Results 1 to 22 of 22
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2010-08-06, 01:26 PM (ISO 8601)
- Join Date
- Mar 2010
- Location
- Corvallis, OR
- Gender
Just for fun, how would you do this?
To apply the illuminating quality to a crowbar, would you use weapon, after making it masterwork, with a total of 802 gp?
Homebrew:
Endless Thanks go to Akrim.elf for the excellent avatar of an antique Gordon-Style Letterpress. With haberdasherical accessory.
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2010-08-06, 01:29 PM (ISO 8601)
- Join Date
- Apr 2008
- Location
- USA
- Gender
Re: Just for fun, how would you do this?
Can't put weapon enhancements on a weapon unless it's at least +1.
How would I do it? I'd cast continual light for 60 gp.ze/zir | she/her
Omnia Vincit Amor
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2010-08-06, 01:49 PM (ISO 8601)
- Join Date
- Mar 2010
- Location
- Corvallis, OR
- Gender
Re: Just for fun, how would you do this?
Continual light is gone. I assume continual flame will do the job?
Homebrew:
Endless Thanks go to Akrim.elf for the excellent avatar of an antique Gordon-Style Letterpress. With haberdasherical accessory.
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2010-08-06, 01:57 PM (ISO 8601)
- Join Date
- Apr 2008
- Location
- USA
- Gender
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2010-08-06, 01:58 PM (ISO 8601)
- Join Date
- Mar 2010
- Location
- Corvallis, OR
- Gender
Re: Just for fun, how would you do this?
Actually, I was looking at something of that, and there's a big difference. Continual Flame acts like a torch without fire/heat/combustion, whereas continual light produces a 60ft circle of daylight-quality light.
Homebrew:
Endless Thanks go to Akrim.elf for the excellent avatar of an antique Gordon-Style Letterpress. With haberdasherical accessory.
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2010-08-06, 02:03 PM (ISO 8601)
- Join Date
- Apr 2008
- Location
- USA
- Gender
Re: Just for fun, how would you do this?
Contuinual Light is a 2nd-level magic-user spell that creates a 6" radius globe of light. It's also a 3rd-level cleric spell that can be cast out to 12" away and be reversed.
Converting scale inches to feet... yeah, 60 foot radius.
I wonder why the change?ze/zir | she/her
Omnia Vincit Amor
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2010-08-06, 02:10 PM (ISO 8601)
- Join Date
- Mar 2010
- Location
- Corvallis, OR
- Gender
Re: Just for fun, how would you do this?
I was reading, and some say it was because Cont. Light was too powerful.
Homebrew:
Endless Thanks go to Akrim.elf for the excellent avatar of an antique Gordon-Style Letterpress. With haberdasherical accessory.
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2010-08-06, 02:20 PM (ISO 8601)
- Join Date
- Mar 2009
Re: Just for fun, how would you do this?
Secondary nitpick is that it'd cost an additional 50gp for the material component.
Also 30% of magic weapons just glow anyway so...BEEP.
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2010-08-06, 02:37 PM (ISO 8601)
- Join Date
- Apr 2008
- Location
- USA
- Gender
Re: Just for fun, how would you do this?
Which raises the question as to why Illuminating is even a weapon property, because many weapons already do that. Are you supposed to add 500gp to the cost of those weapons?
Not to mention Illuminating does the exact same thing as hiring someone to cast continual flame does, but at about five times the cost.ze/zir | she/her
Omnia Vincit Amor
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2010-08-06, 02:57 PM (ISO 8601)
- Join Date
- Jun 2010
Re: Just for fun, how would you do this?
Continual 'Flame' has, ever since 3.0, been one of my really irritating little nitpick changes. Not so much the mechanical changes, but the whole idea of making it actually have non-hot flames, instead of just having the item glow.
I refuse to acknowledge the fluff and name changes. I call it Continual Light, and I steadfastly refuse to accept that my Continual Light whatever has some nonsensical flickering flame effect instead of just glowing with the appropriate level of illumination.
And yeah, the illumination property I found kind of odd, considering the whole 'lots of magical weapons glow' thing. But then I typically ignore the 'lots of magical weapons glow' thing when I DM, and a hell of a lot of DM's I've played with do so also. It's doubleplus silly when you realize that if you cannot control it, that would actually be a highly undesirable effect to have on a weapon. Sneaking is something many, many people that use weapons will want to do at some point, with a weapon ready. Kind of reminds me of something I read about the goblin/orc killing swords in Middle Earth. "These weapons glow brightly when orcs are nearby, making it much easier for them to find you."
If the illuminating property allowed you to control when the weapon glows, then it might be worth 500 GP. If you just want a thing that is always glowing? Cast Continual Light, it's cheaper.-Do you honestly think that we believe ourselves evil? My friend, we seek only good. It's just that our definitions don't quite match.-
Ailanreanter, Arcanaloth
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2010-08-06, 08:51 PM (ISO 8601)
- Join Date
- Aug 2005
- Location
Re: Just for fun, how would you do this?
Continual Flame won't last long for an adventurer who frequently faces Dispel Magic. If it's part of the magic items function it can't be dispelled.
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2010-08-07, 12:46 AM (ISO 8601)
- Join Date
- Mar 2010
- Location
- Corvallis, OR
- Gender
Continual Flame?
