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  1. - Top - End - #1
    Pixie in the Playground
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    Default Challange, make the most powerful level 1 possible

    I propose a challange: Who can make the most powerful non-forgotten realms, level one build here? Feel free to use any other official sourcebooks, core or non for this task.

    There is no cap or specifics for "power" it can be anything from doing a crapload of damage, to breaking the game.

    I'll leave you at it and see what you come up with. Have fun

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    Tyndmyr's Avatar

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    Default Re: Challange, make the most powerful level 1 possible

    IE, most powerful non-pun-pun.

    I would suggest trawling the banned stuff from the arena/neverending dungeon. That stuff got banned for a reason, almost invariably because it's broken at level 1.

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    Morithias's Avatar

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    Default Re: Challange, make the most powerful level 1 possible

    Human, Wizard, Fell Drain + Easy metamagic, use level 0 cantrip as a level 1 spell now that deals a negative level on a touch attack hit.

    Will kill any other level 1 character that isn't immune to negative levels.

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    RogueGuy

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    Default Re: Challange, make the most powerful level 1 possible

    Quote Originally Posted by Morithias View Post
    Human, Wizard, Fell Drain + Easy metamagic, use level 0 cantrip as a level 1 spell now that deals a negative level on a touch attack hit.

    Will kill any other level 1 character that isn't immune to negative levels.
    You're doing it wrong.

    Try Sonic Snap as the cantrip for auto-hit, no save, no AC.
    Last edited by Eloel; 2010-08-09 at 12:22 PM.
    Quote Originally Posted by Thajocoth View Post
    The reason Pun-Pun doesn't work is because he doesn't have to. He can just sit around all day and let his wishes do the work for him.

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    Default Re: Challange, make the most powerful level 1 possible

    For characters who are immune to negative levels, Launch Bolt using Colossal crossbow bolts.
    Quote Originally Posted by Inevitability View Post
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    Quote Originally Posted by Artanis View Post
    I'm going to be honest, "the Welsh became a Great Power and conquered Germany" is almost exactly the opposite of the explanation I was expecting

  6. - Top - End - #6
    Troll in the Playground
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    Default Re: Challange, make the most powerful level 1 possible

    Ignoring ridiculous spell usage...

    Totemist endurance build? Shape rageclaws and wormtail belt, wear as much armor as you can afford.

    Rageclaws essentially give you another 10 hp (the 10 between 0 and -10) at no penalty. Wormtail Belt will give you +2 natural armor.

    Hit things with a morningstar.
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    Omnia Vincit Amor

  7. - Top - End - #7
    Troll in the Playground
     
    RogueGuy

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    Default Re: Challange, make the most powerful level 1 possible

    If you're set on doing melee;

    Dragonborn Water Orc Barbarian with Greatsword, grab Power Attack, go for 18 Str/Con (assuming 32pb)

    2d6+14 damage at +8 attack bonus while raging.
    Also, 20hp while raging.

    I can already hear the ka-boom.
    Quote Originally Posted by Thajocoth View Post
    The reason Pun-Pun doesn't work is because he doesn't have to. He can just sit around all day and let his wishes do the work for him.

  8. - Top - End - #8
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    Tyndmyr's Avatar

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    Default Re: Challange, make the most powerful level 1 possible

    Javelin builds are good at level 1. Enough damage to generally instagib, and they can do so at range. Handy advantage.

    For endurance, crusader builds are your friend.

  9. - Top - End - #9
    Colossus in the Playground
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    Default Re: Challange, make the most powerful level 1 possible

    Quote Originally Posted by ozgun92 View Post
    If you're set on doing melee;

    Dragonborn Water Orc Barbarian with Greatsword, grab Power Attack, go for 18 Str/Con (assuming 32pb)

    2d6+14 damage at +8 attack bonus while raging.
    Also, 20hp while raging.

    I can already hear the ka-boom.
    You'll want some Dex; 18/14/16 tends to be vastly superior. This generates 22/12/20, which is alright tho bit low on Dex; every point counts on the first levels.

