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Thread: Geist: the sin-eaters
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2010-07-31, 01:34 AM (ISO 8601)
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Geist: the sin-eaters
So, any thoughts on it?
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2010-07-31, 01:38 AM (ISO 8601)
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Re: Geist: the sin-eaters
I like it.
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2010-07-31, 02:42 AM (ISO 8601)
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- Mar 2009
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Re: Geist: the sin-eaters
stimulating topic guys.
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2010-07-31, 04:10 AM (ISO 8601)
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- May 2007
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Re: Geist: the sin-eaters
Yeah, my fault. I should've been more eloquent
I am now somewhat experienced in storystelling normal/core nWod, and would like to move to one of the expansions, however I can't seem to make up my mind on which one to buy. The regular Vampire seems nice, but I'd like opinions on the others and Geist seems interesting and quite non-cliché.
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2010-07-31, 04:13 AM (ISO 8601)
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- Jul 2005
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Re: Geist: the sin-eaters
It is a role-playing game, published by White Wolf
please excuse my splling, im dysgraic
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2010-07-31, 06:05 AM (ISO 8601)
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- Jul 2008
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- Poland
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Re: Geist: the sin-eaters
Looks like someone in White Wolf liked the Persona games.
Siela Tempo by the talented Kasanip. Tengu by myself.
Spoiler
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2010-07-31, 07:46 AM (ISO 8601)
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Re: Geist: the sin-eaters
I've not played it since the only ST I know who runs WoD isn't familiar enough with the game. (Not like she hasn't had time to read the book. I happen to know it's been sitting on her bed stand for a few months. I know this because she snagged it from my side of the bed!)
One thing I found interesting is in the Morality system. As it reads, it isn't a basis for good --> evil acts like the Morality in other games. It is a measure of how closely your acts coincide with what your geist wants. If you have an Evil geist, you could have a high Morality (whatever it is called) and still be (in D&D terms) Chaotic Evil.Hello. My name is Inigo Montoya. You killed my father. Prepare to die.
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2010-07-31, 10:15 AM (ISO 8601)
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Re: Geist: the sin-eaters
Geist is awesome, easily my favorite of the NWoD games, with Mage a close second.
And as mentioned, it's easily got the most unusual Morality-equivalent of all the NWoD games. Manslaughter is a Synergy hit, but premediated murder isn't.Last edited by The Glyphstone; 2010-07-31 at 10:16 AM.
NOW COMPLETE: Let's Play Starcraft II Trilogy:
Hell, It's About Time: Wings of Liberty
Does This Mutation Make Me Look Fat: Heart of the Swarm
My Life For Aiur? I Barely Know 'Er: Legacy of the Void
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2010-07-31, 11:23 AM (ISO 8601)
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- Jul 2010
Re: Geist: the sin-eaters
Yeah, its called Synergy. It keeps things interesting, since even non-evil Geists generally have a very alien morality, so there is always some conflict between what your char wants and what the geist wants to keep things interesting.
In general, I like it. Don't know if its the best of nWoD, but its one of the better ones. Certainly worth giving a try if you are interested in nWoD.
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2010-07-31, 11:33 AM (ISO 8601)
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Re: Geist: the sin-eaters
What kind of powers do the players have in Geist? I have some idea what vampires would be able to do, but with Geist, well, what is it like?
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2010-07-31, 11:36 AM (ISO 8601)
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Re: Geist: the sin-eaters
Geist is probably the second-most complicated power system after Mage.
There are 10 different 'Keys' - you start with 2, and can buy more for a flat 10XP. Each Key is a different theme - illusions, nature, fire, earth, industry, etc.
There are 8 different Manifestations, the closest thing to Vampire Disciplines/Werewolf Gifts/etc. Each has 5 ranks, doing different and more powerful things as you use a higher rank of the manifestation - the wild card, though, is which Key you used to trigger the Manifestation. Using different Keys affects the results of the Manifestation and usually gives a bonus effect of some sort at higher ranks.