Can you use continual flame be used to ignite objects? Or is it just a fire which is magical but not an ionizing plasma?
Homebrew:
Endless Thanks go to Akrim.elf for the excellent avatar of an antique Gordon-Style Letterpress. With haberdasherical accessory.
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2010-08-07, 01:05 AM (ISO 8601)
- Join Date
- Sep 2009
Re: Continual Flame?
Originally Posted by SRD
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2010-08-07, 01:10 AM (ISO 8601)
- Join Date
- Mar 2010
- Location
- Corvallis, OR
- Gender
Re: Continual Flame?
Drat. And here I was hoping for a smokeless torch that could still be used to light things on fire.
Homebrew:
Endless Thanks go to Akrim.elf for the excellent avatar of an antique Gordon-Style Letterpress. With haberdasherical accessory.
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2010-08-07, 01:19 AM (ISO 8601)
- Join Date
- Jul 2010
- Location
- East of Eden
- Gender
Re: Continual Flame?
3.5 i believe there isa 0 lvl cantrip that deals 1 point of fire damage. There might even be a first level spell that allows you to light things on fire up to a certain size.
4e definately has a ritual that lets you control fire up to 8 hours
yea
, bummer on the continual flame not being hot. but torches on fire do like 1d3 dmage anyway.That which creates life has power to take it right back .
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2010-08-07, 01:27 AM (ISO 8601)
- Join Date
- Mar 2010
- Location
- Corvallis, OR
- Gender
Re: Continual Flame?
Was hoping for something that wouldn't even make sense. I was hoping that it would still be cold yet have the ability to light things on fire. Pie-in-the-sky, but yeah.
Homebrew:
Endless Thanks go to Akrim.elf for the excellent avatar of an antique Gordon-Style Letterpress. With haberdasherical accessory.
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2010-08-07, 01:28 AM (ISO 8601)
- Join Date
- Mar 2010
- Location
- Corvallis, OR
- Gender
Re: Continual Flame?
Hold on, that spell entry mentioned oxygen. SCIENCE IS BACK, BABY!
Homebrew:
Endless Thanks go to Akrim.elf for the excellent avatar of an antique Gordon-Style Letterpress. With haberdasherical accessory.
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2010-08-07, 11:02 AM (ISO 8601)
- Join Date
- Jun 2005
Re: Continual Flame?
Well... the spell description does say that a heatless flame is created, so you could argue that it sets things on fire because that's a general property of flames and the spell description doesn't specify otherwise. I would argue back, however, that it's the heat from a flame that starts fires, and a flame's propensity to start fires is not a separate property. Thus the spell simply creates something resembling a flame in motion, brilliance, intensity, and shape. That the spell has the [Light] rather than the [Fire] descriptor and the flame doesn't consume oxygen also support the position that the flame created is not an actual fire (but just looks like one).
Interesting rules trivia: Since spells that produce actual sound and light are Evocation, we can infer that normal Illusion spells (as opposed to the weird partially real Shadow subschool effects) don't even do that much. Illusions only affect the minds of creatures that perceive them, even when they "aren't mind-affecting", which of course makes "mind-affecting" a misnomer. (Similarly, even "mindless" creatures have 2 out of 3 "mental" ability scores. The rules have a bit of a love/hate relationship with normal English definitions.)
And since a continual flame does produce actual light, it should heat things up as much as ordinary visible light does, for what that's worth. Like, you could probably start a fire with a continual flame and a magnifying glass, if for some reason you wanted to.
Given that d20 has "alchemy" rather than "chemistry", it would be kinda neat if the flame were instead described as not producing phlogiston. But I suppose that fewer readers would understand that.
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2010-08-07, 01:30 PM (ISO 8601)
- Join Date
- Sep 2007
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2010-08-07, 03:16 PM (ISO 8601)
- Join Date
- Aug 2010
- Location
- Denial.
- Gender
Re: Continual Flame?
It says in the item description of an Everburning Torch that they are torches that have Continual Flame cast upon them. It also says that the Everburning Torch can be put in a pack and removed for later use. Not sure if that would make sense if the torch lit the pack on fire, so no, I dong think Continual Flames can light stuff on fire.
my empire of doom begins NOW!
"Summon iPod" or "Summon DM's Best Friend" avatar by me, of meSpoiler"How would that flying cat work? Would you tape buttered toast to its feet buttered side-to-foot? Because cats always land on their feet, and buttered toast always lands buttered side-down."
"How fortunate for governments that the people they administer don't think."--Adolf Hitler
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2010-08-07, 03:45 PM (ISO 8601)
- Join Date
- Jul 2010
- Location
- Argonth
Re: Just for fun, how would you do this?
By the way Helmuth, the mods here really dislike double posting. If you have something to add to your post you need to use the edit button that's next to quote.
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2010-08-07, 03:49 PM (ISO 8601)
- Join Date
- Mar 2010
- Location
- Corvallis, OR
- Gender
Re: Just for fun, how would you do this?
Last edited by The Pressman; 2010-08-07 at 07:14 PM.
Homebrew:
Endless Thanks go to Akrim.elf for the excellent avatar of an antique Gordon-Style Letterpress. With haberdasherical accessory.