    Also, Whirling Frenzy and Pounce are a gimme; 26 Str gives you +9 To hit so two attacks at +7 tends to be a vastly superior option, and with Pounce you can use 'em from anywhere. 2d6+12 x2 much? Average 42 damage and capable of dealing it even against Adamantine; 2 more with Power Attack if you pick it up, of course. Reckless Rage would add 1 more damage and To Hit. Tho I'd just pick Brutal Throw and benefit of being able to do it ranged too.
    Last edited by Eldariel; 2010-08-09 at 01:00 PM.
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  10. - Top - End - #10
    Ettin in the Playground
     
    SurlySeraph's Avatar

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    Default Re: Challange, make the most powerful level 1 possible

    Quote Originally Posted by Morithias View Post
    Human, Wizard, Fell Drain + Easy metamagic, use level 0 cantrip as a level 1 spell now that deals a negative level on a touch attack hit.

    Will kill any other level 1 character that isn't immune to negative levels.
    Add Midnight Metamagic (+Azurin) or Metamagic School Focus (+ being a specialist Evoker) so you can do it with Magic Missile, and use Arcanist's Gloves (MiC) to do the same trick with Magic Missile. Auto-killing any two people of your level (three if you can raise your CL by 2 more, which isn't that hard) once per day (twice if you're a specialist Evoker) is a nice trick.

    Alternately, a Warforged Crusader with Stone Power. Total pain in the ass to kill.

    @V: I don't think templates work the way you think templates work.
    Last edited by SurlySeraph; 2010-08-09 at 06:39 PM.
    Quote Originally Posted by Thespianus View Post
    I fail to see how "No, that guy is too fat to be hurt by your fire" would make sense.

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    Default Re: Challange, make the most powerful level 1 possible

    Rockman: Dwarf Dustform x20 + Incarnate x20 Lv 1 Barbarian
    Stats:
    Str 50 Dex 3 Con 18 Int 16 Wis 10 Cha 8.
    NA +2.
    Hp 12 +4 =16.
    Feat:
    Power attack.

    Terrible AC, but you kill anything you hit at low levels.
    Why is Int 16? Because you roll stats 20 times (good chance of getting one 18 and a 16 for both stats).

    Dwarf also gets best Prc so good advancement later. Shoot for Deepwarden for Con to AC because your AC sucks right now.

  12. - Top - End - #12
    Firbolg in the Playground
     
    RogueGuy

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    Default Re: Challange, make the most powerful level 1 possible

    And if you can get you hands on a wand of control undead you can use those negative level slain foes. Anything killed by negative levels raises as a whight in 24 hours. Tie the body up and threaten to kill the whight if it dosen't fail it's save. Now you have a CR 3 minion that deals negative levels at level one.

    What more as a natural whight it can create spawn! Spawn are loyal to the origonal, who is loyal to you. Army of life drinking undead at level one for the win!

  13. - Top - End - #13
    Troll in the Playground
     
    herrhauptmann's Avatar

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    Default Re: Challange, make the most powerful level 1 possible

    Quote Originally Posted by SurlySeraph View Post
    Add Midnight Metamagic (+Azurin) or Metamagic School Focus (+ being a specialist Evoker) so you can do it with Magic Missile, and use Arcanist's Gloves (MiC) to do the same trick with Magic Missile. Auto-killing any two people of your level (three if you can raise your CL by 2 more, which isn't that hard) once per day (twice if you're a specialist Evoker) is a nice trick.
    Not really an autokill if you can get blocked by shield. Besides, you can't afford those gloves until after getting in a few fights and getting gold/equipment.

    A warrior build with a net should do pretty well. Touch attack to net them, and opposed strength checks to control their movement. Even without those, they're now well and truly screwed, especially if you back up and start with the javelin next turn.


    Quote Originally Posted by Fouredged Sword View Post
    And if you can get you hands on a wand of control undead you can use those negative level slain foes. Anything killed by negative levels raises as a whight in 24 hours. Tie the body up and threaten to kill the whight if it dosen't fail it's save. Now you have a CR 3 minion that deals negative levels at level one.
    Control undead is a 7th level spell. You can't put it in a wand. Period.
    And if you could put it into a wand, a wand would cost over a 1000 gold for even 1 charge. (375*spell level * casterlevel * 2 for buying). And that'll net you a grand 13 minutes.
    Last edited by herrhauptmann; 2010-08-09 at 07:01 PM. Reason: SOmething was wrong on the internet

  14. - Top - End - #14
    Barbarian in the Playground
     
    BardGirl

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    Default Re: Challange, make the most powerful level 1 possible

    Inb4 level 1 Paladin and Pazuzu, Pazuzu, Pazuzu.

