Results 1 to 30 of 60
-
2010-08-09, 11:09 AM (ISO 8601)
- Join Date
- Aug 2010
Challange, make the most powerful level 1 possible
I propose a challange: Who can make the most powerful non-forgotten realms, level one build here? Feel free to use any other official sourcebooks, core or non for this task.
There is no cap or specifics for "power" it can be anything from doing a crapload of damage, to breaking the game.
I'll leave you at it and see what you come up with. Have fun
-
2010-08-09, 11:16 AM (ISO 8601)
- Join Date
- Aug 2009
- Location
- Maryland
- Gender
Re: Challange, make the most powerful level 1 possible
IE, most powerful non-pun-pun.
I would suggest trawling the banned stuff from the arena/neverending dungeon. That stuff got banned for a reason, almost invariably because it's broken at level 1.
-
2010-08-09, 12:16 PM (ISO 8601)
- Join Date
- Jan 2010
- Gender
Re: Challange, make the most powerful level 1 possible
Human, Wizard, Fell Drain + Easy metamagic, use level 0 cantrip as a level 1 spell now that deals a negative level on a touch attack hit.
Will kill any other level 1 character that isn't immune to negative levels.
-
2010-08-09, 12:22 PM (ISO 8601)
- Join Date
- Nov 2008
- Location
- PST (GMT -8)
- Gender
-
2010-08-09, 12:37 PM (ISO 8601)
- Join Date
- Mar 2008
- Location
- NYC
- Gender
-
2010-08-09, 12:42 PM (ISO 8601)
- Join Date
- Apr 2008
- Location
- USA
- Gender
Re: Challange, make the most powerful level 1 possible
Ignoring ridiculous spell usage...
Totemist endurance build? Shape rageclaws and wormtail belt, wear as much armor as you can afford.
Rageclaws essentially give you another 10 hp (the 10 between 0 and -10) at no penalty. Wormtail Belt will give you +2 natural armor.
Hit things with a morningstar.ze/zir | she/her
Omnia Vincit Amor
-
2010-08-09, 12:49 PM (ISO 8601)
- Join Date
- Nov 2008
- Location
- PST (GMT -8)
- Gender
Re: Challange, make the most powerful level 1 possible
If you're set on doing melee;
Dragonborn Water Orc Barbarian with Greatsword, grab Power Attack, go for 18 Str/Con (assuming 32pb)
2d6+14 damage at +8 attack bonus while raging.
Also, 20hp while raging.
I can already hear the ka-boom.
-
2010-08-09, 12:56 PM (ISO 8601)
- Join Date
- Aug 2009
- Location
- Maryland
- Gender
Re: Challange, make the most powerful level 1 possible
Javelin builds are good at level 1. Enough damage to generally instagib, and they can do so at range. Handy advantage.
For endurance, crusader builds are your friend.
-
2010-08-09, 01:00 PM (ISO 8601)
- Join Date
- Dec 2007
- Location
- Finland
- Gender
Re: Challange, make the most powerful level 1 possible
You'll want some Dex; 18/14/16 tends to be vastly superior. This generates 22/12/20, which is alright tho bit low on Dex; every point counts on the first levels.
Also, Whirling Frenzy and Pounce are a gimme; 26 Str gives you +9 To hit so two attacks at +7 tends to be a vastly superior option, and with Pounce you can use 'em from anywhere. 2d6+12 x2 much? Average 42 damage and capable of dealing it even against Adamantine; 2 more with Power Attack if you pick it up, of course. Reckless Rage would add 1 more damage and To Hit. Tho I'd just pick Brutal Throw and benefit of being able to do it ranged too.Last edited by Eldariel; 2010-08-09 at 01:00 PM.
Campaign Journal: Uncovering the Lost World - A Player's Diary in Low-Magic D&D (Latest Update: 8.3.2014)
Being Bane: A Guide to Barbarians Cracking Small Men - Ever Been Angry?! Then this is for you!
SRD Averages - An aggregation of all the key stats of all the monster entries on SRD arranged by CR.
-
2010-08-09, 06:25 PM (ISO 8601)
- Join Date
- May 2007
- Location
- Department of Smiting
- Gender
Re: Challange, make the most powerful level 1 possible
Add Midnight Metamagic (+Azurin) or Metamagic School Focus (+ being a specialist Evoker) so you can do it with Magic Missile, and use Arcanist's Gloves (MiC) to do the same trick with Magic Missile. Auto-killing any two people of your level (three if you can raise your CL by 2 more, which isn't that hard) once per day (twice if you're a specialist Evoker) is a nice trick.
Alternately, a Warforged Crusader with Stone Power. Total pain in the ass to kill.
