Results 1 to 15 of 15
-
2010-08-14, 09:09 AM (ISO 8601)
- Join Date
- Apr 2010
- Location
- The depths of my insanity
- Gender
Divine Metamagic: Persistent Spell (3.5)
Myself being an active user of DMM: Persistent spell, I was wondering how other people use it. Just post how you use/have used it in your DnD Campaigns.
The three things I tend to use it for are:
1: Combination of DMM: Persistent Spell, Augment Healing, and Mass Lesser Vigor/Vigorous Circle
2: In combination with Time Stop and...
3: 24hr mass buffs.
Though going back and reading through everything again I am unsure if 1 and 3 are legal.
-
2010-08-14, 09:51 AM (ISO 8601)
- Join Date
- Jan 2008
Re: Divine Metamagic: Persistent Spell (3.5)
Oddly enough I've never actually used it in an actual campaign. I generally only pull it out for arena fights, and make stuff like this
ESPRE Super Powers Roleplay Engine: An open game RPG about super powers.
Spoiler
Trissociate 3.5 Homebrew Base Class. Mix & match abilites & templates to make virtually any sort of character! Emerald Legion A Mind Flayer's guide to breeding Ikea Tarrasques The Blob Ikea Tarrasques Redux through Fusion+Astral Seed Spellblade Tennis Throw out nigh infinite spells per round Sleeping Raven Infinite Blood Frenzy Nigh infinite melee damage exploit
-
2010-08-14, 09:54 AM (ISO 8601)
- Join Date
- Sep 2006
- Location
- R'lyeh
- Gender
-
2010-08-14, 09:55 AM (ISO 8601)
- Join Date
- Jan 2008
- Gender
-
2010-08-14, 11:57 AM (ISO 8601)
- Join Date
- Apr 2010
- Location
- The depths of my insanity
- Gender
Re: Divine Metamagic: Persistent Spell (3.5)
Direct text from Complete Arcane; Persistent Spell Feat:
“Spells with a fixed or personal range can have their duration increased to 24 hours. Spells of instantaneous duration cannot be affected by this feat, nor can spells whose effects are discharged. You don’t need to maintain concentration on persistent detect spells (such as detect magic or detect thoughts) for you to be aware of the mere presence of absence of subject detected, but gaining additional information requires concentration as normal.”
Time Stop has a range of Personal, and a duration of 1d4+1 rounds. By the effects of this feat the duration becomes 24 hours of time being "stopped" for you.
Direct text from Player's Handbook; Time Stop Spell:
"This spell seems to make time cease to flow for everyone but you. In fact, you speed up so greatly that all other creatures seem frozen, though they are actually still moving at their normal speeds. You are free to act for 1d4+1 rounds of apparent time."
This means that you are moving so fast for 24 hours of apparent time to you, during which you can do anything that requires hours of the day or the entire day to do. After that 24 hours to you is up, you slow down and time seems to flow normally again and everybody else can "move".
-
2010-08-14, 12:00 PM (ISO 8601)
- Join Date
- Sep 2006
- Location
- R'lyeh
- Gender
Re: Divine Metamagic: Persistent Spell (3.5)
Apparent time implies it's only a false sensation. Time Stop is an overpowered haste.
-
2010-08-14, 12:03 PM (ISO 8601)
- Join Date
- Mar 2009
Re: Divine Metamagic: Persistent Spell (3.5)
BEEP.
-
2010-08-14, 12:07 PM (ISO 8601)
- Join Date
- Oct 2007
Re: Divine Metamagic: Persistent Spell (3.5)
I'm currently using and I use it for two party wide buffs. Recitation and Righteous Wrath of the Faithful. It's a fairly substantial boost to our melee heavy party. I certainly wouldn't try to pull out any time stop shenanigans with it, that'd be silly.
EDIT: I can manage a 3rd persistent spell per day, but that slot fluctuates. I'm currently using for the spell Stone Body.Last edited by Mr.Moron; 2010-08-14 at 12:12 PM.
-
2010-08-14, 12:36 PM (ISO 8601)
- Join Date
- Aug 2007
- Gender
Re: Divine Metamagic: Persistent Spell (3.5)
The duration says "apparent time". The spell only lasts for one round.
Avatar by Aedilred
GitP Blood Bowl Manager Cup Record
Styx Rivermen, Feets Reloaded, and Selene's Seductive Strut
Record: 42-17-13
3-time Division Champ, Cup Champion
-
2010-08-14, 03:28 PM (ISO 8601)
- Join Date
- Aug 2010
-
2010-08-14, 03:37 PM (ISO 8601)
- Join Date
- Jul 2010
- Location
- San Diego
- Gender
Re: Divine Metamagic: Persistent Spell (3.5)
Convince your friends to take Diehard and D:MM Persist Delay Death on them for tons of fun!
As for the guy who mentioned Mass lesser Vigor with Augment healing, I've D:MM Persisted Mass lesser Vigor, but I didn't add Augment healing to it. Wouldn't it only add a fixed amount of extra healing instead of ramping up the Fast healing?"There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self." Ernest Hemmingway
-
2010-08-14, 03:37 PM (ISO 8601)
- Join Date
- Mar 2009
- Location
- Japan
- Gender
Re: Divine Metamagic: Persistent Spell (3.5)
Last edited by Claudius Maximus; 2010-08-14 at 03:37 PM.
Editor and playtester for Legend.
-
2010-08-14, 07:02 PM (ISO 8601)
- Join Date
- Aug 2009
- Gender
Re: Divine Metamagic: Persistent Spell (3.5)
Heck, so what if they use it?
That just means that you as the DM can use it too... mwahahahaha.
-
2010-08-14, 08:16 PM (ISO 8601)
- Join Date
- Apr 2010
- Location
- The depths of my insanity
- Gender
Re: Divine Metamagic: Persistent Spell (3.5)
-
2010-08-14, 08:59 PM (ISO 8601)
- Join Date
- Aug 2005
- Location
- Mountain View, CA
- Gender
Re: Divine Metamagic: Persistent Spell (3.5)
The wording is that it increases "the amount of damage healed", and it seems pretty obvious from context that it's referring to the total damage healed by the spell. Exactly when the extra healing kicks in for spells like Vigor is left completely up to the DM, but having the healing spread over multiple rounds does not allow you to multiply the feat's benefit.
Like 4X (aka Civilization-like) gaming? Know programming? Interested in game development? Take a look.
Avatar by Ceika.
Archives:
SpoilerSaberhagen's Twelve Swords, some homebrew artifacts for 3.5 (please comment)
Isstinen Tonche for ECL 74 playtesting.
Team Solars: Powergaming beyond your wildest imagining, without infinite loops or epic. Yes, the DM asked for it.
Arcane Swordsage: Making it actually work (homebrew)