    I'd go for a Druid. Basically use Wild Empathy until you convince the nearest Dire Bear you can find to be your buddy (perhaps bring in buckets of fish for circumstantial bonuses to the roll).

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    Default Re: Challange, make the most powerful level 1 possible

    Eschewing D&D definitions of power...
    High Int and Cha Aristocrat, with skills in Bluff, Diplomacy, Intimidate, Gather Infomation, Sense Motive, and several scrolls of Charm Person. Why do anything yourself when you can get other people to do it for you?

  16. - Top - End - #16
    Titan in the Playground
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    Default Re: Challange, make the most powerful level 1 possible

    Psychic Warrior 1, Expansion and Up The Walls. Make the character plus his gear weigh at least 500 pounds. Manifest Expansion (standard), run up a wall at least 10 feet and jump down onto as many as four opponents. You take no damage for having jumped down. As per falling object rules, those four opponents each take 20d6 damage, no attack roll, no saving throw.

  17. - Top - End - #17
    Orc in the Playground
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    Default Re: Challange, make the most powerful level 1 possible

    Quote Originally Posted by silversnowe View Post
    Eschewing D&D definitions of power...
    High Int and Cha Aristocrat, with skills in Bluff, Diplomacy, Intimidate, Gather Infomation, Sense Motive, and several scrolls of Charm Person. Why do anything yourself when you can get other people to do it for you?
    High Int and Cha rogue, with skills in Bluff, Diplomancy, Intimidate, Gather Information, Sense motive, AND use magic device. Everything you can do I can do with more skill points and ranks in Use Magic Device.
    Last edited by Touchy; 2010-08-09 at 10:20 PM.
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  18. - Top - End - #18
    Titan in the Playground
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    Default Re: Challange, make the most powerful level 1 possible

    Quote Originally Posted by Touchy View Post
    High Int and Cha rogue, with skills in Bluff, Diplomancy, Intimidate, Gather Information, Sense motive, AND use magic device. Everything you can do I can do with more skill points and ranks in Use Magic Device.
    A first level Aristocrat gets about three times the starting wealth that a first level Rogue would get, so it can buy far more scrolls. Don't forget to buy a 'masterwork tool' for each of those skills to add a +2 Circumstance bonus.

  19. - Top - End - #19
    Barbarian in the Playground
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    Default Re: Challange, make the most powerful level 1 possible

    How about a first level human cleric using divine metamagic to pump up the save DC and then hit them with any spell that'd make them suck if they fail the save. Command works OK but there's got to be something better out there somewhere.

  20. - Top - End - #20
    Firbolg in the Playground
     
    HalflingPirate

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    Default Re: Challange, make the most powerful level 1 possible

    I'd take the Human Focused Specialist(Evoker) with the following changes

    Swap Familiar for Animal Companion -- Wolf (Great at 1st, sucks eventually)
    Swap Scribe Scroll for Improved Inititive
    Flaw: Fell Drain
    Flaw: Easy Metamagic(Fell Drain)
    Human:Metamagic School Focus(Evocation)
    1st: Wild Cohort -- Wolf

    4 level 1 Fell Drain Sonic Snaps
    3 level 0 Fell Drain Sonic Snaps (Thanks to MSF)
    2 Beatsticks to get in the way of anything that beats you in initiative

  21. - Top - End - #21
    Titan in the Playground
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    Default Re: Challange, make the most powerful level 1 possible

    Quote Originally Posted by Biffoniacus_Furiou View Post
    Psychic Warrior 1, Expansion and Up The Walls. Make the character plus his gear weigh at least 500 pounds. Manifest Expansion (standard), run up a wall at least 10 feet and jump down onto as many as four opponents. You take no damage for having jumped down. As per falling object rules, those four opponents each take 20d6 damage, no attack roll, no saving throw.
    Wow. Super Mario.

  22. - Top - End - #22
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    HalflingRogueGuy

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    Default Re: Challange, make the most powerful level 1 possible

    Human Wizard 1 with Signature Spell and Eschew Materials (I think you need a flaw for a prerequisite). Use Launch Bolt as your only weapon, doing rediculous damage. Sell your spell book. Buy a horde of Riding Dogs and Magebreed Riding Dogs, as well as a few Mules. Have your dogs slaughter everything.

    JaronK

  23. - Top - End - #23
    Titan in the Playground
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    Default Re: Challange, make the most powerful level 1 possible

    Quote Originally Posted by ozgun92 View Post
    You're doing it wrong.

