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Thread: [3.5] Powerful Character
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2010-08-03, 11:47 PM (ISO 8601)
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[3.5] Powerful Character
I need to make a character for a 3.5 game that is supposed to be overpowered. It's a gestalt game that starts from level 1 with the stats 18, 18, 17, 17, 16, 16. We can use any 3 or 3.5 book. I don't really have a preference to what role my character plays. Any suggestions for build? Cheese is more than welcome.
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2010-08-03, 11:55 PM (ISO 8601)
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- Jul 2010
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- Argonth
Re: [3.5] Powerful Character
I imagine the advice you'll get will be something like an ubercharger or batman wizard. I've seen those builds mentioned in EVERY thread like this, so it can't be too long before someone mentions it. Also "warblade/ swordsage etc"
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2010-08-03, 11:55 PM (ISO 8601)
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- Apr 2010
Re: [3.5] Powerful Character
Wizard 5/Incantatrix 10/Spellguard of Silverymoon 5
Put anything you want on the other side and have fun.Last edited by Prodan; 2010-08-04 at 12:01 AM.
Originally Posted by Dead Levels
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2010-08-03, 11:56 PM (ISO 8601)
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- May 2010
Re: [3.5] Powerful Character
High Cheese
Half-Red Dragon Troll Death Knight 19/Monk 1//Abjurer 10/Ur Priest 1/Mystic Theurge 9
Immune to both fire and acid, and thus instant regen, able to fight and have lots of AC. Just be a villain who can kill with but a single swing of his Greatclub
Low Cheese
Race: Half-Orc
Class: Unarmed Swordsage 5/Crusader 4/Master of the Nine 5/Warblade 6//Hexblade 3/Paladin of Tyranny 5/Battle Dancer 1/Suel Archanamach 10/Sand Shaper 1
In this build, while you have lower spells, you have nearly EVERY maneuver in Bo9S
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2010-08-03, 11:59 PM (ISO 8601)
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- May 2007
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- Department of Smiting
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2010-08-04, 12:15 AM (ISO 8601)
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- May 2010
Re: [3.5] Powerful Character
1. I was just showing what it would look like by 20th
2. The troll build CAN be done. Just make it all a 19 level class (11 for troll, 3 for Half-Dragon, 5 for Death Knight, because according to Savage Species, when you do a Monster Class, you add LA of templates to the total class level. So TECHNICALLY, you could, it's just a long sodding class.).
If you aren't keen on that, there's always the following:
Race: Venerable Dragonwrought Kobold Loredrake
Class: Sorcerer 1//Wilder 1
from here, take Sorcerer to maybe 5 and then 1 level dip into Sandshaper and finish the whole thing off with whatever PrC you choose (I suggest PrCs that add bonus spells to spells known), and on the Wilder side, mirror, only this time, PrC into Flayerspawn Psychic (I know you lose 4 levels, but its fine) and cap off with something crazy, such as a PrC from the Mind's Eye that turns you at lv1 into a Psychic Lich (forgot the darn name!). Combo Illithid Heritage feats with Dragonic Heritage feats and pick up Mother Cyst to add even more spells to your list. Heck, any feat that adds more spells/powers is advised.
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2010-08-04, 12:20 AM (ISO 8601)
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2010-08-04, 12:24 AM (ISO 8601)
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- May 2010
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2010-08-04, 12:28 AM (ISO 8601)
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- Aug 2008
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- Midwest, not Middle East
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Re: [3.5] Powerful Character
Monk//Sorc. Take two levels of Monk (and Aesthetic Mage, for Cha to AC), two of Paladin, then some full BAB like Knight or Fighter or whatever until you can take gish PrC's like Abjurant Champion. On the other side, Sorc until you get to the gish PrC's on the other side, then do something weird like Blood Magus or some other caster PrC that usually doesn't work due to losing too many caster levels.
It's far from optimal, but you should end up with good BAB, good saves, and weird powers. And full casting, but if you're not getting that in a high power gestalt game I question your definition of high power.
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2010-08-04, 12:34 AM (ISO 8601)
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- May 2010
Re: [3.5] Powerful Character
maybe Fighter//Psi Warrior?
Take Warmind and Suel Archanamach on the Fighter Side and Slayer (not Illithid Slayer) and Elocator on the Psi Warrior side. Human makes this guy hurt people badly...
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2010-08-04, 12:35 AM (ISO 8601)
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- Dec 2007
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Re: [3.5] Powerful Character
I would try the Obah-Blessed template from Dungeon Magazine for some fun
+4 Str, +6 Dex, +4 Con, +6 Cha
two extra pairs of arms
mutlitweapon fighting as bonus feat
+3 LALast edited by Andion Isurand; 2010-08-04 at 12:35 AM.