Example: The Curse manifestation lets you put a hex on your victim. Applying the Grave-Dirt (elemental earth) Curse 1 makes it impossible for them to sleep for the duation of the effect - at Grave-Dirt Curse 3, they are short of breath and lose 1 stamina for the duration. If you used the Primeval (savage nature) Curse 1 instead, they'd suffer a penalty to their social rolls versus animals; at Primeval Curse 3, any animals that encounter them will attack to injure unless it'd be suicidal to do so.Last edited by The Glyphstone; 2010-07-31 at 11:44 AM.
NOW COMPLETE: Let's Play Starcraft II Trilogy:
Hell, It's About Time: Wings of Liberty
Does This Mutation Make Me Look Fat: Heart of the Swarm
My Life For Aiur? I Barely Know 'Er: Legacy of the Void
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2010-07-31, 11:40 AM (ISO 8601)
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- May 2007
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Re: Geist: the sin-eaters
There's a pretty wide range of powers; you're very good at finding out what happened to dead people (whether by looking at their corpses or communicating with their ghosts), you've got some pretty good abilities for determining what's going on around you (with the various Oracle and Boneyard powers), with a little thought you can become extremely difficult to kill, and there are a various combat, stealth, and mind-affecting powers.
The powers aren't all that well balanced against each other. There's very little reason to take the Rage, ever, and the Boneyards are mostly very powerful.
What I like least about Geist is that they don't really have a supernatural weakness, unlike the other supernaturals in WoD (sunlight for vamps, silver for wolves, etc.). Sure, there's plenty of fluff about your Geist influencing your actions in frightening or senseless ways and possibly trying to possess you, but there really aren't any mechanics to back that up.
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2010-07-31, 11:48 AM (ISO 8601)
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Re: Geist: the sin-eaters
That, and there's no Veil or Masquerade or Moon Madness or anything stopping you. It's perfectly okay for you to go firing off your powers in broad daylight in the middle of Times Square - well, okay in the sense that you won't get smacked down by Paradox or cause everyone to automatically go crazy.
NOW COMPLETE: Let's Play Starcraft II Trilogy:
Hell, It's About Time: Wings of Liberty
Does This Mutation Make Me Look Fat: Heart of the Swarm
My Life For Aiur? I Barely Know 'Er: Legacy of the Void
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2010-07-31, 06:52 PM (ISO 8601)
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Re: Geist: the sin-eaters
Exactly. There should be some penalty for being too public with Manifestations - a Synergy hit or attracting possibly-hostile ghosts due to greater general awareness of your power are decent ones. And there should be more mechanics for conflict with your Geist; a chance of possession or penalties to some actions for a while whenever you imperil your Synergy, and possibly a chance at developing compulsions caused by particular triggers related to your Geist and its life (e.g. a Geist that was once a soldier may urge you to hate people of the nationality he fought against, or a Geist that died in a freak washing machine accident may make you scared of washing machines).
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2010-08-02, 03:32 PM (ISO 8601)
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Re: Geist: the sin-eaters
Thanks! I've just bought Geist a few hours ago, been reading it and I'm loving it.
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2010-08-02, 03:39 PM (ISO 8601)
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Re: Geist: the sin-eaters
To late to interject, noooooo
buy Changeling too
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2010-08-02, 04:58 PM (ISO 8601)
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Re: Geist: the sin-eaters
I like Geist, it is one of my prefered nWoD settings. The powers are interesting, not quite working like any other types powers, but also not being confusing or difficult to use(my biggest complaint about mage is how long it takes a cast a spell, 5 seconds to say what you want, and 10 minutes arguing what arcana and rank, and if it is covert or vulgar.) I also like that Geists have a fairly clear purpose, makes it easy to make adventures. I always liked changelings, but designing adventures has always felt a little weird(okay you just escaped from Arcadia and lost any chance of ever leading a normal life...now what?)
"Sometimes, we’re heroes. Sometimes, we shoot other people right in the face for money."
-Shadowrun 4e, Runner's Companion
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2010-08-02, 06:26 PM (ISO 8601)
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Re: Geist: the sin-eaters
Now you work constantly to prevent the fae from reclaiming you. This is really the drive of all changeling games, and has loads you can do with it - Dodging privateers, being forced to fulfil a dangerous pledge, waging a massive political campaign to restabalise the freehold, taking out an unstable court leader. That's all off the top of my head thinking as I type.