@V: I don't think templates work the way you think templates work.
-
2010-08-09, 06:34 PM (ISO 8601)
- Join Date
- May 2004
- Location
- Enterprise, Alabama
- Gender
Re: Challange, make the most powerful level 1 possible
Rockman: Dwarf Dustform x20 + Incarnate x20 Lv 1 Barbarian
Stats:
Str 50 Dex 3 Con 18 Int 16 Wis 10 Cha 8.
NA +2.
Hp 12 +4 =16.
Feat:
Power attack.
Terrible AC, but you kill anything you hit at low levels.
Why is Int 16? Because you roll stats 20 times (good chance of getting one 18 and a 16 for both stats).
Dwarf also gets best Prc so good advancement later. Shoot for Deepwarden for Con to AC because your AC sucks right now.Last edited by Starbuck_II; 2010-08-09 at 06:36 PM.
-
2010-08-09, 06:44 PM (ISO 8601)
- Join Date
- May 2010
- Location
- ganiseville GA
- Gender
Re: Challange, make the most powerful level 1 possible
And if you can get you hands on a wand of control undead you can use those negative level slain foes. Anything killed by negative levels raises as a whight in 24 hours. Tie the body up and threaten to kill the whight if it dosen't fail it's save. Now you have a CR 3 minion that deals negative levels at level one.
What more as a natural whight it can create spawn! Spawn are loyal to the origonal, who is loyal to you. Army of life drinking undead at level one for the win!
-
2010-08-09, 06:51 PM (ISO 8601)
- Join Date
- Jun 2007
Re: Challange, make the most powerful level 1 possible
Not really an autokill if you can get blocked by shield. Besides, you can't afford those gloves until after getting in a few fights and getting gold/equipment.
A warrior build with a net should do pretty well. Touch attack to net them, and opposed strength checks to control their movement. Even without those, they're now well and truly screwed, especially if you back up and start with the javelin next turn.
Control undead is a 7th level spell. You can't put it in a wand. Period.
And if you could put it into a wand, a wand would cost over a 1000 gold for even 1 charge. (375*spell level * casterlevel * 2 for buying). And that'll net you a grand 13 minutes.Last edited by herrhauptmann; 2010-08-09 at 07:01 PM. Reason: SOmething was wrong on the internet
-
2010-08-09, 07:20 PM (ISO 8601)
- Join Date
- Mar 2010
Re: Challange, make the most powerful level 1 possible
Inb4 level 1 Paladin and Pazuzu, Pazuzu, Pazuzu.
I'd go for a Druid. Basically use Wild Empathy until you convince the nearest Dire Bear you can find to be your buddy (perhaps bring in buckets of fish for circumstantial bonuses to the roll).
-
2010-08-09, 09:55 PM (ISO 8601)
- Join Date
- May 2010
- Location
- Canada
- Gender
Re: Challange, make the most powerful level 1 possible
Eschewing D&D definitions of power...
High Int and Cha Aristocrat, with skills in Bluff, Diplomacy, Intimidate, Gather Infomation, Sense Motive, and several scrolls of Charm Person. Why do anything yourself when you can get other people to do it for you?
-
2010-08-09, 10:06 PM (ISO 8601)
- Join Date
- Dec 2004
Re: Challange, make the most powerful level 1 possible
Psychic Warrior 1, Expansion and Up The Walls. Make the character plus his gear weigh at least 500 pounds. Manifest Expansion (standard), run up a wall at least 10 feet and jump down onto as many as four opponents. You take no damage for having jumped down. As per falling object rules, those four opponents each take 20d6 damage, no attack roll, no saving throw.
-
2010-08-09, 10:17 PM (ISO 8601)
- Join Date
- Dec 2009
Re: Challange, make the most powerful level 1 possible
Last edited by Touchy; 2010-08-09 at 10:20 PM.
Hey people, I can see you signed your name. You don't need to do this. I can see it on the side, right above your avatar.
-
2010-08-09, 10:24 PM (ISO 8601)
- Join Date
- Dec 2004
Re: Challange, make the most powerful level 1 possible
-
2010-08-09, 10:35 PM (ISO 8601)
- Join Date
- Jan 2006
- Location
- Seoul
Re: Challange, make the most powerful level 1 possible
How about a first level human cleric using divine metamagic to pump up the save DC and then hit them with any spell that'd make them suck if they fail the save. Command works OK but there's got to be something better out there somewhere.
