mage.

    There are 10 different 'Keys' - you start with 2, and can buy more for a flat 10XP. Each Key is a different theme - illusions, nature, fire, earth, industry, etc.

    There are 8 different Manifestations, the closest thing to Vampire Disciplines/Werewolf Gifts/etc. Each has 5 ranks, doing different and more powerful things as you use a higher rank of the manifestation - the wild card, though, is which Key you used to trigger the Manifestation. Using different Keys affects the results of the Manifestation and usually gives a bonus effect of some sort at higher ranks.

    Example: The Curse manifestation lets you put a hex on your victim. Applying the Grave-Dirt (elemental earth) Curse 1 makes it impossible for them to sleep for the duation of the effect - at Grave-Dirt Curse 3, they are short of breath and lose 1 stamina for the duration. If you used the Primeval (savage nature) Curse 1 instead, they'd suffer a penalty to their social rolls versus animals; at Primeval Curse 3, any animals that encounter them will attack to injure unless it'd be suicidal to do so.
    Last edited by The Glyphstone; 2010-07-31 at 11:44 AM.

  12. - Top - End - #12
    Ettin in the Playground
     
    SurlySeraph's Avatar

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    Default Re: Geist: the sin-eaters

    There's a pretty wide range of powers; you're very good at finding out what happened to dead people (whether by looking at their corpses or communicating with their ghosts), you've got some pretty good abilities for determining what's going on around you (with the various Oracle and Boneyard powers), with a little thought you can become extremely difficult to kill, and there are a various combat, stealth, and mind-affecting powers.

    The powers aren't all that well balanced against each other. There's very little reason to take the Rage, ever, and the Boneyards are mostly very powerful.

    What I like least about Geist is that they don't really have a supernatural weakness, unlike the other supernaturals in WoD (sunlight for vamps, silver for wolves, etc.). Sure, there's plenty of fluff about your Geist influencing your actions in frightening or senseless ways and possibly trying to possess you, but there really aren't any mechanics to back that up.
    Quote Originally Posted by Thespianus View Post
    I fail to see how "No, that guy is too fat to be hurt by your fire" would make sense.

  13. - Top - End - #13
    Eldritch Horror in the Playground Moderator
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    Default Re: Geist: the sin-eaters

    Quote Originally Posted by SurlySeraph View Post

    What I like least about Geist is that they don't really have a supernatural weakness, unlike the other supernaturals in WoD (sunlight for vamps, silver for wolves, etc.). Sure, there's plenty of fluff about your Geist influencing your actions in frightening or senseless ways and possibly trying to possess you, but there really aren't any mechanics to back that up.
    That, and there's no Veil or Masquerade or Moon Madness or anything stopping you. It's perfectly okay for you to go firing off your powers in broad daylight in the middle of Times Square - well, okay in the sense that you won't get smacked down by Paradox or cause everyone to automatically go crazy.

  14. - Top - End - #14
    Ettin in the Playground
     
    SurlySeraph's Avatar

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    Default Re: Geist: the sin-eaters

    Exactly. There should be some penalty for being too public with Manifestations - a Synergy hit or attracting possibly-hostile ghosts due to greater general awareness of your power are decent ones. And there should be more mechanics for conflict with your Geist; a chance of possession or penalties to some actions for a while whenever you imperil your Synergy, and possibly a chance at developing compulsions caused by particular triggers related to your Geist and its life (e.g. a Geist that was once a soldier may urge you to hate people of the nationality he fought against, or a Geist that died in a freak washing machine accident may make you scared of washing machines).
    Quote Originally Posted by Thespianus View Post
    I fail to see how "No, that guy is too fat to be hurt by your fire" would make sense.

  15. - Top - End - #15
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    DruidGirl

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    Default Re: Geist: the sin-eaters

    Thanks! I've just bought Geist a few hours ago, been reading it and I'm loving it.

  16. - Top - End - #16
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    Goblin

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    Default Re: Geist: the sin-eaters

    To late to interject, noooooo

    buy Changeling too

  17. - Top - End - #17
    Ogre in the Playground
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    Default Re: Geist: the sin-eaters

    I like Geist, it is one of my prefered nWoD settings. The powers are interesting, not quite working like any other types powers, but also not being confusing or difficult to use(my biggest complaint about mage is how long it takes a cast a spell, 5 seconds to say what you want, and 10 minutes arguing what arcana and rank, and if it is covert or vulgar.) I also like that Geists have a fairly clear purpose, makes it easy to make adventures. I always liked changelings, but designing adventures has always felt a little weird(okay you just escaped from Arcadia and lost any chance of ever leading a normal life...now what?)
    "Sometimes, we’re heroes. Sometimes, we shoot other people right in the face for money."

    -Shadowrun 4e, Runner's Companion

  18. - Top - End - #18
    Bugbear in the Playground
     
    Goblin

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    Default Re: Geist: the sin-eaters

    Now you work constantly to prevent the fae from reclaiming you. This is really the drive of all changeling games, and has loads you can do with it - Dodging privateers, being forced to fulfil a dangerous pledge, waging a massive political campaign to restabalise the freehold, taking out an unstable court leader. That's all off the top of my head thinking as I type.