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2010-08-02, 06:36 PM (ISO 8601)
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Re: Geist: the sin-eaters
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d20r Compilation PDF - last updated 9.11.14
d20r: Spells (I-L) - d20r: Spells (H) - d20r: Spells (G) - d20r: Spells (F) - d20r: Spells (E) - d20r: Spells (D) - d20r: Wizard class
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2010-08-02, 06:47 PM (ISO 8601)
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Re: Geist: the sin-eaters
NOW COMPLETE: Let's Play Starcraft II Trilogy:
Hell, It's About Time: Wings of Liberty
Does This Mutation Make Me Look Fat: Heart of the Swarm
My Life For Aiur? I Barely Know 'Er: Legacy of the Void
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2010-08-02, 06:50 PM (ISO 8601)
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Re: Geist: the sin-eaters
Wiki - Q&A - FB - LIn - Tw
d20r Compilation PDF - last updated 9.11.14
d20r: Spells (I-L) - d20r: Spells (H) - d20r: Spells (G) - d20r: Spells (F) - d20r: Spells (E) - d20r: Spells (D) - d20r: Wizard class
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2010-08-03, 06:39 AM (ISO 8601)
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Re: Geist: the sin-eaters
Well, maybe that will be my next line, although I think I'd go for Vampire or Werewolf before getting into another non-major line.
Anyway, I'm loving the fluff of Geist and I'm recruiting for a pbp game (with me as storyteller) here.
Actually, now I think of it, of what I've seen of the other lines, I think I'd prefer Promethean over Changeling.
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2010-08-03, 01:39 PM (ISO 8601)
- Join Date
- Sep 2009
Re: Geist: the sin-eaters
I like Geist in principle, but I find the mechanics to be terribly flawed. This makes me sad.
It's pretty clear from reading the book that they had one idea for how the powers should work, then changed it shortly before the GenCon-release deadline and rushed to change everything, and missed a lot of stuff. More to the confusion of the reader, the rules writers and flavor-text writers seemed to have some very different ideas on how things worked, from Death to Bargain to Manifestations to Krews. (Gods below, don't get me started on Krews!)
For some of the issues spotted so far, see the "error consolidation" thread on the White-Wolf forums.
I love the hell out of this game, nonetheless. I just feel like I need to write a set of house rules to make it workable. First: change the key skills for Manifestations so 90% of them don't work off of Occult...
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2010-08-03, 01:44 PM (ISO 8601)
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2010-08-03, 02:23 PM (ISO 8601)
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Re: Geist: the sin-eaters
*blink*
*blink*
Um... I think I recall there being a few.
You know... get too much Angst, your Shadow can take you over? The Harrowing? Shadow Arts?
Oh, and it being a ST-thing? Not the way I saw it. Your Shadow was played by a fellow player (a lot easier for the ST).1. Have fun. It's only a game.
2. The GM has the final say. Everyone else is just a guest.
3. The game is for the players. A proper host entertains one's guests.
4. Everyone is allowed an opinion. Some games are not as cool as they seem.
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2010-08-03, 03:03 PM (ISO 8601)
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Re: Geist: the sin-eaters
Wiki - Q&A - FB - LIn - Tw
d20r Compilation PDF - last updated 9.11.14
d20r: Spells (I-L) - d20r: Spells (H) - d20r: Spells (G) - d20r: Spells (F) - d20r: Spells (E) - d20r: Spells (D) - d20r: Wizard class
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2010-08-03, 06:01 PM (ISO 8601)
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2010-08-03, 09:38 PM (ISO 8601)
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2010-08-03, 09:39 PM (ISO 8601)
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Re: Geist: the sin-eaters
Isn't that why most, if not all, Promethean campaigns are basically continuous ongoing road trips? At least, that's how the game was originally described to me.
NOW COMPLETE: Let's Play Starcraft II Trilogy:
Hell, It's About Time: Wings of Liberty
Does This Mutation Make Me Look Fat: Heart of the Swarm
My Life For Aiur? I Barely Know 'Er: Legacy of the Void
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2010-08-04, 01:56 AM (ISO 8601)
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