-
2010-08-09, 11:09 PM (ISO 8601)
- Join Date
- May 2008
- Location
- In an Octopus's Garden
Re: Challange, make the most powerful level 1 possible
I'd take the Human Focused Specialist(Evoker) with the following changes
Swap Familiar for Animal Companion -- Wolf (Great at 1st, sucks eventually)
Swap Scribe Scroll for Improved Inititive
Flaw: Fell Drain
Flaw: Easy Metamagic(Fell Drain)
Human:Metamagic School Focus(Evocation)
1st: Wild Cohort -- Wolf
4 level 1 Fell Drain Sonic Snaps
3 level 0 Fell Drain Sonic Snaps (Thanks to MSF)
2 Beatsticks to get in the way of anything that beats you in initiative
-
2010-08-10, 01:12 AM (ISO 8601)
- Join Date
- Sep 2007
-
2010-08-10, 01:55 AM (ISO 8601)
- Join Date
- Feb 2005
- Gender
Re: Challange, make the most powerful level 1 possible
Human Wizard 1 with Signature Spell and Eschew Materials (I think you need a flaw for a prerequisite). Use Launch Bolt as your only weapon, doing rediculous damage. Sell your spell book. Buy a horde of Riding Dogs and Magebreed Riding Dogs, as well as a few Mules. Have your dogs slaughter everything.
JaronK
-
2010-08-10, 02:00 AM (ISO 8601)
- Join Date
- Aug 2007
- Gender
Re: Challange, make the most powerful level 1 possible
Last edited by ericgrau; 2010-08-10 at 02:00 AM.
So you never have to interrupt a game to look up a rule again:
My 3.5e Rules Cheat Sheets: Normal, With Consolidated Skill System
TOGC's 3.5e Spell/etc Cards: rpgnow / drivethru rpg
Utilities: Magic Item Shop Generator (Req. MS Excel), Balanced Low Magic Item System
Printable Cardstock Dungeon Tiles and other terrain stuff (100 MB)
-
2010-08-10, 04:21 AM (ISO 8601)
- Join Date
- Feb 2007
Re: Challange, make the most powerful level 1 possible
Last edited by hamishspence; 2010-08-10 at 04:22 AM.
Marut-2 Avatar by Serpentine
New Marut Avatar by Linkele
-
2010-08-10, 04:24 AM (ISO 8601)
- Join Date
- May 2010
- Location
- Germany
- Gender
Re: Challange, make the most powerful level 1 possible
Some overpowering psionic shenanigan, maybe?
-
2010-08-10, 04:32 AM (ISO 8601)
- Join Date
- Mar 2009
- Location
- Long Shiny Cloud-land
- Gender
Re: Challange, make the most powerful level 1 possible
An epic wizard with a superfortress who gotone of his mindraped minions to drain him to level one so he qualified?
A gestalt of two of the more powerful characters posted here?
A level 1 Lightning Warrior?
Yeah, apart from the first one I'm just being facetious.If I creep into your house in the dead of night and strangle you while you sleep, you probably messed up your grammar.
I'm always extremely careful to hedge myself against absolute statements.
-
2010-08-10, 04:51 AM (ISO 8601)
- Join Date
- Aug 2008
Re: Challange, make the most powerful level 1 possible
Just one upping the water orc there.
Dustform Incarnate Construct Orc (In the process, the Water orc con bonus is nullified).
+8 to Str, -2 to Dex, -2 Wis, -2 Cha Note that the dustform creature template makes int and con nonabilities, which is then rolled for in incarnate construct. The goodie here is the +8 Str. Go barbarian, rage, PA people with a greatsword.
Assuming unmodified str 18, you get str of 30 when you rage. Damage would be 2d6+17. Attack bonus +10.
-
2010-08-10, 05:47 AM (ISO 8601)
- Join Date
- Jan 2007
- Location
- Switzerland
- Gender
Re: Challange, make the most powerful level 1 possible
Level one anything, with a twelve page background explaining why I'm emperor of the continent?
Hey, the DM could allow it.Last edited by Eldan; 2010-08-10 at 05:48 AM.
Resident Vancian Apologist
-
2010-08-10, 06:13 AM (ISO 8601)
- Join Date
- Aug 2007
- Gender
-
2010-08-10, 06:15 AM (ISO 8601)
- Join Date
- Nov 2008
- Location
- PST (GMT -8)
- Gender
Re: Challange, make the most powerful level 1 possible
Likely, Pun-Pun has Energy Resistance: Yes to all energy types.
Hmm...
Human Sorcerer, 18 cha, Easy (or Practical) Metamagic, Fell Drain, Energy Sub: Acid, Energy Sub: Electricity (2x flaws)
You can cast 4x Fell Drain Sonic Snaps per day.
For stuff resistant/immune to sonic, or stuff that are in Silence, put them into great pain with finger snapping acidy or zapping goodness.
Except you're not proficient in greatsword, and have no BAB