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2010-08-04, 12:35 AM (ISO 8601)
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2010-08-04, 12:35 AM (ISO 8601)
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- Mar 2009
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2010-08-04, 12:36 AM (ISO 8601)
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- Mar 2008
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- NYC
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2010-08-04, 12:38 AM (ISO 8601)
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- Mar 2009
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2010-08-04, 12:40 AM (ISO 8601)
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- May 2010
Re: [3.5] Powerful Character
To all who edited my Fighter/Warmind/Suel Archanamach//Psi Warrior/Slayer/Elocator build:
ToB is overused. I wanted it EXACTLY the way it was, since this way, for players who don't like to use ToB (like my group, since it's a one-book exclusive source with no follow-up), this is ideal.
if anything, you still have the ever-so-classic Barbarian//Totemist or Dragon Shaman//Dragonfire Adept. Heck, Wizard//Sorcerer or Wizard//Archivist or Sorcerer//Favored Soul or Sorcerer//Shugenja or Wizard//Cleric all are great builds (Personally, I prefer either W//A or S//S)
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2010-08-04, 12:45 AM (ISO 8601)
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- Mar 2009
Re: [3.5] Powerful Character
That's an odd, if niche, qualifier, which you should've stated since you already provided a build from ToB earlier so it seems more like a haphazard defense of an otherwise poorly chosen class than a valid restriction.
Caster//Caster gestalts tend to look good on paper, but in practice aren't so hot due to action economy.BEEP.
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2010-08-04, 12:46 AM (ISO 8601)
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- Mar 2009
Re: [3.5] Powerful Character
if i ever go into a Gestalt game, i'm going with a Sorcerer/Paladin base build.
Sorcerer 5/Abjurant Champion 5/Arcane Duellist 10 on one side
Paladin 2 + any insane amounts of allowed 1-2 level dip cheese i can get away with on the other side.
probably wielding some kind of horrific 2h weapon with a big crit range and oodles of Power Attack cheese to back up all the arcane spell chevre.
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2010-08-04, 12:48 AM (ISO 8601)
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- May 2010
Re: [3.5] Powerful Character
I like to use multiple examples on how to use gestalt, often taking a risk over secure and tried-and-tested builds.
and better statement of Caster//Caster builds: Who cares? sure, action economy sucks, but think about the long-play adventurer: You will NEVER EVER run out of spells. EVER. If you accomplish this with a Caster//Caster or Caster//Manifester gestalt, plz let me know!
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2010-08-04, 12:50 AM (ISO 8601)
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- May 2010
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2010-08-04, 12:55 AM (ISO 8601)
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- Mar 2009
Re: [3.5] Powerful Character
Last edited by Kylarra; 2010-08-04 at 01:12 AM.
BEEP.
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2010-08-04, 01:05 AM (ISO 8601)
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- Jul 2010
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- Argonth
Re: [3.5] Powerful Character
You can use higher level slots for spells right? Memorize a whole pile of cure light wounds spells and magic missles. Shoot cow, heal cow. Shoot cow, heal cow. You killed the cow? Shoot a different cow. Sure you'd be purposely wasting the spells, but it can be done.
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2010-08-04, 01:10 AM (ISO 8601)
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Re: [3.5] Powerful Character
I personally like gestalt characters that are caster//melee or utility. Make sure to mach up the top stats as best you can.
For the Caster side I would list:
Psion (Int)
Erudite (Int)
Wizard (Int)
Archivist (Int)
Artificer (Int)
Cleric (Wis)
Cloistered Cleric (Wis)
Druid (Wis)
Sorcerer (Cha)
Favored Soul (Wis/Cha)
Wilder (Cha)
For the Melee or Utility side:
Warblade (Int)
Swordsage (Wis)
Crusader (Cha)
Duskblade (Int)
Wildshape Varient Ranger (Wis)
Psychic Warrior (Wis)
Factotum (Int)
Totemist (Con)
Incarnate (Con)
~~~~~~~
There are tons of fun combinations that would make interesting characters this way that work well mechanically and for flavor.
Druid//Totemist
Psion//Factotum
Wizard//Factotum
Psion//Warblade
Swordsage//Cloistered Cleric
Cleric//Incarnate
Duskblade//Artificer or Archivist
Warblade//Artificer or Archivist
~~~~~~~
Also, don't forget to check out all the best races out there. Crystal Keep can help with that.
Strongheart Halflings
Whisper Gnomes
Lesser Planetouched (Aasimar, Tiefling, etc.)
Warforged
Kalashtar
Water Orcs
and many moreLast edited by HunterOfJello; 2010-08-04 at 01:26 AM.
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2010-08-04, 01:11 AM (ISO 8601)
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- May 2010
Re: [3.5] Powerful Character
Oh sure... Lets all make fun of the "dinosaur" who thinks that ToB is too darn complicated...