    Try Sonic Snap as the cantrip for auto-hit, no save, no AC.
    Query: Is level 1 pun pun still level 1 with obscene stats and special abilities, or does he somehow raise his level too? B/c auto-killing pun pun with another simple cheesy trick would be amusing.
    Last edited by ericgrau; 2010-08-10 at 02:00 AM.
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    hamishspence's Avatar

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    Default Re: Challange, make the most powerful level 1 possible

    Quote Originally Posted by herrhauptmann View Post
    Control undead is a 7th level spell. You can't put it in a wand. Period.
    And if you could put it into a wand, a wand would cost over a 1000 gold for even 1 charge. (375*spell level * casterlevel * 2 for buying). And that'll net you a grand 13 minutes.
    You can put it in a scepter (Lost Empires of Faerun) which is basically a more powerful wand that can have up to two spells, of up to 7th level.

    Unfortunately, given that the original post said "non-forgotten realms" this option may not be available.
    Last edited by hamishspence; 2010-08-10 at 04:22 AM.
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    Default Re: Challange, make the most powerful level 1 possible

    Some overpowering psionic shenanigan, maybe?

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    Default Re: Challange, make the most powerful level 1 possible

    An epic wizard with a superfortress who gotone of his mindraped minions to drain him to level one so he qualified?

    A gestalt of two of the more powerful characters posted here?

    A level 1 Lightning Warrior?

    Yeah, apart from the first one I'm just being facetious.
    If I creep into your house in the dead of night and strangle you while you sleep, you probably messed up your grammar.

    I'm always extremely careful to hedge myself against absolute statements.

  27. - Top - End - #27
    Ogre in the Playground
     
    BlackDragon

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    Default Re: Challange, make the most powerful level 1 possible

    Just one upping the water orc there.
    Dustform Incarnate Construct Orc (In the process, the Water orc con bonus is nullified).
    +8 to Str, -2 to Dex, -2 Wis, -2 Cha Note that the dustform creature template makes int and con nonabilities, which is then rolled for in incarnate construct. The goodie here is the +8 Str. Go barbarian, rage, PA people with a greatsword.
    Assuming unmodified str 18, you get str of 30 when you rage. Damage would be 2d6+17. Attack bonus +10.
    Frog in the playground.

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    Eldan's Avatar

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    Default Re: Challange, make the most powerful level 1 possible

    Level one anything, with a twelve page background explaining why I'm emperor of the continent?

    Hey, the DM could allow it.
    Last edited by Eldan; 2010-08-10 at 05:48 AM.
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    Firbolg in the Playground
     
    Kobold

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    Default Re: Challange, make the most powerful level 1 possible

    Quote Originally Posted by ozgun92 View Post
    If you're set on doing melee;

    Dragonborn Water Orc Barbarian wizard with Greatsword, grab Power Attack, go for 18 Str 16 Con 13 INT (assuming 32pb)

    2d6+14 damage at +9 attack bonus while having Fist of Stone.
    Also, 3d6+15 damageat +9 attack bonus while also having Enlarge Person active.

    I can already hear the ka-boom.
    Tweaked it for you.
    Last edited by Bayar; 2010-08-10 at 06:14 AM.
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    Troll in the Playground
     
    RogueGuy

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    Default Re: Challange, make the most powerful level 1 possible

    Quote Originally Posted by ericgrau View Post
    Query: Is level 1 pun pun still level 1 with obscene stats and special abilities, or does he somehow raise his level too? B/c auto-killing pun pun with another simple cheesy trick would be amusing.
    Likely, Pun-Pun has Energy Resistance: Yes to all energy types.

    Hmm...

    Human Sorcerer, 18 cha, Easy (or Practical) Metamagic, Fell Drain, Energy Sub: Acid, Energy Sub: Electricity (2x flaws)

    You can cast 4x Fell Drain Sonic Snaps per day.
    For stuff resistant/immune to sonic, or stuff that are in Silence, put them into great pain with finger snapping acidy or zapping goodness.
    Quote Originally Posted by Bayar View Post
    Tweaked it for you.
    Except you're not proficient in greatsword, and have no BAB
    Last edited by Eloel; 2010-08-10 at 06:17 AM.
    Quote Originally Posted by Thajocoth View Post
    The reason Pun-Pun doesn't work is because he doesn't have to. He can just sit around all day and let his wishes do the work for him.

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