  19. - Top - End - #19
    Titan in the Playground
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    Default Re: Geist: the sin-eaters

    Quote Originally Posted by SurlySeraph View Post
    Exactly. There should be some penalty for being too public with Manifestations - a Synergy hit or attracting possibly-hostile ghosts due to greater general awareness of your power are decent ones. And there should be more mechanics for conflict with your Geist; a chance of possession or penalties to some actions for a while whenever you imperil your Synergy, and possibly a chance at developing compulsions caused by particular triggers related to your Geist and its life (e.g. a Geist that was once a soldier may urge you to hate people of the nationality he fought against, or a Geist that died in a freak washing machine accident may make you scared of washing machines).
    Nah, there weren't mechanics for the Shadow in Wraith: it's a ST thing, not a mechanics thing.

  20. - Top - End - #20
    Eldritch Horror in the Playground Moderator
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    Default Re: Geist: the sin-eaters

    Quote Originally Posted by Fax Celestis View Post
    Nah, there weren't mechanics for the Shadow in Wraith: it's a ST thing, not a mechanics thing.
    Isn't Geist just as much a spiritual (no pun intended) successor to Mummy as it is Wraith?

  21. - Top - End - #21
    Titan in the Playground
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    Default Re: Geist: the sin-eaters

    Quote Originally Posted by The_Glyphstone View Post
    Isn't Geist just as much a spiritual (no pun intended) successor to Mummy as it is Wraith?
    It may well be. I'm not very familiar with Mummy. I know Geist is a spiritual successor to Orpheus, which was a direct descendant of Wraith.

  22. - Top - End - #22
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    DruidGirl

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    Default Re: Geist: the sin-eaters

    Quote Originally Posted by Project_Mayhem View Post
    To late to interject, noooooo

    buy Changeling too
    Well, maybe that will be my next line, although I think I'd go for Vampire or Werewolf before getting into another non-major line.

    Anyway, I'm loving the fluff of Geist and I'm recruiting for a pbp game (with me as storyteller) here.

    Actually, now I think of it, of what I've seen of the other lines, I think I'd prefer Promethean over Changeling.

  23. - Top - End - #23
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    NecromancerGuy

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    Default Re: Geist: the sin-eaters

    I like Geist in principle, but I find the mechanics to be terribly flawed. This makes me sad.

    It's pretty clear from reading the book that they had one idea for how the powers should work, then changed it shortly before the GenCon-release deadline and rushed to change everything, and missed a lot of stuff. More to the confusion of the reader, the rules writers and flavor-text writers seemed to have some very different ideas on how things worked, from Death to Bargain to Manifestations to Krews. (Gods below, don't get me started on Krews!)

    For some of the issues spotted so far, see the "error consolidation" thread on the White-Wolf forums.

    I love the hell out of this game, nonetheless. I just feel like I need to write a set of house rules to make it workable. First: change the key skills for Manifestations so 90% of them don't work off of Occult...

  24. - Top - End - #24
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    BardGuy

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    Default Re: Geist: the sin-eaters

    Too bad there's not gonna be any Supplement books.

  25. - Top - End - #25
    Bugbear in the Playground
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    Default Re: Geist: the sin-eaters

    Quote Originally Posted by Fax Celestis View Post
    Nah, there weren't mechanics for the Shadow in Wraith: it's a ST thing, not a mechanics thing.
    *blink*
    *blink*

    Um... I think I recall there being a few.

    You know... get too much Angst, your Shadow can take you over? The Harrowing? Shadow Arts?

    Oh, and it being a ST-thing? Not the way I saw it. Your Shadow was played by a fellow player (a lot easier for the ST).
    1. Have fun. It's only a game.
    2. The GM has the final say. Everyone else is just a guest.
    3. The game is for the players. A proper host entertains one's guests.
    4. Everyone is allowed an opinion. Some games are not as cool as they seem.

  26. - Top - End - #26
    Titan in the Playground
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    Default Re: Geist: the sin-eaters

    Quote Originally Posted by Umael View Post
    *blink*
    *blink*

    Um... I think I recall there being a few.

    You know... get too much Angst, your Shadow can take you over? The Harrowing? Shadow Arts?

    Oh, and it being a ST-thing? Not the way I saw it. Your Shadow was played by a fellow player (a lot easier for the ST).
    Sorry, I said "Wraith" when I meant "Oblivion", the LARP version.

  27. - Top - End - #27
    Ettin in the Playground
     
    SurlySeraph's Avatar

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    Default Re: Geist: the sin-eaters

    Quote Originally Posted by Mugabe View Post
    Too bad there's not gonna be any Supplement books.
    Except that Underworld one.
    Quote Originally Posted by Thespianus View Post
    I fail to see how "No, that guy is too fat to be hurt by your fire" would make sense.

  28. - Top - End - #28
    Ogre in the Playground
     
    DruidGuy

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    Default Re: Geist: the sin-eaters

    Quote Originally Posted by Ichneumon View Post
    Actually, now I think of it, of what I've seen of the other lines, I think I'd prefer Promethean over Changeling.
    The problem with Promethian is that they literally ruin the area they live in. Having a party of them would mean massive destruction.
    Hello. My name is Inigo Montoya. You killed my father. Prepare to die.

  29. - Top - End - #29
    Eldritch Horror in the Playground Moderator
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    Default Re: Geist: the sin-eaters

    Isn't that why most, if not all, Promethean campaigns are basically continuous ongoing road trips? At least, that's how the game was originally described to me.

  30. - Top - End - #30
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    BardGuy

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    Default Re: Geist: the sin-eaters

    Quote Originally Posted by SurlySeraph View Post
    Except that Underworld one.
    While the Book of the Dead should of been a Geist Supplement book, it's a World of Darkness core Supplement since it covers all the splats. It gives special attention to Geist because the Underworld is a Sineater's bread and butter.

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