I have the book and never use the blasted thing because it makes my redneck brain want to pop. I realise it plays similar to the magic system, but it still makes my head hurt. In all of the years Ive had the stupid book, this thread is the first and only time I can remember legitemately making a build using it extensively. Jesus, protector of all that is good and holy, give me fighter or barbarian any day, just for the love of Christ let me not play a ToB character!
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2010-08-04, 01:15 AM (ISO 8601)
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- Mar 2009
Re: [3.5] Powerful Character
Uh... no one is actually making fun of you. It's all well and good that you have anecdotal experience with not liking it however, what you've presented in this thread:
You post a build with lots of ToB classes, including a variant.
You later post a build without ToB classes
-2 people point out that said build works better with ToB classes
-You claim that you chose odd classes for those that don't like ToB.
I'm sure you can see the apparent discrepancy in your words and deeds.
A build without ToB is a perfectly legit restriction, but circumstantially, the defense seems suspect.Last edited by Kylarra; 2010-08-04 at 01:17 AM.
BEEP.
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2010-08-04, 01:23 AM (ISO 8601)
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- Feb 2010
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- Finland
Re: [3.5] Powerful Character
Warblade//Incarnate is something I've been toying with. It's no very "high powered" on the higher levels, on account of not being a caster, but it's not bad.
For something powerful, druid 10/planar shepherd10/Incarnate or Totemist. Full casting, wildshape into outsiders, planar animal companion, planar bubbles, and soulmelds which ought to stick around even when wildshaped. The wardancer could be a full BAB alternative on the other side.Quotes:Praise for avatar may be directed to Derjuin.Spoiler
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2010-08-04, 01:24 AM (ISO 8601)
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Re: [3.5] Powerful Character
I'm going to second the gish, and suggest going a two weapon fighting build.
Side 1: Sorcerer 4, Spellsword 1, Abjurant Champion 5, Incantrix 10
Side 2: Paladin 2, Fighter 2, Rogue 1, Ninja 1, Swordsage 2, moar classes that sneak attack
Sorry it's getting late, I've never actually built a two weapon fighter so I don't know all the ins and out too it, I do suggest getting Arcane Disciple: War Domain so you can grab Divine Power and persist it every day. Grab rapid metamagic, and some tasty metamagics and make sure to grab stuff like Greater Magic Weapon and throw spell storing on your weapon. The first round would be disgusting fully prepped. The last three levels Forsight + Celerity allows you to do disgusting things like fully buff up with a time stop and getting up close, perfect for your full attack that includes 2 empowered maximized twinned combusts, 2 empowered combusts, 7 attacks with hopefully 9 d6 sneak at least. Approximately
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2010-08-04, 01:25 AM (ISO 8601)
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- Jul 2010
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Re: [3.5] Powerful Character
Last edited by Marnath; 2010-08-04 at 01:27 AM.
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2010-08-04, 01:29 AM (ISO 8601)
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- Jan 2008
Re: [3.5] Powerful Character
Troll 5 LA / Natural Wereboar 3 LA / Voidmind 3 LA / Troll 6 RHD / Natural Wereboar 3 RHD
// Whatever 20
Feats:
1. Martial Study: Burning Blade (Take at level 1: Adds Tumble as class skill for all classes, or RHD in this case)
2. Martial Stance: Flame's Blessing (Take at level 3: Grants Fire Resistance/Immunity based on ranks in Tumble)
How it Works:
-Troll grants Regen Fire/Acid
-Flames Blessing can grant Fire Immunity (if you max out Tumble at level 16, with 19 ranks)
-Voidmind grants acid immunity (as well as immunity to mind affecting, abilty damage and drain, energy drain and spell resistance) IMPORTANT: Remeber to write in your backstory that the mindflayers who created you are dead!
-Wereboar grants Ferocity which lets you keep fighting when HP falls below 0 (i.e. you essentially ignore non-lethal damage) It also grants you the shapechanger subtype which can fend off some polymorph attacks.
Filling out Whatever:
-Troll racial bonus + Voidmind stat bonus + Wereboar hybrid form combine bonus grants you hefty +20 Str, +6 Dex, +22 Con. Combined with your hefty immunities, and by mid levels you will more than likely working as the Party Tank.
-Your Mental stats will have a modifier of Int -2, Wis +0, Cha -6. In otherwords, you should try not to use base classes that rely on your Int or Cha. Your Wis however will be normal, since the Troll penalty is offset by the Lycanthrope bonus.
-While ToB classes are quite strong, you should try to avoid them, since you are essentially stuck in the Flame's Blessing stance, and can't use other stances that they might provide.
-To this end, possible tank Base/Prestige classes to consider: Cleric/Druid/Ur Priest, Psychic Warrior/War Mind and Incarnum (probably Totemist).Last edited by JeminiZero; 2010-08-04 at 01:30 AM.
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Spoiler
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2010-08-04, 01:30 AM (ISO 8601)
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